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Will dragon age 3 use that stupid dialogue wheel?


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330 réponses à ce sujet

#26
Aytanay

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I like the wheel so I hope it will, but I also hope it will have more options

#27
Guest_krul2k_*

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doesnt matter what they come up with ppl will still moan about it so just make what wee have better an be done about it

#28
NoForgiveness

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Noviere wrote...

MR_PN wrote...

and why the wheel? its just copy and paste from ME. i mean really? be more creative and make it your own, like a diamond or square or something

Changing the shape of it seems pointless to me, unless somehow a square or diamond makes it function better.

Furthermore, they didn't just copy/paste it from ME --  they added the tone/mood icons.

they colored it.. ya thats creative. the tone stuff needs improvement. and changing the shape would help make it DA not ME in da

#29
Guest_Puddi III_*

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Because you offended them with your hurtful tone.

#30
Wolfspawn

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Yes, afraid it will. And most of your complaints are invalid until we see how it's executed in the game, not turning to how it was handled in other games.

In before the lock.

#31
Doctoglethorpe

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Plaintiff wrote...

HJF4 wrote...

Wraith 02 wrote...

Yes, i don't want to read something and then have my character waste time saying the exact same thing out loud, might aswell be like DAO dialogue instead if it has to be like that.

It was like that many/most (either) of the time in Deus Ex, but I never had a problem with it.
It's one thing to read something and another to hear it voiced.


Deus Ex wasn't really like that. Even if Adam Jensen repeats exactly the line that is on the screen, he keeps talking oftenr for a full paragraph's worth of text after that, which the player doesn't get to preview. He may in fact have a whole conversation before the player gets to make another input.

Rather than paraphrasing, it's more like picking an opening line and watching Jensen build an entire essay off that.


While thats true, that first parapgraph was always enough to get a good feel for the point he was going to make. 

Personally, I'm good with either style.  As long as DA3 continues the more fleshed out dialogue wheel of DA2/ME2 and doesn't go for the all but pointless version ME3 had.  May as well just go full auto at that point honestly (which they did... optionally, so go figure). 

#32
Noviere

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MR_PN wrote...

they colored it.. ya thats creative. the tone stuff needs improvement. and changing the shape would help make it DA not ME in da

The tone icons actually serve a purpose though... Could they be improved somehow? Sure! But making the dialogue wheel into the dialogue rhombus/trapezoid/square/whatever is a pointless change that serves no useful fuction.

Anyway, this isn't worth arguing about, so we'll just have to disagree on this one. :)

Modifié par Noviere, 06 janvier 2013 - 06:30 .


#33
DraCZeQQ

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I really miss Vampire: The Masquarade: Bloodlines dialog system, skill based, origin based ... yea that were the times ... *sigh*

but well Bioware has it's trademark on stupid wheel, so they should at least finish it and include interupts and add more special actions (throw a dagger instead of negotiations as a rogue, spell something up as a mage, etc.)

#34
Twisted Path

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The dialogue wheel is terrible, limiting, and except for maybe in Mass Effect 2 it's been poorly implemented, but apparently it's here to stay. Ah well.

#35
Guest_simfamUP_*

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Yes they will. No point complaining on it; all we can do is give CONSTRUCTIVE ideas on how to improve it. So instead of moaning, we can help.

#36
Atakuma

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Viidicus wrote...

 if so, why?

Because they aren't in the business of making games to suit your personal tastes.

#37
In Exile

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Noviere wrote...
Changing the shape of it seems pointless to me, unless somehow a square or diamond makes it function better.

Furthermore, they didn't just copy/paste it from ME --  they added the tone/mood icons.


It's very likely patented, and not easy for them to use something radically different like what deus ex does.

#38
EpicBoot2daFace

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The problem with the dialogue wheel is that it was designed for Mass Effect. Dragon Age was designed with a dialogue tree in mind. That's why the transition from dialogue tree to the wheel was rough

I would prefer a dialogue tree like in Origins, though. I liked having more options to choose from.

#39
jackofalltrades456

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Posted Image

#40
The Hierophant

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jackofalltrades456 wrote...

Posted Image

EA?

#41
Volus Warlord

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The wheel is only stupid when there are only 2 options in it in key situations.

#42
DarkDragon777

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Likely.

#43
Alexander1136

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 I hope not

#44
Fast Jimmy

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It has been confirmed that it will be making a return, although there are improvements that have not been discussed to avoid confusion.
Nonetheless...

Posted Image

Modifié par Fast Jimmy, 06 janvier 2013 - 09:15 .


#45
The Teyrn of Whatever

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Calling him Darth Gaider would be far funnier than "Vadar [sic] Gaider". Christ, you know a meme is bad when you can't even spell Darth Vader's name properly...

Modifié par The Teryn of Whatever, 06 janvier 2013 - 09:57 .


#46
Faust1979

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Yea they will keep using it but I like the dialog wheel it makes conversations flow better

#47
Giant ambush beetle

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Unfortunately, yes.
Press heart icon to romance. Press mask icon to be funny. Press feather icon to be reasonable. You no longer need to interpret those extremely complex and twisted pre-phrased sentences to get the meaning.
(The wheel was actually designed so that even toddlers that can't read or interpret simple words can play the game.)

<_<

Modifié par The Woldan , 06 janvier 2013 - 10:17 .


#48
snackrat

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Yes, because the engine hasn't actually changed, but the wheel indicates the options in a more concise manner. Having 'investigate' separate both a) allows for more questions and B) indicates which questions will or will not advance dialogue.

It is so that will the wheel they tend to have only three 'advancing' lines whereas in DAO four or even five might be advancing, but the indication is a help.

Besides, I agree with the problem you're talking about - and that is actually the PARAPHRASE, not the wheel, which I also hate.
They'll be keeping the paraphrase too apparently, but will attempt to make the paraphrasing better.

The Teryn of Whatever wrote...

Calling him Darth Gaider would be far funnier than "Vadar [sic] Gaider". Christ, you know a meme is bad when you can't even spell Darth Vader's name properly...


..especially since Darth is a title (Vader a name), and you get rhyming to the original you're referring too. Me and a few others said as much in the thread 'birthing' it but were all completely ignored. Such is the way of forums... *headdesk*

The Woldan wrote...

Unfortunately, yes.
Press heart icon to romance. Press mask icon to be funny. Press feather icon to be reasonable. You no longer need to interpret those extremely complex and twisted pre-phrased sentences to get the meaning. 
(The wheel was actually designed so that even toddlers that can't read or interpret simple words can play the game.)

<_< 

Not to negate your point here (which is fair) but the icon is, I'm certain, an olive branch - representative of peace. Also in that old idiom 'extending an olive branch' as an oppurtunity for compromise. ;)

EDIT: Also, as said below me, it is to indicate tone. The number of times I was suprised by being taken seriously when I thought I was being sarcastic or vice versa... (The Maker on my side? WELCOME ABOARD THEN HYUK and moar)
And were you here when people were kicking up a stink about Zevran's "stealth" romance? An idea I find hilarious, because Zevran is about as subtle as a charging rhinoceros.

Modifié par Karsciyin, 06 janvier 2013 - 11:20 .


#49
Atakuma

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The Woldan wrote...

Unfortunately, yes.
Press heart icon to romance. Press mask icon to be funny. Press feather icon to be reasonable. You no longer need to interpret those extremely complex and twisted pre-phrased sentences to get the meaning.
(The wheel was actually designed so that even toddlers that can't read or interpret simple words can play the game.)

<_<

No, it was designed for the people who constantly complained about being surprised by the paraphrases. They weren't going to use full dialogue with a voiced PC.

#50
Paul Sedgmore

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EpicBoot2daFace wrote...

The problem with the dialogue wheel is that it was designed for Mass Effect. Dragon Age was designed with a dialogue tree in mind. That's why the transition from dialogue tree to the wheel was rough

I would prefer a dialogue tree like in Origins, though. I liked having more options to choose from.


Umm... They still use a dialogue tree as that term is what is used for branching dialogue not how it is displayed in the GUI.

I understand the intent of your post but you are using the wrong term.