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Please Remove the 'No-Damage' clause from Spirit Healing


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#51
Steppenwolf

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Spirit Healers should at least be able to do increased damage against demons, shades, blood mages and undead. I would prefer there just be a damage penalty and not spell restrictions placed upon spirit healers. Playing a support role doesn't mean you have to be a master of one trade, jack of none.

#52
Sabariel

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Hated the "no offensive spells!1!!!!" about as much as the wayyyyyyy too long cooldown times on healing magic/potions.

Modifié par Sabariel, 08 janvier 2013 - 06:41 .


#53
Chiantirose1982

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I'm okay that my Spirit Healer can not use elemental magic while in Healing Aura, what I'm not okay with is that she can not use the damage spells from the Spirit Skill Tree.

I mean I'm a Spirit Healer, but I can't use Spirit Bolt .... hmmm okay.

#54
Bfler

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Maria Caliban wrote...

I'm not sure how it hurts my knowledge cred.

I specifically mentioned Healing Aura, a power that exists only in DA II. I specifically said that in this mode, you couldn't cast offensive spells, something that is only true in DA II.

Given that there are only two Dragon Age games so far (not counting the social apps) asking me which game I'm speaking about seems odd.


In the title you mention spirit healer and then you write about an healing aura. Cleansing aura technically is an healing aura, that's why I asked.


PS: And the Plaintiff guy doesn't have to insult every person with every comment he writes down here. If he doesn't have to say something usefull then he should be quit.

#55
XX-Pyro

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Bfler wrote...

Maria Caliban wrote...

I'm not sure how it hurts my knowledge cred.

I specifically mentioned Healing Aura, a power that exists only in DA II. I specifically said that in this mode, you couldn't cast offensive spells, something that is only true in DA II.

Given that there are only two Dragon Age games so far (not counting the social apps) asking me which game I'm speaking about seems odd.


In the title you mention spirit healer and then you write about an healing aura. Cleansing aura technically is an healing aura, that's why I asked.


PS: And the Plaintiff guy doesn't have to insult every person with every comment he writes down here. If he doesn't have to say something usefull then he should be quit.


For posting his opinion and defending it? No. Anyways "technically" they are quite different spells, although I agree with the fact that it's a nitpick. I've already gave my input I just felt like responding to this.

#56
Direwolf0294

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I'd just add more types of healers to the game period. Keep the spirit healer as is, but also have a spec or class that does damage and uses that damage to heal their allies, but their heals aren't as good as a spirit healers. Maybe a warrior priest/paladin type character?

#57
Gazardiel

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BasilKarlo wrote...

Spirit Healers should at least be able to do increased damage against demons, shades, blood mages and undead. I would prefer there just be a damage penalty and not spell restrictions placed upon spirit healers. Playing a support role doesn't mean you have to be a master of one trade, jack of none.


I like the idea of a Spirit Healer having some specialty against demons and undead, basically the enemies you can't hurt with Blood Magic.  It reminds me of clerics from D&D - Turn, Holy Smite.  It would give a nice parallel to Blood Mages having less efficacy against monsters without blood, and it would give some very effective damage-dealing abilities to a Healer in some cases.  That seems like a fair modification that keeps the mood of a Spirit Healer but lets them help the party a bit more actively.

#58
Maria Caliban

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Hanz54321 wrote...

He asked the question on the Social Network.  Instead of having it explained to him he got blown off.


Pardon? I answered his question in under 14 minutes. He asked what game I was talking about and I said DA II.

#59
esper

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Gazardiel wrote...

BasilKarlo wrote...

Spirit Healers should at least be able to do increased damage against demons, shades, blood mages and undead. I would prefer there just be a damage penalty and not spell restrictions placed upon spirit healers. Playing a support role doesn't mean you have to be a master of one trade, jack of none.


I like the idea of a Spirit Healer having some specialty against demons and undead, basically the enemies you can't hurt with Blood Magic.  It reminds me of clerics from D&D - Turn, Holy Smite.  It would give a nice parallel to Blood Mages having less efficacy against monsters without blood, and it would give some very effective damage-dealing abilities to a Healer in some cases.  That seems like a fair modification that keeps the mood of a Spirit Healer but lets them help the party a bit more actively.


Actually blood magic works quite well against demon (but not undead, who doesn't have blood, duh). It binds them just the same as everyone else. All demons bound to statues and the like have been sealed with blood magic.

And I don't like the idea. Spirit magic is not holy magic. The concept of holy magic does not exist and should not be introduced. In fact spirit magic is highly suspect. Why do you think that two out of three spirit healer companions have been aborminations?

#60
Gazardiel

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esper wrote...

Actually blood magic works quite well against demon (but not undead, who doesn't have blood, duh). It binds them just the same as everyone else. All demons bound to statues and the like have been sealed with blood magic.

And I don't like the idea. Spirit magic is not holy magic. The concept of holy magic does not exist and should not be introduced. In fact spirit magic is highly suspect. Why do you think that two out of three spirit healer companions have been aborminations?


Fair enough.  I was thinking of Hemmorhage specifically (it works against demons?  Kewl.  I can actually use Merrill more then...).  Just playing around with ideas since I'm sympathetic to the OP's concerns.

Of course, every set of abilities is suspect in this world - Templars get theirs from consuming Lyrium, Grey Wardens from drinking darkspawn blood...  I like that conflict.  

If Hawke goes spirit healer, does that imply s/he may be an abomination?  That would have been an awesome reveal at the end...

Modifié par Gazardiel, 08 janvier 2013 - 10:25 .


#61
esper

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Gazardiel wrote...

esper wrote...

Actually blood magic works quite well against demon (but not undead, who doesn't have blood, duh). It binds them just the same as everyone else. All demons bound to statues and the like have been sealed with blood magic.

And I don't like the idea. Spirit magic is not holy magic. The concept of holy magic does not exist and should not be introduced. In fact spirit magic is highly suspect. Why do you think that two out of three spirit healer companions have been aborminations?


Fair enough.  I was thinking of Hemmorhage specifically (it works against demons?  Kewl.  I can actually use Merrill more then...).  Just playing around with ideas since I'm sympathetic to the OP's concerns.

Of course, every set of abilities is suspect in this world - Templars get theirs from consuming Lyrium, Grey Wardens from drinking darkspawn blood...  I like that conflict.  

If Hawke goes spirit healer, does that imply s/he may be an abomination?  That would have been an awesome reveal at the end...


Nah, but all spirits healer are flirting with it. Spirits healers summons/asks spirits for help after all. Or have a special bond to a spirit.

Hawke does have an upgrade to the spirit healing named 'Faith' which implies that they are at least summoning or asking a Faith spirit for help. I have only gone spirit healer once though, blood slave on shades is so much more fun.

#62
Wulfram

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The Ethereal Writer Redux wrote...

Which when you think about it, makes no sense lore wise. A Blood mage can use the blood of people to... heal themselves. Why would a Mage be unable to cast Heal on themselves if they're using Blood Magic? No reason other then "We don't want you going 'Blood! Heal! Blood! Heal!' and whatnot".


You need an open wound to use blood magic, a heal would fix that?  Though I guess that wouldn't stop you healing others.

#63
esper

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Wulfram wrote...

The Ethereal Writer Redux wrote...

Which when you think about it, makes no sense lore wise. A Blood mage can use the blood of people to... heal themselves. Why would a Mage be unable to cast Heal on themselves if they're using Blood Magic? No reason other then "We don't want you going 'Blood! Heal! Blood! Heal!' and whatnot".


You need an open wound to use blood magic, a heal would fix that?  Though I guess that wouldn't stop you healing others.


Indeed. My blood mage Hawke was a support mage. She had no problem casting heal on others, but it is logically enough that this spefic spells doesn't work on herself, (since she would need to recut the wound to cast blood magic again).

There is no reason for Merril not to have the creation three, though. Other than bioware felt that they had to restrict the mage companion the same way the restricted the weapon companion even if it doens't make quite so much sense. (To be fair I always imagined she used the spirit school to cleanse the shard.)

#64
Swagger7

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I had forgotten why I never used Spirit Healer. Thanks for reminding me.

#65
Naitaka

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KiddDaBeauty wrote...

Dhiro wrote...

Ally: Health < 50% = Heal
Two or More Allies: Health < 50% = Group Heal
Ally: Dead = Revive

How do you script that? Like this?

Ally: Health < 50% = Use this condition for next tactic
Ally: Health < 50% = Group Heal

I never tried that cause I figured it would trigger on the same ally twice (programming-wise it should, no?). I always end up simply doing,

Ally: Health < 50% = Heal
Ally: Health < 50% = Group heal

That way group heal can functioin like a secondary heal, and it always comes out later on in the fight. Hopefully others are damaged by then >_>


pretty sure you need to use advance tactic mod for that to work properly in DA:O. No idea about DA2.

#66
esper

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Naitaka wrote...

KiddDaBeauty wrote...

Dhiro wrote...

Ally: Health < 50% = Heal
Two or More Allies: Health < 50% = Group Heal
Ally: Dead = Revive

How do you script that? Like this?

Ally: Health < 50% = Use this condition for next tactic
Ally: Health < 50% = Group Heal

I never tried that cause I figured it would trigger on the same ally twice (programming-wise it should, no?). I always end up simply doing,

Ally: Health < 50% = Heal
Ally: Health < 50% = Group heal

That way group heal can functioin like a secondary heal, and it always comes out later on in the fight. Hopefully others are damaged by then >_>


pretty sure you need to use advance tactic mod for that to work properly in DA:O. No idea about DA2.


Nope, all those tactics exist in da2. I have Anders as something similary to Dhiro's example.

#67
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I like psychoblonde's idea. Reclassifying offensive spells as those that do damage only would have still have left many fun spells to play with in combat. I think that would have been a good solution.

#68
Guest_Hanz54321_*

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Maria Caliban wrote...

Hanz54321 wrote...

He asked the question on the Social Network.  Instead of having it explained to him he got blown off.


Pardon? I answered his question in under 14 minutes. He asked what game I was talking about and I said DA II.


That's all you said.  It wasn't very helpful, was my point.  I had never used healing aura in DA2 - I had to look it up.  Had you taken a moment to explain the difference between cleansing aura and healing aura, it would've been helpful probably to the other fellow and to me.

But you just said, "Edit: ugh, DA2," and moved on because you couldn't be bothered.

So yes, you blew him off.  Which is your perogative.  I made my own blunder, then researched and explained the differences.  I'm suprised he came back for seconds on the topic after it was settled, but whatever.  People will post.

So to re-iterate: yes - in my opinion you blew him off.

Edit:  Yeah, well, you know, that's just like, uh, my opinion, man.  Image IPB

Modifié par Hanz54321, 08 janvier 2013 - 08:17 .


#69
Avaflame

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The only kind of 'compromise' I could accept so far would be Wulfram's idea, I don't mind there being perhaps some sustained abilities stopping me from using offensive spells, as long as I don't need to activity that ability to use other abilities. Healing Aura never tempted me anyway, I just want the Group Heal damn it!