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KotOR DA2 style


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#1
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just want to satisfy my fetish in doing this right now..

Force neutral

Lightsaber style
By selecting this, make the character can use lightsaber.
Jedi using using the Force to develope lightsaber fighting style
There are three form of lightsaber style that are light, medium and heavy. Any bonus and speed penalty will effect Melee Combat *

Light style

Sustained
Light style is fast, suitable for blaster deflection and giving a quick strike with low damage

- X% damage
+X% blaster deflection
+X% attack speed

Upgrade : +X defence
Upgrade : +X% critical chance

Medium style
Sustained
Medium style is all around balanced between attack and defence, suitable for most combat situation

+X attack
+X defence

Upgrade : +X% critical chance
Upgrade : +X% blaster deflection

Heavy style
Sustained
Heavy style is slower but powerful attack, focus on dealing more damage on each successful hit

-X% attack speed
+X% damage
+X attack

Upgrade : +X% critical damage
Upgrade : X% to land death blow on enemy health below X%

Lightsaber Mastery

Passive
Mastery in lightsaber fencing makes a Jedi more proficiency in lightsaber art

Reduce damage penalty on Light style
+X% critical damage on Medium style
Reduce penalty to attack speed on Heavy style
+X% chance blaster attack reflected back to the shooter

Telekinesis
The unseen power that flow through everything, a Jedi can manipulate this power

Force push

Activate
Puch enemy in forward arc

Physical force xX

Upgrade : larger arc

Force pull

Activate
Pull enemy in forward arc toward self

Physical force xX

Upgrade : larger arc

Lightsaber throw
Activate
Throw lightsaber in the air to strike enemy, the lightsaber will strike the enemy and flew back to caster

Critical chance X%
3 enemy

Upgrade : 5 enemies

Force speed
Activate
Using the Force to enhance movement speed

X% movement and attack speed in X duration

Upgrade : +X duration

Force jump
Activate
Using the force to jump farther and higher

X range in any direction
X height

Upgrade : Jump farther and higher

Psychosis
Using the power of the mind to manipulate others and self

Mind trick
Activate
Manipulate the weak minded making them confuse, distracted and even change allegience. Also open a new path in dialogue option and also giving options in certain situations

Enemy don't attack in X duration but will respond if attacked
Enemy will be distracted to certain area if cast on that area (if the enemy cannot see the caster)

Upgrade : Enemy becomes ally in X duration
Upgrade : +X duration

Forcefield

Sustain
Invisible shield that protect a Jedi from harmful condition or environment

X% energy resistence
X% physical resistence
X% poison resisnce

Upgrade : +X% to all resistence above

Force sense
Activate
Using the force to sense hidden enemies, traps and path surround the Jedi

Sense everything in X seconds

Upgrade : larger area
Upgrade : +X seconds

Spirit walking
Activated
Explore areas in spirit form (the camera will shifted to the spirit form of PC)

X duration
can past any physical barriers
spirit form can be detected by experienced Jedi and can be attacked
Spirit form immune to physical attacks
the caster will not die if spirit form die, the spirit return to the body

Upgrade : Spirit form can cast certain Force power

* i will update later if have mood...:lol:

Modifié par Nizaris1, 07 janvier 2013 - 06:46 .


#2
DeathScepter

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Sounds good. Can you use that in my Kotor 3 Idea thread?

Light, Medium, Heavy Styles are of NJO era.

Where as the 7 Traditional Lightsaber Systems are well known for the Jedi at this time. It would be interesting to see your take on the Force Forms in Kotor 2 and modified them for A DA2 style gameplay.

#3
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Yes, i can use it in your thread, i just think i don't want to hijack your thread

Light medium and heavy of course new Jedi order from Jedi Academy, but names can changed. The one i posted above is the simplified sustain mod based on DA2 Rogue Specialist talent tree

In DA2, each talent tree  have 10 feats to spent

Lightsaber special attacks grouped into other talent tree, as well as Melee Combat for all class

To make it look like KotOR, Melee Combat similarly will be simplified in 3 special attacks for all melee weapons, using DA2 talent tree style.

Weapon proficiency will be grouped separately

But of course Jedi will have different special attacks that specifically for Jedi

Yes, Force Mage talent tree cn be used, but i am planning into make it a specialization for Jedi Consular

Modifié par Nizaris1, 07 janvier 2013 - 01:30 .


#4
DeathScepter

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true.

What is the lvl cap?

And my thread on Kotor 3, It should be flexible creative in its nature.

#5
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Light side Force

Force valor
Activate
being ever vigilant, a Jedi inspire all party members in combat

+X to all attributes to self and party members
X seconds

Upgrade : +X attributes
Upgrade : +X seconds

Force Armor
Activate
Using the Force, a Jedi is more resilient

+X armor
X seconds

Upgrade : +X armor
Upgrade : +X seconds

Force healing
Activate
using the Force, a Jedi can heal self

X% healing

Upgrade : Heal injuries
Upgrade : Heal poison effect

Force harmony
Passive
Being clam always, a Jedi gain some benefit

+X health regeneration
+X Constitution attribute

Dark Side Force

Force Lightning
Activate
Using barrage of lightning to inflict damage on enemy in forward arc

X damage

Upgrade : X% damage over brittle, staggered and stunned enemy
Upgrade : larger arc

Force Choke
Activate
Using the invisible force to choke an enemy

X damage
enemy cannot move in X seconds

Upgrade : X% damage over brittle, staggered and stunned enemy
Upgrade : X% damage over X seconds

Force drain
Activate
Steal life force to heal self

X% enemy health transferred to self

Upgrade : X% enemy health transferred to self
Upgrade : drain multiple enemies in forward arc

Force Chaos
Passive
A Jedi focus on force of chaos giving some benefit

X% force point regeneration
+X Wisdom attribute

* the upgraded versions/in depth versions of both Light Side and Dark Side power will be in Specializations :wizard:

Modifié par Nizaris1, 07 janvier 2013 - 02:17 .


#6
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true.

What is the lvl cap?
.


I don't know, maybe 30? Of course feat points will progress differently than DA2

#7
DeathScepter

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can there be hidden training sidequest?

One of my ideas for Kotor 1 Remake, on Taris dueling Arena, you improve your character after each bout.

1 Attribute, 1 Feat, 1 Skill, 1 Martial art Feat can be learned in the Dueling Arena. To balance The Bonuses from Taris Dueling Arena, Much Stronger Enemies. And several weak but Higher number of Trash Mobs Enemies. Also A Vendor At the Taris Dueling Arena sells A good variety of Martial arts weapons, gear and med kits. there is a lot of things are flowing in my head of a Kotor 1 remake.

DA2 is a good game.

#8
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Specializations

Light side specializations

Jedi Guardian
Jedi Guardians are the guardian of peace in the galaxy, they are ever vigilant, if diplomacy failed, then combat cannot be avoided

Knight Valor
Sustain
Being ever vigilant, Jedi guardian must always prepare for dangers in their missions. using the force Jadi Guardian gain more attribute points in combat area

+X points in Strength, Dexterity and Constitution

Upgrade : +X points in Cunning
Upgrade : +X points in Wisdom

Battle Synergy
Sustain
Jedi Guardian can rally party members within range in battle field to keep their morale

X% defence per companions, for all party members
X% damage reduction per companions, for all party members

Upgrade : Threat transfer X% to Jedi Guardian
Upgrade : Damage transfer X% from party member to Jedi Guardian

Battle Perception
Passive
Jedi Guardian maintain awareness in battlefield

Immune to flanking attacks

Defender
Passive
As defender of peace and justice, Jedi Guardian always on safeguard

Immune to Critical hits

Resilient
Passive
Jedi Guardian never flinch from wound or get distracted

Knockback resistance 100%
Stun resistence 100%

Resolute
Passive
Jedi Guardian always prepared in facing dark force users, give experience in handling them

+X% damage reduction from Dark Force attacks

Jedi Sentinel
Jedi Sentinel act like a police force in the galaxy, ferret out the injustice, investigate cases, defence against dark force users in their mission

Obscure
Activate
Jedi Sentinel become Obscure in combat making enemies more likely to miss attacks

100% obscure
X seconds

Upgrade : +X seconds
Upgrade : Cool down faster

Silent Justice
Activate
Jedi Sentinel may prevent Dark Force user from casting their power in duration

100% Silence chance
X seconds
1 target

Upgrade : +X seconds
Upgrade : multiple targets in forward arc

Cleansing
Activate
Jedi Sentinel cleanse the area from corrupted by Dark Force

Cancel all hostile spells in the area

Upgrade : larger AoE

Absorb
Passive
Jedi Sentinel absorb prtion of force power attack, reducing their damage and replenish force points

X% hostile force power converted into force points
X% damage reduction from hostile force power
X% chance hostile force power reflect back to caster

Jedi Consular
Jedi Consulars are group of Jedi who focus on serenity and harmony way of the force, but that doesn't mean they are weak in combat, but they love to resolve things in peaceful way as possible

Saber of the Force
Sustain
Jedi Consular not using strength in battle prowess but the Force

Substitute Strength modifier with Wisdom modifier for damage
Substitute Dexterity modifier with Willpower for chance to hit and defence

Upgrade : +X% attack speed

Mass heal
Activate
Jedi Consular can heal in wide range

Heal self and all party members

Upgrade : heal injuries and poison effect

Force slam
Activate
Slams enemies into the ground with incredible power, against which armor is no protection.

X damage
armor temporarily 0 in X seconds
stun chance X% on normal enemies

Upgrade : Larger AoE

Force Burst

Activate
Summons a wave of telekinetic force that hurtles enemies away from the core of the blast.

X physical force

Upgrade : stun chance X% on normal enemies

Mass pull
Activate
conjures a maelstrom of energy that draws enemies to its center while slowing them to a crawl.

X physical force
X% enemy attack and movement speed reduced

Upgrade : Larger AoE

Modifié par Nizaris1, 07 janvier 2013 - 04:10 .


#9
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can there be hidden training sidequest?

One of my ideas for Kotor 1 Remake, on Taris dueling Arena, you improve your character after each bout.

1 Attribute, 1 Feat, 1 Skill, 1 Martial art Feat can be learned in the Dueling Arena. To balance The Bonuses from Taris Dueling Arena, Much Stronger Enemies. And several weak but Higher number of Trash Mobs Enemies. Also A Vendor At the Taris Dueling Arena sells A good variety of Martial arts weapons, gear and med kits. there is a lot of things are flowing in my head of a Kotor 1 remake.

DA2 is a good game.


Of course, there can be trainers too for some feats. Holocron also can be used

DA2 mechanic is simplified in many ways, i like it but i don't like DA2 combat mechanic (waves of enemies and enemy re spawn, if remove that kind of thing it can be great

My idea of specialization is the player will get only 1 specialization, it is because story-wise. Specialization will unlock only when the player reach certain aliganment...if stay neutral all the time, specializations will not appear

Modifié par Nizaris1, 07 janvier 2013 - 03:53 .


#10
DeathScepter

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in my ideas of Kotor 1 Remake, Holocrons and Trainers have value. Also getting cross class feats through trainers and holocrons.


For example, being a Jedi Counslar with Ataru Lightsaber style with Master Force Jump.

#11
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Dark side specialization

Juggernaut
This is a warrior of full hatred and all manner of evil surround them. They charge in battle with rage and sometimes even harmful way, but they seek victory

Force rage
Activate
the Jedi engulf self with rage, give them focus and stronger attack, more threatening look but it also consume their life force

-X% life per attacks
+X% damage
+X% threat increase
+X attack
X seconds

Upgrade : +X% critical damage
Upgrade : +X seconds

Frenzy
Passive
The greater Juggernaut is in pain, the same Juggernaut will inflict on enemy

X% damage equal to health lost

Devour Aura
Sustain
Juggernaut steal the left over force power from corpses, the more Juggernaut kill, the more Juggernaut healed

X% health regeneration per corpses

Upgrade : heal more
Upgrade : heal force points

Bulwark
Passive
Being fearsome in battle, Juggernaut have more health

+X Constitution
+X Fortitude

Savage
Passive
Juggernaut fighting style is crude and aggressive

+X% chance to deal double damage

Dark Knight
Passive
The appearance of Juggernaut inspire party members

+X attack to self and all companions
+X defence to self and all companions
+X% critical chance to self and all companions
+X% critical damage to self and all companions

Assassin
This Dark Jedi use exploits, conspiracy and murder. They usually work as assassins and sabotuer

Force Cloak
Activate
The Jedi cloak self become invisible

-X% movement speed
X seconds

Upgrade : +X seconds
Upgrade : movement speed penalty removed

Assassinate
Active
Assassinate kills weak enemies outright, while survivors suffer a massive critical hit.

All attacks are critical hits
X seconds

Upgrade : +X% critical damage
Upgrade : +X seconds

Bounty
Active
Focus on single enemy, Assassin gain more defence against that enemy

+X defence against marked enemy

Upgrade : +X defence
Upgrade : +X attack

Ambush
Passive
Deal more damage while in cloak

100% critical hit in cloak mode

Inquisitor
This Dark Jedi have mastering the destructive way of the force, totally a blight upon the galaxy. Love to abuse the power and bring destruction everywhere they go

Tempest
Activate
Summon destructive force of lightning in area of effect

+X damage

Upgrade : larger AoE
Upgrade : also destroy enemy force points

Mass drain
Activate
Drain life force from enemies surround the Inquisitor

X% enemies health transfer to the Inquisitor

Upgrade : more health transfered

Mass choke
Activate
Choke enemies in large area

X damage per seconds to enemies in AoE
enemies cannot move

Upgrade : deal more damage upon enemies that brittle, staggered, disoriented and stunned

Revive
Activate
Using the unnatural Dark Side of the Force, Inquisitor revive fallen enemies as allies in duration

Dead enemies revived in AoE
X seconds
normal enemies only

Upgrade : +X seconds

Destroyer
Passive
Being a master of dark Side of the Force, Inquisitor becomes a destroyer

+X Wisdom attribute points
Cool down on all talents faster
+X% force points regeneration

Modifié par Nizaris1, 07 janvier 2013 - 10:13 .


#12
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For example, being a Jedi Counslar with Ataru Lightsaber style with Master Force Jump.


My idea is, the player will gain feat points from trainers and holocorn, but where it spent is depend on player

Lightsaber combat and melee combat will have their own tree, separately

Note : i chance some things in Jedi Sentinel specialization, making it look similar too Templar specialization in DA2

Note : I also change Inquisitor a little bit

Modifié par Nizaris1, 07 janvier 2013 - 07:01 .


#13
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Weapon style section
I change my mind, i combined lightsaber and other melee weapon into one tree, it is easier

Melee combat
These are open to all class and all melee weapons (including lightsaber). Of course the animation will be different for each weapon type and weapon style (example : dual wield)

Flurry
Activate
3 consecutive attacks

All attacks deal normal damage (this can changed via other feats)

Upgrade : last attack brittle the enemy

Mighty blow
Activate
One powerful strike to the enemy

X damage
Chance to stun 100% vs normal enemy
physical force xX

Upgrade : stun longer X seconds
Upgrade : X% damage against brittle target

Swipe
Activate
Cut through all target surround in single sweep

X damage
Physical force xX

Upgrade : critical chance 100%
Upgrade : physical force xX

Scythe
Activate
charges through enemy lines, felling combatants in the way.

X damage
Physical force xX

Upgrade : X% damage vs brittle target

Ranged combat
This is open to all class (including Jedi) and ranged weapons. The animation different for each weapon type and style (example : dual blaster)

Power shot
Activate
Powerful shot that tear everything in it's path

X damage
Physical force xX

Upgrade : X% damage vs brittle
Upgrade : +X% damage

Stun shot

Activate
carefully aim shot to stun the enemy

X damage
Stun chance 100%

Upgrade : disorient chance 100%

Rapid shot
Activate
Blasters and rifles shot more frequently

multiple shots in one round
physical force xX
X seconds

Upgrade : Critical chance X%
Upgrade : +X% damage per shot

Sniper shot
Activate
Shot to assassinate

Critical chance 100%

Upgrade : X% damage in flank

Modifié par Nizaris1, 07 janvier 2013 - 11:06 .


#14
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Weapon proficiency
These below don't have a talent tree, each on their own stand alone

Two handed weapon
Passive
This type of weapon include swords, lightsabers (except one handed lightsaber)

+X attack
+X defense

Upgrade : +X attack
Upgrade : +X defense

Double blade weapons
Passive
This type of weapon include double bladed swords, double bladed lightsabers* and staff

+X attack
+X defense

Upgrade : +X% critical chance
Upgrade : +X% critical damage

* i strongly suggest crystal upgrades for this is 6 crystals instead of 3, because it is actually two lightsabers attached

Dual Weapon
Passive
Enable to use two weapons in both hands. One handed weapons reduce the penalty in off hand.

main hand deal normal damage
off hand deal only 1/3 damage and -50% chance to hit

Upgrade : off hand deal 2/3 damage
Upgrade : chance to hit penalty reduced

One Handed Weapon
passive
One handed weapons include all one handed melee weapons and pistols

+X attack
+X defense

Upgrade : +X attack
Upgrade : +X defense

Blaster pistol
Passive
This weapon type include all pistols

+X attack

Upgrade : +X critical chance
Upgrade : +X% critical damage

Blaster Rifle
Passive
This type of weapon include all types of rifles

+X attack

Upgrade : +X critical chance
Upgrade : +X critical damage

Modifié par Nizaris1, 07 janvier 2013 - 12:13 .


#15
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Skill progression
DA2 don't have skills, because there is no crafting. So i have to combine KotOR and DA:O style of skill progression

These open to all class

Coercion
: 1 to X level (only available to PC)
Skill of persuasion and intimidate

Medic : 1 to X level
Skill to make medicine to heal, cure poisons and treat injuries

Grenade Making : 1 to X level
Skill to create grenades to use in combat

Pick pocket : 1 to X level
Skill to steal from NPCs

Disarm : 1 to X level
Skill to detect traps and mines, disarm traps and mines

Lockpicking : 1 to X level
Skill to open all locks

Hacking : 1 to X level
Skill to hack computer system and manipulate it

Repair : 1 to X level
Skill to repair machines and droids

Trap making : 1 to X level
Skill to create traps and mines

Modifié par Nizaris1, 07 janvier 2013 - 12:24 .


#16
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class section
I think class differences will be similar to KotOR and not like DA:O and DA2. Similar to KotOR each class will have different starting attributes, different feat progression and have special feats

Soldier

A brute personality, trained in combat, have good body condition

Special feat :


Body conditioning

Health is important for all soldiers, to survive extreme conditions

+X points in health each level up, retroactively

Upgrade : +X further points in health
Upgrade : damage resistance X%

Free feats

Blaster pistol level 1
Blaster rifle level 1
Power Shot level 1
Mighty Blow level 1

Feat progression:

1 feat on each level up +1 on each 2 level up
1 skill feat on each 4 level up

Scout
This class is balanced all around, usually act as spies and saboteur, they are able to handle combat and they are also skillful

Special feat

Implants
Scouts using implants to enhanced whatever bonus the implant offer

Low level implant

Upgrade : medium level implant
Upgrade ; high level implant

Free feats :

Blaster pistol level 1
Rapid shot level 1
One handed weapon level 1
Flurry level 1

Feat progressions

1 feat on each level ups +1 for each 3 level ups
1 skill feat on each 3 level ups

Smuggler
This class is basically a normal person in the galaxy who involve in smuggling activities. Highly skillful, not trained in combat but can handle themselves

Special feat

Backstab
Smugglers deal more damage in flanking attacks

X% damage

Upgrade : +X% damage
Upgrade : +X% damage

Free feats :

Blaster pistol level 1
Stun shot level 1
One Handed Weapons level 1
Dual weapon level 1

Feat progression


1 feat on each level ups +1 on each 4 level ups
1 skill feat for each 2 level ups

When become a Jedi, each class get 1 force power feat on each level up +1 on each 3 level ups

Modifié par Nizaris1, 07 janvier 2013 - 12:53 .


#17
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Companions

All companions classes will be the same with KotOR with few differences. I liked it if each companions have their own specializations (or special feats) like in DA2. And unlike DA2, i liked the companions can be customized. And similarly like in DA2 where rivalry/friendship effect companions, this time light side/darkside alignment influenced them

Carth Onasi

A Republic Soldier, now equipped with rifle and republic uniform armor as default appearance

Specialization :
Republic Soldier
*updated later*

Canderous Ordo
A Mandalorian warrior, tough guy

Specialization
Mandalorian Warrior
*Updated later*

Mission Vao
Twileks refugee kid, smart and cunning

Specialization :
Scoundrel
*Updated later* (i am thinking the similar Scoundrel talent in DA2)

Zaalbar
An exiled Wookie, son of a Chief Wookie

Specialization

Wookie Warrior
*Updated later*

Bastila Shan

A young hard headed Jedi

Specialization
Battle Meditation
*Updated later*

Juhani
A former dark Force user, have dark past

Specialization
Vengeance
*Updated later*

Jolee Bindo
A neutral old Jedi living in Isolation

Specialization
Grey Force
*Updated later*

HK-47
Assasin droid once belong to Revan

Specialization
Assasin Droid
*Updated later*

MT 34
Utility droid

Specialization
Utility Droid
*Updated later*

Modifié par Nizaris1, 08 janvier 2013 - 04:19 .


#18
DeathScepter

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even if your ideas don't get into a Kotor game, they will make for a good star wars game.

#19
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It just combat mechanic, crafting/skill and character creation sheet, doesn't make it good lol...it need more...

-balancing
-level design
-environment
-interaction
-economy
-story
-game engine (i hear Unreal 4 engine is good and easy to manage)
-concept
-ect ect ect...

i don't think Bioware ever want to make a remake or KotOR 3, they have some issues with Lucas Art i think, and many other issues...

But i dare say, they should make KotOR remake or KotOR 3 to win back their lost customers, at least KotOR fans will look into it...they forget that, KotOR have die hard fans, not only the game fans but Star Wars fans...

Forget DA3, DA it self have lost many fans since DA2...me the next...

Well, enough rambling...

I actually want to deactivate my account, but the mod said i have to remain inactive for a week before i can deactivate my account, i post things above while waiting they reply to my PM about it...

Even i can think such thing i posted above, they can do it better...but they don't want it, that is the issue, they don't want it...KotOR remake or KotOR 3 will never happen

Just look at this forum...they don't even want to take a peek on here...

Modifié par Nizaris1, 08 janvier 2013 - 07:11 .


#20
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If they don't want to make KotOR remake or KotOR 3, at least convert SWTOR to single player mod, change somethings in it then sell it, there are a lot of gamers out there who have bad internet connection, don't like MMOs, don't even play or know MMO, and there are many players love to enjoy games ALONE, delving in the fantasy world ALONE....

Now they can make SWTOR Free to Play, why not make it SWTOR single player?