Multiplyer and Achievments
#1
Posté 07 janvier 2013 - 02:24
Might be just me being petty, but I'm sure I'm not the only one that get's a little miffed by this.
#2
Posté 07 janvier 2013 - 02:29
Maybe have badges or medals (or what have you) that show your status to the other MP crowd, but aren't actually part to the achievements portion of the consoles.
I agree, it is a bit of a minor concern, but being the completionist I am, it gets me a little miffed when I can't activate all the achievements just because I have no desire to access the MP conponent of a game.
#3
Guest_EntropicAngel_*
Posté 07 janvier 2013 - 02:35
Guest_EntropicAngel_*
#4
Posté 07 janvier 2013 - 02:53
Fast Jimmy wrote...
I think all MP achievements should be tracked within the MP component of the game alone.
Maybe have badges or medals (or what have you) that show your status to the other MP crowd, but aren't actually part to the achievements portion of the consoles.
I agree, it is a bit of a minor concern, but being the completionist I am, it gets me a little miffed when I can't activate all the achievements just because I have no desire to access the MP conponent of a game.
I have the same beef with being kept out of achievements because I don't feel like doing MP. But my bigger concern is that there will be more restrictions placed on the game, such as "always online authentication" (see: Diablo 3), that will really hamper my ability to enjoy a game I bought in the name of preventing hacking/cheating. Single player cheating/hacking/modding isn't nearly as big an issue, but once a game goes MP, there is a need too overse things more carefully.
#5
Guest_EntropicAngel_*
Posté 07 janvier 2013 - 02:57
Guest_EntropicAngel_*
Gazardiel wrote...
I have the same beef with being kept out of achievements because I don't feel like doing MP. But my bigger concern is that there will be more restrictions placed on the game, such as "always online authentication" (see: Diablo 3), that will really hamper my ability to enjoy a game I bought in the name of preventing hacking/cheating. Single player cheating/hacking/modding isn't nearly as big an issue, but once a game goes MP, there is a need too overse things more carefully.
I don't think it'll be always online. EA's stayed away from that for the most part--except for Sim City 5, which I will not be getting because it's always online, though I've poured countless ours into 4 and would buy it in a heartbeat otherwise.
But that's the only EA game I know of offhand that is always online.
#6
Posté 07 janvier 2013 - 03:01
I think ME 3's achievements are the way to go. Now correct me if I am wrong but I believe only one or two achievements were MP exclusive; the others were unlocked by SP or MP, things like have an extraction on gold across all MP maps or completing all the N7 missions on Insanity.
#7
Posté 07 janvier 2013 - 03:09
#8
Posté 07 janvier 2013 - 03:19
SeismicGravy wrote...
If DA3 is to have a multiplayer mode, is it possible you could limit the amount of achievements for it? It's so frustrating when you buy a game with 1000g, only to realise that 700g is dedicated to online gaming.
Might be just me being petty, but I'm sure I'm not the only one that get's a little miffed by this.
I agree.
It makes sense if the focus of the game is multiplayer (Borderlands) but for a single player based game like DA, most achievements should be SP only.
#9
Posté 07 janvier 2013 - 03:19
#10
Posté 07 janvier 2013 - 03:24
It's a sexual euphemism.mousestalker wrote...
Is a multiplyer similar to an omnitool or a sonic screwdriver?
So yes.
#11
Posté 07 janvier 2013 - 03:27
If the MP achievements serve as rewards for trying MP, rather than for accomplishing big things in MP, I wouldn't mind. For example, in WoW you get an achievement for doing a PUG; there could be something similar for doing a MP quest/mission in a group. So it wouldn't require you to do well with a group, just to have tried it.
#12
Posté 07 janvier 2013 - 03:33
I personally have no connection to use any online features. I have no desire to pay extra to use said online features.
I would prefer Achievements for the game to be completely divorced from the MP aspect of the game.
#13
Posté 07 janvier 2013 - 03:49
#14
Posté 07 janvier 2013 - 04:55
mousestalker wrote...
Is a multiplyer similar to an omnitool or a sonic screwdriver?
Darn it.
#15
Posté 07 janvier 2013 - 04:58
To be fair, it isn't always online just to function as evil DRM. The online functionality will create a free market for players worldwide, which even those who do not touch MP will be part of. No more randomised markets and immigration - the people, wares and money will actually come from somewhere.EntropicAngel wrote...
I don't think it'll be always online. EA's stayed away from that for the most part--except for Sim City 5, which I will not be getting because it's always online, though I've poured countless ours into 4 and would buy it in a heartbeat otherwise.
But that's the only EA game I know of offhand that is always online.
#16
Posté 07 janvier 2013 - 05:09
#17
Posté 07 janvier 2013 - 05:32
#18
Posté 07 janvier 2013 - 05:46
#19
Posté 07 janvier 2013 - 05:46
#20
Posté 07 janvier 2013 - 05:48
As a completionist myself, I find those to be very annoying and "why do I have to do that to get the achievement" runs through my mind. But... that's the point, its an achievement, get 10 points for doing this random thing, I don't have to do it, some are fun some are not, but it's there if I want.
Grinding 1000 hours running zig zaggy to get that single player one isn't fun to me, but I do it.
So my question about the OP is this, most achievements are time sinks, how is playing a multi player match (I'M NOT CONFIRMING OR DENYING MP IS IN DA) for those 10 points, any different than running zig-zags for 30hrs? Is it because that is not fun for you? My follow up would then be, running the zig-zags for 30hrs isn't fun for someone else, but doing MP achievements would be.
When we make achievements we try to think of fun things (and some mean spirited ones too hehe ) that would appeal to all the different people that play our games, who enjoy many different things about our games.
----edit
To clarify, I agree with your example, a mainly single player game should have mainly SP achievements. Something like borderlands being 700/1000 MP specific achievements makes sense for them, but not for say, Far Cry 3.
Modifié par Blair Brown, 07 janvier 2013 - 06:15 .
#21
Posté 07 janvier 2013 - 05:56
#22
Guest_krul2k_*
Posté 07 janvier 2013 - 05:56
Guest_krul2k_*
On a serious note, could you please add more achievments?? i noticed in the last few bioware games the achievments in all honesty are complete rubbish, DA2 has say 3 decent ones the reast are rubbish, DAO had a good mix but im guessing for achievments your pampering to the crowd that "only" does 1 playthrough of the game if complete it
Modifié par krul2k, 07 janvier 2013 - 05:59 .
#23
Posté 07 janvier 2013 - 06:16
People prefer being able to acquire these things on their own skill. You feel more pride from it. And also, as someone already stated, not everyone has access to online, so these would then be unavailable right away to some.
#24
Posté 07 janvier 2013 - 06:24
Modifié par MR_PN, 07 janvier 2013 - 06:30 .
#25
Posté 07 janvier 2013 - 06:27
So you get both options that way which I say is fair.





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