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Let's Talk: Vanilla Asari Adept


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#1
HolyAvenger

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So, I've been playing original Asari Adept a fair bit recently, on both gold and plat. Once one of the most powerful kits in the game, and the queen of BEs, she is now sadly surpassed by virtually every other Adept kit. Even Stasis, a once fantastic ability and must-have ability for taking a team into Gold, is almost rendered pointless by the Acolyte and other powers and guns. I run an Acolyte/Hurricane combo on her, so please don't tell me to take better gunsImage IPB

What can be done do to restore her to her glory? Maybe a tweak to her BEs so they are bigger or stronger? A stasis improvement to put it on par with Singularity (make it prime armoured units? Or CC them for a short time?), maybe?

Modifié par HolyAvenger, 07 janvier 2013 - 08:20 .


#2
Serker31

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Time machine. Because BEs now are not the same as before.
Other that - they could make Stasis slow armored targets down.

#3
Deerber

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I agree, she's lackluster at the moment, to say the least.

What about changing her passives so that the bonuses to power damage apply also to BE damage and radius? That would be interesting, in my opinion.

#4
Catastrophy

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Not really playing her anymore. The projectile dodging got too much on my nerfs.

#5
Grumpy Old Wizard

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I repeat my points about biotics from another thread.  Hopefully some of these issues will be dealt with in the next patch.  Fix these issues and you fix her.  Stasis is still a wonderful power by the way.  She has warp and throw to deal with armored enemies and stasis to remove shielded enemies from the picture.

Weapon spam >>>>>>>>  Tech spam >>>>>>>>> Biotic spam

Biotics suck compared to weapon spam classes because:
1)  Biotic powers do poor damage per second
2)  Biotics do poor damage without biotic explosions
3)  Biotic explosions can be very difficult to pull off in public games because:
        a) Everyone guns for whatever target you prime.  Seriously.      
        B) Tech powers and tech ammo (which everybody uses) overwrite your
             biotic prime.  One overload    spammer/tech ammo user can shut down your
             BEs completely if he wants to.
4)  No equipmnt at all increases your BE damage, which is the main source of damage for biotics.
5)  The increase in biotic power damage from consumables and gear is negligible.
6)  Biotics tend to have poor hit points/shields and run and gun has been forced on everyone on every map. 
7)  Anti power enemies
8)  Anti power faction (collector)
9)  Insane dodge rate of projectile powers
10)  Nerf of biotic expolosions that happened a while back.

I probably left some stuff out, but you get the idea.  Bioware made a
conscious decision (it appears) to make weapons and grenades dominate
the game.

Biotics in public games are a pretty rare breed as a
result.  And those few you see are mostly packing overpowered weapons
like the harrier and use that to kill enemies instead of focusing on
their powers because their powes are so ineffective compared to weapon
spam.

#6
Mandolin

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I still play her a bit. True she has been surpassed and on a really good team will have trouble keeping up but she can hold her own in the average pug gold game. She is still effective if you go for tech bursts via throw and ammo powers rather than focussing on BEs all the time.

#7
HolyAvenger

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Deerber wrote...


What about changing her passives so that the bonuses to power damage apply also to BE damage and radius? That would be interesting, in my opinion.


My word, if they did that, I basically wouldn't play anything elseImage IPB

I'm thinking Stasis tweak mostly because Warp and Throw are still reasonably decent powers but stasis has become outdated by the metagame. Most people now either don't spec into it, spec 3 points into it occasionally or use it for sniping (which is fine, but not really the point of an Adept or Vanguard imo).

#8
valium

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Not to mention self detonating classes take a back seat to teams or duos built around BEs that cant be dodged and are rapid.

#9
NuclearTech76

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Biggest problems with her is she isn't a CQC class and the enemies dodge her projectile powers too much. Stasis is only situational as their are so many armored units in the game now with the addition of dragoons and bombers. She used to absolutely troll Cerberus though back the day.

#10
Mandolin

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Just cut the dodge rate and she'd immediately be more appealing imo.

#11
Eriseley

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I still use her as a Paladin-wielding headshot machine because eh...pretty much might as well play a vanilla sentinel otherwise. Funny how the tables have turned, though I always liked the sentinel myself.

#12
R0binME

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I miss her. Used to be my favorite character to play with. 

Deerber wrote...
I agree, she's lackluster at the moment, to say the least.

What about changing her passives so that the bonuses to power damage apply also to BE damage and radius? That would be interesting, in my opinion.


Maybe. Buffing the BE alone could make her an efficent boss killer, or more efficent boss killer.

#13
Beerfish

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I don't want to hijack this thread but this is kind of related. What do people use if they want to go the head shot stasis route with her? I have been highly disappointed with some of the head shot pistols.

I can't head shot a marauder on silver after stasis with either the arc or the paladin and this is with every head shot gear and mod you can add to a character.

As for the use of stasis, it's still monstrously good against Cerberus. The difference between playing Cerberus gold when I use a stasis user and not is just monumental.

#14
Mandolin

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If they made warp an instant hit like reave or dc rather than projectile that would also improve the class a lot.

#15
Maria Caliban

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Serker31 wrote...

Time machine. Because BEs now are not the same as before.
Other that - they could make Stasis slow armored targets down.


Having some effect on armored opponents would be nice.

Because I still see people casting stasis bubbles on Atlases, Pyros, and Dragoons.

#16
Happy Shepard

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She's the worst Adept. Which doesn't mean anything.

Every Adept is Gold viable and can destroy Gold if used right. The AA is no exception. Especially against Cerebrus and Geth.

Having said that, i think she sucks on Platinum.

Modifié par Happy Shepard, 07 janvier 2013 - 03:28 .


#17
ArcaptSSX

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I don't think anything can be easily done with all the power recycling. Warp is now on a dozen characters which in essence means that it's untouchable without significant consequences. I can't see where Throw might need a buff, it's perfect as it is.
Also the HSent has the exact same game mechanic as far as those powers are concerned, and it's a big factor in making the AA look rather average.

Which leaves only Stasis. Then again Stasis does exactly what's it's supposed to on health mooks. Maybe add some effect on armor, the same as Subnet still has its dot working/priming on armored foes, some evo with a big bonus to BEs? It would have to be something pretty significant overall to make it a solution prefered to Warp => Throw.
Having it do significant dot damage (Dark Channel/Reave like) is about the only thing that makes sense to me.

Truth is, the case of the AA is where the lack of truly different racials and general uselessness of autonomous , BE-less, biotic power damage show the most.

Modifié par JohnBobbyTheThird, 07 janvier 2013 - 03:32 .


#18
Locutus_of_BORG

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The old standard for the AA, IIRC was 6/6/6/5/3 or 6/6/6/6/0, to absolutely max out on spell damage.

But try specc'ing for BEs only, eg: 6/6/6/0/6, giving yourself more fitness. I've found that this breathes some new life into the character. She still isn't on the same level as the A.Sent or Fury, but the extra tankyness helps you leverage Stasis to its fullest potential, while you should still be able to out BE a typical H.Sent.


Maria Caliban wrote...

Serker31 wrote...

Time machine. Because BEs now are not the same as before.
Other that - they could make Stasis slow armored targets down.


Having some effect on armored opponents would be nice.

Because I still see people casting stasis bubbles on Atlases, Pyros, and Dragoons.

Kinda makes one long for the days of ME2 when Stasis was pretty much the final word in armor busting.

Modifié par Locutus_of_BORG, 07 janvier 2013 - 03:31 .


#19
Moxy_Pirate

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Every time I see her played, someone is trolling for headshots. That's fine I guess, but she can absolutely destroy with a shotgun or hurricane, and played as a CQC toon. Stasis owns most units and her quick dodge owns the other armored units. Slap a Piranha on her (for example) and use warp ammo and watch everything melt. Seriously guys, don't need to complain about every single toon.

#20
IoeShepard

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HolyAvenger wrote...

So, I've been playing original Asari Adept a fair bit recently, on both gold and plat. Once one of the most powerful kits in the game, and the queen of BEs, she is now sadly surpassed by virtually every other Adept kit. Even Stasis, a once fantastic ability and must-have ability for taking a team into Gold, is almost rendered pointless by the Acolyte and other powers and guns. I run an Acolyte/Hurricane combo on her, so please don't tell me to take better gunsImage IPB

What can be done do to restore her to her glory? Maybe a tweak to her BEs so they are bigger or stronger? A stasis improvement to put it on par with Singularity (make it prime armoured units? Or CC them for a short time?), maybe?


Faster recharge time on warp -> more movement speed and maybe 10% more passive dmg

Modifié par IoeShepard, 07 janvier 2013 - 03:32 .


#21
UKStory135

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I put the Valiant X on her and keep her at Range. I still think she is great.

#22
hearydiver

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I love playing with vanilla adept on my team, throwsplosions everywhere.

#23
Alijah Green

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Thread OP and all complaints are invalid, she is fine and you should feel bad for playing her BAD.

Modifié par Alijah Green, 07 janvier 2013 - 03:32 .


#24
Shyde01

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Grumpy Old Wizard wrote...

I repeat my points about biotics from another thread.  Hopefully some of these issues will be dealt with in the next patch.  Fix these issues and you fix her.  Stasis is still a wonderful power by the way.  She has warp and throw to deal with armored enemies and stasis to remove shielded enemies from the picture.

Weapon spam >>>>>>>>  Tech spam >>>>>>>>> Biotic spam

Biotics suck compared to weapon spam classes because:
1)  Biotic powers do poor damage per second
2)  Biotics do poor damage without biotic explosions
3)  Biotic explosions can be very difficult to pull off in public games because:
        a) Everyone guns for whatever target you prime.  Seriously.      
        B) Tech powers and tech ammo (which everybody uses) overwrite your
             biotic prime.  One overload    spammer/tech ammo user can shut down your
             BEs completely if he wants to.
4)  No equipmnt at all increases your BE damage, which is the main source of damage for biotics.
5)  The increase in biotic power damage from consumables and gear is negligible.
6)  Biotics tend to have poor hit points/shields and run and gun has been forced on everyone on every map. 
7)  Anti power enemies
8)  Anti power faction (collector)
9)  Insane dodge rate of projectile powers
10)  Nerf of biotic expolosions that happened a while back.

I probably left some stuff out, but you get the idea.  Bioware made a
conscious decision (it appears) to make weapons and grenades dominate
the game.

Biotics in public games are a pretty rare breed as a
result.  And those few you see are mostly packing overpowered weapons
like the harrier and use that to kill enemies instead of focusing on
their powers because their powes are so ineffective compared to weapon
spam.


Well said. It's not like biotics are utterly outclassed, but some biotic kits/powers could use some work. (I'm looking at you, pull.)

Stasis is the obvious choice. I love the power, and the asari adept, but the game is just too fast to stasis snipe. I take 3 points in stasis and use it as a panic button, then reegar my target.

I'm not sure how to improve it; making it affect armor & bosses somehow is a start (prime/detonate/slow?). Nothing outrageous - but something effective and noticeable.

#25
Bessy067

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AA 6/6/6/3/5 with arc pistol/cranial trauma mod and commando gear is amazing. Trashes mooks, debuffs armor and sets off BE's. Stasis followed by a single charged headshot kills phantoms/marauders/centurions/hunters/rocket troopers even on gold, since arc pistol fires 3 rounds and ignores shield gate.

Modifié par Bessy067, 07 janvier 2013 - 03:35 .