Auld Wulf wrote...
@OP
People like predictable, expected plots in vidyagames. We're not exactly a higher form of literature, are we? So we can't pull literary evolution out of the bag. Thus, if the reapers have used indoctrination to their end, then everything they do much be deception. It's the reason television writers are afraid to make one-dimensional villains in shows anything more than that, Gul Dukat from Deep Space 9 being a prime example.
People like one dimensional, they like boring, they like everything to make sense in the simplest ways. It's binary thinking. So the reapers are BAD, they are ZERO, they use X to achieve Y. The alliance is GOOD, they are ONE, they don't use X to achieve Y. Therefore, the reapers are always, invariably BAD, and the reapers always use X to achieve Y. It's the kind of thinking that results in all manner of bad mindsets; in this case, xenophobia.
Honestly? I'm of a mindset that the reapers aren't at all evil, just misguided. I've used this argument before and I'll use it again - If you had been in a war and suffered an injury that left you in a coma, and a race of godlike beings came along and offered you the chance to live out a llife that was as long as you wanted, in a utopia of fun and adventure, with many other species, in an environment where empathy was standard; after what you'd seen, would you turn them down?
The only fault the reapers made was that they made it non-negotiable, harvesting wasn't optional. That was a logical error made by the catalyst at the time, but once things had been set in motion, the catalyst might have come up with other possible solutions, but it might not have been able to act upon them. Synthesis could be a solution by design of the catalyst, not the crucible. Simply that the crucible gave the catalyst the ability to 'change a decision that was once set in stone.'
It just needed to understand what it needed to offer to organics and synthetics in order for them to be able to co-exist, so for that Shepard made the ultimate sacrifice, so that the caatalyst could take him apart and see how he ticked. From that, they offered the ability to upgrade and to opt into a networked overmind (likely with feelings shared by default, and thoughts shared optionally), and they added empathy to the hardware and code of synthetics, to allow them to comprehend these feelings.
So I don't think there was any deception involved at all. It was just a bad situation created by the leviathans and their arrogance. I actually figured that a race like the leviathans were responsible even before the so-named DLC, to me, that was rather obvious. You had a race that was doing a bad job at managing the galaxy, so they created curators to do it for them.
Anyway, those are my feelings on the matter. I don't get any deception from the reapers at all, except for that which they use to get people into their virtual, safe environments. The conclusion of the reapers is that every moment more they spend in reality, is a moment longer they're in danger. So the quicker their minds are harvested (via spikes, the tiny bugs, or whatever other means), the quicker the reapers can protect them.
I really don't think that Mass Effect is a tale of evil. It's a tale of arrogance and stupidity; and quite a good cautionary tale to boot.
Your whole premise is wrong and thanks for implying that we are all bland idiots that like simplistic stories. No we don't. The reapers were far more nuanced and even amazing as mysterious, unknowable, autonomous beings. They became moronic with the existence of the kid. They were dumbed down. That didn't make them multi-dimensional, it turned them into mindless objects or pawns. And sorry if I have no desire to become friends with abominations that have been created using people goo.
The reapers didn't make things non-negotiable, they didn't do anything. They were forced to do all that they did. The kid says it, they are now at the end of ME3, like a mindless cleansing fire. The fire doesn't feel anything, doesn't think anything, and destroys all in its path, so it can't be reasoned with or talked to. And the kid is the arsonist holding the blowtorch.
And you don't see indoctrination as any kind of deception. You make it all sound so wonderful-really the reapers only mean to do good. Sorry if that includes squeezing the goo out of your kids, but they meant well. Really? So, if some mentally ill person walks into your house with a machete it's ok for him to slice through everyone, as long as he has no evil intent? Maybe he thinks he's sending everyone to God, to save them-is that ok, then?
I have really no idea what that all was about being in a coma and being rescued-how does that at all apply? The people that are put into the reapers are not suffering until the reapers come along and cause the suffering.
And no, people are not thinking the Alliance is good and all, in fact the BSN is full of people that take exception to ME3's sudden shift to being human-centric and Earth-centric, and plenty of criticism for Hackett and how BW shows him.
Also, evil is often an issue of perspective and behavior. The kid and the reapers do what any rational person or any person that existed with them would see as evil. The act is evil, even if the intent is not. From my perspective, if you want to kill my family and gooify them, you are evil, even if you think you are helping. I don't care what your motives are, I want you gone. Especially if you persist in attempting to kill my family. And I don't care if you carry around jam jars and a hard-drive and tell people you aren't killing anyone, but are preserving them by putting their memories on the hard-drive and their goo in the jam jars. It's killing from my perspective and for people the only perspective that counts is their own in this regard.
The reapers are basically eating people and making new reapers in the process-so that means they must keep doing this to make more reapers, to ensure their existence. So, sorry if I don't want skyscraper sized dumbed down doofuses controlled by a truly flawed AI, flying around and friending me on Facebook. Never mind about the fate of the reaper variants. Just imagine if that was someone you knew-"hey Bob you need to put on a little weight, you're just skin and bones-no actually you're just synthetic parts and stuff with goo hanging off of you."
Actually we wanted something that was rational and that fit the story, keeping the reapers as real even if arrogant foes. They were far more interesting. And the idea that some of the greatness in the other stories in the game are just forgotten at the end and not even relevant, is horrid. The geth story was multi-dimensional and at the heart of what the kid says is the problem. The idea is that synthetics will always kill, but the geth showed that that need not happen-they stopped and had remorse. This was a great story. And along with that that all people could perhaps find a way to work together to forge their own future. All of that is squashed with two idiotic words, "wake up". No please, I'd like to go back to sleep.