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Let's Talk: Vanilla Asari Adept


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#51
Deerber

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HolyAvenger wrote...

Everyone who is telling me to L2P...relax.

Shut the **** up.


Djeck is a perfectly fine player, probably way better than the guys telling him to learn to play.

#52
braincraft

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Warp is excellent. Throw isn't top-tier, but still useful. Stasis, though... Stasis is like Sabotage, in that it's a specialized and situational ability that's balanced like a general ability. Singularity was similar, and a similar fix could restore the viability of Stasis or Sabotage. Until then, you have an Asari Adept that compares poorly to the Human Sentinel; Singularity is frequently useless, and slide-dodge isn't enough of an advantage over rolls to make it worth losing Tech Armor.

#53
Jovian09

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There's nothing at all wrong with the Commando Adept, she just feels vanilla compared to some of the others because she is one of the oldest. It's true stasis is more situational now but it still wastes phantoms, marauders and geth hunters. Her BEs are as good as ever, and the powers that produce them have a wide array of uses. Throw is ridiculously good for killing mooks and staggering more, and can be used pretty much every other second; warp does reasonable damage to biotic barriers and shields and can be specced to debuff bigger enemies. Plus she has good passives and an excellent dodge move, and works great in teams with other Adepts.

#54
Moxy_Pirate

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HolyAvenger wrote...

CC of shielded health targets is frankly pointless because you're better of just killing them quickly. Wasting a stasis CD on a Centurion? Meh rather just throw to stagger/dodge then fill them with Hurricane rounds. The only unit stasis is useful on is Phantoms imo.


First of all you should be running Warp Ammo. So Stasis plus any gun fire = More damage. Stasis could proc a free power use = Biotic Explosion. So right ther you are absolutely wrong. Stasis bubble allows you to man handle any group of units. Placed in a choke point you can control + BE and mow down lots of different targets.

HolyAvenger wrote...
I hate the 33% evos because there's no consistency there, it makes Stasis-Throw really unreliable to use. Sure asari have a great dodge- all the other asari kits are fantastic, amongst the best in the game. But the adept's power set is no longer that great.


Basically all the Adepts are running a throw/warp power kit with a racial power thrown in. You are arguing that Stasis is lackluster basically. I happen to think you just arent using it quite right. IT gives you tons of enemy control and as long as you aren't focusing on 1 enemy at a time, its an amazing power. Yeah if I'm going toe to toe with only one enemy and there is no chance at all that another is coming I'm going to use warp, because I can put out more damage with my gun. But I'd do the exact same thing if I was playing a human adept too. Why would i use singularity on one enemy over warp?

HolyAvenger wrote...
Her damage output is simply not that good in a team gold or plat team with good players. I've played her a lot, and she kills too slowly compared to all the other adept kits.


I just flat out disagree. The only kits I can think of that put out more dps are the Fury and the Human Adept and thats situational (and of course dependent on the player).

Modifié par Moxy_Pirate, 07 janvier 2013 - 04:30 .


#55
Doctor Trick

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Favourite class to use in game. I run a 6/6/6/4/4.

One of the best things to do, is get an Atlas in a choke point. Units will end up crowding it and you just keep setting off Biotic Explosions off the Atlas. There are plenty of little things that you can do to increase her damage output. Using anything available, like swarms, turrets, drones, etc. To set up Biotic Explosions.

She doesn't even need a gun on Gold, plus you can easily get away with only using something like Cyclonic or Power Efficiency as your only equipment.

In my opinion, best all round adept.

#56
Deerber

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Moxy_Pirate wrote...

Basically all the Adepts are running a throw/warp power kit with a racial power thrown in. 


:blink:

Moxy_Pirate wrote...

HolyAvenger wrote...
Her damage output is simply not that good in a team gold or plat team with good players. I've played her a lot, and she kills too slowly compared to all the other adept kits. 


I just flat out disagree. The only kits I can think of that put out more dps are the Fury and the Human Adept and thats situational (and of course dependent on the player).


... You didn't unlock the Drell Adept yet, did you?

#57
Shyde01

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I think the consensus is not that it's a useless power - since, as Moxy_Pirate notes - it can be effective and fun. The consensus seems to be that similar kits+powers+guns do the same thing faster.

As HolyAvenger notes, where you might stasis enemies, "you're better off killing them quickly". That's just how fast the metagame has become. (And I used to love stasis-sniping with a heavy pistol. All gone now *sniffle*)

I don't want it to become a superpower; just give me another way to play.

Modifié par Shyde01, 07 janvier 2013 - 04:44 .


#58
HolyAvenger

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Moxy_Pirate wrote...

First of all you should be running Warp Ammo. So Stasis plus any gun fire = More damage. Stasis could proc a free power use = Biotic Explosion. So right ther you are absolutely wrong. Stasis bubble allows you to man handle any group of units. Placed in a choke point you can control + BE and mow down lots of different targets.


I always run warp ammo. But I prefer to not waste a Stasis CD when I don't need one (against a single trooper or shielded mook). The only one I might one use one against is a Collector Captain, because he has a big barrier and health pool.

Stasis bubble is an interesting one. I used to run it, but honestly when I'm playing with good players, its just not necessary as everything is already dead by the time I'm ready to use a throw to set off a BE.

Basically all the Adepts are running a throw/warp power kit with a racial power thrown in. You are arguing that Stasis is lackluster basically. I happen to think you just arent using it quite right. IT gives you tons of enemy control and as long as you aren't focusing on 1 enemy at a time, its an amazing power. Yeah if I'm going toe to toe with only one enemy and there is no chance at all that another is coming I'm going to use warp, because I can put out more damage with my gun. But I'd do the exact same thing if I was playing a human adept too. Why would i use singularity on one enemy over warp?


Huh? No they don't. Warp/Throw is only on the HS and the AA. All the other kits play quite differently. Frankly the HA's CC with Singularity is much better as long as he runs an Acolyte (which I do on all my adepts, pretty much). I use singularity on one enemy all the time, as DoT will kill them and I can kill their buddy with a throw or a gun or whatever. Plus the CD on Singularity is much nicer, meaning BEs are easier to set off.


I just flat out disagree. The only kits I can think of that put out more dps are the Fury and the Human Adept and thats situational (and of course dependent on the player).



Then you need to play the Drell Adept, the Phoenixdept and a whole host of other kits more.

Honestly, how much have you played her since Retaliation? Tell me you've done at least a 100 waves?

Modifié par HolyAvenger, 07 janvier 2013 - 04:57 .


#59
SilentStep79

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thank you for creating this thread OP.
glad we're talking about improving her because with a few tweaks, she could easily be brought back to prominence.

#60
ThatGuyThatPlaysThisGame

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Still my favorite power house adept character .....

#61
R0binME

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Moxy_Pirate wrote...

HolyAvenger wrote...
Her damage output is simply not that good in a team gold or plat team with good players. I've played her a lot, and she kills too slowly compared to all the other adept kits.


I just flat out disagree. The only kits I can think of that put out more dps are the Fury and the Human Adept and thats situational (and of course dependent on the player).


Huntress, valkyrie, Drell adept, slasher, justicar, asariguard. Sure half of those aren't adept, but their damage is based on biotics.

#62
GriM_AoD

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If Stasis CD was lower and BEs were a bit better. That would help.

I'm **** with her anyway xD,
Spend to much time aiming throw slightly low to hurl enemies into the air...

#63
Taritu

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She's subpar. You can't buff BEs without buffing Fury and Valkyrie, which would be OP. You can't buff throw because of Furies. The only thing you can do is buff stasis, which is reasonable, because almost no characters have it. You're only buffing AVs and AAs, and while AVs are fine, most of them don't use stasis much anyway.

Make it slow armored units 50%, or something, and apply a debuff to armor.

As for the folks saying she's fine, sure she's fine in the sense that every character is fine, I can make any character work on Gold, but she's subpar compared to virtually every other BE dependent character and many of the non BE dependent biotics.

Modifié par Taritu, 07 janvier 2013 - 05:09 .


#64
_sigge_

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If stasis would affect more targets at a time, and if the BE was more bawdass it could be used as a spawn nuke primer.

I like her, but it feels like there's some oomph missing.

#65
Shyde01

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Maybe allow stasis to slow armored units; add a debuff; allow it to detonate/prime like singularity? Reduce the cast time & CD - the whole cycle has to be sped up so I can stasis-snipe with my trusty Paladin or Carnifex again ;)

Modifié par Shyde01, 07 janvier 2013 - 05:15 .


#66
Daihannya

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HolyAvenger wrote...


I always run warp ammo. But I prefer to not waste a Stasis CD when I don't need one (against a single trooper or shielded mook). The only one I might one use one against is a Collector Captain, because he has a big barrier and health pool.

Stasis bubble is an interesting one. I used to run it, but honestly when I'm playing with good players, its just not necessary as everything is already dead by the time I'm ready to use a throw to set off a BE.


I see the problem.  Don't use it as BE point.  Only use it as a BE point if you have multiple targets trapped in it, and its not buncihng up lots of enemies at a choke point.   If you have a team of good players exploiting it, keep casting it.  Harrier junkies will thank you for it.  It conservers their bullets.  Of course you aren't getting the kill, and you teamates will outscore you if you care about such things. 

The only problem with stasis is after the enemy takes a certain amount of damage they fall out of stasis.  Makes slower weapons like a paladin harder to use..  As they break out of stasis and fall to the ground, and you are typically zoomed in at their head.  Guns like the harrier, hurricane you just track down.  Wraith they just die from the initial blast.   If they simple made it a fixed time it, or after a BE it would be better.

#67
heybigmoney

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This class is mostly about taking advantage of stasis bubble+warp ammo. She'll never keep up with the other adepts in the BE department. Arc pistol and wraith are amazing on her. Paladin X completely sucks.

If you only put 3 points into stasis, I wouldn't bother playing this class.

#68
Revi-Dragon

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Grumpy Old Wizard wrote...

I repeat my points about biotics from another thread.  Hopefully some of these issues will be dealt with in the next patch.  Fix these issues and you fix her.  Stasis is still a wonderful power by the way.  She has warp and throw to deal with armored enemies and stasis to remove shielded enemies from the picture.

Weapon spam >>>>>>>>  Tech spam >>>>>>>>> Biotic spam

Biotics suck compared to weapon spam classes because:
1)  Biotic powers do poor damage per second
2)  Biotics do poor damage without biotic explosions
3)  Biotic explosions can be very difficult to pull off in public games because:
        a) Everyone guns for whatever target you prime.  Seriously.      
        B) Tech powers and tech ammo (which everybody uses) overwrite your
             biotic prime.  One overload    spammer/tech ammo user can shut down your
             BEs completely if he wants to.
4)  No equipmnt at all increases your BE damage, which is the main source of damage for biotics.
5)  The increase in biotic power damage from consumables and gear is negligible.
6)  Biotics tend to have poor hit points/shields and run and gun has been forced on everyone on every map. 
7)  Anti power enemies
8)  Anti power faction (collector)
9)  Insane dodge rate of projectile powers
10)  Nerf of biotic expolosions that happened a while back.

I probably left some stuff out, but you get the idea.  Bioware made a
conscious decision (it appears) to make weapons and grenades dominate
the game.

Biotics in public games are a pretty rare breed as a
result.  And those few you see are mostly packing overpowered weapons
like the harrier and use that to kill enemies instead of focusing on
their powers because their powes are so ineffective compared to weapon
spam.

this does not make sense how is this possible?:?
and if this is an normal ting hapning whit evry biotic why dos not more people know or talk abott it?
though this may explain way my sentinel do more damage whit throw then warp even though warp has tri time the damage, wan compared to damage taken from a singel warp whit full duration damage, damage duration, peirs, vs a throw whit force, detonate, damage force, agenst the same enemy from my few tests expekt agenst bariere ther warp did more dmage (probebly because warp default is suported to do more damage agenst barier thouge)
or am i complitly wrong?

#69
Daihannya

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heybigmoney wrote...

This class is mostly about taking advantage of stasis bubble+warp ammo. She'll never keep up with the other adepts in the BE department. Arc pistol and wraith are amazing on her. Paladin X completely sucks.

If you only put 3 points into stasis, I wouldn't bother playing this class.


What?  Warp/Throw other than AF/Throw has one of the fastest BEs cycles.

#70
Beerfish

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Stasis bubble is underrated. People talk about it being a situational power but it can be used in a LOT of situations.

#71
Deerber

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Daihannya wrote...

heybigmoney wrote...

This class is mostly about taking advantage of stasis bubble+warp ammo. She'll never keep up with the other adepts in the BE department. Arc pistol and wraith are amazing on her. Paladin X completely sucks.

If you only put 3 points into stasis, I wouldn't bother playing this class.


What?  Warp/Throw other than AF/Throw has one of the fastest BEs cycles.


Warp/cluster. Reave/cluster. The only effective BE bombers are those who only need one CD-dependant power.

#72
heybigmoney

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Daihannya wrote...

heybigmoney wrote...

This class is mostly about taking advantage of stasis bubble+warp ammo. She'll never keep up with the other adepts in the BE department. Arc pistol and wraith are amazing on her. Paladin X completely sucks.

If you only put 3 points into stasis, I wouldn't bother playing this class.


What?  Warp/Throw other than AF/Throw has one of the fastest BEs cycles.


Dodge rates are too high.  Reave+cluster never misses.  AF+throw doesn't miss.  Shockwave on console at least cannot be dodged since our radius evo actually works.  Both warp and throw can be dodged quite frequently.  

Warp+throw is still great and should be maxed out on every AA build, but you need a more reliable strategy against trash mobs which are the majority of the enemies you will be facing.

Modifié par heybigmoney, 07 janvier 2013 - 05:29 .


#73
HolyAvenger

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Daihannya wrote...

HolyAvenger wrote...


I always run warp ammo. But I prefer to not waste a Stasis CD when I don't need one (against a single trooper or shielded mook). The only one I might one use one against is a Collector Captain, because he has a big barrier and health pool.

Stasis bubble is an interesting one. I used to run it, but honestly when I'm playing with good players, its just not necessary as everything is already dead by the time I'm ready to use a throw to set off a BE.


I see the problem.  Don't use it as BE point.  Only use it as a BE point if you have multiple targets trapped in it, and its not buncihng up lots of enemies at a choke point.   If you have a team of good players exploiting it, keep casting it.  Harrier junkies will thank you for it.  It conservers their bullets.  Of course you aren't getting the kill, and you teamates will outscore you if you care about such things. 

The only problem with stasis is after the enemy takes a certain amount of damage they fall out of stasis.  Makes slower weapons like a paladin harder to use..  As they break out of stasis and fall to the ground, and you are typically zoomed in at their head.  Guns like the harrier, hurricane you just track down.  Wraith they just die from the initial blast.   If they simple made it a fixed time it, or after a BE it would be better.





I haven't invested in stasis bubble in a long time, but honestly I just don't see it on gold or plat because CC'ing a bunch of mooks is usually pointless. Most people can kill them just fine without the bubble.

#74
Grumpy Old Wizard

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Yep, the only thing wrong with the warp throw combo is the insane dodge rate of projectile powers.  Do away with that and she is a BE machine from any distance on the map. 

Not to mention the abilit to spam throw, which is quite useful for stagger, mook destruction, and keeping the snipers from getting all the kills since they have a harder time tracking something being thrown all over the map.  :wizard:

Stasis is a VERY useful power.  The mooks can be the deadliest enemies in the game because everyone concentrates on that screaming banshee and the marauder guns them down.  While stasis is not an "optimal" power for BEs, one stasis bubble can provide the chance for multiple BEs. And it CAN catch more than one enemy in the bubble.

#75
Zero132132

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Stasis cooldown decrease is a good idea. I don't think she's that bad, though. Prefer her to most other adepts.

Her biotic explosions still do a lot of damage, since warp+throw can do 2.25 times the damage of a normal BE with two rank-6 powers. I think the problem is that people try to use her the exact same way as they used to, and the game is a lot different now. You should use throw to get the enemy dodge out of the way before using warp. You can also use warp and throw on their own rather than putting them together; warp as a good debuff for weapon usage and throw to stagger most enemies and kill some (use it 2 or 3 times in a row; the cooldown is low enough that it's VERY spammable).

I guess I just don't get it. What makes the other adepts better than her? She can engage enemies from a much greater distance than is generally good for the Fury, Phoenix, or Krogan adepts. The Volus Adept is basically a tanky weapons platform. The Drell is awesome, but to clear spawns, you have to get very close, and since he's really damned squishy, that's difficult sometimes. The AJA is a bit tankier with DR from Reave and Biotic Sphere, but she really needs the Acolyte to shine, and that firing delay is too annoying for me.

Not saying any of those classes are bad or worse than the Asari, just saying that the Asari Adept has a somewhat different role.

Gotta ask, why the Acolyte on her? Or the Hurricane? You're basically forcing yourself into close-range engagement, and her main area where she doesn't suck compared to the others is mid to long range. Why not at least replace the Hurricane with the CSMG or something? Personally, I run the Paladin on her, because it's good at range and still gives me the silly option of stasis sniping.

Modifié par Zero132132, 07 janvier 2013 - 05:44 .