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Will dragon age 3 use that stupid dialogue wheel?


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#76
Icesong

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Plaintiff wrote...

Well, the writers have outright stated that lines are written with a specific intent in mind, even in Origins.


Unless they go line by line and say what the intent was I don't care; it remains ambiguous.

Modifié par Icesong, 07 janvier 2013 - 05:08 .


#77
Shadow Fox

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Icesong wrote...

Plaintiff wrote...

Well, the writers have outright stated that lines are written with a specific intent in mind, even in Origins.


Unless they go line by line and say what the intent was I don't care; it remains ambiguous.

headcanon:whistle:

#78
In Exile

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Icesong wrote...
Unless they go line by line and say what the intent was I don't care; it remains ambiguous.


They did. Most choices are done to follow DA2's tones, unless they're an action choice which has no tone (and usually mean 1-2 options, though sometimes more). Otherwise you have questions, which are just investigate options, and there is a hard limit of 6 lines.

Edit: This is about VO, anyway. If you think the line being silent lets you pretend it's meant to be ambigous, more power to you. But that has nothing to do with the wheel.

Modifié par In Exile, 07 janvier 2013 - 05:23 .


#79
BonFire5

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Ah, that thing was a hit/miss. Like it, but it kind of sucks too. Like when you turn Anders down when he flirts with you and tries to start a relationship. Option is "not interested" and it turns into shutting him down in a very brutal manner.

#80
Icesong

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Atakuma wrote...

The Woldan wrote...

Unfortunately, yes.
Press heart icon to romance. Press mask icon to be funny. Press feather icon to be reasonable. You no longer need to interpret those extremely complex and twisted pre-phrased sentences to get the meaning.
(The wheel was actually designed so that even toddlers that can't read or interpret simple words can play the game.)

<_<

No, it was designed for the people who constantly complained about being surprised by the paraphrases. They weren't going to use full dialogue with a voiced PC.


I'm still constantly being surprised. I want to be direct but half the time I pick it I have to reload because it comes out too aggressive or intentionally rude.

Modifié par Icesong, 07 janvier 2013 - 05:37 .


#81
wsandista

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Time to get the popcorn!

#82
In Exile

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BonFire5 wrote...

Ah, that thing was a hit/miss. Like it, but it kind of sucks too. Like when you turn Anders down when he flirts with you and tries to start a relationship. Option is "not interested" and it turns into shutting him down in a very brutal manner.


If you pick the middle option you get absolutely no rivalry points and it all goes swell. Just like with Fenris.

#83
Icesong

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In Exile wrote...

BonFire5 wrote...

Ah, that thing was a hit/miss. Like it, but it kind of sucks too. Like when you turn Anders down when he flirts with you and tries to start a relationship. Option is "not interested" and it turns into shutting him down in a very brutal manner.


If you pick the middle option you get absolutely no rivalry points and it all goes swell. Just like with Fenris.


There is no middle option. There's two flirts and a decline.

#84
In Exile

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Icesong wrote...
There is no middle option. There's two flirts and a decline.


I recall quite strongly that there's a way to dodge his advance without any rivalry, since I've never gotten rivalry from him at that point and also never romanced him with a male Hawke. I just don't have a save there to check.

I just played Fenris' conversation and you have a non-flirting middle option with him as well.

#85
Fisto The Sexbot

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In Exile wrote...

Fisto The Sexbot wrote...
I distinctly remember being able to say something, and then Morrigan asking.. "Shall I take that as a compliment?" And you could further answer with ambiguity "If you'd like." There were other examples like these "or perhaps you meant X."

It's very possible to support ambiguity. I wish people stopped pretending like it's impossible.


That conversation wasn't ambiguous. 

It can be to me.

It was banter.

You could respond with 'No', saying that It wasn't a compliment after the first time. It's an example of the character you're talking to being unsure of what you meant, and you getting to clarify or remaining vague about it.
 
And there aren't other examples.


Examples of not-ambiguous lines? There's also the entire matter of the tone you use not having to be brought up directly in conversation at all.

#86
Fisto The Sexbot

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In Exile wrote...

Icesong wrote...
Unless they go line by line and say what the intent was I don't care; it remains ambiguous.


They did. Most choices are done to follow DA2's tones


But they don't have to.

#87
Icesong

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In Exile wrote...

Icesong wrote...
There is no middle option. There's two flirts and a decline.


I recall quite strongly that there's a way to dodge his advance without any rivalry, since I've never gotten rivalry from him at that point and also never romanced him with a male Hawke. I just don't have a save there to check.

I just played Fenris' conversation and you have a non-flirting middle option with him as well.


If you're trying to avoid rival in the conversation the best you can do is limit it to 5. If you're funny or angry Hawke you'll make him angry and get rival, and if you're nice Hawke you'll open up the romance dialogue which you have to rival to avoid.

Posted Image

Posted Image

Posted Image

I apologize for how bad my Hawke looks. It's the lighting, I swear.

#88
sympathy4sarenreturns

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I expect this game to have the same bare-bone, autodialogue that Mass Effect 3 got.

EA doesn't want you to worry about these 'petty' things. Multiplayer!!!!!!!

#89
sympathy4sarenreturns

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I'm playing Fallout: New Vegas right now. I love silent PCs. Obsidian has written some awesome stuff for that!

#90
ohnotherancor

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Icesong wrote...

In Exile wrote...

Icesong wrote...
There is no middle option. There's two flirts and a decline.


I recall quite strongly that there's a way to dodge his advance without any rivalry, since I've never gotten rivalry from him at that point and also never romanced him with a male Hawke. I just don't have a save there to check.

I just played Fenris' conversation and you have a non-flirting middle option with him as well.


If you're trying to avoid rival in the conversation the best you can do is limit it to 5. If you're funny or angry Hawke you'll make him angry and get rival, and if you're nice Hawke you'll open up the romance dialogue which you have to rival to avoid.

Posted Image

Posted Image

Posted Image

I apologize for how bad my Hawke looks. It's the lighting, I swear.


If you choose the broken heart in the very first prompt of the conversation ("Don't do it again"), which is not pictured here, Anders ends the conversation without any friendship or rivalry points.

Modifié par x0hn0th3r4nc0rx, 07 janvier 2013 - 06:15 .


#91
Plaintiff

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Fisto The Sexbot wrote...

Plaintiff wrote...

Twisted Path wrote...

I never had a problem with not knowing the "tone" of lines you picked from in Origins. For instance when you tell Leiliana "The Maker's on our side? Then welcome aboard!" maybe your character is joking, maybe your character is being serious or maybe you're just thinking "I need every armed lunatic I can get to throw against the blight, so whatever religious nut-lady, welcome aboard."

Your character's tone and motivation is left a little ambiguous in moments like that, which I think is a good thing. It creates a greater illusion of depth for your character. And if other characters respond to you in an unexpected way, eh, I always wrote it off as them misinterpreting me. It happens.

Well, the writers have outright stated that lines are written with a specific intent in mind, even in Origins. There isn't any ambiguity; even if you choose to interpret the line differently, the game only recognises the pre-determined designation of "insult", "joke" or "flirt".

If tone is pre-determined, then I think knowing tone/meaning is more vital to understanding what the character is going to say than the mere words that are said. Two lines might be identical but if one is "sarcastic" and the other is "sincere", then the context changes completely.


I distinctly remember being able to say something, and then Morrigan asking.. "Shall I take that as a compliment?" And you could further answer with ambiguity "If you'd like." There were other examples like these "or perhaps you meant X."

It's very possible to support ambiguity. I wish people stopped pretending like it's impossible.

No, it's possible for the writers to create dialogue with variable meanings, requiring an extra dialgue in order to clarify said meaning, which is not the same thing at all.

Modifié par Plaintiff, 07 janvier 2013 - 06:18 .


#92
Icesong

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x0hn0th3r4nc0rx wrote...


If you choose the broken heart in the very first prompt of the conversation ("Don't do it again"), which is not pictured here, Anders ends the conversation without any friendship or rivalry points.


Ah, you're right. My sound stopped working for some reason so I can't hear it, but it reads like the brutal shutdown Bonfire was talking about.

Modifié par Icesong, 07 janvier 2013 - 06:21 .


#93
In Exile

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Fisto The Sexbot wrote...
Examples of not-ambiguous lines? There's also the entire matter of the tone you use not having to be brought up directly in conversation at all.


The tone you use is almost alway brought up in conversation. There's a big difference between "That was a great idea! :lol:" and "That was a great idea!<_<" or "That was a great idea! :sick:". The NPC's reaction to you disambiguates most of the meaning, unless you want to assume they're socially incompetent .

But they don't have to.


Well, they do. And they did. That's how DA:O was written, according to DG. Whether or not you thought the written line was ambiguous, that wasn't the intent.

A great example is my set of three. In most case the context will tell us which of the three is right. But that's not always the case, and you can have a weird outcome (imagine if the previous conversation was about a bar trip).

#94
In Exile

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sympathy4sarenreturns wrote...

I'm playing Fallout: New Vegas right now. I love silent PCs. Obsidian has written some awesome stuff for that!


It's almost liekke this is totally unrelated to the dialogue wheel... but that would be silly. There's never been a game to have VO and not use the wheel! The Witcher and the Witcher 2.

#95
ohnotherancor

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Icesong wrote...

x0hn0th3r4nc0rx wrote...


If you choose the broken heart in the very first prompt of the conversation ("Don't do it again"), which is not pictured here, Anders ends the conversation without any friendship or rivalry points.


Ah, you're right. My sound stopped working for some reason so I can't hear it, but it reads like the brutal shutdown Bonfire was talking about.


I personally don't find it brutal. Female Hawke sounds a bit meaner than male Hawke, but it's merely direct. It's not malicious. YMMV, I suppose.

Edit: More importantly, Anders doesn't seem to find it brutal since the response doesn't garner any rivalry points.

Modifié par x0hn0th3r4nc0rx, 07 janvier 2013 - 06:28 .


#96
Icesong

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In Exile wrote...

The tone you use is almost alway brought up in conversation. There's a big difference between "That was a great idea! :lol:" and "That was a great idea!<_<" or "That was a great idea! :sick:". The NPC's reaction to you disambiguates most of the meaning, unless you want to assume they're socially incompetent .


Posted ImageMaybe it's that I'm socially incompetent.

#97
Gibb_Shepard

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I think by "dialogue wheel" you mean "paraphrases". Yes, they will be using paraphrases again. As long as they change up the tones, and not have the same godamn 3 every friggin time no matter the context, then i'm fine with that.

#98
Icesong

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x0hn0th3r4nc0rx wrote...

Icesong wrote...

x0hn0th3r4nc0rx wrote...


If you choose the broken heart in the very first prompt of the conversation ("Don't do it again"), which is not pictured here, Anders ends the conversation without any friendship or rivalry points.


Ah, you're right. My sound stopped working for some reason so I can't hear it, but it reads like the brutal shutdown Bonfire was talking about.


I personally don't find it brutal. Female Hawke sounds a bit meaner than male Hawke, but it's merely direct - not malicious. YMMV, I suppose.

Edit: More importantly, Anders seems to not find it brutal since the response doesn't garner any rivalry points.


I just listened to it(flicked my headphones, literally) and if someone said that to me my heart would stop.

This also brings up the point that tone is far and away more important than intent. There's a way to say what she said and still be congenial about it.

Modifié par Icesong, 07 janvier 2013 - 06:41 .


#99
Steppenwolf

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Part of the problem in DA2 was outright misleading paraphrases that were barely even similar to what Hawke ended up saying. The paraphrases could have been longer to be more precise, and they absolutely needed to be more accurate. The problems are solvable. They obviously think that the wheel is the way to go. Hopefully they don't muck it up this time.

#100
Aiden_Cora

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I'm not a great fan of the dialogue wheel myself, however should they choose to incorporate it into DA3 they should at least add more than 3 options to chose from. It used to bugh me to no extent when I saw only 3 options "mean" "Normal" and "goofy"...