Please Remove the 'No-Damage' clause from Spirit Healing
#1
Posté 07 janvier 2013 - 02:13
For those who are wondering what I mean, if you have the 'Healing Aura' mode active, you can't cast any offensive spells. Healing Aura must be active if you want to use any of the other Spirit Healer spells.
#2
Posté 07 janvier 2013 - 02:35
Not that I don't disagree with you, just voicing my opinion on where the concept stemmed from.
#3
Posté 07 janvier 2013 - 02:40
That's a lot of stuff to take off the table just because you want to use a specialization.
Modifié par Maria Caliban, 07 janvier 2013 - 02:41 .
#4
Posté 07 janvier 2013 - 03:09
#5
Posté 07 janvier 2013 - 03:18
I haven't done a Spirit Healer yet, so I'm just commenting from what I've seen using Healer!Anders. I hadn't noticed any real benefit from the healing aura for my characters (probably because I use glass cannons), so that meant the Healer specialization only gave one extra heal spell - Group Heal. So other than a Revive spell, you're not really getting much from the Healer to justify that much loss of spells.
Does the upgraded healing aura give better healing? If not, then maybe a more concentrated HoT could be added, and a lowered cooldown on the main Heal spell to balance it out. I'm not a fan of the Tank-DPS-Healer triad, but a dedicated Healer should have a better selection of spells than what is there now.
#6
Posté 07 janvier 2013 - 03:44
I did pretty much the same thing, and while I could turtle most situations it was a pretty boring way to play.Nerevar-as wrote...
Not the best idea they had. With Anders I decided to make him full support and use Bethany/Merril as attack mages. But if you play as SH Hawke it´s a serious nerfing. It basically forces you to reserve SH for when you need the spells, or spec the main character as supporter.
If the healer can do damage too then you have to think about how you use them, there's some risk vs. reward because there's no guarantee they'll be ready when you need healing; if all they can do is heal then not only do you not really have to think about what they're doing but you're getting pretty much constant healing, so most of the time they'll just carry you through combat.
Plus I miss my DAO spirit healer, who was a walking bag of pretty much everything you could need in combat, not just the group nanny... Which isn't very heroic.
Modifié par nerdage, 07 janvier 2013 - 03:48 .
#7
Posté 07 janvier 2013 - 04:07
#8
Posté 07 janvier 2013 - 04:10
I would like a more balanced offensive/defensive caster
#9
Posté 07 janvier 2013 - 04:27
#10
Posté 07 janvier 2013 - 05:04
Not sure if serious.Bfler wrote...
About which game do you speak? Because in DAO you can use all spells, even with "Cleansing Aura" active.
Edit: But I'm talking about DA II. There isn't a Healing Aura in DA:O.
Modifié par Maria Caliban, 07 janvier 2013 - 05:06 .
#11
Posté 07 janvier 2013 - 05:13
Maria Caliban wrote...
Not sure if serious.Bfler wrote...
About which game do you speak? Because in DAO you can use all spells, even with "Cleansing Aura" active.
Edit: But I'm talking about DA II. There isn't a Healing Aura in DA:O.
Yes, I am serious. Cleansing Aura restores health of the party members in DAO. My mage-PC in Origins is a spirit healer with full developed primal-tree. With that she is an all-rounder and is able to heal and cast damage spells.
Modifié par Bfler, 07 janvier 2013 - 05:32 .
#12
Posté 07 janvier 2013 - 05:16
#13
Guest_krul2k_*
Posté 07 janvier 2013 - 05:16
Guest_krul2k_*
Im really in favor of them adding a druid healing branch something along the lines of WoW, but prob never see anything like it.
Just annoys me im limited to what i consider a healer to be
#14
Posté 07 janvier 2013 - 05:22
krul2k wrote...
Im really in favor of them adding a druid healing branch something along the lines of WoW, but prob never see anything like it.
Don't know how it is at the moment, but with release of WoW and a while after it, the shaman with points in Elemental/Restoration was the best mix of heal/damage. Such a char (maybe a dalish shaman) would be good.
Modifié par Bfler, 07 janvier 2013 - 05:24 .
#15
Guest_PurebredCorn_*
Posté 07 janvier 2013 - 05:26
Guest_PurebredCorn_*
Maria Caliban wrote...
It sucks and isn't fun.
For those who are wondering what I mean, if you have the 'Healing Aura' mode active, you can't cast any offensive spells. Healing Aura must be active if you want to use any of the other Spirit Healer spells.
Yes, I agree. Hawke can fire with her staff, but it's so boring. Maybe if they had allowed healing spells to do damage to undead and/or demons it would have allowed for the SH to be more active, seeing as how a great many combat encounters included those particular kinds of baddies.
#16
Posté 07 janvier 2013 - 05:27
Ally: Health < 50% = Heal
Two or More Allies: Health < 50% = Group Heal
Ally: Dead = Revive
Fast and simple. I prefer to focusing on other kinds of support role, since healing isn't very interesting by itself, and I think the series does that decently enough.
Modifié par Dhiro, 07 janvier 2013 - 05:28 .
#17
Guest_krul2k_*
Posté 07 janvier 2013 - 05:32
Guest_krul2k_*
Bfler wrote...
krul2k wrote...
Im really in favor of them adding a druid healing branch something along the lines of WoW, but prob never see anything like it.
Don't know how it is at the moment, but with release of WoW and a while after it, the shaman with points in Elemental/Restoration was the best mix of heal/damage. Such a char (maybe a dalish shaman) would be good.
Talents all got changed last i was on had to put min of points in one tree before u could branch into another so they basically done away with it, no idea what its like now with pandaria though, i just see inquisition as an oppurtunity to expand on the mages, have apostates come out of the wilds with new specializations to master, shaman actually being a very good example of 1
#18
Posté 07 janvier 2013 - 05:40
How do you script that? Like this?Dhiro wrote...
Ally: Health < 50% = Heal
Two or More Allies: Health < 50% = Group Heal
Ally: Dead = Revive
Ally: Health < 50% = Use this condition for next tactic
Ally: Health < 50% = Group Heal
I never tried that cause I figured it would trigger on the same ally twice (programming-wise it should, no?). I always end up simply doing,
Ally: Health < 50% = Heal
Ally: Health < 50% = Group heal
That way group heal can functioin like a secondary heal, and it always comes out later on in the fight. Hopefully others are damaged by then >_>
#19
Posté 07 janvier 2013 - 05:42
In DA II, I decided to try a mage because it seemed to fit better with the story. As blood magic is EVIL, I went spirit mage. My character didn't feel like that good of a healer and when she did try to heal, I couldn't use any of the cool spells that let me blow people up. The other characters were more fun to play.
I do wonder of my knack for picking boring classes will carry to the next installment.
#20
Guest_krul2k_*
Posté 07 janvier 2013 - 06:04
Guest_krul2k_*
#21
Posté 07 janvier 2013 - 06:07
Given your streak, maybe you can try a rogue specialization. How about the bard?
#22
Posté 07 janvier 2013 - 06:09
#23
Posté 07 janvier 2013 - 06:10
If they gave you more mastery for CC spells then id say its a good support building block. Give us the entropy tree and were good to go basically.
#24
Posté 07 janvier 2013 - 06:10
KiddDaBeauty wrote...
How do you script that? Like this?Dhiro wrote...
Ally: Health < 50% = Heal
Two or More Allies: Health < 50% = Group Heal
Ally: Dead = Revive
Ally: Health < 50% = Use this condition for next tactic
Ally: Health < 50% = Group Heal
I never tried that cause I figured it would trigger on the same ally twice (programming-wise it should, no?). I always end up simply doing,
Ally: Health < 50% = Heal
Ally: Health < 50% = Group heal
That way group heal can functioin like a secondary heal, and it always comes out later on in the fight. Hopefully others are damaged by then >_>
There is a script in the tactis named that (At least there is so on ps3)
I think it might be under group or something.
#25
Posté 07 janvier 2013 - 06:11
How about a 'reverse vengeance' mode? Rather than locking out the damaging spells, simply make them deal less damage while spirit healer mode is on?
Or could take longer to cast?
I would be interested in seeing this implemented across all Sustained abilities, actually. It's the magical version of multi-tasking. And we all know some things can take longer just by virtue of the fact that you are doing a multitude of other things.
Modifié par Fast Jimmy, 07 janvier 2013 - 06:12 .





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