I generally did feel like I had enough info in DA2 but it could be improved, and their idea not to be so afraid of any and all word repetition between paraphrase and line, seems like a good direction.
Modifié par Filament, 06 janvier 2013 - 11:26 .
Guest_Puddi III_*
Modifié par Filament, 06 janvier 2013 - 11:26 .
Atakuma wrote...
No, it was designed for the people who constantly complained about being surprised by the paraphrases. They weren't going to use full dialogue with a voiced PC.The Woldan wrote...
Unfortunately, yes.
Press heart icon to romance. Press mask icon to be funny. Press feather icon to be reasonable. You no longer need to interpret those extremely complex and twisted pre-phrased sentences to get the meaning.
(The wheel was actually designed so that even toddlers that can't read or interpret simple words can play the game.)
<_<
Atakuma wrote...
Because they aren't in the business of making games to suit your personal tastes.Viidicus wrote...
if so, why?
Fisto The Sexbot wrote...
Atakuma wrote...
Because they aren't in the business of making games to suit your personal tastes.Viidicus wrote...
if so, why?
Then who funds them? Canatopia?
The problem was you couldn't tell the tone or intent of the dialouge*case in point I once had to reload a save because my male warrior accidently started a romance with Morrigan*TJPags wrote...
Atakuma wrote...
No, it was designed for the people who constantly complained about being surprised by the paraphrases. They weren't going to use full dialogue with a voiced PC.The Woldan wrote...
Unfortunately, yes.
Press heart icon to romance. Press mask icon to be funny. Press feather icon to be reasonable. You no longer need to interpret those extremely complex and twisted pre-phrased sentences to get the meaning.
(The wheel was actually designed so that even toddlers that can't read or interpret simple words can play the game.)
<_<
Not sure how this makes sense, since DA:O and DA:A had actual written dialogue and a silent PC. There was no paraphrase to be confused about.
Unless you're referring to something ME related. In which case, just because ME does it, didn't make it a good idea for DA.
It made sense to me :happy:TJPags wrote...
Not sure how this makes sense, since DA:O and DA:A had actual written dialogue and a silent PC. There was no paraphrase to be confused about.
Unless you're referring to something ME related. In which case, just because ME does it, didn't make it a good idea for DA.
Modifié par Noviere, 07 janvier 2013 - 12:44 .
Arcane Warrior Mage Hawke wrote...
The problem was you couldn't tell the tone or intent of the dialouge*case in point I once had to reload a save because my male warrior accidently started a romance with Morrigan*TJPags wrote...
Atakuma wrote...
No, it was designed for the people who constantly complained about being surprised by the paraphrases. They weren't going to use full dialogue with a voiced PC.The Woldan wrote...
Unfortunately, yes.
Press heart icon to romance. Press mask icon to be funny. Press feather icon to be reasonable. You no longer need to interpret those extremely complex and twisted pre-phrased sentences to get the meaning.
(The wheel was actually designed so that even toddlers that can't read or interpret simple words can play the game.)
<_<
Not sure how this makes sense, since DA:O and DA:A had actual written dialogue and a silent PC. There was no paraphrase to be confused about.
Unless you're referring to something ME related. In which case, just because ME does it, didn't make it a good idea for DA.
Arcane Warrior Mage Hawke wrote...
The problem was you couldn't tell the tone or intent of the dialouge*case in point I once had to reload a save because my male warrior accidently started a romance with Morrigan*
Modifié par The Woldan , 07 janvier 2013 - 12:48 .
hoorayforicecream wrote...
Fisto The Sexbot wrote...
Atakuma wrote...
Because they aren't in the business of making games to suit your personal tastes.Viidicus wrote...
if so, why?
Then who funds them? Canatopia?
Shocking as it may be, there are people who don't share the same personal tastes as Viidicus who are willing to spend money to buy the games that Bioware makes. These people are the ones who fund them. I'm one of them.
jackofalltrades456 wrote...
Maria Caliban wrote...
jackofalltrades456 wrote...
1. There's no evidence he said that.
2. You can get the different results from the same action. Most people do. Usually, drinking a coke in the morning will wake me up. Sometimes it doesn't.
Modifié par hoorayforicecream, 07 janvier 2013 - 02:21 .
Well, the writers have outright stated that lines are written with a specific intent in mind, even in Origins. There isn't any ambiguity; even if you choose to interpret the line differently, the game only recognises the pre-determined designation of "insult", "joke" or "flirt".Twisted Path wrote...
I never had a problem with not knowing the "tone" of lines you picked from in Origins. For instance when you tell Leiliana "The Maker's on our side? Then welcome aboard!" maybe your character is joking, maybe your character is being serious or maybe you're just thinking "I need every armed lunatic I can get to throw against the blight, so whatever religious nut-lady, welcome aboard."
Your character's tone and motivation is left a little ambiguous in moments like that, which I think is a good thing. It creates a greater illusion of depth for your character. And if other characters respond to you in an unexpected way, eh, I always wrote it off as them misinterpreting me. It happens.
Modifié par Plaintiff, 07 janvier 2013 - 02:25 .
Fisto The Sexbot wrote...
hoorayforicecream wrote...
Fisto The Sexbot wrote...
Atakuma wrote...
Because they aren't in the business of making games to suit your personal tastes.Viidicus wrote...
if so, why?
Then who funds them? Canatopia?
Shocking as it may be, there are people who don't share the same personal tastes as Viidicus who are willing to spend money to buy the games that Bioware makes. These people are the ones who fund them. I'm one of them.
So they do want your money.
Oh I just find it odd that people freak out over paraphrasing yet don't care that they're character's lines aren't clearly defined and the same can be argued for the paraphase or autodialouge system and no in a scripted video game the characters can't misinterpet what you say the lines are ment to have a specific meaning and envoke a certain reaction from the npcs.Twisted Path wrote...
I never had a problem with not knowing the "tone" of lines you picked from in Origins. For instance when you tell Leiliana "The Maker's on our side? Then welcome aboard!" maybe your character is joking, maybe your character is being serious or maybe you're just thinking "I need every armed lunatic I can get to throw against the blight, so whatever religious nut-lady, welcome aboard."
Your character's tone and motivation is left a little ambiguous in moments like that, which I think is a good thing. It creates a greater illusion of depth for your character. And if other characters respond to you in an unexpected way, eh, I always wrote it off as them misinterpreting me. It happens.
TJPags wrote...
Unless you're referring to something ME related. In which case, just because ME does it, didn't make it a good idea for DA.
The Woldan wrote...
In this case Bioware should have added the exact meaning of the answer, DAO had quite a few lines with a small description like (intimidate) or (lie) when things weren't 100% clear to the player. Problem fixed, no dialogue wheel needed, at least I didn't need one in DAO and never ever ran into a problem.
The dialogue wheel simply ruins roleplaying for me, I never know what the character is exactly going to say which inevitably leads to dumb surprises, in the end its feels more like watching an interactive movie than a game, it simply takes away too much control. Ultimately Bioware solved one problem and created a new one.
Twisted Path wrote...
Your character's tone and motivation is left a little ambiguous in moments like that, which I think is a good thing. It creates a greater illusion of depth for your character. And if other characters respond to you in an unexpected way, eh, I always wrote it off as them misinterpreting me. It happens.
XX-Pyro wrote...
Fisto The Sexbot wrote...
hoorayforicecream wrote...
Fisto The Sexbot wrote...
Atakuma wrote...
Because they aren't in the business of making games to suit your personal tastes.Viidicus wrote...
if so, why?
Then who funds them? Canatopia?
Shocking as it may be, there are people who don't share the same personal tastes as Viidicus who are willing to spend money to buy the games that Bioware makes. These people are the ones who fund them. I'm one of them.
So they do want your money.
You must not work. If I'm wrong about that, then you don't think before you speak. It's one or the other.
Plaintiff wrote...
Well, the writers have outright stated that lines are written with a specific intent in mind, even in Origins. There isn't any ambiguity; even if you choose to interpret the line differently, the game only recognises the pre-determined designation of "insult", "joke" or "flirt".Twisted Path wrote...
I never had a problem with not knowing the "tone" of lines you picked from in Origins. For instance when you tell Leiliana "The Maker's on our side? Then welcome aboard!" maybe your character is joking, maybe your character is being serious or maybe you're just thinking "I need every armed lunatic I can get to throw against the blight, so whatever religious nut-lady, welcome aboard."
Your character's tone and motivation is left a little ambiguous in moments like that, which I think is a good thing. It creates a greater illusion of depth for your character. And if other characters respond to you in an unexpected way, eh, I always wrote it off as them misinterpreting me. It happens.
If tone is pre-determined, then I think knowing tone/meaning is more vital to understanding what the character is going to say than the mere words that are said. Two lines might be identical but if one is "sarcastic" and the other is "sincere", then the context changes completely.
Modifié par Shazzie, 07 janvier 2013 - 04:32 .
Fisto The Sexbot wrote...
I distinctly remember being able to say something, and then Morrigan asking.. "Shall I take that as a compliment?" And you could further answer with ambiguity "If you'd like." There were other examples like these "or perhaps you meant X."
It's very possible to support ambiguity. I wish people stopped pretending like it's impossible.