Hak Files WIthout Modules
Débuté par
Thegrimm14
, janv. 07 2013 12:59
#1
Posté 07 janvier 2013 - 12:59
Hey guys, i was wondering if there's a way to install .hak files in the main campaign of nwn2 without any module, because if i add a module i need to start a new save and i don't want that
.
#2
Posté 07 janvier 2013 - 02:57
Look for an Override version of the custom content. That will make the CC available, but not actually insert it into your game though.
Adding custom content into existing modules takes some work. There might be codes you can use, but someone else will have to post about those.
Adding custom content into existing modules takes some work. There might be codes you can use, but someone else will have to post about those.
Modifié par NWN DM, 07 janvier 2013 - 02:58 .
#3
Posté 07 janvier 2013 - 03:34
Thats the problem, the mod only have a .hak version and i no have idea how to install it in the OC
#4
Posté 07 janvier 2013 - 08:10
There are utilities that can extract files from a hak file and you can then put them in your overrides. I'm fairly sure TLKEdit does it, for one.
#5
Posté 09 janvier 2013 - 04:39
NWN Packer will do the trick. Extract the contents of the HAK into the NWN2 override folder in 'My Documents'. Any item blueprints extracted from the HAK (UTI files) can then be spawned into your inventory from the console window (~ key) using the 'cheat' commands. Eg:
DebugMode 1
GiveItem "insert item template string"
DebugMode 0
You have to hope that the names of the UTI files match the template string of the items though. Otherwise you'll have to open the toolset and look at the blueprints.
DebugMode 1
GiveItem "insert item template string"
DebugMode 0
You have to hope that the names of the UTI files match the template string of the items though. Otherwise you'll have to open the toolset and look at the blueprints.





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