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Bioware Could Mine DA Universe For *Years* To Come ...


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#26
Kusy

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EA.

First of all, Dragon Age II doesn't show much promise in "dominating" the market.
Another thing is that classic RPG is a dinosaur.

#27
Urzon

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FemaleMageFan wrote...

As long as it does not become like final fantasy


The comparison doesn't really work. All the Final Fantasies aren't set in a single world, and as much as I love DA; I doubt it will get up to as many "sequals" as Final Fantasy has.

It will be interesting the closer they get to the Enlightenment and Industrial Age. What I wouldn't give to see Archy or Cory wearing a top and monocle somewhere in the Deep Roads.

#28
Nightdragon8

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well that would be a long time off... I mean considering that between DA:O and DA2 it pretty much only been what 30-35 years? thats not really all that long

#29
Quill74Pen

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Navasha wrote...

If they try to push a renaissance age, that will be the end of the series for me. Few things irritate me more than trying to "modernize" a fantasy setting with technology.


I don't think Bioware will take the DA universe into that sort of setting for a full game.

What I envision is the series ending with Thedas entering a Golden Age, but one that's more or less left to a player's imagination. Perhaps this Golden Age involves Thedas discovering that, hey, it's not the only continent to harbor civilization on whatever planet Thedas is a part of. To me, that'd be a cool component of an ending to the series.

#30
Quill74Pen

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addiction21 wrote...

Quill74Pen wrote...


So, there you have. Bioware can dominate the RPG market for years to come, if they play their cards right.



They did not even do that back when. Back when being any of those games that people like to claim are the "classic" BioWare game.

This RPG market as you speak of it is to wide for any one developer to dominate.


That's more or less what I meant — Bioware has, in its hands, the tools (between the DA and ME universes) to continue to be *a* dominant force in RPGs. Here's to hoping DA:I gets the ball rolling again.

#31
Quill74Pen

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Maria Caliban wrote...

They specifically built DA to be their main fantasy franchise. They are hoping for an Elder Scrolls or Final Fantasy like decades long continuation.


Well, more power to Bioware if they can pull it off.

My sole experience with the ES universe is Skyrim on the PS3, and despite its numerous bugs, glitches and whatnot, it's easy to see that Bugthes, er, Bethesda put a lot of effort into building the world of Skyrim. Still, Bioware does a better job at storytelling than Bethesda ever will, but that's probably because Bioware is story-oriented where Bethesda is sandbox-oriented.

#32
Quill74Pen

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iakus wrote...

Ferelden is one small nation. Kirkwall just a large city. There are numerous nations we have yet to visit. There are also regions that currently exist only as codex entries. And that's just on Thedas, which is one continent of the world! Imagine where the qunari came from! And perhaps other lands as well. Not to mention the Deep Roads, the Fade, The Eluvians


Exactly! Plus, I've always wondered about the story of a pre-human dominated Thedas. After all, there were civilizations present on the continent prior to the rise of the Tevinter Imperium. So that's another area Bioware could explore in a standalone game — the "pre-human" history of Thedas.

#33
Plaintiff

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I don't think the developers are going to revisit the Blight, even with two archdemons. I'm sure they can think of new concepts.

#34
Plaintiff

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Navasha wrote...

If they try to push a renaissance age, that will be the end of the series for me. Few things irritate me more than trying to "modernize" a fantasy setting with technology.

Because everyone knows that fantasy can only occur in a pseudo-medieval Europe pastiche.

Modifié par Plaintiff, 06 janvier 2013 - 09:59 .


#35
Reofeir

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Plaintiff wrote...

I don't think the developers are going to revisit the Blight, even with two archdemons. I'm sure they can think of new concepts.

They most likely will. However I do not think it will be like how DA:O did it. If not a full blight, something involving the archdemons will be used. 

#36
nightscrawl

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Kiatta wrote...

Spankoman wrote...

I believe next up is "A ******'s Age."


Uh... can you elaborate? Where I'm from, that word is very offensive... 

OP: I hope that DA does exactly that. I'd like to see many more games set in this world they've created. :D

Edited for clarity. 

He was making a joke because of the whole Age thing in the Thedosian calendar. It doesn't necessarily have to be the racial reference to the word, as "a ******'s age," "a dog's age," and "a crow's age" are all similar idioms. There is also the Maine ******, which is a breed of cat.

Just from Google (which you could have done...): ******'s age on the wiktionary, and elsewhere.


Plaintiff wrote...

I don't think the developers are going to revisit the Blight, even with two archdemons. I'm sure they can think of new concepts.

Not even in DAX? That would be awesome :D. Jokes aside, I would like to know what, if anything, happens once the final two Archdemons are defeated. Do the darkspawn create some weird new hybrid Archdemon for a new Blight? Do they all melt into a puddle of goo? Do they all become sentient creatures? Do they lose their hive mind completely and kill each other off? Do they all flee to the surface and run rampant, disorganized, slowly killed off by the Wardens? Then there is the whole OGB thing.

There are similar old god foes in World of Warcraft, some of which have been defeated by players as raid bosses. But no one knows for sure how many there are, nor if those we killed are truly dead, or what happens when they all die.

It's a mystery!

Modifié par nightscrawl, 06 janvier 2013 - 10:29 .


#37
Urzon

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Plaintiff wrote...

I don't think the developers are going to revisit the Blight, even with two archdemons. I'm sure they can think of new concepts.


Maybe not a Blight, but i can still see them doing something related (or involving) the remaining Old Gods. If they did something like that, i can see them branching the storyline a bit, but still coming to the same conclusion, for people who did the OGB and those who didn't.

#38
Dagr88

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DA Players:
Humans: Different nations (Wars with each other; Politics)
Elves: Dalish, City Elves, Tevinter Slaves (Slave rebellion; Race Unification)
Dwarves: Kal-Sharok and Orzammar (Fall; ...)
Qun: Qun (War with humans; something with the list that Tallis recovered)
Darkspawn: Blights; vs Dwarves + Magisters of the Tevinter Imperium plot
Old Gods, OGBs, Elven Gods, Dread Wolf
Deep Roads expeditions
Fade: Demons + Black City + Veil + Beyond the Fade
Chantry/Templars/Mages
Chasind Wilders
Dragons + Dragon cults
Grey Wardens (Discovery of the Joining + many adventures)
Long forgotten Ruins/Temples with treasures and dark secrets
And many more...

Now we just need to add a drop "I want my choices to matter!" and see how the DA universe goes BOOM!!!

#39
valkulon

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Cigne wrote...

Yes, technology--firearms especially--are not something I want to see in DA.

(edited for clarity)


The Qunari have cannons. Does that count?

Onto the subject!

With the idea of the Dragon Age franchise being about the world of Thedas they can continue to make as many DA titles as they want as long as there is enough support for it.

Modifié par Valhart, 06 janvier 2013 - 11:17 .


#40
Cigne

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Valhart wrote...

Cigne wrote...

Yes, technology--firearms especially--are not something I want to see in DA.

(edited for clarity)


The Qunari have cannons. Does that count?

Onto the subject!

With the idea of the Dragon Age franchise being about the world of Thedas they can continue to make as many DA titles as they want as long as there is enough support for it.


Yeah, cannons count :D

but firearms (in gameplay) would have to be treated like bows, or would really, really, change the dynamic. imo. and overall, I prefer the current style of gameplay.

And yes, on subject, I wonder if the devs created a list of 'pivotal points' that will/can happen during the Thedas' Dragon Age when the were making the setting? Being able to kickover the sandbox (which they couldn't do with the D&D license) was supposed to be a motivating factor in creating the DA universe; so have they already decided the directions they will, you know, 'kick'?

#41
legbamel

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There are a ton of things they can explore in Thedas. I, for one, would love an Awakening-length or longer game about freeing thaigs in the Deep Roads and expanding dwarven holdings. I'd love to hear more about what The Architect and Corypheus might have had in common and seeing whether there are more of their ilk wandering about the world (and why). I'd like to know if there is more than one working Eluvian and what's on the other side (or if they work more like teleporters).

I want to know if the elven legends are true (in-game) and whether they share a common origin with some of the Chantry-twisted human history we're told. And the Qunari and the Tevinter magisters and the entire countries of Anders and Nevarra and...oh, there's a lot I want to see and do. There are enough lore threads that they could conceivably come up with sequels, prequels, and expansions for the next fifteen years.

#42
Aolbain

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Hm, now I got hyped on the whole "elven uprising" thing.

#43
Ophir147

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"One of our key goals with Dragon Age II was to set out a different kind of “objective” for our players. The blight in Origins represented an “ancient evil” that had to be defeated, and while that was excellent, I used to joke with the team that we weren’t going to just “staple two archdemons together and call it a SUPER-BLIGHT™!” - Laidlaw

I don't think two archdemons awakening at the same time is forthcoming, at least any time soon

Modifié par Ophir147, 06 janvier 2013 - 11:45 .


#44
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Maria Caliban wrote...

They specifically built DA to be their main fantasy franchise. They are hoping for an Elder Scrolls or Final Fantasy like decades long continuation.


If they keep going down that path they won't have a franchise left. DA2 was a slip of the bar, let's hope DA:I will be a commercial and financial hit.

#45
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Ophir147 wrote...

"One of our key goals with Dragon Age II was to set out a different kind of “objective” for our players. The blight in Origins represented an “ancient evil” that had to be defeated, and while that was excellent, I used to joke with the team that we weren’t going to just “staple two archdemons together and call it a SUPER-BLIGHT™!” - Laidlaw

I don't think two archdemons awakening at the same time is forthcoming, at least any time soon


I love Mike's optimism and humour; he's really charismatic xD

#46
Quill74Pen

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Cigne wrote...

Valhart wrote...

Cigne wrote...

Yes, technology--firearms especially--are not something I want to see in DA.

(edited for clarity)


The Qunari have cannons. Does that count?

Onto the subject!

With the idea of the Dragon Age franchise being about the world of Thedas they can continue to make as many DA titles as they want as long as there is enough support for it.


Yeah, cannons count :D

but firearms (in gameplay) would have to be treated like bows, or would really, really, change the dynamic. imo. and overall, I prefer the current style of gameplay.

And yes, on subject, I wonder if the devs created a list of 'pivotal points' that will/can happen during the Thedas' Dragon Age when the were making the setting? Being able to kickover the sandbox (which they couldn't do with the D&D license) was supposed to be a motivating factor in creating the DA universe; so have they already decided the directions they will, you know, 'kick'?


Regarding the bolded portion above, yes, it wouldn't surprise me one bit if creative minds behind DA do, indeed, have an overall series "map" of sorts. Of course, they'll need to continue to sell millions of copies of existing DA games in order to see that "map" to full fruition.

#47
Quill74Pen

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Ophir147 wrote...

"One of our key goals with Dragon Age II was to set out a different kind of “objective” for our players. The blight in Origins represented an “ancient evil” that had to be defeated, and while that was excellent, I used to joke with the team that we weren’t going to just “staple two archdemons together and call it a SUPER-BLIGHT™!” - Laidlaw

I don't think two archdemons awakening at the same time is forthcoming, at least any time soon


Huh. Darn it. Unless he's changed his mind in the years since, or the will in the years to come, that does sort of put the quash on a Twin Archdemon Blight.

#48
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I stated on another thread that I was against much Qunari involvement in DA3 and I felt they should save it for DA4.

But nobody ever responds to my ideas until someone else posts their own, nearly identical, idea.

Anyway, I agree (obviously) that the Qunari Invasion should take place in DA4. Makes sense as most of the major powers in Thedas will be weak after the mage/templar conflict.

I also agree a DA5 covering some other aspect of Thedas could be pretty neat. But not the, "Double Dragon," concept of two archdemons. That's jumping the shark IMO.

Modifié par Hanz54321, 07 janvier 2013 - 09:24 .


#49
Wolfspawn

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They need to end the Mage/Templar War in DA3, first of all. The next few games after that should go over any conflicts intoduced in the first three games before moving on with a Morrigan/Flemeth sort of thing. Then they'd keep on going with other storylines until the franchise dies. Also, I'd prefer an Apocalyptic or Anarchistic Age to a Golden Age. Would be much more interesting.

#50
Cigne

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Mage/Templar, then Qunari, yes, that would be my guess. Then Tevinter and the Black City/Old Gods, exploring the origin/solution of the Darkspawn.
Once the Mage/Templar issue is settled (heh, only if a way is found for a mage to be made, not born) and the Qunari threat is dealt with, then the Darkspawn are the only disruptive element left. M/T war, Qunari war, the remaining Old Gods, the Architect.... yeah, by the end of the Dragon Age the Veil is going to be history.