HolyAvenger wrote...
More damage, more quickly. Fury can spam BEs, and HA can too and has better CC with singularity. Phoenix has higher damage potential with Smash. Krogan's better in CQC since warp is harder to dodge and shockwave does more damage. AJA can hit multiple targets with reave and follow up with Warp ammo damage and debuff using bubble (I run a no-pull build). Basically I find all of them kill more quickly.
Is warp much harder to dodge in CQC? It seems like if they initiate the dodge animation, even if you're right there, they'll dodge and it'll randomly go flying off into the sky somewhere, sometimes even passing through their body. Maybe it's just because I never host or something.
Hillarious aside; last night, I use 'Warp' on a Collector web, and I saw my warp deflected harmlessly into the sky as if it had initiated a dodge animation. Never laughed so hard in my life.
I agree that the Fury can kill more quickly, but she does so by adopting a very risky playstyle. If you're talking about DC+throw BEs, then I guess that's just a playstyle thing. I only do 3 ranks in DC and use it primarily to make my warp ammo awesome. Kind of disagree on the Krodept, but I also play him wrong when I do, so I won't speak to his effectiveness. Human Adept absolutely has better CC abilities, although I still prefer the AA for ranged BEs, since Warp+Throw has better 'splosions than Singularity+Warp, and Shockwave is still fairly limited (more by its speed than its max distance) at range. The Phoenix still has to get really close to use Smash, and the animation is really damned annoying even if you dodge out of it. It also can hit, at most, 2 targets (3 with a rank 6 evolution). He has good CC with Singularity, but Lash sucks at everything except making big bastards stagger, and that's actually worse if you take the shield-piercing rank 6 evo, since it does half-force through shields. I sort of hate the Phoenix with a furious passion. He feels like a crappier Human Adept with no debuff. Only one I actually resorted to bronze/glacier runs for the 10 extractions.
HolyAvenger wrote...
Since Warp and Throw are easily dodged, I like to stay at mid-to-close range. Acolyte strips shields and staggers, lets me hit with Warp or Throw more easily. Hurricane is a boss killer, to be fired in conjunction with warp-throw BEs.
If it isn't working for you, though, isn't it often a good idea to try other stuff? The main thing is that enemies never dodge twice in quick succession, so you can do throw once to get the dodge out of the way, and since the cooldown's low as hell, warp will hit the second time without too much time being spent. If you use a weapon with better range, that sense of "something else is better at exactly this thing" might be somewhat alleviated, yeah?
You could also try something absurd like using disruptor ammo, and then using warp to detonate TBs followed by Throw to detonate a BE. Less absurd could be using cryo ammo to decrease their speed as well as increasing the force from Throw. Sometimes weird **** like that is good fun, and sometimes you find something that works better for you than what currently makes the most sense.