Moxy_Pirate wrote...
Saying stasis makes it easier to land a headshot is such an understatement. I melt heads with stasis. Its a ton of dps. You also for got the fact that it has a 33% chance to reset CDs. So you can melt heads and cause BEs. It also allows you to play very aggressive and engage groups.
Yes you can melt heads with Stasis, I can too. My point is that it doesn't matter. Any biotic explosion will kill regular mooks just as fast, if not even faster.
I don't know with who you're playing with, but with my friends on Platinum if I don't dispatch the enemy in less than 3 seconds, I don't kill anything except bosses. And Stasis don't work on bosses... It's even worst on lower difficulties where the health/armor/shield/barrier is lower meaning it takes even less time to kill an enemy.
Moxy_Pirate wrote...
I have a problem with a lot of your cons:
-Does less damage is again situational. When a shielded enemy walks right through a singularity, how much damage did it do? If you can consistently score a headshot on multiple units floating in singularity, big props! But I doubt that you can. Its plenty hard with just one. Infact, I doubt many people even try.
-BE explosions detonated by warp or throw depend on your evos in those powers
-Did you really just say enemies are hard to hit because they fall to the ground? haha. IF they survive to hit the ground I can literally kill them with throw, warp or a gun shot...
- If you take the the CD reset evo on Stasis I guarantee you will be using more biotic abilities on your AA than your HA.
- Based on my bonus power strategy... lol You do realize that it procs AFTER I use an ability. So yeah after use stasis, my biotics reset... how am I getting killed??????????????? Your argument is that some how getting 33% more chances to deal damage is somehow bad.
-Acolyte does not nullify anything. The acolyte takes time to use, must be aimed, and it can miss. You made an arguement regarding recharge times... Aside from reliability of use, ease of use from cover, and catching groups is a definite advantage. Also I dont have to bring an acolyte to use my asari adept (score!).
Damage does matter on Bronze, Silver and Gold. On those difficulties, any enemy that floats is a dead enemy without even firing at it or use another power. So you can shoot Acolyte and cast Singularity in about 0.5 seconds and your job is done. On Platinum, it's another story because enemies' health is greater, but you can still dispatch them easily with a Biotic Explosion in 2.5 seconds. But with Stasis, you need to use your gun, you have to spend some time on the target and speed is everything. Stasis is slow compared to the rest of the powers and this make it less than ideal. As for how much damage Singularity does when a shielded enemy walks thru it, it can be as high as 205/s, but it doesn't really matter because 1 Acolyte shot makes it irrelevant even on Platinum.
I don't know where you're going at with the "BE explosions" thing. Were you arguing about my "Cannot be boosted by passives"? Cause I meant damage from the power, not BEs. Sorry if I wasn't clear about that.
Yes I did say enemies are harder to hit when they fall to the ground. When you use Stasis, you are expected to shoot at the enemy. Unless you play with a big gun, which defeats the purpose of using powers in the first place, you won't kill your target in 1 shot on Platinum, even on Gold sometimes. Meaning the target will fall to the ground making it harder to shoot at it and when it lay still on the ground, harder to land headshots. Singularity doesn't have this drawback because you don't need to shoot at the enemy. Either Singularity is strong enough to kill the enemy by itself or you just use a biotic explosion, thus removing the aiming and shooting which means it's easier.
For the CD evo, I understand it happens after using a power. On Platinum, everything is much faster than Gold and a 1.23 seconds longer cooldown on Stasis is enough time to get kill if you were counting on a BE to stay alive. I'm not a big gambler, so I prefer to have a set cooldown that I can trust than one that will sometimes gives me a benefit. Thus I'll always choose a lower cooldown instead of 30% chance of an even lower one.
The Acolyte does take time if you're using it wrong or miss. If you don't, the Acolyte nullifies all shields/barriers. Aiming is not hard with the gun once you get the hang of it and the exploding projectile makes it even easier. Kudos to you if you can make the AA work without it, but you're playing her with guns in mind, why don't you use the 5 other classes instead since they are much better with guns than Adepts are?
Moxy_Pirate wrote...
Actually, I just think you guys don't use stasis effectively. I manhandle platinum and gold with my Asari Vanguard and do GREAT with my Asari Adept. Stasis is AMAZING. If I could trade stasis with Singularity on either character, I wouldn't do it. You mention dragoons and bombers like they are hard. Since we are comparing abilities, they just breeze through singularity like its nothing. It does terrible dps to them, you are better off using a different biotic in either case, so why are you even bringing them up (besides these characters are easy to handle).
Stasis is amazing, it's just that it has some drawback that makes it less usefull than it should. Since Platinum has a lot of armored unit, the effectiveness is much lower than in Gold. The bigger cooldown also doesn't help and make is even less usefull than other crowd control powers like Singularity, Overload, Energy Drain, Pull, etc.
Moxy_Pirate wrote...
The cooldown on stasis is fine. It give the user A TON of control on top of procing CD resets. Also if you spec Stasis for duration, you are doing it wrong. You always take Damage when speccing it out. It allows you to blow everyhing up with out the enemy immediately falling over.
Yeah, I'm not the only one that thinks the "damage" evo is crappy. Even with both "damage" evo, you land 2 headshots with an Harrier X and the target survives and fall to the ground on Platinum, maybe also Gold. So how is it better? Enemies shouldn't fall to the ground at all as long as they are in Stasis. It's a major downside and that's why I use duration over damage, because at least I get something out of it.
Moxy_Pirate wrote...
Your manifest doesn't mean a whole lot man. You and your friend basically said you barely use it. You start a thread saying that it needs buffs for problems you can fix when you spec it. I mean you guys think its hard to shood enemies that are laying on the ground lolololz
"OH NOES HES LAYING DOWN, WHAT AM I TO DO?????":blink:
My manifest is only to show you I play Adepts often and thus I have a good hang of other Adepts. After all those games as an Adept I don't think the AA is bad, only that the cons of Stasis are big enough to warrant taking any other Adept over her.
Modifié par TheThirdRace, 08 janvier 2013 - 03:34 .