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Let's Talk: Vanilla Asari Adept


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#101
Dark Tlaloc

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Personally, the issue with the AA is the same issue I have with all adepts which primarily rely on spamming powers (and which has already been covered in this thread multiple times): The ridiculous dodge rate.

I’m okay with enemies dodging powers to a certain extent; for game balance it needs to be possible. With that being said, however, the current rate is much too high, and aside from being too high, hasn’t been implemented well (just like general enemy AI). There’s no reason that I should be 5 feet behind a Cerb troop, throw Pull at him, and have him instantly roll (without seeing me), cancelling the tracking on the power. Not only does can the enemy not “see” the action, but it can still physically hit him but yet not have any effect.

Why would I want to play a character with this issue? It’s cheap, and it’s irritating. In the same manner that vanguards have been frustrating to play off-host, adepts with power spam are frustrating to play in general. In a game where the highest level of play requires a certain level of precision and lack of forgiveness of mistakes, it’s incredibly annoying to have some of these “mistakes” be out of your control. Clearly plenty of players are okay with adepts as they are, but to me this is the main issue with the class as it stands (power creep being the second biggest issue).

#102
poonts

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I hate when I need a certain consumable equipment to effectively play a kit... but I really feel like I need to run adrenaline 3 on her every time I take her out.

having said that tho, whenever I see someone else using stasis, I'm extremely happy. It takes a lot of stress out of phantoms.

I personally would rather use reave or dark channel as a biotic primer rather than warp. having a hitscan stagger ability trumps warp's debuffing usefulness... at least for my playstyle.

stasis really needs something more than situationally freezing an enemy in place.

#103
Moxy_Pirate

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Even if stasis slowed armored units, I'd never use it. I'd use whatever I had that could stagger them or kite them.

#104
Crocodiles

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I skipped stasis, took weapon damage in her passive, and I gave her the Harrier. I use Throw to stagger or knockdown mooks, then I shoot them. I use Warp as a debuff for hardier enemies and BE accordingly.

#105
Grumpy Old Wizard

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HolyAvenger wrote...

Badpanzer wrote...

While I agree that the AA has become a victim of power creep she is still quite playable.

...



A buff would be appreciated though as there have been many changes in the game and the AA has remained unchanged sofar.


This is all I'm trying to say. Not that she's bad, but that changes to other parts of the game have left her behind.


The two main things that she needs is:
1)  Stop the insane dodge rate of projectile powers
2)  Stop tech powers and tech ammo from overwriting biotic primes.

That would help all biotics, and all biotcs need help because:

Weapon spam >>>>>> tech spam >>>>>>> biotic spam.


Oh, and aformentioned unnerfing of BEs and equipment that enhances BEs or greatly enhances the damage of biotic powers themselves.

Modifié par Grumpy Old Wizard, 07 janvier 2013 - 07:14 .


#106
Daihannya

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heybigmoney wrote...

Moxy_Pirate wrote...

HolyAvenger wrote...

Daihannya wrote...

HolyAvenger wrote...


I always run warp ammo. But I prefer to not waste a Stasis CD when I don't need one (against a single trooper or shielded mook). The only one I might one use one against is a Collector Captain, because he has a big barrier and health pool.

Stasis bubble is an interesting one. I used to run it, but honestly when I'm playing with good players, its just not necessary as everything is already dead by the time I'm ready to use a throw to set off a BE.


I see the problem.  Don't use it as BE point.  Only use it as a BE point if you have multiple targets trapped in it, and its not buncihng up lots of enemies at a choke point.   If you have a team of good players exploiting it, keep casting it.  Harrier junkies will thank you for it.  It conservers their bullets.  Of course you aren't getting the kill, and you teamates will outscore you if you care about such things. 

The only problem with stasis is after the enemy takes a certain amount of damage they fall out of stasis.  Makes slower weapons like a paladin harder to use..  As they break out of stasis and fall to the ground, and you are typically zoomed in at their head.  Guns like the harrier, hurricane you just track down.  Wraith they just die from the initial blast.   If they simple made it a fixed time it, or after a BE it would be better.





I haven't invested in stasis bubble in a long time, but honestly I just don't see it on gold or plat because CC'ing a bunch of mooks is usually pointless. Most people can kill them just fine without the bubble.


I honestly think this is your issue. You just dont use the ability that I happen to abuse. I love Stasis. I do TONS of damage in the games I'm in. IF you are comparing an adept with just warp and throw (essentially what you are doing) to the other kits, then of course you are going to think its weak.


Pretty much this.  Stasis has to be maxed out in my opinion.  3 points is just dooming this class to mediocrity unless you plan on using incendiary+warp glitch.

 

Yup you really need to take it to 6 to be useful.  Otherwise its lackluster as it tends to miss. 
Try it for yourself.  Use a harrier on her no stasis.  Then use a harrier spamming stasis.  Only use warp throw on armored targets.   You'll learn to appreciate it.  Plus you get that shiney 20 headshot medal.  

#107
HolyAvenger

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Moxy_Pirate wrote...


Well you should know better than use your experience as the watermark. Your experience is anecdotal and does not really offer real analysis. You are basically saying you dont use it and haven't seen anyone you know use it. Here I am saying I use it all the time.It allows me to play much more agressively, gives me better controll of the field and situationally allows me to do a lot of group damage.



Of course it is. So is yours. The difference is, I've played more than 2 games with her since Retaliation came out (if Moxy_Pirate is yours PSN ID). Tell me again how well that stasis bubble works on dragoons and bombers?



Moxy_Pirate wrote...

First of all, the Acolyte is a fun gun, but its nice to be able to play other load outs ;). Plus having to charge aim and fire a weapon and then use your ability just to cc them is not even close to as efficient as firing off your CC and smashing their face in with your Piranha. The biggest boon to it working on shields is dealing with multiple shielded foes. 3 hunters waltz into a room... owned, 5 phantoms spawn? Whoops they are eating rounds from my weapon to the face. Guess I just did the same damage as the acolyte or more except i didnt have to worry about aiming it, charging it, firing, and then using my cc afterwards.



Hunters and Phantoms rarely spawn together and are caught together in groups like that for bubble to be effective, in my experience. Besides charging, aiming and firing an Acolyte is no big deal.

I get a how Stasis Bubble is better for a Piranha Adept though, fair enough.
 

Stasis bubble cant be dodged either... They wont be dodging the incoming headshots from my piranha (or whatever fun gun I decided to use). I have murdered as many as 4 phantoms ina few seconds with stasis and a piranha+warp ammo.



We were comparing Reave and DC to warp, not to Stasis, as a primer. Stasis and Singularity are the two CC powers, and Singularity is rarely dodged too.

Yes Stasis Bubble is occasionally better if you catch multiple Phantoms together. I hardly ever do. 

Asari Adept + Vanguard are my 2 favorite toons. I LOVE stasis and I play at a high level. Again I never said you were bad, I just said I have a differing opinion. I think the fact that you admit to not using stasis contributes to your opinion of AA being weak.

 

I respect you have a different opinion, and I'm willing to burn a respec card to retry the stasis bubble build. That said...play your AA a lot more in gold against the current enemy factions (UUG and UUP). Trust me there's a difference there now compared to pre-DLC. 

 

#108
SKhalazza

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Crocodiles wrote...

I skipped stasis, took weapon damage in her passive, and I gave her the Harrier. I use Throw to stagger or knockdown mooks, then I shoot them. I use Warp as a debuff for hardier enemies and BE accordingly.

You can use the Human sentinel, which is far better than the Asacrap.

#109
MELTOR

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I'm not super-skilled or anything but I find that I usually do really well with the vanilla AA. I love the Asari dodges and with Throw/Warp she can consistently stagger enemies as well.

Great CC with Stasis. Throw provides staggers and easy kills on peons. Warp-->Throw for massive BEs and Warp for straight debuffing. Plus the slick Asari dodge.

What's not to like? I'm confused. Granted, I don't play Plat at all and make a rare jump into Gold on occasion.

Not all characters are meant to be 'the best' or even equally viable. Some are going to get left behind a bit in the eventual power creep. Still doesn't mean she's not great and can't be used well.

Look at fighting games...high level competition only sees a few characters used out of the whole mix. Rarely, you'll catch a niche character that is used in a scheme. High-level competition will always veer towards the best of the best of the best. Characters with weaknesses are left behind as mistakes can't be made with them. There's a reason classes like the Kroguard, etc. are among the best. It's because they require little effort for maximum return.

#110
Grumpy Old Wizard

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HolyAvenger wrote...
Of course it is. So is yours. The difference is, I've played more than 2 games with her since Retaliation came out (if Moxy_Pirate is yours PSN ID). Tell me again how well that stasis bubble works on dragoons and bombers?


That is what warp and throw are for.  And that is where a caster unfriendly acolye = epic fail.  The Scorpion on the other hand can stop a multiple dragoon charge.....

Hunters and Phantoms rarely spawn together and are caught together in groups like that for bubble to be effective, in my experience. Besides charging, aiming and firing an Acolyte is no big deal.

I get a how Stasis Bubble is better for a Piranha Adept though, fair enough.


There are plenty of times when enemies come at you in tight packed groups.  And lots of choke points on most maps.

We were comparing Reave and DC to warp, not to Stasis, as a primer. Stasis and Singularity are the two CC powers, and Singularity is rarely dodged too.

Yes Stasis Bubble is occasionally better if you catch multiple Phantoms together. I hardly ever do. 


Singularity seems to be dodged fairly often to me. Stasis instantly takes multiple enemies out of the battle with no possibility of them dodging it. Nothing says, "I own you" like that!!  :wizard:

I respect you have a different opinion, and I'm willing to burn a respec card to retry the stasis bubble build. That said...play your AA a lot more in gold against the current enemy factions (UUG and UUP). Trust me there's a difference there now compared to pre-DLC. 


Stasis is still quite valuable on gold.  I don't like the mixed factions and boss spam so I steer clear of platinum.  I always play UU as playing the same faction and map forever in a row would be boring to me.

Modifié par Grumpy Old Wizard, 07 janvier 2013 - 08:39 .


#111
HolyAvenger

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Grumpy Old Wizard wrote...

That is what warp and throw are for.  And that is where a caster unfriendly acolye = epic fail.  The Scorpion on the other hand can stop a multiple dragoon charge.....

 
Agree, hence I never just carry the Acolyte alone (though it does stagger). But you have to admit, Dragoons and Bombers, not to mention the addition of Collectors, has affecte Adept gameplay.


Singularity seems to be dodged fairly often to me. Stasis instantly takes multiple enemies out of the battle with no possibility of them dodging it. Nothing says, "I own you" like that!!  :wizard:



Depends on the range you use it at  guess. I never see it dodged. I'll agree that Stasis Bubble isn't dodged either. 

Stasis is still quite valuable on gold.  I don't like the mixed factions and boss spam so I steer clear of platinum.  I always play UU as playing the same faction and map forever in a row would be boring to me.

 

Stasis does have a place, situationally. Heck in the Asariguard thread, I was arguing against people who spec'd out of it completely.

I just don't remember it being that effective when taken to bubble even back in the day when power creep hadn't affected the AA so badly.

But like I said, I'll burn a respec and see how she does as 66653.

Modifié par HolyAvenger, 07 janvier 2013 - 08:46 .


#112
Grumpy Old Wizard

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HolyAvenger wrote...

 
Agree, hence I never just carry the Acolyte alone (though it does stagger). But you have to admit, Dragoons and Bombers, not to mention the addition of Collectors, has affecte Adept gameplay.


Indeed, those are anti-cover enemies meant to drive squishy characters out of cover so they can't "camp."  Bioware evidently wants to force run and gun on characters they did not design for run and gun.  Bioware should have uped the damage on the squishy characters when they flushed everyone out of cover.


Stasis does have a place, situationally. Heck in the Asariguard thread, I was arguing against people who spec'd out of it completely.

I just don't remember it being that effective when taken to bubble even back in the day when power creep hadn't affected the AA so badly.

But like I said, I'll burn a respec and see how she does as 66653.


There is always a use for stasis until you are down to only boss enemies, and it is omni-range.  Powers like shockwave are much more situational because of the limited range.  More useful on maps like Glacier and White, less on maps like Hydra.

#113
Derp88

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Can Dragoons and Bombers even dodge warp? I don't think I can recall ever missing a Warp intended for a Dragoon.

#114
MELTOR

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Derp88 wrote...

Can Dragoons and Bombers even dodge warp? I don't think I can recall ever missing a Warp intended for a Dragoon.


Bombers will dodge anything and everything. And while it hasn't happened very often, Dragoons have dodged some stuff I've chunked at them from long-range. Luckily, that massive wind-up for their attacks leaves them open for Warp-->Dodge-->Throw

#115
Miniditka77

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MELTOR wrote...

Derp88 wrote...

Can Dragoons and Bombers even dodge warp? I don't think I can recall ever missing a Warp intended for a Dragoon.


Bombers will dodge anything and everything. And while it hasn't happened very often, Dragoons have dodged some stuff I've chunked at them from long-range. Luckily, that massive wind-up for their attacks leaves them open for Warp-->Dodge-->Throw

Yeah, I'm pretty sure I've seen a Bomber dodge Overload.  Not joking.

#116
TheThirdRace

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@Moxy_Pirate
First, let me say that HolyAvenger and I play some games together from time to time and he's on my friend list. That doesn't mean we see things the same way concerning Adepts and there are multiple threads I made where he stated he disagree with me with all the arguing with it... Yet he's a good guy and a good player and I respect him a lot for that.

So now that this disclaimer is done and you can see I don't have any bias toward him, I must admit he's right. Stasis is one of the worst, if not the worst,biotic power of the game.

When you play Gold, but especially Platinum, DPS is the only metric that matters. And when I say DPS, I'm pointing at the Speed part of it. The fact that Stasis has a base cooldown of 12 seconds compared to a 8 seconds for Singularity makes this power more than lackluster. Adepts already have a hard time competing with guns and grenades in DPS that being stuck with an even longer cooldown is basically a no go for the Adept Asari.

Let's compare Singularity with Stasis.

Singularity (evo 2 radius, evo 3 lift damage, evo 6 detonate)
Cooldown: 2.46 seconds (200% loadout)
Duration: 8 seconds
Radius: 2.03m
Damage: 120/s + 50/s for lifted target + 500 damage at expiration in a 7m radius
- Taking "Alliance Training" boost damage further (evo 2 & 3 gives 35 damage/s)
- Can prime for biotic explosion any target that gets into it's radius
- Enemy with only health left are floating helplessly
- Can be evaded

Stasis (evo 1 duration, evo 4 recharge speed, evo 5 bubble)
Cooldown: 3.33 seconds (200% loadout)
Duration: 10.2 seconds
Radius: ???, but should be near 2m
Damage: 10/s (not even listed, but confirmed by Bioware to explain how you get points for the Stasis challenge)
- Taking "Asari Adept" doesn't boost anything
- Can prime for biotic explosion only unarmored targets that gets into it's radius
- Enemy shield, barrier or health are held in place helplessly
- Cannot be evaded
- Enemies in Stasis that take damage to health fall to the ground making them hard to hit

Taking the evo 3 Bonus Power would give a cooldown of 3.69 seconds instead or an average of 2.58 seconds if bonus power is activated.

So with that in mind, here are the pros of Stasis:
- Last 2.2 more seconds than Singularity
- Immobilize shield and barrier enemies
- Cannot be evaded
- Easier to land headshot

And here are the cons:
- Does less damage, we could say it does no damage...
- Doesn't affect armored units which are most of the enemies on Platinum, about half or more on Gold
- Cannot be boosted by passives
- Enemies are hard to hit as soon as you damage their health because they fall to the ground
- Cooldown is longer from 0.12 to 1.23 seconds depending if you're lucky or not
- Basing your strategy on luck with the bonus power evo will likely get you killed more often than save your life
- The Acolyte nullify all advantage you could have on Singulariy for the crowd control aspect
- Enemies develop a resistance to Stasis (3 uses max)
- Cannot affect a unit behind cover, for example a corner, because it's an instant power and not a seeking one

So what should you conclude after reading this? Simply that Stasis is not only lacking, but is mostly a ****ty power. The power wasn't that great before Dragoons and Bombers, but it's now even less usefull.

Stasis should be given a lower cooldown, 8 seconds to be on par with Singularity. It should also be given a much greater margin for the health damage and when the Stasis break, the enemies should be staggered instead of falling to the ground. Do that and the power will now be usefull and balanced.

And if you're bringing the fact that it's only my own experience like you did with HolyAvenger, just have a look at my manifest and read the little number next to the Biotic God banner. I played a lot with Adepts before the challenge system and even more now. I'm pretty sure I have a good hang on the Adept class with my kind of experience and Stasis is not a good power in it's current form, I'll take Pull any day over it.

#117
MELTOR

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I'm not trying to disprove your statements, ThirdRace, but I think your comparison between the two powers is flawed, given that many of the 'cons' of Stasis can be removed given that A) you take the 'strength' evo at 4 (and some even claim the strength/damage evo at 6, too, although I do like the bubble myself), or just by killing your stasis'd target before it breaks.

Then you don't have to worry about enemies falling/enemies developing resistance. If I Stasis a target it dies 99.9% of the time. I wouldn't mind a slightly lower cooldown for Stasis though. If you're letting Stasis'd enemies live long enough to fall, there's your problem though.

I also have no problems hitting enemies behind cover with Stasis. You just have to be pretty spot-on with the placement or at the right angle.

Modifié par MELTOR, 07 janvier 2013 - 10:03 .


#118
Malanek

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Stasis should be unnerfed. The Dragoon and Bomber were fundamentally bigger nerfs than changing the cooldown ever was. It is still a useful ability but the cooldown is excessive for what is already a very situational ability. The bubble alternative level 6 evolution could be changed to briefly effect armoured targets.

#119
Moxy_Pirate

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HolyAvenger wrote...

Of course it is. So is yours. The difference is, I've played more than 2 games with her since Retaliation came out (if Moxy_Pirate is yours PSN ID). Tell me again how well that stasis bubble works on dragoons and bombers?


Of course my experience is anecdotal. But it directly opposes yours. Thats my point. You are asking for buff based on your experience and I am saying that my experience says that AA is fine. The next step should be: well lets look at broadly at game data. But neither of us can do that. I think the key point though that I am trying to make is that I use Stasis all the time and always maxed out. I play AA and AV TONS. I admit that I havent played AA much lately but I decided to take her for a spin today and nope, I'm not crazy. Had a blast and lead on points in my games.


HolyAvenger wrote...
Hunters and Phantoms rarely spawn together and are caught together in groups like that for bubble to be effective, in my experience. Besides charging, aiming and firing an Acolyte is no big deal.

I get a how Stasis Bubble is better for a Piranha Adept though, fair enough.


Dude hunters, captains, phantoms, etc. spawn together all the time... You can pretty much use whatever you want with the AA. Personally, I like hurricane or piranha on her.

HolyAvenger wrote...
We were comparing Reave and DC to warp, not to Stasis, as a primer. Stasis and Singularity are the two CC powers, and Singularity is rarely dodged too.

Yes Stasis Bubble is occasionally better if you catch multiple Phantoms together. I hardly ever do. 


Actually we are comparing AA to all the other adepts. You mentioned that stasis was hardly worth casting and singularity was better cc and dps. But I think it really depends on playstyle. Again I'd love to see how many headshots you pump out when an enemy is floating around in Singularity. I already mentioned why I dont think singularity is a better cc ability. Also I catch multiple units in stasis because I rush spawn points. I'd love to see you run to spawn point with an acolyte use singularity and not take a ton of damage.

HolyAvenger wrote...
I respect you have a different opinion, and I'm willing to burn a respec card to retry the stasis bubble build. That said...play your AA a lot more in gold against the current enemy factions (UUG and UUP). Trust me there's a difference there now compared to pre-DLC. 


What difference? The only difference is there are new characters to run around a blow stuff up with. I mentioned that I decided to try out AA again today just for giggles (been playing lots of other stuff for banners), and yeah she's awesome. Stasis is amazing. Corners and choke points are your friend. You can do insane headshot damage with this little lady with any gun.

#120
Moxy_Pirate

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Derp88 wrote...

Can Dragoons and Bombers even dodge warp? I don't think I can recall ever missing a Warp intended for a Dragoon.


Some people havent realized yet that bombers and dragoons cant dodge when performing other animations. These units are only dangerous if they sneak up on you. If you see them coming they are a peice of cake.

#121
Moxy_Pirate

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TheThirdRace wrote...

So with that in mind, here are the pros of Stasis:
- Last 2.2 more seconds than Singularity
- Immobilize shield and barrier enemies
- Cannot be evaded
- Easier to land headshot

Saying stasis makes it easier to land a headshot is such an understatement. I melt heads with stasis. Its a ton of dps. You also for got the fact that it has a 33% chance to reset CDs. So you can melt heads and cause BEs. It also allows you to play very aggressive and engage groups.

TheThirdRace wrote...
And here are the cons:
- Does less damage, we could say it does no damage...
- Doesn't affect armored units which are most of the enemies on Platinum, about half or more on Gold
- Cannot be boosted by passives
- Enemies are hard to hit as soon as you damage their health because they fall to the ground
- Cooldown is longer from 0.12 to 1.23 seconds depending if you're lucky or not
- Basing your strategy on luck with the bonus power evo will likely get you killed more often than save your life
- The Acolyte nullify all advantage you could have on Singulariy for the crowd control aspect
- Enemies develop a resistance to Stasis (3 uses max)
- Cannot affect a unit behind cover, for example a corner, because it's an instant power and not a seeking one

I have a problem with a lot of your cons:

-Does less damage is again situational. When a shielded enemy walks right through a singularity, how much damage did it do? If you can consistently score a headshot on multiple units floating in singularity, big props! But I doubt that you can. Its plenty hard with just one. Infact, I doubt many people even try.

-BE explosions detonated by warp or throw depend on your evos in those powers
-Did you really just say enemies are hard to hit because they fall to the ground? haha. IF they survive to hit the ground I can literally kill them with throw, warp or a gun shot...
- If you take the the CD reset evo on Stasis I guarantee you will be using more biotic abilities on your AA than your HA.
- Based on my bonus power strategy... lol You do realize that it procs AFTER I use an ability. So yeah after use stasis, my biotics reset... how am I getting killed??????????????? Your argument is that some how getting 33% more chances to deal damage is somehow bad.
-Acolyte does not nullify anything. The acolyte takes time to use, must be aimed, and it can miss. You made an arguement regarding recharge times... Aside from reliability of use, ease of use from cover, and catching groups is a definite advantage. Also I dont have to bring an acolyte to use my asari adept (score!).

TheThirdRace wrote...
So what should you conclude after reading this? Simply that Stasis is not only lacking, but is mostly a ****ty power. The power wasn't that great before Dragoons and Bombers, but it's now even less usefull.

Actually, I just think you guys don't use stasis effectively. I manhandle platinum and gold with my Asari Vanguard and do GREAT with my Asari Adept. Stasis is AMAZING. If I could trade stasis with Singularity on either character, I wouldn't do it. You mention dragoons and bombers like they are hard. Since we are comparing abilities, they just breeze through singularity like its nothing. It does terrible dps to them, you are better off using a different biotic in either case, so why are you even bringing them up (besides these characters are easy to handle).

TheThirdRace wrote...
Stasis should be given a lower cooldown, 8 seconds to be on par with Singularity. It should also be given a much greater margin for the health damage and when the Stasis break, the enemies should be staggered instead of falling to the ground. Do that and the power will now be usefull and balanced.

The cooldown on stasis is fine. It give the user A TON of control on top of procing CD resets. Also if you spec Stasis for duration, you are doing it wrong. You always take Damage when speccing it out. It allows you to blow everyhing up with out the enemy immediately falling over.

TheThirdRace wrote...
And if you're bringing the fact that it's only my own experience like you did with HolyAvenger, just have a look at my manifest and read the little number next to the Biotic God banner. I played a lot with Adepts before the challenge system and even more now. I'm pretty sure I have a good hang on the Adept class with my kind of experience and Stasis is not a good power in it's current form, I'll take Pull any day over it.


Your manifest doesn't mean a whole lot man. You and your friend basically said you barely use it. You start a thread saying that it needs buffs for problems you can fix when you spec it. I mean you guys think its hard to shood enemies that are laying on the ground lolololz

"OH NOES HES LAYING DOWN, WHAT AM I TO DO?????":blink:

Modifié par Moxy_Pirate, 08 janvier 2013 - 12:34 .


#122
HolyAvenger

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Moxy_Pirate wrote...
 
Wrote stuff

 

We're just going around in circles. Great, you can make the stasis bubble build work. You could outscore some poor PUGs with it, no worries. I can too. That's meaningless.

You think she's not underwhelming as she is, and hasn't been left behind with the metagame, despite you've barely played her since the DLC came out. That's fine. 

My opinion, and the opinion of a lot of the people I play with, some of them regular adept players, all of them gold and plat regulars is that she is behind the eight-ball. I think by and large, this thread agrees with that consensus.  

All I want is BioWare to take a look at her, and her metagame data, and Stasis in particular and see if she needs something. I think most people would agree she does. 

#123
doozerdude

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HolyAvenger wrote...
I run an Acolyte/Hurricane combo on her, so please don't tell me to take better gunsImage IPB



Sorry but uh, that's your problem right there.

Take a Paladin, problem solved.

She needs no changes whatsoever, sitll is one of the best kits.

#124
Dunvi

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1. Return the cooldown to what it originally was.
2. Increase the amount of damage an enemy takes before it breaks out of stasis.
3. Increase the damage taken bonus on the final evolution (better would be to add a damage taken bonus right from the start, but would require patching).

There, fixed.

I never liked AA, I only started playing pretty late, never experienced the days of OMG PHANTOM and the original BE booms, so I don't have the nostalgia of most of you guys.

Stasis, which I use on my asariguard plenty, could be useful but it lost use on higher difficulties - enemies can take too much damage, and will lose their CC from the stasis if you don't claymore/BW/someother-1-shot-sniper them to death. Works on the asariguard, doesn't work on AA because then she loses cooldown on her warp > throw combo, which she relies on.

Decrease cooldown, and stasis > throw or stasis > warp becomes a usable alternative to warp > throw, and can't be dodged (save warp > throw for non-dodging bosses where the double BE buff becomes important). Points 2 and 3 improve its CC on higher difficulties.

ETA: Notice that I'm making suggestions that could actually be done without a patch. The evo 6 damage taken bonus is currently equivalent to bonus warp II ammo - increase it to 75% (warp III) or 100% (warp IV). I would need to know what the current actual (not percentage) damage threshold is for when stasis breaks to give a suggestion for how much to increase that.

Modifié par Dunvi, 08 janvier 2013 - 01:53 .


#125
Moxy_Pirate

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HolyAvenger wrote...

Moxy_Pirate wrote...
 
Wrote stuff

 

We're just going around in circles. Great, you can make the stasis bubble build work. You could outscore some poor PUGs with it, no worries. I can too. That's meaningless.

You think she's not underwhelming as she is, and hasn't been left behind with the metagame, despite you've barely played her since the DLC came out. That's fine. 

My opinion, and the opinion of a lot of the people I play with, some of them regular adept players, all of them gold and plat regulars is that she is behind the eight-ball. I think by and large, this thread agrees with that consensus.  

All I want is BioWare to take a look at her, and her metagame data, and Stasis in particular and see if she needs something. I think most people would agree she does. 




Lol I dont just play in pugs, and attacking my gameplay is pretty low :P. I play in a Playstation group gold and plat. I dont think this thread provides strong support for you either and again is anecdotal (a handful of players have offered their opinions). Maybe Bioware will take a look at it. I just disagree. Maybe for some reason stasis is tough to use or harder to use effectively compared to other characters powers and thats what your complaint really is. I happen to have an amazing time with the Asaris who have stasis in their kits.

edit: Keep in mind that you admitted to not using it maxed out much. I mean come on man.

Modifié par Moxy_Pirate, 08 janvier 2013 - 12:41 .