Aller au contenu

Photo

Let's Talk: Vanilla Asari Adept


  • Veuillez vous connecter pour répondre
235 réponses à ce sujet

#76
Miniditka77

Miniditka77
  • Members
  • 4 492 messages
 I actually tried the Asari Adept out for a game last weekend.  Since weapons are so important, I used a Talon on her for about a 180% cooldown.  Specced 6/6/65/3, with passive for Power Damage, but I think speccing for Weapon Damage and Headshots would have been better.  I basically Stasis'ed anything that looked like a problem enemy, and spammed Warp/Throw at any boss enemy.  

Anyway, I finished last in points, but I think my team contribution was better than that.  The problem is that most of the Warps or Throws that I launched ended up detonating somebody else's powers, and never my own.  Every time, it was either a Fire Explosion from the Geth Trooper's Flamer or a teammate's Incendiary Ammo, or a Tech Burst from a TGI that was using a Black Widow and spamming Overload :huh:.  The enemies died pretty quick, but I wasn't getting credit for any of it.  Although, when I did get a Brute or a Ravager all to myself, the BE's were just as quick and powerful as I remembered.  

So basically, I don't think the Asari Adept is bad, and in fact, I think she can still do really well.  She just won't finish high on the scoreboard unless maybe you're playing on a team full of Biotics using Warp Ammo.

Modifié par Miniditka77, 07 janvier 2013 - 05:46 .


#77
Miniditka77

Miniditka77
  • Members
  • 4 492 messages

braincraft wrote...

Warp is excellent. Throw isn't top-tier, but still useful. Stasis, though... Stasis is like Sabotage, in that it's a specialized and situational ability that's balanced like a general ability. Singularity was similar, and a similar fix could restore the viability of Stasis or Sabotage. Until then, you have an Asari Adept that compares poorly to the Human Sentinel; Singularity is frequently useless, and slide-dodge isn't enough of an advantage over rolls to make it worth losing Tech Armor.

I don't know... I think Throw is a great power.  You can launch mooks off the map if you aim it right, the force is enough to stagger lots of enemies, and it's still the best all-around detonating power on the game.  You can fire it every second or so, and it has 50% increased BE damage.

#78
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

Zero132132 wrote...

Stasis cooldown decrease is a good idea. I don't think she's that bad, though. Prefer her to most other adepts.

Her biotic explosions still do a lot of damage, since warp+throw can do 2.25 times the damage of a normal BE with two rank-6 powers. I think the problem is that people try to use her the exact same way as they used to, and the game is a lot different now. You should use throw to get the enemy dodge out of the way before using warp. You can also use warp and throw on their own rather than putting them together; warp as a good debuff for weapon usage and throw to stagger most enemies and kill some (use it 2 or 3 times in a row; the cooldown is low enough that it's VERY spammable).


I do often use warp and thrown by themselves rather than going for BEs every time (especially on single mooks, since a BE would be overkill).

Zero132132 wrote...

I guess I just don't get it. What makes the other adepts better than her? She can engage enemies from a much greater distance than is generally good for the Fury, Phoenix, or Krogan adepts. The Volus Adept is basically a tanky weapons platform. The Drell is awesome, but to clear spawns, you have to get very close, and since he's really damned squishy, that's difficult sometimes. The AJA is a bit tankier with DR from Reave and Biotic Sphere, but she really needs the Acolyte to shine, and that firing delay is too annoying for me.


More damage, more quickly. Fury can spam BEs, and HA can too and has better CC with singularity. Phoenix has higher damage potential with Smash. Krogan's better in CQC since warp is harder to dodge and shockwave does more damage. AJA can hit multiple targets with reave and follow up with Warp ammo damage and debuff using bubble (I run a no-pull build). Basically I find all of them kill more quickly.

Zero132132 wrote...

Gotta ask, why the Acolyte on her? Or the Hurricane? You're basically forcing yourself into close-range engagement, and her main area where she doesn't suck compared to the others is mid to long range. Why not at least replace the Hurricane with the CSMG or something? Personally, I run the Paladin on her, because it's good at range and still gives me the silly option of stasis sniping.


Since Warp and Throw are easily dodged, I like to stay at mid-to-close range. Acolyte strips shields and staggers, lets me hit with Warp or Throw more easily. Hurricane is a boss killer, to be fired in conjunction with warp-throw BEs.

#79
Tyrannus00

Tyrannus00
  • Members
  • 1 799 messages
She's quite the pistol sniper, though that loses effectiveness as mooks start to vanish.

#80
SirDieAL0t

SirDieAL0t
  • Members
  • 682 messages
 people played her too much so bioware giving her a chance to rest. :P

#81
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

Miniditka77 wrote...Anyway, I finished last in points, but I think my team contribution was better than that.  The problem is that most of the Warps or Throws that I launched ended up detonating somebody else's powers, and never my own.  Every time, it was either a Fire Explosion from the Geth Trooper's Flamer or a teammate's Incendiary Ammo, or a Tech Burst from a TGI that was using a Black Widow and spamming Overload :huh:.  The enemies died pretty quick, but I wasn't getting credit for any of it.  Although, when I did get a Brute or a Ravager all to myself, the BE's were just as quick and powerful as I remembered.  


This is part of the problem. Those TBs and ammo-primed explosions are weaker than your BEs, significantly reducing your damage out put. Its not a scoring thing, but a killing-things-quickly issue. Means she is highly dependent on team synergy.
 

So basically, I don't think the Asari Adept is bad, and in fact, I think she can still do really well.  She just won't finish high on the scoreboard unless maybe you're playing on a team full of Biotics using Warp Ammo.


She's not bad, but she's definitely fallen behind the pack with the changes in the metagame. A tweak or mild buff would bring back to par with other kits.

#82
BACON4BREAKFAST

BACON4BREAKFAST
  • Members
  • 2 935 messages
Abuse incendiary ammo while you can. I would also bring heavier weaponry, I prefer the Wraith.

#83
Faulcun

Faulcun
  • Members
  • 437 messages
I dont understand what you guys are talking about. I spec out of stasis. thats right, I said it. Acolyte with fire 4, full warp/throw. She is the only kit I have consistently broken 200k on public games. she is great for CQC. just shoot them first to stun/bait them into a dodge, then hit them with a power. both powers will detonate fire, and prime for BE at the same time. alternate acolyte shots with throw and its instant fire explosions everywhere you go... then alternate with warp on enemies with armor. on heavy enemies, switch to hurricane and the fire ammo stacks on warp and keep going for BE while shooting.

She really is a monster when played right. Granted I have to relearn how to use the acolyte with her since the change, but id be happy to make a video if people are interested.

#84
Mandolin

Mandolin
  • Members
  • 939 messages
Of all the suggestions I've heard I think a cooldown reduction on warp/stasis is the most likely to be implemented if any. I still wish the AA was given a non projectile variant of warp like DC as this would solve the dodge issue for the detonator without being overpowered. As it stands I still enjoy playing this kit so any improvements would simply be a bonus.

#85
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

Faulcun wrote...

I dont understand what you guys are talking about. I spec out of stasis. thats right, I said it. Acolyte with fire 4, full warp/throw. She is the only kit I have consistently broken 200k on public games. she is great for CQC. just shoot them first to stun/bait them into a dodge, then hit them with a power. both powers will detonate fire, and prime for BE at the same time. alternate acolyte shots with throw and its instant fire explosions everywhere you go... then alternate with warp on enemies with armor. on heavy enemies, switch to hurricane and the fire ammo stacks on warp and keep going for BE while shooting.

She really is a monster when played right. Granted I have to relearn how to use the acolyte with her since the change, but id be happy to make a video if people are interested.



Warp/incendiary cheese doesn't make the kit good.

#86
Zero132132

Zero132132
  • Members
  • 7 916 messages

HolyAvenger wrote...

More damage, more quickly. Fury can spam BEs, and HA can too and has better CC with singularity. Phoenix has higher damage potential with Smash. Krogan's better in CQC since warp is harder to dodge and shockwave does more damage. AJA can hit multiple targets with reave and follow up with Warp ammo damage and debuff using bubble (I run a no-pull build). Basically I find all of them kill more quickly.

Is warp much harder to dodge in CQC? It seems like if they initiate the dodge animation, even if you're right there, they'll dodge and it'll randomly go flying off into the sky somewhere, sometimes even passing through their body. Maybe it's just because I never host or something.

Hillarious aside; last night, I use 'Warp' on a Collector web, and I saw my warp deflected harmlessly into the sky as if it had initiated a dodge animation. Never laughed so hard in my life.

I agree that the Fury can kill more quickly, but she does so by adopting a very risky playstyle. If you're talking about DC+throw BEs, then I guess that's just a playstyle thing. I only do 3 ranks in DC and use it primarily to make my warp ammo awesome. Kind of disagree on the Krodept, but I also play him wrong when I do, so I won't speak to his effectiveness. Human Adept absolutely has better CC abilities, although I still prefer the AA for ranged BEs, since Warp+Throw has better 'splosions than Singularity+Warp, and Shockwave is still fairly limited (more by its speed than its max distance) at range. The Phoenix still has to get really close to use Smash, and the animation is really damned annoying even if you dodge out of it. It also can hit, at most, 2 targets (3 with a rank 6 evolution). He has good CC with Singularity, but Lash sucks at everything except making big bastards stagger, and that's actually worse if you take the shield-piercing rank 6 evo, since it does half-force through shields. I sort of hate the Phoenix with a furious passion. He feels like a crappier Human Adept with no debuff. Only one I actually resorted to bronze/glacier runs for the 10 extractions.

HolyAvenger wrote...

Since Warp and Throw are easily dodged, I like to stay at mid-to-close range. Acolyte strips shields and staggers, lets me hit with Warp or Throw more easily. Hurricane is a boss killer, to be fired in conjunction with warp-throw BEs.

If it isn't working for you, though, isn't it often a good idea to try other stuff? The main thing is that enemies never dodge twice in quick succession, so you can do throw once to get the dodge out of the way, and since the cooldown's low as hell, warp will hit the second time without too much time being spent. If you use a weapon with better range, that sense of "something else is better at exactly this thing" might be somewhat alleviated, yeah?

You could also try something absurd like using disruptor ammo, and then using warp to detonate TBs followed by Throw to detonate a BE. Less absurd could be using cryo ammo to decrease their speed as well as increasing the force from Throw. Sometimes weird **** like that is good fun, and sometimes you find something that works better for you than what currently makes the most sense.

#87
Daihannya

Daihannya
  • Members
  • 763 messages

Deerber wrote...

Daihannya wrote...

heybigmoney wrote...

This class is mostly about taking advantage of stasis bubble+warp ammo. She'll never keep up with the other adepts in the BE department. Arc pistol and wraith are amazing on her. Paladin X completely sucks.

If you only put 3 points into stasis, I wouldn't bother playing this class.


What?  Warp/Throw other than AF/Throw has one of the fastest BEs cycles.


Warp/cluster. Reave/cluster. The only effective BE bombers are those who only need one CD-dependant power.


Yes, but cluster grenades can be gimped with other grenaders taking your grendes.  So your performance is dependent on your location, and what your teammates are stealing from you.   So I actually consider the drell/batadept different beasts compared to the other adepts. 

#88
Dr. Tim Whatley

Dr. Tim Whatley
  • Members
  • 7 543 messages
I still use her a lot, but she could definitely do with something.

#89
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages
Zero, I guess we just disagree on the other Adept kits. Its fine, I love the PA for example (one of my go to kits for Plat) but not everyone has to.

I'm open to other playstyles, but only ones I know I'll like. Ranged Stasis sniping isn't for me...when I want to snipe, I do it right and bring a BW SI. I'll definitely not be using ammo powers on her as Warp ammo has such nice synergy with primers and ammo-power explosions are weak and I don't want to waste my detonations on them.

Warp is much less easily dodged at closer quarters, yes.

#90
Moxy_Pirate

Moxy_Pirate
  • Members
  • 442 messages

HolyAvenger wrote...
I always run warp ammo. But I prefer to not waste a Stasis CD when I don't need one (against a single trooper or shielded mook). The only one I might one use one against is a Collector Captain, because he has a big barrier and health pool.

Stasis bubble is an interesting one. I used to run it, but honestly when I'm playing with good players, its just not necessary as everything is already dead by the time I'm ready to use a throw to set off a BE.


I'm still having trouble understanding what you mean by "waste a Stasis CD." You act like you can only cast it once per minute. Against a single unit, you have other abilities that are better to use. I though I pointed that out. If you only took 3 or maybe even 4 point stasis, then you are only using it situationally for shielded enemies that are annoying (like hunters, phantoms, Capt., etc) anyways. If you take the full bubble evolution, its simply amazing the amount of control that  it gives.


HolyAvenger wrote...
Huh? No they don't. Warp/Throw is only on the HS and the AA. All the other kits play quite differently. Frankly the HA's CC with Singularity is much better as long as he runs an Acolyte (which I do on all my adepts, pretty much). I use singularity on one enemy all the time, as DoT will kill them and I can kill their buddy with a throw or a gun or whatever. Plus the CD on Singularity is much nicer, meaning BEs are easier to set off.



Look my point is the powers are all pretty much the same with lil twists. Warp, reave, dark channel, etc are all DOTs. Throw, shockwave and Pull use mass effect fields. What effects damage output the most is playstyle. You gave an example of using singularity to kill someone while working on another enemy. Why couldn't you do that with Stasis? Infact you could do it more efficiently with Stasis because it would reset CDs approximately 1 out of every 3 times you use it. Its CD is only about 1 sec longer than singularity not counting the CD Reset.

IF you are really going to compare the two, the biggest benefit that singularity has over stasis is that it has a longer duration. But that is only because Shielded enemies can walk right thru it. Not only does Stasis stop all non-armored units, but it knocks them down as well. I mean if your only concern is max DPS at all times, then singularity is better I suppose. But Stasis definitely offers better cc.



HolyAvenger wrote...

Then you need to play the Drell Adept, the Phoenixdept and a whole host of other kits more.

Honestly, how much have you played her since Retaliation? Tell me you've done at least a 100 waves?


Hey look man. This isn't me saying you are a bad player. I just happen to disagree. I've obviously played all the classes and characters. Some much more than others. I just happen to think that as far as balance across a class goes, Adepts are pretty dog on even. And did you really just suggest that I need atleast 10 games played since retaliation to have this conversation. REALLY? Haha.

Modifié par Moxy_Pirate, 07 janvier 2013 - 06:24 .


#91
staindgrey

staindgrey
  • Members
  • 2 652 messages
She's still quite an incredible kit. What you need to do is always pair her with a constant BE primer, like a Justicar. The AA can't really fight on her own as the only Biotic, considering everything else that can be primed AND the way everything dodges long range biotics (and her squishiness). Get a biotic partner and wreak havoc.

#92
Badpanzer

Badpanzer
  • Members
  • 1 921 messages
While I agree that the AA has become a victim of power creep she is still quite playable.
I would like to see undodgeable biotics though and having BE's affected by gear would also be nice.

Still warp throw is the adepts bread and butter and stasis bubble is sweet.
One bubble can hold 4xphantoms which can all be killed by a single Talon shot to the face...happiness ensues :)
On gold the Paladin will take 2xshots and the carnifex will need 3 but the phantom will still die.
The bubble will hold them for long enough if you specced correctly.
If you can use the acolyte then it is also useful..cant headshot but it can rip shields to pieces and has a built in stun effect which helps the AA against bosses.

My best builds are 6/6/6/5/3 with the Talon and 6/6/6/0/6 with the acolyte and these both work well even today.
A buff would be appreciated though as there have been many changes in the game and the AA has remained unchanged sofar.

#93
UKStory135

UKStory135
  • Members
  • 3 954 messages

Zero132132 wrote...

Stasis cooldown decrease is a good idea. I don't think she's that bad, though. Prefer her to most other adepts.

Her biotic explosions still do a lot of damage, since warp+throw can do 2.25 times the damage of a normal BE with two rank-6 powers. I think the problem is that people try to use her the exact same way as they used to, and the game is a lot different now. You should use throw to get the enemy dodge out of the way before using warp. You can also use warp and throw on their own rather than putting them together; warp as a good debuff for weapon usage and throw to stagger most enemies and kill some (use it 2 or 3 times in a row; the cooldown is low enough that it's VERY spammable).

I guess I just don't get it. What makes the other adepts better than her? She can engage enemies from a much greater distance than is generally good for the Fury, Phoenix, or Krogan adepts. The Volus Adept is basically a tanky weapons platform. The Drell is awesome, but to clear spawns, you have to get very close, and since he's really damned squishy, that's difficult sometimes. The AJA is a bit tankier with DR from Reave and Biotic Sphere, but she really needs the Acolyte to shine, and that firing delay is too annoying for me.

Not saying any of those classes are bad or worse than the Asari, just saying that the Asari Adept has a somewhat different role.

Gotta ask, why the Acolyte on her? Or the Hurricane? You're basically forcing yourself into close-range engagement, and her main area where she doesn't suck compared to the others is mid to long range. Why not at least replace the Hurricane with the CSMG or something? Personally, I run the Paladin on her, because it's good at range and still gives me the silly option of stasis sniping.


You save me a lot of keystrokes.

#94
Moxy_Pirate

Moxy_Pirate
  • Members
  • 442 messages

HolyAvenger wrote...

Daihannya wrote...

HolyAvenger wrote...


I always run warp ammo. But I prefer to not waste a Stasis CD when I don't need one (against a single trooper or shielded mook). The only one I might one use one against is a Collector Captain, because he has a big barrier and health pool.

Stasis bubble is an interesting one. I used to run it, but honestly when I'm playing with good players, its just not necessary as everything is already dead by the time I'm ready to use a throw to set off a BE.


I see the problem.  Don't use it as BE point.  Only use it as a BE point if you have multiple targets trapped in it, and its not buncihng up lots of enemies at a choke point.   If you have a team of good players exploiting it, keep casting it.  Harrier junkies will thank you for it.  It conservers their bullets.  Of course you aren't getting the kill, and you teamates will outscore you if you care about such things. 

The only problem with stasis is after the enemy takes a certain amount of damage they fall out of stasis.  Makes slower weapons like a paladin harder to use..  As they break out of stasis and fall to the ground, and you are typically zoomed in at their head.  Guns like the harrier, hurricane you just track down.  Wraith they just die from the initial blast.   If they simple made it a fixed time it, or after a BE it would be better.





I haven't invested in stasis bubble in a long time, but honestly I just don't see it on gold or plat because CC'ing a bunch of mooks is usually pointless. Most people can kill them just fine without the bubble.


I honestly think this is your issue. You just dont use the ability that I happen to abuse. I love Stasis. I do TONS of damage in the games I'm in. IF you are comparing an adept with just warp and throw (essentially what you are doing) to the other kits, then of course you are going to think its weak.

#95
Miniditka77

Miniditka77
  • Members
  • 4 492 messages

HolyAvenger wrote...

Miniditka77 wrote...Anyway, I finished last in points, but I think my team contribution was better than that.  The problem is that most of the Warps or Throws that I launched ended up detonating somebody else's powers, and never my own.  Every time, it was either a Fire Explosion from the Geth Trooper's Flamer or a teammate's Incendiary Ammo, or a Tech Burst from a TGI that was using a Black Widow and spamming Overload :huh:.  The enemies died pretty quick, but I wasn't getting credit for any of it.  Although, when I did get a Brute or a Ravager all to myself, the BE's were just as quick and powerful as I remembered.  


This is part of the problem. Those TBs and ammo-primed explosions are weaker than your BEs, significantly reducing your damage out put. Its not a scoring thing, but a killing-things-quickly issue. Means she is highly dependent on team synergy.
 

So basically, I don't think the Asari Adept is bad, and in fact, I think she can still do really well.  She just won't finish high on the scoreboard unless maybe you're playing on a team full of Biotics using Warp Ammo.


She's not bad, but she's definitely fallen behind the pack with the changes in the metagame. A tweak or mild buff would bring back to par with other kits.

Yeah, I think a mild buff would be great, but what do you buff?  Other than Tactical Cloak, Bioware seems to be pretty strict about making the same power work the same way on all characters.   A Stasis cooldown reduction would probably be the best and easiest way to buff her, but that doesn't fix the issues you mention above.  Maybe you could adjust her passive bonuses to give her bigger cooldown bonuses than other classes?  If you could get the cooldown on Warp to under 2 seconds, she would be a beast.

#96
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

Moxy_Pirate wrote...

I'm still having trouble understanding what you mean by "waste a Stasis CD." You act like you can only cast it once per minute. Against a single unit, you have other abilities that are better to use. I though I pointed that out. If you only took 3 or maybe even 4 point stasis, then you are only using it situationally for shielded enemies that are annoying (like hunters, phantoms, Capt., etc) anyways. If you take the full bubble evolution, its simply amazing the amount of control that  it gives. 


My point was that DPS trumps CC for anything Stasis actually works, bar Phantoms. I agree that bubble stasis is good for freezing a mook or two in place. But in most of my games, that is pointless for the most part. That mook and his buddy are dead either way, either from my Hurricane or my teammate's Black Widow, regardless of whether I stasis them or not.

The fact remains that no one I play with at the higher levels of game uses Stasis bubble. That speaks for itself as to its usefulness.

Moxy_Pirate wrote...

Look my point is the powers are all pretty much the same with lil twists. Warp, reave, dark channel, etc are all DOTs. Throw, shockwave and Pull use mass effect fields. What effects damage output the most is playstyle. You gave an example of using singularity to kill someone while working on another enemy. Why couldn't you do that with Stasis? Infact you could do it more efficiently with Stasis because it would reset CDs approximately 1 out of every 3 times you use it. Its CD is only about 1 sec longer than singularity not counting the CD Reset.

IF you are really going to compare the two, the biggest benefit that singularity has over stasis is that it has a longer duration. But that is only because Shielded enemies can walk right thru it. Not only does Stasis stop all non-armored units, but it knocks them down as well. I mean if your only concern is max DPS at all times, then singularity is better I suppose. But Stasis definitely offers better cc.


Pretty sure Stasis doesn't have the DoT to kill like Singularity does. If carrying an Acolyte or Talon, the fact that Stasis affects shielded foes is pointless as shieldstripping is so easy.

Both Reave and DC have enough DoT to kill mooks, and neither can be dodged. Warp doesn't. Its a debuff/set-up power, and is mainly a very good primer for a BE. I have no issues with Warp/Throw, and the HSent is a powerful kit. Hence my main gripe is with Stasis and its lack of usefulness and how that has gimped the AA.

Moxy_Pirate wrote...


Hey look man. This isn't me saying you are a bad player. I just happen to disagree. I've obviously played all the classes and characters. Some much more than others. I just happen to think that as far as balance across a class goes, Adepts are pretty dog on even. And did you really just suggest that I need atleast 10 games played since retaliation to have this conversation. REALLY? Haha.




If you haven't played a lot with her since the release of a new faction, the addition of multiple armoured units that ignore stasis and the release of several new Adept kits, I find it a little difficult to take your assessment of her in the current metagame seriously. And its not about our respective skill levels. Anyone can watch my videos and see how good or bad I am.

Modifié par HolyAvenger, 07 janvier 2013 - 06:36 .


#97
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

Badpanzer wrote...

While I agree that the AA has become a victim of power creep she is still quite playable.

...



A buff would be appreciated though as there have been many changes in the game and the AA has remained unchanged sofar.


This is all I'm trying to say. Not that she's bad, but that changes to other parts of the game have left her behind.

#98
heybigmoney

heybigmoney
  • Members
  • 1 192 messages

Moxy_Pirate wrote...

HolyAvenger wrote...

Daihannya wrote...

HolyAvenger wrote...


I always run warp ammo. But I prefer to not waste a Stasis CD when I don't need one (against a single trooper or shielded mook). The only one I might one use one against is a Collector Captain, because he has a big barrier and health pool.

Stasis bubble is an interesting one. I used to run it, but honestly when I'm playing with good players, its just not necessary as everything is already dead by the time I'm ready to use a throw to set off a BE.


I see the problem.  Don't use it as BE point.  Only use it as a BE point if you have multiple targets trapped in it, and its not buncihng up lots of enemies at a choke point.   If you have a team of good players exploiting it, keep casting it.  Harrier junkies will thank you for it.  It conservers their bullets.  Of course you aren't getting the kill, and you teamates will outscore you if you care about such things. 

The only problem with stasis is after the enemy takes a certain amount of damage they fall out of stasis.  Makes slower weapons like a paladin harder to use..  As they break out of stasis and fall to the ground, and you are typically zoomed in at their head.  Guns like the harrier, hurricane you just track down.  Wraith they just die from the initial blast.   If they simple made it a fixed time it, or after a BE it would be better.





I haven't invested in stasis bubble in a long time, but honestly I just don't see it on gold or plat because CC'ing a bunch of mooks is usually pointless. Most people can kill them just fine without the bubble.


I honestly think this is your issue. You just dont use the ability that I happen to abuse. I love Stasis. I do TONS of damage in the games I'm in. IF you are comparing an adept with just warp and throw (essentially what you are doing) to the other kits, then of course you are going to think its weak.


Pretty much this.  Stasis has to be maxed out in my opinion.  3 points is just dooming this class to mediocrity unless you plan on using incendiary+warp glitch.

#99
Moxy_Pirate

Moxy_Pirate
  • Members
  • 442 messages

HolyAvenger wrote...

My point was that DPS trumps CC for anything Stasis actually works, bar Phantoms. I agree that bubble stasis is good for freezing a mook or two in place. But in most of my games, that is pointless for the most part. That mook and his buddy are dead either way, either from my Hurricane or my teammate's Black Widow, regardless of whether I stasis them or not.

The fact remains that no one I play with at the higher levels of game uses Stasis bubble. That speaks for itself as to its usefulness.


Well you should know better than use your experience as the watermark. Your experience is anecdotal and does not really offer real analysis. You are basically saying you dont use it and haven't seen anyone you know use it. Here I am saying I use it all the time.It allows me to play much more agressively, gives me better controll of the field and situationally allows me to do a lot of group damage.

HolyAvenger wrote...

Pretty sure Stasis doesn't have the DoT to kill like Singularity does. If carrying an Acolyte or Talon, the fact that Stasis affects shielded foes is pointless as shieldstripping is so easy.


First of all, the Acolyte is a fun gun, but its nice to be able to play other load outs ;). Plus having to charge aim and fire a weapon and then use your ability just to cc them is not even close to as efficient as firing off your CC and smashing their face in with your Piranha. The biggest boon to it working on shields is dealing with multiple shielded foes. 3 hunters waltz into a room... owned, 5 phantoms spawn? Whoops they are eating rounds from my weapon to the face. Guess I just did the same damage as the acolyte or more except i didnt have to worry about aiming it, charging it, firing, and then using my cc afterwards.

HolyAvenger wrote...
Both Reave and DC have enough DoT to kill mooks, and neither can be dodged. Warp doesn't. Its a debuff/set-up power, and is mainly a very good primer for a BE. I have no issues with Warp/Throw, and the HSent is a powerful kit. Hence my main gripe is with Stasis and its lack of usefulness and how that has gimped the AA.


Stasis bubble cant be dodged either... They wont be dodging the incoming headshots from my piranha (or whatever fun gun I decided to use). I have murdered as many as 4 phantoms ina few seconds with stasis and a piranha+warp ammo.

HolyAvenger wrote...
If you haven't played a lot with her since the release of a new faction, the addition of multiple armoured units that ignore stasis and the release of several new Adept kits, I find it a little difficult to take your assessment of her in the current metagame seriously. And its not about our respective skill levels. Anyone can watch my videos and see how good or bad I am.


Asari Adept + Vanguard are my 2 favorite toons. I LOVE stasis and I play at a high level. Again I never said you were bad, I just said I have a differing opinion. I think the fact that you admit to not using stasis contributes to your opinion of AA being weak.

#100
Zjarcal

Zjarcal
  • Members
  • 10 838 messages
I still think Stasis is very good...:?

But either way, reducing the dodge of projectile powers is something I would love (and it's not just for her anyway).

I also wouldn't be against the suggestion of making Stasis slow armored targets.

EDIT: For the record, I have never really been a fan of this kit, not even in the early days. Can't really say why.

SECOND EDIT: Stasis cooldown decrease would be good too. The cooldown was done to balance out how "OP" the power was in the early days (especially during the demo Cerberus only days), there's no real need for that now.

Modifié par Zjarcal, 07 janvier 2013 - 07:09 .