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Confused why some people think the reaper AI is deceiving Shepard


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#301
Wayning_Star

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3DandBeyond wrote...

JPR1964 wrote...

3DandBeyond wrote...



In order to discuss them, I have actually picked all of them. 

When I originally played the game (original endings), I picked Destroy but did not want to do so.  I got the gasp (because I'd played MP).  And I was disgusted with the whole thing.  I was disgusted at making a choice (not just the choices that were available), and I did not think it made sense to make any of these choices.

After the EC was released, to see what happened, I again did try each choice (and refuse/reject) and again was disgusted-they're the same thing with more pictures and talking.

The choice I'd pick is to not go to the conduit.  At worst, not past Anderson dying (but that is horrid as well-Shepard kills him, shoots him, he dies, and nothing).  I've said it before, my game has no ending because none of these fit the character I played.  MEHEM helps it feel better.


I'm agree with you and I envy you, because, I cannot bear myself to play this game again : in fact any of the ME games : I don't recognize at all the Sheppard I played in the ME3 ending.

I probably should stop playing before meeting Starbrat, but the pleasure is not here... A neverending story is not my taste.

JPR out!


Well, I do agree actually with you.  I find it very hard to play them because of the endings.  It's also part of the reason that both Leviathan and Omega fail-you listen to things people say and have the overwhelming feeling "this doesn't matter".  Everything you do in the games is futile.  That's what it feels like.  And so everytime the "real" Shepard says to someone they need to fight the reapers-the reapers are coming, or something like that, I have the real urge to say, "run away, run away now!"

The pleasure has been taken away indeed.  The idea of having to make a choice at the end and that beyond a certain EMS only (not due to anything else), everyone gets the same 3 vastly different, very unique endings based only upon that final choice.  Not decisions you made, or actions your "real" Shepard took, or any other part of your story, the one BW made possible for you to get and play.  Everything my Shepard did and still does, invalidates those as anything she would do to "save" the galaxy.  She wants to really save the galaxy and does believe that words matter.  If she goes along and makes one of those choices then nothing she's done or said to anyone, nothing she believed in and made the galaxy believe in, matters.  The future then is a lie. 

And it isn't about damning the galaxy by just standing on principle; it's about living on your own terms and not based upon what your enemy needs.  It's about deciding to give up what makes living worthwhile or giving in and determining that merely surviving is worth any price, even if the price is paid into the future.  Shepard doesn't just have her values and morals tested by this kid; the kid tests the beliefs and things that were done by the galaxy's people to finally decide to put aside old grievances and work together.  It's like teaching your child to share toys with other kids and then having the child make some decision that only proves sharing is wrong.

The only thing that rehabilitates (partly) the game for me is believing the kid is never there or that if he is, the whole thing goes down differently and not as it's been written.  But the ending still looms over everything.

Some of the silliest things I've read were stated when I said I'd like alternate endings that would be optional-so people that like the RGB and sometimes Purple endings we now have, could keep them.  People said they would always know that alternate endings existed and even if they never saw new endings their existence would ruin their games.  But these same people can't understand it when many of us say we don't like the endings that we have seen and they do tend to ruin our games.  Basically, they have said it's silly that something we do see can ruin our games, but makes perfect sense that something they never would see would ruin their games.


this seems like avoiding reality, or re creating one that fits the world veiws. Seems like malingering to me 3d...

all of your posts ends up 'dissing' the game, as if it's created just for you and no one else? What's up with that?

reality: No games are ruined. The endings don't really "suck", or are bad at all...ever. The story is actually rather simplistic as is the canon, no biggy at all.  Pride isn't power..as it were.

#302
Redbelle

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aaaah, but nearly all posts critiquing the game begin from the end to the start, not the start to the end. That alone implies that the root cause of all these critques has an origin there at the end.

Look, bottom line, those ending were not me. Nor were they my Shepard. And MY Shepard is me the same way YOUR Shepard is you.

You know how ME3's ending ape's Deus Ex? I could never make up my mind which Deus Ex ending was my favourite. They all seemed like good choices till they threw up that quote at the end. The one that read, "Better to rule in Hell than Serve in Heaven", turned what I saw as a future overseen by my character into something much more insidious by the faction I had thrown my lot in. So to have an immersive gameplay experience end on the same 'there is no victory here', vibe is crushing in that it makes you wonder what it was all for! A pointless end where ultimately your decision's amount to nothing? Was that the intent from ME1 all along? and if it wasn't, what the hell is the developer trying to say given that the term artistic vision has been attached to the ending? (At least it's impacted on the beholder so it's ticked one box on the, 'is it art?' chart).


And on a slightly off ball note. If there are indeed no games that are ruined or broken. No ending, or middle or even beginning that suck or are bad at all.........

...........Did you ever play and complete Charlie's Angel's on the PS2? Cause I read the reviews and watched the youtube and wept for the loss of game play standards. An extreme example perhaps, but someone's misjudgement inflicted CA on the unsuspecting gaming nation.

I've played ME through all 3 entries and my fav's are ME1 and 2. A few problems perhaps. enough talk about ME3 has forced me to see what other's see as flaws, and I'll admit some of their points are valid but were not so at the time. But those 2 games enticed me back into their sequels. ME3 does not do that. Mostly becuse the ending forced scrutiny to a degree that ultimately made me compare 3 to 2 and 1. 3 suffers. Not in combat, but in many other regards.

Modifié par Redbelle, 10 janvier 2013 - 07:54 .