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Mercenaries as enemy faction #5


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#1
ShinTheZero

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This is somewhat missing as an enemy faction and it is even quite logical.
In ME2, the different mercenary groups accepted missions of Cerberus and even from the Collectors. So why shouldn't they fight against you, when they take even payment from the greatest enemies in the Universe? It is possible in Singleplayer, to unite the mercenaries under Arias command, but there are always splinter groups.

So, my enemy suggestions would be:

- Blood Pack Vorcha Pyro: Equipped with a flamethrower, they are deadly in short range, incinerating everything within seconds. However, they lack of armor makes them vulnerable against certain things.

- Blood Pack Krogan Vanguard: Tanky, hard and deadly. These three words describes a Blood Pack Vanguard, equiped with a shotgun. It can charge into his enemies.

- Eclipse Salarian Saboteur: Their knowledge in tech makes them dangerous enemies, as they can deploy numerous drones for their protection.

- Eclipse Asari Commando: Cladded in biotic energy and tech armor, Eclipse's Asari Commandos are feared for their capabilities as shock troopers. One should be carefuel around her, when she unleashes a biotic barrage.

- Eclipse Heavy Mech: Eclipse is famous for its mechs and seeing one, explains it. Equipped with a gatling cannon, they can eliminate a enemy group fast and without too much trouble.

- Blue Sun Turian Zenturio: Trained in extrem conditions, Zenturios are sturdy soldiers. Within the Blue Sun, these individuals are seated officers, commanding often their soldiers.

- Blue Sun Batarian Legionnaire: Batarians are cheap, they say. So are the Legionnaires, who are the backbone of any big Blue Sun troup. While not good trained, they make it up with sufficient mass and firepower.

#2
corporal doody

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they all allies now. Thank you Aria!

#3
Der Ivan91

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-.- not gonna happen, since the mercenaries are on YOUR side this time^^

We already have 4 different enemies, why the hell would bw bother another one that would make absolutely ZERO sense since they aren't a faction that cooperates with the reapers, at no point in the war did the cooperate with the reapers (Shepard didn't fight them even once in this game- ME3)

#4
stysiaq

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No, Mercenaries as playable characters.

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#5
corporal doody

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^^^ WORD

#6
LULZferBAKON

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Better yet, do what the Geth did and have both.

Modifié par LULZferBAKON, 06 janvier 2013 - 12:25 .


#7
Swan Killer

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The batarians are almost extinct, even they aren't dumb enough to **** around fighting alliance soldiers, why the galaxy is getting decimated. Same with the asari commandos. Thessia is being raped by the Reapers, I think they have a little bit of common sense and team up (as they did, thanks to Aria) with the people who fight the Reapers.

#8
ValorOfArms777

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I rather bioware take the 4 existing factions and do a weekly alteration mix group...

#9
Scottus4

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corporal doody wrote...

they all allies now. Thank you Aria!


This.

Personally I'd rather see another enemy faction derived from Cerberus, similar to how Collectors are derived from the Reapers. Mass Effect: Infilitrator has some stuff to pull from, the Omega DLC provides some stuff, and I'd sure they could make up some things as well. I  would love to see the Ogre Mech in ME3 MP... that thing is pretty beastly. Primes and Atlases rely on suppression while advancing to become dangerous close up, and the Banshee is basically a melee enemy. The Ogre Mech though... its like a possessed scion from the get-go, with two attacks that can damage you behind cover (one that has a fairly quick animation and causes geth drone level stagger, the other that creates a persistent AE damage field similar to Adjutant) along with a YMIR style chain gun.

Modifié par Scottus4, 06 janvier 2013 - 12:38 .


#10
DesioPL

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I think would be new enemies but for old factions.

Cerberus, Geth, Reapers or even Collectors would get something new. But i really looking for time, when Reapers will get new enemy.

#11
Shadychris

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Given for options for a new faction (i.e. virtually nothing left) Mercs are probably most likely. Doesn't make sense but I doubt that would stop them being added.

I guess there's also no reason they can't be playable as well. BP is pretty much playable as is.

#12
sabientje67

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corporal doody wrote...

they all allies now. Thank you Aria!


So are the geth, but we're fighting geth too.;)

#13
mastero87

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stysiaq wrote...

No, Mercenaries as playable characters.

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DAT blue tech armor! *-*

#14
Nissun

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Meh. Since the exiting ones are our allies now, why not create another trio of mercenary groups and have those as enemies?

Just swap colors or something, and then say they've sided with the Reapers too, because of indoctrination or just because they're stupid. Who cares.




PS: I'd give a kidney to have a Blue Suns Turian Sentinel as a playable character... But only if they keep the facepaint.

Modifié par Nissun, 06 janvier 2013 - 12:53 .


#15
Constipator369

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Mechs should be a separate faction. No "Eclipse mech".

#16
painforest

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"While not good trained"

Alrighty then. Anyway, NO. Mercs are on your side now. Where do people come up with this stuff?

#17
Evil Justicar

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I want Bloodpack, Eclipse and Blue Suns as enemy factions. They maybe allies at some point in ME3, but mercenary groups have a tendency to backstab when it benefits them. They are not charity groups for sure.

#18
LuckyBullet95

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painforest wrote...

"While not good trained"

Alrighty then. Anyway, NO. Mercs are on your side now. Where do people come up with this stuff?


Mercenaries are criminals at the end of the day, thugs looking to get a cheap paygrade, the only reason they have allied themselves with the Humans, Council, Quarians and Geth is because they don't want their asses to be incinerated by a giant Reaper Cannon or turned into more of the monsters that are currently working on the extinction of every intelligent, spacefaring race. That doesn't mean they aren't still thugs. War is the greatest time for criminals to be, well, criminals. Think about it, with the Reapers trying to destroy all technologically evolved life, Cerberus trying to enslave the Reapers, Quarians going to war against the Geth, Aria being ejected from the seat of Omega leaving no true power ruling over Omega and the Terminus, C-Sec being overloaded with the task of organising refugees and Shepard and his legendary team and past team tied up with current endeavours there is NO ONE out for justice against pickpockets, scammers, robberies, minor murders, drug exports and other crimes commited by the Mercenaries, and with them swearing allgianceI doubt there'll be much from the Council (and C-Sec against the Mercenary bands' criminal past and therefore it is left up to the N7 Marines to take the fight to the Mercenary rebels. The Allegiances wasn't a unanimous decision.

#19
ShinTheZero

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They are our allies ... like the Geth. Like the Phoenix-Group.
Argument invalid, this unit says.

#20
TheAdventurer29

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No, Indoctrinated agents should be the next faction. That way normal asaris, krogans, turians and salarians can be enemies. That would be insane.

#21
Evil Justicar

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LuckyBullet95 wrote...

Mercenaries are criminals at the end of the day, thugs looking to get a cheap paygrade, the only reason they have allied themselves with the Humans, Council, Quarians and Geth is because they don't want their asses to be incinerated by a giant Reaper Cannon or turned into more of the monsters that are currently working on the extinction of every intelligent, spacefaring race. That doesn't mean they aren't still thugs. War is the greatest time for criminals to be, well, criminals. Think about it, with the Reapers trying to destroy all technologically evolved life, Cerberus trying to enslave the Reapers, Quarians going to war against the Geth, Aria being ejected from the seat of Omega leaving no true power ruling over Omega and the Terminus, C-Sec being overloaded with the task of organising refugees and Shepard and his legendary team and past team tied up with current endeavours there is NO ONE out for justice against pickpockets, scammers, robberies, minor murders, drug exports and other crimes commited by the Mercenaries, and with them swearing allgianceI doubt there'll be much from the Council (and C-Sec against the Mercenary bands' criminal past and therefore it is left up to the N7 Marines to take the fight to the Mercenary rebels. The Allegiances wasn't a unanimous decision.


Wise words here. I bet those groups are already planning some devious strike!

#22
Paragon Soldier

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Would rather Indoctrinated enemies, that would fit this "lore" thing people seem to love.

- Give Vorcha flamer for short range and rocket launcher for long range also allow them to regen helath due to weak armor, that would be a pain in the ass.

- Give the Asari dark channel to prevent getting close to her and allow her to set up stasis bubbles around the field.

- Krogan are the tanks give them a headbutt and stomp instakill, hangs around with the Asari to make things harder.

- Humans are the basic trooper enemies.

- Turians are the shielded trooper enemies, slightly stronger.

- Salarians cloak and set up combat drones.

- Maybe add Varren as an annoyance.

- Also add Mechs as a 6th faction with YMIR, LOKI, Rampart, Fenris and a few from Mass Effect Infiltrator, just say the Reapers hacked them.

I know Shepard never fights these enemies, minus the Rampart mech but he doesn't fight Collectors either in Mass Effect 3.

#23
MegaIllusiveMan

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Replace Batarian Legionarie with YMIR Mech and Asaris with Humans or Varren.

Batarians are gone
and Thessia is fcked up by the Reapers

#24
MegaIllusiveMan

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Oh and add Maps for the Terminus System

Everyone: Did you know that firebase Glacier is the ONLY map in the Terminus System?

#25
DullahansXMark

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Cladded is not a word.

Anyway, I'd rather a Blue Suns Turian be playable.

Modifié par DullahansXMark, 06 janvier 2013 - 02:49 .