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enemy Numbers idea


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#1
tahhotep

tahhotep
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Difficulty in MP is done by what enemies are spawned to the max number of 8 right now. This makes them have to spawn a lot of armored enemies on plat and gold or use cheap tactics (stun-lock, sync-kill). So here's my idea:

Increase max number of enemies with difficulty like this
Bronze: 8 max
Silver: 10 max
Gold: 12 max
Platinum: 14 max

this would enable the difficulty increase with less cheese tactics. They could also have wave and enemy type affect number making wave and the factions more varied. I don't know if the number I put up are good numbers and I know that too many enemy can make shoot out of or leaving cover death, but It would give Bioware more options to help balance the game with less bull**** tactics.