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Let's Talk: Vanilla Asari Adept


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#176
Trontor

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Happy Shepard wrote...

She's the worst Adept.


I disagree. She is IMHO still far better than the Phoenix Adept. But she cannot compete with an N7 Fury or an Asari Huntress.

#177
HolyAvenger

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Beerfish wrote...

The big thing is the level one above the low level  mook.  Marauders, geth rocker troopers, higher level collectors and of course phamtoms are all controlled with Stasis bubble.  The diffenernce in trouble that phantoms have given me when I play a stasis user vs a none statis user is tremendous, and this is with decent competant groups.  It's just tough to control several phantoms at a time especially if there is other critters on the field.


Apart from the Phantoms, all of these are easily killed without stasis bubble by all your teammates. Or should be.


Zero132132 wrote...

I tried her for the first time on Platinum last night, and I kept up just fine. It was actually one of the smoother Collector runs I've been a part of on Platinum. I had thought that maybe the difference was because the OP seems to play Platinum more than Gold, but she remained effective.

I really do think the issue is that too many people try using a playstyle with her that just isn't that effective, and instead of thinking that they should rethink how they spec and play her, they just assume she's generally a bad character.

Most of the arguments about her being worse than other adepts seem to take a form analogous to the following: "Well, she's worse at being an Asari Justicar than the Asari Justicar, she's worse at being a Drell Adept than the Drell Adept, she's worse at being a Fury than the Fury, and she's DEFINITELY worse at being a Human Adept than the Human Adept. What could she POSSIBLY be good for!?"


For the nth time, I don't think she's outright bad or unplayable on plat or ineffective or any of that. Heck I feel confident enough with her I'll take her into Plat PUGs, ready to clutch if necessary. The crux of my argument is that her effectiveness has decreased over time as the game has changed and evolved and that now she is underpowered both compared to where she used to be, and where a lot of the other adept kits are now.

But like I said, I haven't re-tested the effectiveness of the bubble build yet so I'm unwilling to argue further till I have had a chance to test that out.

#178
KrizB

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The Asari Adept is vanilla flavored?

Nice.
Image IPB

#179
HolyAvenger

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KrizB wrote...

The Asari Adept is vanilla flavored?

Nice.
Image IPB



Actually its blueberryImage IPB

#180
Moxy_Pirate

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TheThirdRace wrote...

Yes you can melt heads with Stasis, I can too. My point is that it doesn't matter. Any biotic explosion will kill regular mooks just as fast, if not even faster.


The only adept that could possibly keep up with headshots dps the AA puts out is the Fury.

TheThirdRace wrote...
I don't know with who you're playing with, but with my friends on Platinum if I don't dispatch the enemy in less than 3 seconds, I don't kill anything except bosses. And Stasis don't work on bosses... It's even worst on lower difficulties where the health/armor/shield/barrier is lower meaning it takes even less time to kill an enemy.

Stasis isnt the AA's only biotic power. Load out on the AA for me is Shotgun Amp (15%), Targeting, Warp Ammo, Power Damage. On bosses you Warp, Throw, and aim for the head. On everything else you pick the most effective ability for dealing with the situation.

TheThirdRace wrote...
Damage does matter on Bronze, Silver and Gold. On those difficulties, any enemy that floats is a dead enemy without even firing at it or use another power. So you can shoot Acolyte and cast Singularity in about 0.5 seconds and your job is done. On Platinum, it's another story because enemies' health is greater, but you can still dispatch them easily with a Biotic Explosion in 2.5 seconds. But with Stasis, you need to use your gun, you have to spend some time on the target and speed is everything. Stasis is slow compared to the rest of the powers and this make it less than ideal. As for how much damage Singularity does when a shielded enemy walks thru it, it can be as high as 205/s, but it doesn't really matter because 1 Acolyte shot makes it irrelevant even on Platinum.


First you tell me about how I must shoot if I uses stasis, and then go on to say the acolyte negates the drawbacks of singularity. Stasis is just flat out more reliable. I have a much less likely chance to miss with it. I can also more reliably hit and capture multiple units. You have to babysit singularity with the acolyte. You are also much more likely to miss.Charging and shooting easily makes up for CD. You also keep mentioning BEs. Stasis is a primer and the CD reset means that 33% of the time I will be getting an instant B.E. I dont have to worry about hitting an enemy with shields up that walks into it late with an acolyte. I can just B.E. them. I also can take cover and be more effective. I also can wield a gun that is always effective on bosses.

TheThirdRace wrote...
Yes I did say enemies are harder to hit when they fall to the ground. When you use Stasis, you are expected to shoot at the enemy...


Your whole diatribe on how stasis works when you damage an enemy just tells me you don't use it much. I have no problem killing anything in Stasis. The damage evo is MUCH better than the duration evo and makes Stasis amazing.

TheThirdRace wrote...
For the CD evo, I understand it happens after using a power. On Platinum, everything is much faster than Gold and a 1.23 seconds longer cooldown on Stasis is enough time to get kill if you were counting on a BE to stay alive. I'm not a big gambler, so I prefer to have a set cooldown that I can trust than one that will sometimes gives me a benefit. Thus I'll always choose a lower cooldown instead of 30% chance of an even lower one.


No, just no. Typically your platinum players are much better than gold players and much better at focus fire, but everything has more HP. Your argument just doesnt hold up. If I am catching units and head shotting them and B.E.ing them how am I a DPS liabity. How do I become more of a liablity with instant CD resets? You are free to choose CD reduction, but your argument that somehow cd resets don't pay off over the course of a game doesnt make sense. Sure sometimes my CDs reset and I can't use them, but sometimes your cds reset and you haven't used them too. You are being pretty arbitrary.

TheThirdRace wrote...
The Acolyte does take time if you're using it wrong or miss. If you don't, the Acolyte nullifies all shields/barriers. Aiming is not hard with the gun once you get the hang of it and the exploding projectile makes it even easier. Kudos to you if you can make the AA work without it, but you're playing her with guns in mind, why don't you use the 5 other classes instead since they are much better with guns than Adepts are?


Haha what???? The guns I use with the AA at most have her bonus CD at 170% and at least 198%. You seem to strongly believe that Adept and Acolyte are synonymous. Yes the Acolyte does a lot of damage to shields, but then its not that powerful you have to use your biotics. I can play an AA with a ton of guns that do more damage and still keep my CDs low allowing me to output plenty of damage with the control stasis gives me.

TheThirdRace wrote...
Stasis is amazing, it's just that it has some drawback that makes it less usefull than it should. Since Platinum has a lot of armored unit, the effectiveness is much lower than in Gold. The bigger cooldown also doesn't help and make is even less usefull than other crowd control powers like Singularity, Overload, Energy Drain, Pull, etc.


Platinum has a glut of shielded enemies. What are you talking about? And then you are gonna say that other CC is better? WHAT? because some of them have a tiny damage component? You make no sense. I will be using warp and throw, and head shotting bosses. All the classes who would use the abilities you mentioned on a boss would be taking a DPS dip for that character because they have better abilities to use against boss/armored units.

TheThirdRace wrote...
Yeah, I'm not the only one that thinks the "damage" evo is crappy. Even with both "damage" evo, you land 2 headshots with an Harrier X and the target survives and fall to the ground on Platinum, maybe also Gold. So how is it better? Enemies shouldn't fall to the ground at all as long as they are in Stasis. It's a major downside and that's why I use duration over damage, because at least I get something out of it.


This is flat wrong. Lying doesn't help your argument.

TheThirdRace wrote...
My manifest is only to show you I play Adepts often and thus I have a good hang of other Adepts. After all those games as an Adept I don't think the AA is bad, only that the cons of Stasis are big enough to warrant taking any other Adept over her.


Well it's completely possible that you've played a lot of games with her poorly.

Modifié par Moxy_Pirate, 08 janvier 2013 - 06:28 .


#181
lazuli

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Maria Caliban wrote...

Serker31 wrote...

Time machine. Because BEs now are not the same as before.
Other that - they could make Stasis slow armored targets down.


Having some effect on armored opponents would be nice.

Because I still see people casting stasis bubbles on Atlases, Pyros, and Dragoons.


Same here.  Sometimes people panic and miscast a Stasis.  But when you see someone repeatedly dropping it on a turret, of all things, you have to wonder.

#182
Daihannya

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lightswitch wrote...

HolyAvenger wrote...

scoopapa1 wrote...

Have you tried her with a harpoon gun?

http://narida.pytalh...niperRifleAmp5/

I feel like each of her powers has a definite place in the build, with Stasis for elite infantry, throw for lower enemies, and Warp + Throw for armor. Stasis is all about utility, Throw about detonations and ragdolling, and Warp about debuff and explosions, so she doesn't really mind going for gun damage instead of power damage. Stasis>Kishock is actually a pretty nice way to deal with phantoms even with the acolyte existing, as you are just offing them in one fell swoop and can do it from range, although if you get so overrun that the cooldown is an issue you might wish you had the acolyte still. Phasic rounds are my favorite to use on it, as you can turn many body shots into one shot kills in this way, and also deplete bosses' shields faster so you can use biotics on their armor. If you are on with your Kishocking then you will do tons of damage, and if you are in a slump you can just stasis things and still do pretty well.

For me, this build was the zen of Asari Adept, so hopefully you will find it similarly enlightening.



Interesting take on her, but yet another Stasis Sniper build. If I want to snipe, I pack my BW SI of Jav GI, and do it properly. PS- Phasic ammo is wasted on a Kishock as that ignores shieldgate.


Lightswitch- Honestly, I've played around with different weapon loadouts but at mid-range or closer there really is nothing that tops the Hurricane/Acolyte combo. Playing her at longer range means those issues you've identified regarding travel time of powers as well as dodging become more frustrating. Also I don't like playing my casters with heavy weapons because at that point I'd rather just play my soldier or infiltrator kits. I also agree with Daihannya that lift grenades would make her too similar to the AV. I like the Warp/Throw combo on her, and its still a good boss killer (AA is one of the best banshee killers in the business), so I'm definitely thinking more along the lines of a stasis or passive buff.



I just played a few gold matches with the AA. The cooldown on Stasis isn't nearly as bad as I thought, if it were to be shortened at all it couldn't be by much. I was using a Harrier and still had a cooldown under five seconds.

As for buffing Stasis - I don't know. I found myself using it pretty much the same way I would use Reave on a Drell Adept and it's not bad in that role. None of her powers do much damage on their own, but two of them are very good debuffs, so as a weapons user she's not bad. Now I'm not entirely convinced she needs a buff at all.

Once I get a respec card I'm going to take the 50% damage increase for evolution 6 on Stasis and see how that feels. I would think that in combo with warp ammo it should make her the best Adept in the game at shooting mooks. She's already not bad as a boss killer, so...I mean she's not a Drell Adept, but not everyone can be, can they?


Don't waste a respec card.  The bubble evolution is so much better.   You kill multiple mooks with one clip with a harrier anyways as long as you aim for the head.   Without the bubble its only one enemy, and its a mook which doesn't need the extra debuff. 

Power travel has never been an issue for me, as I only use warp followed by throw on armored things that can't really dodge it.   Dragoons are pretty stupid when charging at you they come at you straight.  Bombers I noticed is if you shoot at them first or waste a throw they will dodge, after the dodge use a warp. If you are continuing to shoot them they normally die.  If they close on you throw for a boom.   Pyro's are basically a throw and warp and shoot or throw again.  Basically everything else can't dodge and always connects.

I only run the hurricane/acolyte combo when I play with friends and we are doing a biotic explosion squad.  So all I am doing is spamming throw so cool down really matters. At mid range combat I really prefer the wraith.  Stasis does its thing, and you basically one shot enemies trapped in it.  Warp/shot/throw combo really wreaks havoc on armored targets when using the wraith.  More so than using the hurricane. 

The talon works really work on her too, but the paladin sucks.  With shield gate even with all that damage from the paladin it breaks stasis and your target falls to the floor.  Sucks when they are behind cover. With the talon the head just pops since its multi pellet. 

Modifié par Daihannya, 08 janvier 2013 - 07:18 .


#183
Hiero Glyph

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JustAnotherVanguard wrote...

Happy Shepard wrote...

She's the worst Adept.


I disagree. She is IMHO still far better than the Phoenix Adept. But she cannot compete with an N7 Fury or an Asari Huntress.


Given the recent buff to Singularity, if you feel that the Asari Adept is better than the Phoenix Adept, you are certainly doing something wrong.  About the only advantage that the Asari Adept has is that she can detonate BE's at range against any target.  The Phoenix Adept is better at crowd control and single target DPS (unless we are talking about the Incendiary ammo + Warp glitch).

#184
megawug

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The problem with stasis is the long cooldown also adversely affects her other biotic powers. It leaves her quite vulnerable whenever using it, and so I personally use it sparingly.

I'd say I use throw/warp/stasis - 60%/30%/10% as a rough guess.

#185
heybigmoney

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Daihannya wrote...

lightswitch wrote...

HolyAvenger wrote...

scoopapa1 wrote...

Have you tried her with a harpoon gun?

http://narida.pytalh...niperRifleAmp5/

I feel like each of her powers has a definite place in the build, with Stasis for elite infantry, throw for lower enemies, and Warp + Throw for armor. Stasis is all about utility, Throw about detonations and ragdolling, and Warp about debuff and explosions, so she doesn't really mind going for gun damage instead of power damage. Stasis>Kishock is actually a pretty nice way to deal with phantoms even with the acolyte existing, as you are just offing them in one fell swoop and can do it from range, although if you get so overrun that the cooldown is an issue you might wish you had the acolyte still. Phasic rounds are my favorite to use on it, as you can turn many body shots into one shot kills in this way, and also deplete bosses' shields faster so you can use biotics on their armor. If you are on with your Kishocking then you will do tons of damage, and if you are in a slump you can just stasis things and still do pretty well.

For me, this build was the zen of Asari Adept, so hopefully you will find it similarly enlightening.



Interesting take on her, but yet another Stasis Sniper build. If I want to snipe, I pack my BW SI of Jav GI, and do it properly. PS- Phasic ammo is wasted on a Kishock as that ignores shieldgate.


Lightswitch- Honestly, I've played around with different weapon loadouts but at mid-range or closer there really is nothing that tops the Hurricane/Acolyte combo. Playing her at longer range means those issues you've identified regarding travel time of powers as well as dodging become more frustrating. Also I don't like playing my casters with heavy weapons because at that point I'd rather just play my soldier or infiltrator kits. I also agree with Daihannya that lift grenades would make her too similar to the AV. I like the Warp/Throw combo on her, and its still a good boss killer (AA is one of the best banshee killers in the business), so I'm definitely thinking more along the lines of a stasis or passive buff.



I just played a few gold matches with the AA. The cooldown on Stasis isn't nearly as bad as I thought, if it were to be shortened at all it couldn't be by much. I was using a Harrier and still had a cooldown under five seconds.

As for buffing Stasis - I don't know. I found myself using it pretty much the same way I would use Reave on a Drell Adept and it's not bad in that role. None of her powers do much damage on their own, but two of them are very good debuffs, so as a weapons user she's not bad. Now I'm not entirely convinced she needs a buff at all.

Once I get a respec card I'm going to take the 50% damage increase for evolution 6 on Stasis and see how that feels. I would think that in combo with warp ammo it should make her the best Adept in the game at shooting mooks. She's already not bad as a boss killer, so...I mean she's not a Drell Adept, but not everyone can be, can they?


Don't waste a respec card.  The bubble evolution is so much better.   You kill multiple mooks with one clip with a harrier anyways as long as you aim for the head.   Without the bubble its only one enemy, and its a mook which doesn't need the extra debuff. 

Power travel has never been an issue for me, as I only use warp followed by throw on armored things that can't really dodge it.   Dragoons are pretty stupid when charging at you they come at you straight.  Bombers I noticed is if you shoot at them first or waste a throw they will dodge, after the dodge use a warp. If you are continuing to shoot them they normally die.  If they close on you throw for a boom.   Pyro's are basically a throw and warp and shoot or throw again.  Basically everything else can't dodge and always connects.

I only run the hurricane/acolyte combo when I play with friends and we are doing a biotic explosion squad.  So all I am doing is spamming throw so cool down really matters. At mid range combat I really prefer the wraith.  Stasis does its thing, and you basically one shot enemies trapped in it.  Warp/shot/throw combo really wreaks havoc on armored targets when using the wraith.  More so than using the hurricane. 

The talon works really work on her too, but the paladin sucks.  With shield gate even with all that damage from the paladin it breaks stasis and your target falls to the floor.  Sucks when they are behind cover. With the talon the head just pops since its multi pellet. 


Agreed on the paladin X sucking a big fat one.  Try out the arc pistol.  After the buffs it is now better than a paladin X in every way and can one shot a phantom in stasis with warp ammo.

#186
jakenou

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I love AA and have taken her up a bit more again (thanks challenge addiction) as well. A buff to stasis would hit the spot I think. If not making more of a priming power, at least upping it's debuff and giving a slightly better cooldown.

She can hold her own, but with a team of biotics she's even better.

#187
Beerfish

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HolyAvenger wrote...

Beerfish wrote...

The big thing is the level one above the low level  mook.  Marauders, geth rocker troopers, higher level collectors and of course phamtoms are all controlled with Stasis bubble.  The diffenernce in trouble that phantoms have given me when I play a stasis user vs a none statis user is tremendous, and this is with decent competant groups.  It's just tough to control several phantoms at a time especially if there is other critters on the field.


Apart from the Phantoms, all of these are easily killed without stasis bubble by all your teammates. Or should be.




Yup for sure, oh except your team mates are taking on 2 atlases and some shiled guradians and being picked apart by the two marauders that just showed up way over there.

Also, when you are in trouble and running for better position and low and behold a marauder is in your path and you are down your shields.  It's easy to kill all of the secondary troops but when they are far away and you are dealing with bosses it makes a world of difference if you can neutralize them instantly and then have you or anyone else take them out.  It also totaly neutralizes the dodges of those enemies.  Maruader getting hit and then doging to the side?  Nope, the second he is hit by stasis he is finished.  In most cases I can stasis an opponent and kill it almost as fast as just shooting at it and it adds in a whole lot of safety to the equation.

#188
RoundedPlanet88

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I think she honstly needs something, everything she can do the vanilla human adepts can honestly do better, including locking down phantoms.This really makes me sad, I LOVE asasri Image IPB

#189
HolyAvenger

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RoundedPlanet88 wrote...

I think she honstly needs something, everything she can do the vanilla human adepts can honestly do better, including locking down phantoms.This really makes me sad, I LOVE asasri Image IPB

 

Yeah, in fact it makes no sense to me the worst adept kit in the game is from the race noted for its biotic abilities:sick:

#190
RoundedPlanet88

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HolyAvenger wrote...

RoundedPlanet88 wrote...

I think she honstly needs something, everything she can do the vanilla human adepts can honestly do better, including locking down phantoms.This really makes me sad, I LOVE asasri Image IPB

 

Yeah, in fact it makes no sense to me the worst adept kit in the game is from the race noted for its biotic abilities:sick:

You forgot the volus
Image IPB

#191
HolyAvenger

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RoundedPlanet88 wrote...

HolyAvenger wrote...

RoundedPlanet88 wrote...

I think she honstly needs something, everything she can do the vanilla human adepts can honestly do better, including locking down phantoms.This really makes me sad, I LOVE asasri Image IPB

 

Yeah, in fact it makes no sense to me the worst adept kit in the game is from the race noted for its biotic abilities:sick:

You forgot the volus
Image IPB

 

GREAT....BIOTIC...WIND!:wizard:

#192
Zero132132

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HolyAvenger wrote...

Zero132132 wrote...

I tried her for the first time on Platinum last night, and I kept up just fine. It was actually one of the smoother Collector runs I've been a part of on Platinum. I had thought that maybe the difference was because the OP seems to play Platinum more than Gold, but she remained effective.

I really do think the issue is that too many people try using a playstyle with her that just isn't that effective, and instead of thinking that they should rethink how they spec and play her, they just assume she's generally a bad character.

Most of the arguments about her being worse than other adepts seem to take a form analogous to the following: "Well, she's worse at being an Asari Justicar than the Asari Justicar, she's worse at being a Drell Adept than the Drell Adept, she's worse at being a Fury than the Fury, and she's DEFINITELY worse at being a Human Adept than the Human Adept. What could she POSSIBLY be good for!?"

For the nth time, I don't think she's outright bad or unplayable on plat or ineffective or any of that. Heck I feel confident enough with her I'll take her into Plat PUGs, ready to clutch if necessary. The crux of my argument is that her effectiveness has decreased over time as the game has changed and evolved and that now she is underpowered both compared to where she used to be, and where a lot of the other adept kits are now.

But like I said, I haven't re-tested the effectiveness of the bubble build yet so I'm unwilling to argue further till I have had a chance to test that out.

We already did the agree-to-disagree thing, it's just a trend I've noticed. I see it in this thread and I saw it in a lot of '[new retaliation character] is exactly like [old character], but worse!' threads, where people basically try to push one playstyle on a character when it doesn't quite fit, and then they end up surprised that the Batarian Slasher isn't as good at being a Drell Adept than a Drell Adept is, or that if you play the Valkyrie like a Fury, she's just slightly tankier with worse cooldowns.

Not you specifically, it just pops up a lot; people list out things that other classes are better at, and instead of trying something different, they just dismiss one as being worse than the other. You're trying different builds and such, which is good. I still think that if you want to decrease the dodge rate, you should at least try cryo ammo. You could probably try that for a match just to see, yeah? It's not about the cryo explosions, it just increases the force done by throw and makes stuff slow down so that they can't dodge as effectively.

I just hate seeing that. "Why is the Valkyrie worse at being a Fury than the Fury!?" is something that popped up a lot before Ashen Earth made a thread demonstrating the dual debuff effects of AF and Warp. Direct comparisons between different characters based on the same playstyle is just sort of a pet peave of mine.

#193
stefbomb

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If they just reduced the cooldown on Stasis I'd start playing her again.

#194
N7 Whiskey

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She may not put out as much DPS as other kits but she is still one of the best solo or "save the day" kits. One night, post Singularity ovehaul, I talked INVADERONE into using my 6/6/6/0/6 build with Bonus Power & Vulnerabilty evos on Stasis. He was impressed with her effectiveness on Platinum solo. Many people won't even consider Bonus Power evos but it is amazing with Stasis as the difference in CDT is negligible unless you carry a heavy weapon.

#195
lightswitch

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TheThirdRace wrote...

Any biotic explosion will kill regular mooks just as fast, if not even faster.


No, wrong, incredibly completely wrong.

TheThirdRace wrote...

Kudos to you if you can make the AA work without it, but you're playing her with guns in mind, why don't you use the 5 other classes instead since they are much better with guns than Adepts are?

*and a whole bunch of other stuff*


Also just flat wrong. Stasis (with the Vulnerability evo) in combination with Warp IV ammo means the Asari Adept is getting something like a 200%+ damage bonus plus a guaranteed headshot every time, no Hoxtatronics required. Just try to charge your Acolyte, shoot, and then prime and detonate a biotic combo in the amount of time an AA could stasis/shoot anything with shields. Not possible. Warp ammo damage boost, great debuffs, and guaranteed headshots makes the Asari Commando one of the top tier weapon users in the game. Deal with it.

It's actually really confusing to me that people (and I'm not just talking about the OP, other people have mentioned they also use one) are carrying an Acolyte on a kit that has a power which renders shielded enemies helpless. Honestly, I kind of suspect that the AA is fine, she just isn't what everyone wants her to be.

Modifié par lightswitch, 08 janvier 2013 - 09:22 .


#196
TheThirdRace

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Moxy_Pirate wrote...

The only adept that could possibly keep up with headshots dps the AA puts out is the Fury.


No, the Justicar is pretty good with Reave and is geared toward guns instead of powers. The Drell Adept is very very good at taking entire spawns with its grenades, no headshot needed. The Human Adept can also dispatch entire spawns with a Singularity + Shockwave.

And you could also use any Adept that has a stunning power like Warp, Reave and Throw, and still land headshots easily. The AA isn't that great, other Adepts are much better.

Moxy_Pirate wrote...

Stasis isnt the AA's only biotic power. Load out on the AA for me is Shotgun Amp (15%), Targeting, Warp Ammo, Power Damage. On bosses you Warp, Throw, and aim for the head. On everything else you pick the most effective ability for dealing with the situation.


Exactly, proving me that you use Stasis only in some situation. If you check the wave compositions on Platinum, you'll realise you won't use Stasis that much and when you could, there's a good chance a teammate will kill your target before you do.

Moxy_Pirate wrote...

First you tell me about how I must shoot if I uses stasis, and then go on to say the acolyte negates the drawbacks of singularity. Stasis is just flat out more reliable. I have a much less likely chance to miss with it. I can also more reliably hit and capture multiple units. You have to babysit singularity with the acolyte. You are also much more likely to miss.Charging and shooting easily makes up for CD. You also keep mentioning BEs. Stasis is a primer and the CD reset means that 33% of the time I will be getting an instant B.E. I dont have to worry about hitting an enemy with shields up that walks into it late with an acolyte. I can just B.E. them. I also can take cover and be more effective. I also can wield a gun that is always effective on bosses.


Acolyte + Singularity = 0.5 second to pull off and you're done on Bronze, Silver, Gold.
Acolyte + Singularity + Shockwave = 2.60 seconds to pull off and you're done on any difficulties.

Stasis + Throw = 0 second if lucky with the 30% or 3.69 seconds if you're not and you still haven't kill the shield/barrier enemy if you don't shoot in-between the 2 powers on Platinum and Gold.

Biotic explosions are effective on bosses, the gun is not an absolute necessity.

And for the record, I am very very very bad at aiming and I don't have any problem doint it with the Acolyte because it explodes in a big radius. If you have problem with aiming it, you are even less skilled than I am and I never thought I'd see the day that something like this happens...

Moxy_Pirate wrote...

Your whole diatribe on how stasis works when you damage an enemy just tells me you don't use it much. I have no problem killing anything in Stasis. The damage evo is MUCH better than the duration evo and makes Stasis amazing.


You might be right, maybe the damage option is better than the duration. It's been a while since I played the AA because I don't see the point of Stasis when I could use other Adepts that will do better with other powers.

Moxy_Pirate wrote...

No, just no. Typically your platinum players are much better than gold players and much better at focus fire, but everything has more HP. Your argument just doesnt hold up. If I am catching units and head shotting them and B.E.ing them how am I a DPS liabity. How do I become more of a liablity with instant CD resets? You are free to choose CD reduction, but your argument that somehow cd resets don't pay off over the course of a game doesnt make sense. Sure sometimes my CDs reset and I can't use them, but sometimes your cds reset and you haven't used them too. You are being pretty arbitrary.


You are not a liability because you rely on your weapons instead of your powers. If you rely on your powers to do the main damage, waiting 1 more second 70% of the time you use Stasis could be the end of you on Platinum.

Moxy_Pirate wrote...

Haha what???? The guns I use with the AA at most have her bonus CD at 170% and at least 198%. You seem to strongly believe that Adept and Acolyte are synonymous. Yes the Acolyte does a lot of damage to shields, but then its not that powerful you have to use your biotics. I can play an AA with a ton of guns that do more damage and still keep my CDs low allowing me to output plenty of damage with the control stasis gives me.


"Yes the Acolyte does a lot of damage to shields, but then its not that powerful you have to use your biotics." Am I reading this right? Are you saying you're playing an Adept with the goal of not using your biotics? Are you serious?

The Acolyte is hand down the best gun for an Adept that use its powers as a primary weapon. Name me a weapon that can do 6200 damage to armored enemies in less than 5 seconds while keeping a 200% loadout? The Acolyte allows you to trivialize any shield/barrier enemies while stripping shield on armored enemies. When there's only armor left, your biotics are good enough to kill the enemies without the need of your gun.

Moxy_Pirate wrote...

Platinum has a glut of shielded enemies. What are you talking about? And then you are gonna say that other CC is better? WHAT? because some of them have a tiny damage component? You make no sense. I will be using warp and throw, and head shotting bosses. All the classes who would use the abilities you mentioned on a boss would be taking a DPS dip for that character because they have better abilities to use against boss/armored units.


Well, yes there is a lot of shielded enemies on Platinum. But since the introduction of Dragoons and Bombers, Bioware had to cut somewhere and they didn't cut on Pyros or Ravagers, they cut on Centurions, Marauders, Phantoms, units that have shield/barrier, not armor. So the total number of enemies affected by Stasis is now less than it was for all difficulties. And the more you have bosses, the less Stasis is usefull meaning that the higher the difficulty, the lesser Stasis is usefull.

I never said you couldn't use other powers to deal with armored units, just that the usefullness of Stasis is less than it should because of all the changes that happened since the launch of the game.

Moxy_Pirate wrote...

This is flat wrong. Lying doesn't help your argument.


Harrier X does 405 damage per headshot if the ME3 Manifest Detailer is right. So 2 headshots is 810 damage which means that it's not sufficient to kill a lot of enemies with only health remaining on Platinum. So I haven't lied there. So am I lying by saying I'm not alone thinking the damage evo is kinda crappy? Why would I lie? I've read it on some post of some good players, don't remember which ones sorry, but that doesn't make me a liar. 150% on something like 200 damage is only 500 damage which is well under the threshold of 810 from 2 Harrier X headshots. It's usefull if you have a weapon that does a great deal of damage in 1 shot, but otherwise, I still think it's a bit crappy and that enemies should never fall to the ground except when Stasis expires.

Moxy_Pirate wrote...

Well it's completely possible that you've played a lot of games with her poorly.


Yes it is possible, I don't claim to be a great player with all Adepts, only that I can play them good enough to pull my weight on Platinum. I could rock the AA with a Wraith or a Claymore and be very good with it, but Stasis would still have its drawbacks and I would minimize its use as much as possible.

#197
Fortack

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lightswitch wrote...

TheThirdRace wrote...

Any biotic explosion will kill regular mooks just as fast, if not even faster.


No, wrong, incredibly completely wrong.

TheThirdRace wrote...

Kudos to you if you can make the AA work without it, but you're playing her with guns in mind, why don't you use the 5 other classes instead since they are much better with guns than Adepts are?

*and a whole bunch of other stuff*


Also just flat wrong. Stasis (with the Vulnerability evo) in combination with Warp IV ammo means the Asari Adept is getting something like a 200%+ damage bonus plus a guaranteed headshot every time, no Hoxtatronics required. Just try to charge your Acolyte, shoot, and then prime and detonate a biotic combo in the amount of time an AA could stasis/shoot anything with shields. Not possible. Warp ammo damage boost, great debuffs, and guaranteed headshots makes the Asari Commando one of the top tier weapon users in the game. Deal with it.

It's actually really confusing to me that people (and I'm not just talking about the OP, other people have mentioned they also use one) are carrying an Acolyte on a kit that has a power which renders shielded enemies helpless. Honestly, I kind of suspect that the AA is fine, she just isn't what everyone wants her to be.


Finally someone talking sense. The AA can easily compete with pretty much any other character on any difficulty setting.

#198
Daihannya

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lightswitch wrote...

It's actually really confusing to me that people (and I'm not just talking about the OP, other people have mentioned they also use one) are carrying an Acolyte on a kit that has a power which renders shielded enemies helpless. Honestly, I kind of suspect that the AA is fine, she just isn't what everyone wants her to be.


True when running her solo or not synergized with a biotic team acolyte makes no sense since you can stasis enemies.  
But a biotic squad working together like AJ/AA all you need to do is rain acolyte shots onto enemies AJ reaves AA throws. You basically strip shields which the BE's crux.  True I can be running a fury, or HS.  But it's an all blue squad so it looks better.  Sure we replace an AJ with a drell on occasion but they are more stylish than the other characters.

#199
Moxy_Pirate

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[quote]TheThirdRace wrote...
No, the Justicar is pretty good with Reave and is geared toward guns instead of powers. The Drell Adept is very very good at taking entire spawns with its grenades, no headshot needed. The Human Adept can also dispatch entire spawns with a Singularity + Shockwave.[/quote]

Come on man are you being serious right now? Please stop.

[quote]TheThirdRace wrote...
And you could also use any Adept that has a stunning power like Warp, Reave and Throw, and still land headshots easily. The AA isn't that great, other Adepts are much better.[/quote]

You mean with your acolyte? And yes I'm sure you can warp a group of units and headshot them all no problem. I see other adepts doing that all the time, just staggering 3-4 hunters and just face melting them (sarcasm).

[quote]TheThirdRace wrote...
Exactly, proving me that you use Stasis only in some situation. If you check the wave compositions on Platinum, you'll realise you won't use Stasis that much and when you could, there's a good chance a teammate will kill your target before you do.[/quote]

What??? Rofl I could say the same thing about warp, reave, dark channel, singularity, etc. etc. etc.

[quote]TheThirdRace wrote...
Acolyte + Singularity = 0.5 second to pull off and you're done on Bronze, Silver, Gold.
Acolyte + Singularity + Shockwave = 2.60 seconds to pull off and you're done on any difficulties.

Stasis + Throw = 0 second if lucky with the 30% or 3.69 seconds if
you're not and you still haven't kill the shield/barrier enemy if you
don't shoot in-between the 2 powers on Platinum and Gold.
[/quote]

Really? Because it takes 1 second to even reach full charge. You have to aim it. You also then have to allot for travel time of Singularity (stasis appears instantly). By the time you are casting Singularity, I'm already headshotting units caught in stasis. If i get a CD reset proc then I can headshot + B.E. the target(s).

[quote]TheThirdRace wrote...
Biotic explosions are effective on bosses, the gun is not an absolute necessity.
[/quote]

The AA very effectively sets up biotic explosions on bosses. Her weapon damage out put is very nice as well. I'm not really seeing where the issue is? I'd love to see you out DPS a AA using BEs and an Acolyte. If you weapon swap you just lost dps doing so. Acolyte damage is garbage against anything but shields.

[quote]TheThirdRace wrote...
And for the record, I am very very very bad at aiming and I don't have any problem doint it with the Acolyte because it explodes in a big radius. If you have problem with aiming it, you are even less skilled than I am and I never thought I'd see the day that something like this happens...
[/quote]

Well this might explain your problem with Stasis (your aim)... The Acolyte only hits a large radius if it connects with an enemy, otherwise it bounces off walls/floor. I'm mostly pointing out that there are issues with depending on it. For example how easy is it to charge and use from cover? What happens when you are reloading? It requires a 1 second charge to get max damage/max sheild stripping what happens if you dont have time to fully charge it when you need to CC something????

[quote]TheThirdRace wrote...
You are not a liability because you rely on your weapons instead of your powers. If you rely on your powers to do the main damage, waiting 1 more second 70% of the time you use Stasis could be the end of you on Platinum.
[/quote]

You and your buddy just spent pages trying to convince me that damage was king and cc doesnt matter! So which is it? And by the way, in the situation you are describing, I could say the exact same thing for Charging the Acolyte. I mean if my time to live drops to 1 second at any given moment, I can think of only a few characters that could actually change the outcome (vanguards, salarians, the fury) with abilities.

The reality is that Stasis gives the AA more survivability along with a lot of damage potential.

[quote]TheThirdRace wrote...
"Yes the Acolyte does a lot of damage to shields, but then its not that powerful you have to use your biotics." Am I reading this right? Are you saying you're playing an Adept with the goal of not using your biotics? Are you serious?
[/quote]

No you are not reading it right. My point is after the acolyte strips shields, its damage output is pretty awful. Against armored units for example you are using biotics + weapon swapping or just dealing with it if you only equipped an acolyte. AA doesn't need an acolyte at all and can dish out tons of weapon damage all the time in addition to tossing out lots of B.E.s

[quote]TheThirdRace wrote...
The Acolyte is hand down the best gun for an Adept that use its powers as a primary weapon. Name me a weapon that can do 6200 damage to armored enemies in less than 5 seconds while keeping a 200% loadout? The Acolyte allows you to trivialize any shield/barrier enemies while stripping shield on armored enemies. When there's only armor left, your biotics are good enough to kill the enemies without the need of your gun.
[/quote]

The Hurricane.

DPS food for thought:

1
PIRANHA
1163.77


2
HARRIER
908.19


3
HURRICANE
905.3
Thats before damage bonuses from powers, gear, or equipment.

[quote]TheThirdRace wrote...
Well, yes there is a lot of shielded enemies on Platinum. But since the introduction of Dragoons and Bombers, Bioware had to cut somewhere and they didn't cut on Pyros or Ravagers, they cut on Centurions, Marauders, Phantoms, units that have shield/barrier, not armor. So the total number of enemies affected by Stasis is now less than it was for all difficulties. And the more you have bosses, the less Stasis is usefull meaning that the higher the difficulty, the lesser Stasis is usefull.

I never said you couldn't use other powers to deal with armored units,
just that the usefullness of Stasis is less than it should because of
all the changes that happened since the launch of the game.
[/quote]
Again, Stasis isnt the only power that AAs have YOU are the one focused on Stasis. And when we discuss Pyros, Ravagers, Bombers, etc. you aren't going to be using Singularity on them, for example, either. You'd be using warp and shockwave on your Human Adept. Your entire point is moot to me because on other adepts you have to deal with armored targets in the same way. Infact, your acolyte suddenly becomes much less effective while I am using warp + weapon damage along with biotic explosions from throw.

[quote]TheThirdRace wrote...
Harrier X does 405 damage per headshot if the ME3 Manifest Detailer is right. So 2 headshots is 810 damage which means that it's not sufficient to kill a lot of enemies with only health remaining on Platinum. So I haven't lied there. So am I lying by saying I'm not alone thinking the damage evo is kinda crappy? Why would I lie? I've read it on some post of some good players, don't remember which ones sorry, but that doesn't make me a liar. 150% on something like 200 damage is only 500 damage which is well under the threshold of 810 from 2 Harrier X headshots. It's usefull if you have a weapon that does a great deal of damage in 1 shot, but otherwise, I still think it's a bit crappy and that enemies should never fall to the ground except when Stasis expires.[/quote]
Wow. dude you have to look at DPS. You basically are ignoring rate of fire. Also the Headshot multiplier is 2.5 not 2.

[quote]TheThirdRace wrote...
Yes it is possible, I don't claim to be a great player with all Adepts, only that I can play them good enough to pull my weight on Platinum. I could rock the AA with a Wraith or a Claymore and be very good with it, but Stasis would still have its drawbacks and I would minimize its use as much as possible.
[/quote]

Again my point. You guys are basically saying Stasis sucks and you barely have used it.  If I have not used a particular load out, character, or ability much, I don't think it makes much since to hop on the forums and ask for it to be buffed arbitrarily cos I feel like it.

#200
HolyAvenger

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The Acolyte is a good shieldstripper on boss enemies too, though I have been experimenting with alternate weapon loadouts and the bubble build today.