[quote]In Exile wrote...
I'm aware. We disagree, and we've had the debate before. The basic answer is the same as why we ought to assume casaulity at all.[/quote]
And my response would be that we oughtn't do even that. Certainly not universally.
But you're going quite beyond assuming causality. You're assuming not just that causation occurs, but that it consistently occurs in a way you understand, even when the events are possibly being influenced to an unknown degree by unknown factors. You're effectively demanding omniscience.
[quote][quote]But you happily accept being forced to misspeak and being forced to let the misspoken line stand.[/quote]
I don't.[/quote]
But you do. The paraphrases force you to misspeak (though apprently far less often than they force me to misspeak).
[quote][quote]You're being forced to be equally passive in both games, and to exactly the same degree. How is DA2's approach better?[/quote]
You're not, in DA2. What makes you think so? [/quote]
You're not allowed to correct misspoken lines. This seems to me to be logically equivalent to being unallowed to correct or investigate potential misunderstandings.
I do like, though, that in this thread you've finally accepted that misunderstandings are merely things that might have happened, while misspeaking is unequivocally something that has happened.
[quote]Not at all. It would be like saying that you're playing of ME is equivalent to you agreeing that the paraphrase is not misleading.[/quote]
And I abandoned ME when it was clear they weren't going to fix it. As long as I have reason to expect them to improve the DA paraphrases, I keep trying DA games.
But you kept playing silent protagonist games for years without any hint that the systemic silent protagonist problems were going anywhere. And with your lower standard of evidence, you should be willing to make decisions faster than I do, not slower.
[quote]In terms of VO, I think the only difference between us is how I like the experience to be continous, and what I don't like is the cinematic NPCs and silent PC (in terms of the VO itself).
I prefer cinematics to non-cinematics, though.[/quote]
I have no preference vis-a-vis cinematics beyond the consequences of cinematics I've seen so far. The higher development costs, the tendencies of cinematic designers to try to tell me what to watch in a scene (I loathe depth of field effects), and the loss of player control over his character's behaviour are all major problems, but I don't see any of those as being necessary components of cinematic presentation.
I see no value at all in cinematic presentation, but the only value I see in its lack is the limitations that lack places on the designers in terms of interfereing with my roleplaying. If the designers would stop doing that, cinematics would cease even to be noteworthy (aside from their development costs).
[quote][quote]No, there they only prevented us from keeping some secrets, not all secrets.[/quote]
What do you mean? I'll agree that if you mean you can invent backstory details which you never share, but I'll also argue those were never part of the game to start.[/quote]
In BioWare's silent protagonist games, there were details the player could intentionally withhold. It was possible to have some piece of information (true or false) you didn't want to divulge, and then, on purpose, not divulge it.
Sometimes, yes, you were forced to divulge specific details (like in your Jedi example). In each case, you could decide for yourself whether your character believed the statement to be true (regardless of whether the game thought it was), or why the character might have said it, but you couldn't avoid saying it.
But some statements you could simple avoid making. Forever.
With the paraphrase, this went away. There is no detail the player can choose not to divulge. He can try not to divulge it, and he might succeed, but the uncertainty created by the paraphrase ensures that he'll never know whether his character will actually keep that specific thing a secret.
The paraphrase prevents us from choosing to keep any secrets. The full text only prevented us from choosing to keep some secrets. That's the difference.
[quote]The game is in charge, in the same way reality is in charge here.[/quote]
See, here you're making bold statements as if their truth is intuitively obvious. But it's not. You need to support these claims. Even if I didn't have personal experience that lead me to the opposite conclusion, you have offered nothing in the way of evidence that would sway me from the rational default position of uncertainty. Either claim, that the game is in charge, or that reality is in charge, is entirely baseless without some kind of support.
Every aspect of your interpretation of your perception is based upon a great mass of assumptions I don't accept as true.
[quote]The idea is custom. It's the same problem as with definitions. Uncertainty is fundamental to our existence, but we need to communicate.[/quote]
We can't communicate. There's no such thing.
Modifié par Sylvius the Mad, 13 janvier 2013 - 06:31 .