Mass Effect Squad Member Builds
#26
Posté 10 janvier 2013 - 09:36
#28
Posté 11 janvier 2013 - 02:52
RedCaesar97 wrote...
You asked specifically the requirement for all Charm options.Xion385 wrote...
I think he doesn't affect anything in 2. I'm just looking for the minimum for the ones like Helena Blake and prevent the guy from the Biotech guy.
Check here.
Thanks again for the link.
#29
Posté 11 janvier 2013 - 09:25
#30
Posté 11 janvier 2013 - 12:20
You are correct, you cannot get bast level 50 in your first playthrough.Xion385 wrote...
I finally reached 50 on my very first playthrough before attempting Virmire. I guess you can't get past 50 on your character's first playthrough. I'm trying to look for Predator H X but didn't realize how much of a pain it, along with Colossus, is to find even when I have purchased all the high end licenses. I haven't done Bringing Down The Sky yet, but I'm strongly leaning towards using the reward for Tali's Colossus X armor. I use her and Liara to no end.
That is the problem with random loot drops: sometimes the good stuff does not drop.
Licenses only affect the Normandy Requisitions officer. Stores carry gear from all manufacturers regardless of which licenses you have.
#31
Posté 11 janvier 2013 - 12:30
RedCaesar97 wrote...
You are correct, you cannot get bast level 50 in your first playthrough.Xion385 wrote...
I finally reached 50 on my very first playthrough before attempting Virmire. I guess you can't get past 50 on your character's first playthrough. I'm trying to look for Predator H X but didn't realize how much of a pain it, along with Colossus, is to find even when I have purchased all the high end licenses. I haven't done Bringing Down The Sky yet, but I'm strongly leaning towards using the reward for Tali's Colossus X armor. I use her and Liara to no end.
That is the problem with random loot drops: sometimes the good stuff does not drop.
Licenses only affect the Normandy Requisitions officer. Stores carry gear from all manufacturers regardless of which licenses you have.
Which basically means: If you only buy certain licenses, the officer will have a more limited random pool, thus increasing the odds of getting something worthwhile.
Modifié par Mi-Chan, 11 janvier 2013 - 12:38 .
#32
Posté 11 janvier 2013 - 12:30
Modifié par The Grey Ranger, 11 janvier 2013 - 12:31 .
#33
Posté 11 janvier 2013 - 03:29
The Grey Ranger wrote...
There is always the save reload trick with the Normandy supply dude, provided you have the correct licenses, just save before you talk to him to check his inventory and if he has nothing you want, reload the save and try again. He tends to restock after major storyline worlds.
i've been trying to do that, but no dice. I guess it doesn't work on the PS3 properly.
#34
Posté 11 janvier 2013 - 05:15
I have never found that to be the case. In the past, I have specifically bought only the most expensive licenses, but it never increased my odds of a good drop, at least in my experience.Mi-Chan wrote...
RedCaesar97 wrote...
Licenses only affect the Normandy Requisitions officer. Stores carry gear from all manufacturers regardless of which licenses you have.
Which basically means: If you only buy certain licenses, the officer will have a more limited random pool, thus increasing the odds of getting something worthwhile.
The Normandy officer always has the same specific upgrades (such as Mantis IV armor) on every playthrough. He also has a number of random items thrown in the inventory as well. The licenses add manufacturers to the random items included in his store.
I have seen some people--like you--say that the number of random spots is limited and that limiting your licenses, will increase your odds of a good drop. I do not think that is the case, as I think adding licenses also increases the number of random items included in his inventory. I would have to specifically test this to be sure, but at least that is my experience, as buying only the good (most expensive) licenses never caused anything good to be dropped at a noticeable rate.
Besides, between the Bring Down the Sky DLC (best armor, best Omni Tools) and Pinnacle Station DLC (Most of the best armor, best Biotic Amp, Best Omni Tool, some of the best armor mods) I can get all the best gear anyway.
#35
Posté 11 janvier 2013 - 05:35
#36
Posté 11 janvier 2013 - 08:07
I think it does help a little.RedCaesar97 wrote...
I have never found that to be the case. In the past, I have specifically bought only the most expensive licenses, but it never increased my odds of a good drop, at least in my experience.
You are right, there are some things that cannot be avoided... you always get the Spectre Master Gear license when promoted, and I think he might have Hahne-Kedar by default. But after I learned of this I basically only bought Geth Armory (for Wrex) and Kassa (Colossus), plus I think the Serrice license for their omni-tools. In any event, it helps a little. It doesn't mean you get Colossus X every time, or a Savant tool/amp, but it is a little better. Especially when using the reload trick
That said, you need to get an Elkoss Combine license right before you go to Illos.
Modifié par capn233, 13 janvier 2013 - 04:27 .
#37
Posté 12 janvier 2013 - 08:37
RedCaesar97 wrote...
You are correct, you cannot get bast level 50 in your first playthrough.Xion385 wrote...
I finally reached 50 on my very first playthrough before attempting Virmire. I guess you can't get past 50 on your character's first playthrough. I'm trying to look for Predator H X but didn't realize how much of a pain it, along with Colossus, is to find even when I have purchased all the high end licenses. I haven't done Bringing Down The Sky yet, but I'm strongly leaning towards using the reward for Tali's Colossus X armor. I use her and Liara to no end.
That is the problem with random loot drops: sometimes the good stuff does not drop.
Licenses only affect the Normandy Requisitions officer. Stores carry gear from all manufacturers regardless of which licenses you have.
Now my only worry is getting 60. I'm hoping that I can do it in jus two playthroughs. I've only done rescue Liara and all the Citadel quest so far and I'm 54. The gap between 59 - 60 is worrying
#38
Posté 12 janvier 2013 - 07:53
On Luna there are 8 more turrets besides the 6 around the main base. There are a few spots on some of the other planets that have a few mercs that aren't really part of anything, they're just there. So be sure and keep an eye out for them.
#39
Posté 12 janvier 2013 - 10:34
50-60 is possible, helped in part by a small XP bonus for having reached level 50 in one go the first time, but you still need to be pretty completionist. My second playthrough I missed level 60 by about 80,000 points, which isn't a huge amount of XP to get for a level 59 character. From looking at posts on it here in the forums what I did wrong was skipped a lot of the mineral/artifact assignments and lazily blazed away at enemies from inside the Mako, which carries a quite significant XP penalty compared to getting out and killing them on foot. I also didn't bother to deal with more than the one assignment related Thresher Maw (which, yeah, I killed inside the Mako) and maybe one other that I found by accident. I think there's about ten in total so that was a lot of XP I missed.Xion385 wrote...
Now my only worry is getting 60. I'm hoping that I can do it in jus two playthroughs. I've only done rescue Liara and all the Citadel quest so far and I'm 54. The gap between 59 - 60 is worrying
#40
Posté 13 janvier 2013 - 02:23
PsiFive wrote...
50-60 is possible, helped in part by a small XP bonus for having reached level 50 in one go the first time, but you still need to be pretty completionist. My second playthrough I missed level 60 by about 80,000 points, which isn't a huge amount of XP to get for a level 59 character. From looking at posts on it here in the forums what I did wrong was skipped a lot of the mineral/artifact assignments and lazily blazed away at enemies from inside the Mako, which carries a quite significant XP penalty compared to getting out and killing them on foot. I also didn't bother to deal with more than the one assignment related Thresher Maw (which, yeah, I killed inside the Mako) and maybe one other that I found by accident. I think there's about ten in total so that was a lot of XP I missed.Xion385 wrote...
Now my only worry is getting 60. I'm hoping that I can do it in jus two playthroughs. I've only done rescue Liara and all the Citadel quest so far and I'm 54. The gap between 59 - 60 is worrying
Thanks for the reassurance. I made 50 before doing Virmire. I never kill anything while inside the Mako. The way I killed Thresher Maws was to get them low as possible inside the Mako, then finish them off on foot. I'm completing every single quest just to see how it affects Mass Effect 2.
#41
Posté 13 janvier 2013 - 04:31
There is also a hall on the Citadel that seems to spawn a bunch of Krogan if you let it. It is the "alternate" path besides the one with all the turrets. You can go through both areas though, one before the other.The Grey Ranger wrote...
Well when you're doing the Casbin for the geth incursion, don't just chase off the dropship. Kill all the geth it drops. It does eventually run out. Also on the citadel, during the final mission, there is another dropship that will drop quite a few geth. Kill all of them before you activate the gun turrets. One other spot during the final mission will spawn several geth destroyers. So hang around and kill them.
On Luna there are 8 more turrets besides the 6 around the main base. There are a few spots on some of the other planets that have a few mercs that aren't really part of anything, they're just there. So be sure and keep an eye out for them.
A "soft" cheat is to exploit morality glitches so that you can get both UNC: The Negotiation and UNC: Besieged Base.
As far as the uncharted worlds go, it is probably worthwhile to look up a map guide. I printed one out long ago... I edited mine a little since there were a couple errors.
#42
Posté 17 janvier 2013 - 09:18
Now off to Mass Effect 2.
Just want to say, Liara and Tali together are OP.
Modifié par Xion385, 17 janvier 2013 - 09:20 .
#43
Posté 17 janvier 2013 - 10:40
#44
Posté 18 janvier 2013 - 12:06
Are you still on the Normandy? You should start at level 5 on the prologue mission (Lazarus Station) which is after the Normandy.Xion385 wrote...
Started ME2. Imported my 60, but I didn't start off at level 5. Does anyone know what's up with that or do I have to progess a little bit more?
Other than that, it might be bugged. What level did you start at?
#45
Posté 18 janvier 2013 - 12:15
RedCaesar97 wrote...
Are you still on the Normandy? You should start at level 5 on the prologue mission (Lazarus Station) which is after the Normandy.Xion385 wrote...
Started ME2. Imported my 60, but I didn't start off at level 5. Does anyone know what's up with that or do I have to progess a little bit more?
Other than that, it might be bugged. What level did you start at?
That's weird. I started at level 1. I have the PS3 version. Going to give it another try when I can log on to EA.
Edit: I restarted a new game and it finally worked. It would've been so disappointing to know I couldn't start at level 5 after completing the first two times. I just want to complete ME2 at max level once and move on to ME3.
Modifié par Xion385, 18 janvier 2013 - 12:52 .
#46
Posté 18 janvier 2013 - 01:33
It has been awhile, but I think you may be capped at level 29 (instead of 30) on a first playthrough. Not sure though since I had only imported a level 50 character my first time and only finished around level 24 or so (no DLC at the time). After finishing ME2 for the first time, you get a +25% XP bonus for all current and future characters.Xion385 wrote...
I restarted a new game and it finally worked. It would've been so disappointing to know I couldn't start at level 5 after completing the first two times. I just want to complete ME2 at max level once and move on to ME3.
The 29-30 level thing is no big deal, since that only means one less talent point to spend, and does not really affect ME3 a whole lot.
NOTE: When you do finish ME2, use the research terminal to reassign all your points, but do not assign any of those points to powers. Save your game when you are done. This allows you to spend points into whatever powers you want when you import into ME3, otherwise whatever point distribution you had will be carried over into ME3.
Modifié par RedCaesar97, 18 janvier 2013 - 01:34 .
#47
Posté 18 janvier 2013 - 10:52
#48
Posté 19 janvier 2013 - 09:41
Also when is it the best time to start spending credits in ME2. I know credits are limited compared to one so any advice when to spend them would be great. I'm wondering if I can end up buying all the upgrades.
#49
Posté 19 janvier 2013 - 01:53
Xion385 wrote...
Can anyone confirm that I can't reach max with an imported character. I would kinda disappointing to start at level 5 and not max.
Also when is it the best time to start spending credits in ME2. I know credits are limited compared to one so any advice when to spend them would be great. I'm wondering if I can end up buying all the upgrades.
For upgrades, the second and third upgrades--for example, the second and third Tech Damage upgrades or the second and third Damage Protection upgrades--are the most important. Researching the second and third upgrades of the same type will unlock a unique research of that type, For example, researching the second Tech Damage upgrade will unlock the Tech Duration upgrade and researching the third Tech Damage upgrade will unlock the Tech Cooldown upgrade.
With that in mind, you will want to buy upgrades that have the biggest impact on your Shepard. I would focus on getting the upgrades that matter most to your class and weapon set.
- Adepts need SMGs, Pistols, and Biotic damage the most.
- Engineers need SMGs, Pistols, and Tech Damage the most.
- Sentinels need SMGs, Pistols, Tech Damage, and Biotic Damage the most.
- Infiltrators need SMGs, Pistols, Sniper Rifles, and (depending if you use Incinerate or a tech bonus power a lot) Tech Damage the most.
- Vanguards need Shotguns the most. Pistols and SMGs are okay as well. Charge does not benefit from the Biotic Cooldown upgrade and its native biotic powers do not benefit from Biotic Damage a whole lot either.
- Soldiers need Assault Rifles, Pistols, Sniper Rifles, and Shotguns the most.
All classes need Damage Protection and Medi-gel upgrades.
For the Medi-gel upgrades, you can buy one on the Citadel, get one from Mordin's recruitment mission, and get a third one if you complete Dr. Chakwas' sidequest. (Talk to Chakwas on the Normandy, ask her if she needs anything, then buy the Brandy at either Omega or the Citadel. Return the bottle to her on the Normandy and then join her for a drink. This will unlock the third Medi-gel upgrade.) The second and third Medi-gel upgrades improve your Unity ability by restoring Shepard and squad to full health and full shields respectively when you use Unity.
For weapons, you can get two Shotguns, two SMGs, and three Sniper Rifle upgrades before Horizon.
For Tech, you can get two Tech Damage upgrades before Horizon, three if you complete Kasumi's loyalty mission (requires DLC).
You cannot get 2 biotic damage upgrades before Horizon, at least not without modding.
You can get 2 damage protection upgrades before Horizon.
For Heavy Weapons, your first three Heavy Weapons research will unlock the following Heavy Weapon (to research) in order: Missile Launcher, Avalanche, Cain. The other Heavy Weapons are found on missions.
As for reaching level 30, you can always leave the DLC to last. Play up to the Reaper IFF and see how close you are to level 30. If you are within about 3 to 4 levels, then play the Suicide Mission and then complete all the DLC afterwords. You should be able to reach level 30 then. You can always make a save before the Reaper IFF and then play all the DLC and the Suicide Mission to see if you can reach level 30 or if you are capped at level 29.
The difference between level 29 and 30 is 1 skill point, which is the difference between 50 and 51 skill points (assuming you assigned yourself a bonus talent at some point during the game). 50 points is enough to max 4 powers and your class passive. That 1 point is only enough for the first rank in a fifth power, hardly game breaking.
#50
Posté 20 janvier 2013 - 11:19
Also, I read in the looting guide you get a 25% xp bonus for completing the collector's station. I'm saving my quest to turn in until then. Is this true or not. If it is, what's the name of the quest?
Modifié par Xion385, 20 janvier 2013 - 11:19 .





Retour en haut






