Aller au contenu

Photo

Let's Talk: Vanilla Asari Adept


  • Veuillez vous connecter pour répondre
235 réponses à ce sujet

#126
doozerdude

doozerdude
  • Members
  • 2 626 messages
Wow ok so amongst all these wall o' texts I glimpsed complaints of Stasis...

Know whats wrong with it? Doesn't work on armor...
Know what does? Warp+Throw...

Seriously, vanilla Asdept is an incredibly versatile kit, well designed. Just because you get outscored by a Fury whilst using her doesn't mean anything, everyone knows Fury is THE most powerful Biotic.

This thread is equivalent to complaining about Salarian Infiltrator just because of TGI.

Modifié par doozerdude, 08 janvier 2013 - 12:41 .


#127
Moxy_Pirate

Moxy_Pirate
  • Members
  • 442 messages

doozerdude wrote...

Wow ok so amongst all these wall o' texts I glimpsed complaints of Stasis...

Know whats wrong with it? Doesn't work on armor...
Know what does? Warp+Throw...

Seriously, vanilla Asdept is an incredibly versatile kit, well designed. Just because you get outscored by a Fury whilst using her doesn't mean anything, everyone knows Fury is THE most powerful Biotic.

This thread is equivalent to complaining about Salarian Infiltrator just because of TGI.


lol pretty much. But  funny thing is, I outscore most Inf. with my salarian cos hes so tanky. Salarian is by far my favorite.

#128
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages

Moxy_Pirate wrote...


Lol I dont just play in pugs, and attacking my gameplay is pretty low :P. I play in a Playstation group gold and plat. I dont think this thread provides strong support for you either and again is anecdotal (a handful of players have offered their opinions). Maybe Bioware will take a look at it. I just disagree. Maybe for some reason stasis is tough to use or harder to use effectively compared to other characters powers and thats what your complaint really is. I happen to have an amazing time with the Asaris who have stasis in their kits.

edit: Keep in mind that you admitted to not using it maxed out much. I mean come on man.

 

I didn't attack your gameplay, I said score is relatively meaningless. I can take my strongest kit and be outscored by some players, and play my weakest and double the scores of others. Its just not a good metric to determine whether a kit is appropriately balanced.

I can only weigh the relative utility of the AA in relation to the other Adept kits in my own experience, and I find her underpowered at the moment. If I tote up the responses in this thread, I'm sure most would err on the side of finding her somewhat lacking at the moment, especially Stasis and its utility on gold and platinum. Yes its anecdotal data, but I'm reasonably sure it coincides with general usage as I PUG a lot and see what kits and powers are being used.

I also said I'm willing to respec to a bubble build to re-test it, which I will do. 

#129
Daihannya

Daihannya
  • Members
  • 763 messages

TheThirdRace wrote...

And if you're bringing the fact that it's only my own experience like you did with HolyAvenger, just have a look at my manifest and read the little number next to the Biotic God banner. I played a lot with Adepts before the challenge system and even more now. I'm pretty sure I have a good hang on the Adept class with my kind of experience and Stasis is not a good power in it's current form, I'll take Pull any day over it.


Ooo, Ooo E-peen war.  Well I say you are comparing two powers versus two kits.  AA is fine, and stasis is fine. Here is my manifest.   I may only have 5 biotic banners, but have 120 more registered AA waves.   So there. :P

#130
Faulcun

Faulcun
  • Members
  • 437 messages

HolyAvenger wrote...

Faulcun wrote...

I dont understand what you guys are talking about. I spec out of stasis. thats right, I said it. Acolyte with fire 4, full warp/throw. She is the only kit I have consistently broken 200k on public games. she is great for CQC. just shoot them first to stun/bait them into a dodge, then hit them with a power. both powers will detonate fire, and prime for BE at the same time. alternate acolyte shots with throw and its instant fire explosions everywhere you go... then alternate with warp on enemies with armor. on heavy enemies, switch to hurricane and the fire ammo stacks on warp and keep going for BE while shooting.

She really is a monster when played right. Granted I have to relearn how to use the acolyte with her since the change, but id be happy to make a video if people are interested.



Warp/incendiary cheese doesn't make the kit good.


no. its just a bonus. the real argument comes down to dps. one shot with the acolyte strips shields and primes with fire and leaves them open for a free hit with throw which causes a fire explosion. this is strong enough to kill any non-armor enemy in less than a second. the explosion will also stagger other enemies around it.  why wouldnt you want to take advantage of that?  with each new enemy you can set off a fire explosion every second.

fire ammo also deals crazy damage against armor in general, so why wouldnt you want to take advantage of that with the high dps of the hurricane combined with BE?  It just so happens that it buffs the effects of warp. I dont see any reason to not take advantage of it.

#131
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages
Probably because the glitched inferno ammo damage is cheesy. If I want to "win" via ammo I'll play a shooty class.

#132
Crimson Vanguard

Crimson Vanguard
  • Members
  • 6 130 messages
You need to put Claymore on her and skip Stasis

#133
sandboxgod

sandboxgod
  • Members
  • 1 457 messages
Well the reason why there is no point in arguing is that in the end Bioware has access to the statistical data. They probably have noticed by now she's rarely used. Something similar occurred with the Asari Vanguard. I already liked her pre-buff but afterwards she got much better. This might be the same deal

In the end, Bioware has the stats. I know I never really see the AA much. I'm gonna pull her out tonight but thats just because I already maxed out my Fury challenges. I do like the AA though. Just like I adored the Asari Vanguard pre-buff.

But if she doesnt get buffed no big deal really. I just find it interesting the Cerebus Adept can smash the hell out of Geth Bombers and yet Stasis bubbles do nothing to those bombers.

* Btw, people keep saying just use Warp+Throw but what biotic cant do that though? I know my Asari Sentinel can Warp+AF+detonate for good measure. Fury can BE a few different ways. Stasis is what makes the AA unique. It might need a look. I'd be for it :wizard:

Modifié par sandboxgod, 08 janvier 2013 - 01:49 .


#134
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages
Throw-warp-throw for bombers. They'll dodge the first throw. Smash means you have to get in the bomber's face. The AA has ranged powers to deal with them.

#135
Faulcun

Faulcun
  • Members
  • 437 messages

Grumpy Old Wizard wrote...

Probably because the glitched inferno ammo damage is cheesy. If I want to "win" via ammo I'll play a shooty class.


well to each their own. even if the ammo wasnt glitched, I would still use it.  she is already capable of BE every 2 seconds. I still dont see anything wrong with putting FE in to the mix. that makes her twice as deadly.

#136
sandboxgod

sandboxgod
  • Members
  • 1 457 messages
Smash has a surprising pretty good range to it. you dont have to get all that close to the bombers. While maxing out my challenge for Smash those geth bombers were easy prey for me and I endured 0 risk as long as there was no Geth Prime about sniping me from across the map

#137
Airdessi

Airdessi
  • Members
  • 43 messages
Stasis is a very useful power but one that was never meant to be spammed.

With a good team the enemies are already dead before her cooldown is done but the point was never to set off a BE, rather that they were all so well-behaved and standing still for your dps players to focus on them. I find when I stasis something they tend to get a lot of attention. Stasis is really good as it is, you can save teammates from being elbowed, executed and from phantom sync kills. No other power can do that as instantly as stasis.

A combination of any two of her three powers will give you a BE. She has terrific power synergy and like most adepts at her heart she's a team player. The Asari Adept is still one of my favorite characters to play.
There is more to characters than dps alone.

#138
Disciple888

Disciple888
  • Members
  • 1 773 messages
Krodept does everything better minus stasis and is a tank.

#139
rcolol

rcolol
  • Members
  • 830 messages
She's still good, she's just been overshadowed by newer biotic characters. She's still completely gold viable and can do well on Platinum if played right.

#140
HolyAvenger

HolyAvenger
  • Members
  • 13 848 messages
My argument isn't that she's bad. I just PUG'd Plat with her, did just fine (came in second to a TGI with a Harrier X). Its that she is:

a) Not as effective as she used to be thanks to a number of gameplay changes such as the addition of new units, changes to techsplosions and so forth.

B) Outshone by all the adept kits, new and old. The change to singularity means the humans outshine her. She's consistently been pushed down the pecking order.

so...maybe its time to undo the stasis nerf, or buff stasis somehow?

Modifié par HolyAvenger, 08 janvier 2013 - 02:25 .


#141
rcolol

rcolol
  • Members
  • 830 messages
I'm sure Bioware is aware of the issue. (I do understand what you mean)

Its probably not an easy fix, Stasis is really a situational power (Atleast to me) ,and there's nothing really you can do to Warp/Throw.

Maybe some kind of change to her passive tree? Something to enhance her biotics to make them compensate for the new adepts.

#142
MrScottBear

MrScottBear
  • Members
  • 704 messages
She can still constantly make Biosplosions that do 4300 Damage to Armor on Gold. I...I really don't see what the problem with the character is.

And if you think she's got it bad, you should probably be rallying for the Human Sent as well.

#143
lightswitch

lightswitch
  • Members
  • 3 664 messages
Just cut the cooldown of Stasis in half. Or even maybe even drop it by three quarters. Then give it an evolution that boosts BE damage for the people who think that's a good idea against mooks, and then everyone can be happy.
The usefulness of Stasis is inversely proportionate to the skill level of the team. I've never played with HolyAvenger personally, but I know the company he keeps is at a very high skill level, and when you play with people like that crowd control is absolutely worthless. For people who don't consider a Gold game taking longer than 20 minutes to be subpar, Stasis might actually still be worthwhile.

Grumpy Old Wizard wrote...

Yep, the only thing wrong with the warp throw combo is the insane dodge rate of projectile powers.  Do away with that and she is a BE machine from any distance on the map.  

*snip*


This won't fix the problem the OP was talking about because even if you could prime BEs at any range with Warp, the travel time of Warp and Throw combined with Warps cooldown is just too slow. Killing mooks by comboing those two powers is very inefficient, if you tried to use this strategy in a high-skill lobby the most the AA player will have accomplished is to debuff mooks for their teammates. Mooks don't need to be debuffed. That's why they're mooks.

HolyAvenger wrote...
I run an Acolyte/Hurricane combo on her


Seems like a weapon that could match the range of her powers might garner somewhat better results. Not disagreeing that she could use a buff though.

Actually, you know what would really fix her? Replace Stasis completely with Lift Grenades :o:wizard::wub: be still my beating heart

Edit: or maybe replace Throw with Lift Grenades. No, really. You wouldn't even need to fix the cooldown on Stasis because the grenades would be unaffected. Dropping the bubble in a choke point and then hitting it with Lift Grenades once it has snagged a few targets might actually be worthwhile. Plus she'd still have two priming powers and two detonators. Could be very fun.

Modifié par lightswitch, 08 janvier 2013 - 03:55 .


#144
CitizenThom

CitizenThom
  • Members
  • 2 429 messages
She's still fun, just not as powerful as Justicars, Valkyries and Huntresses.

#145
mybudgee

mybudgee
  • Members
  • 23 051 messages
I still use her, i agree if bioware adjusted her passive tree she could be a powerhouse .. Again

#146
Hiero Glyph

Hiero Glyph
  • Members
  • 630 messages

mybudgee wrote...

I still use her, i agree if bioware adjusted her passive tree she could be a powerhouse .. Again


To be fair I think that the passives (training & fitness) do need to be more unique for each race/class.  Only the Humans should be vanilla, but balanced.  What I mean is that the Drell has a speed boost with Fitness, the Krograns have damage reduction, etc.  Each race should have specific bonuses associated with their Fitness.  Likewise, each training should be adjusted similar to the Turian's stability, the Batarian's ammo capacity, or the Justicar's duration.   This, at the very least, would help to make similar classes very different due to the passive trees.

EDIT:  I think at this point the simplest fix would be to undo the Stasis cooldown nerf.  It is not going to matter now with all of the armored enemies anyway.  The best part is that the change should not dramatically affect the Asari Vanguard or Volus Adept, especially since enemies become Stasis immune on the higher difficulties.

Modifié par Hiero Glyph, 08 janvier 2013 - 03:53 .


#147
lightswitch

lightswitch
  • Members
  • 3 664 messages

doozerdude wrote...

*snip*

This thread is equivalent to complaining about Salarian Infiltrator just because of TGI.


lol. no.

#148
scoopapa1

scoopapa1
  • Members
  • 189 messages
Have you tried her with a harpoon gun?

http://narida.pytalh...niperRifleAmp5/

I feel like each of her powers has a definite place in the build, with Stasis for elite infantry, throw for lower enemies, and Warp + Throw for armor. Stasis is all about utility, Throw about detonations and ragdolling, and Warp about debuff and explosions, so she doesn't really mind going for gun damage instead of power damage. Stasis>Kishock is actually a pretty nice way to deal with phantoms even with the acolyte existing, as you are just offing them in one fell swoop and can do it from range, although if you get so overrun that the cooldown is an issue you might wish you had the acolyte still. Phasic rounds are my favorite to use on it, as you can turn many body shots into one shot kills in this way, and also deplete bosses' shields faster so you can use biotics on their armor. If you are on with your Kishocking then you will do tons of damage, and if you are in a slump you can just stasis things and still do pretty well.

For me, this build was the zen of Asari Adept, so hopefully you will find it similarly enlightening.

#149
Grumpy Old Wizard

Grumpy Old Wizard
  • Members
  • 2 581 messages

lightswitch wrote...

Grumpy Old Wizard wrote...

Yep, the only thing wrong with the warp throw combo is the insane dodge rate of projectile powers.  Do away with that and she is a BE machine from any distance on the map.  

*snip*


This won't fix the problem the OP was talking about because even if you could prime BEs at any range with Warp, the travel time of Warp and Throw combined with Warps cooldown is just too slow. Killing mooks by comboing those two powers is very inefficient, if you tried to use this strategy in a high-skill lobby the most the AA player will have accomplished is to debuff mooks for their teammates. Mooks don't need to be debuffed. That's why they're mooks.


"High skill" has nothing to do with it.  Bioware has overpowered shooty classes.  The AA faces nothing in that regard that all other biotic casters don't face.  The shooty classes kill stuff too quickly for targets to be primed and detonated because of their huge dps and because they use tech amno that LOLs at biotic primes.  It is quite easy for a shooty class or techie to completely shut down BEs, as I mentioned in my list of things that need to be addressed about biotics.

#150
Anders028

Anders028
  • Members
  • 866 messages
Warp and incendiary ammo is a great way to pack extra punch on her