Happy Shepard wrote...
She's the worst Adept.
I disagree. She is IMHO still far better than the Phoenix Adept. But she cannot compete with an N7 Fury or an Asari Huntress.
Happy Shepard wrote...
She's the worst Adept.
Beerfish wrote...
The big thing is the level one above the low level mook. Marauders, geth rocker troopers, higher level collectors and of course phamtoms are all controlled with Stasis bubble. The diffenernce in trouble that phantoms have given me when I play a stasis user vs a none statis user is tremendous, and this is with decent competant groups. It's just tough to control several phantoms at a time especially if there is other critters on the field.
Zero132132 wrote...
I tried her for the first time on Platinum last night, and I kept up just fine. It was actually one of the smoother Collector runs I've been a part of on Platinum. I had thought that maybe the difference was because the OP seems to play Platinum more than Gold, but she remained effective.
I really do think the issue is that too many people try using a playstyle with her that just isn't that effective, and instead of thinking that they should rethink how they spec and play her, they just assume she's generally a bad character.
Most of the arguments about her being worse than other adepts seem to take a form analogous to the following: "Well, she's worse at being an Asari Justicar than the Asari Justicar, she's worse at being a Drell Adept than the Drell Adept, she's worse at being a Fury than the Fury, and she's DEFINITELY worse at being a Human Adept than the Human Adept. What could she POSSIBLY be good for!?"
KrizB wrote...
The Asari Adept is vanilla flavored?
Nice.
TheThirdRace wrote...
Yes you can melt heads with Stasis, I can too. My point is that it doesn't matter. Any biotic explosion will kill regular mooks just as fast, if not even faster.
Stasis isnt the AA's only biotic power. Load out on the AA for me is Shotgun Amp (15%), Targeting, Warp Ammo, Power Damage. On bosses you Warp, Throw, and aim for the head. On everything else you pick the most effective ability for dealing with the situation.TheThirdRace wrote...
I don't know with who you're playing with, but with my friends on Platinum if I don't dispatch the enemy in less than 3 seconds, I don't kill anything except bosses. And Stasis don't work on bosses... It's even worst on lower difficulties where the health/armor/shield/barrier is lower meaning it takes even less time to kill an enemy.
TheThirdRace wrote...
Damage does matter on Bronze, Silver and Gold. On those difficulties, any enemy that floats is a dead enemy without even firing at it or use another power. So you can shoot Acolyte and cast Singularity in about 0.5 seconds and your job is done. On Platinum, it's another story because enemies' health is greater, but you can still dispatch them easily with a Biotic Explosion in 2.5 seconds. But with Stasis, you need to use your gun, you have to spend some time on the target and speed is everything. Stasis is slow compared to the rest of the powers and this make it less than ideal. As for how much damage Singularity does when a shielded enemy walks thru it, it can be as high as 205/s, but it doesn't really matter because 1 Acolyte shot makes it irrelevant even on Platinum.
TheThirdRace wrote...
Yes I did say enemies are harder to hit when they fall to the ground. When you use Stasis, you are expected to shoot at the enemy...
TheThirdRace wrote...
For the CD evo, I understand it happens after using a power. On Platinum, everything is much faster than Gold and a 1.23 seconds longer cooldown on Stasis is enough time to get kill if you were counting on a BE to stay alive. I'm not a big gambler, so I prefer to have a set cooldown that I can trust than one that will sometimes gives me a benefit. Thus I'll always choose a lower cooldown instead of 30% chance of an even lower one.
TheThirdRace wrote...
The Acolyte does take time if you're using it wrong or miss. If you don't, the Acolyte nullifies all shields/barriers. Aiming is not hard with the gun once you get the hang of it and the exploding projectile makes it even easier. Kudos to you if you can make the AA work without it, but you're playing her with guns in mind, why don't you use the 5 other classes instead since they are much better with guns than Adepts are?
TheThirdRace wrote...
Stasis is amazing, it's just that it has some drawback that makes it less usefull than it should. Since Platinum has a lot of armored unit, the effectiveness is much lower than in Gold. The bigger cooldown also doesn't help and make is even less usefull than other crowd control powers like Singularity, Overload, Energy Drain, Pull, etc.
TheThirdRace wrote...
Yeah, I'm not the only one that thinks the "damage" evo is crappy. Even with both "damage" evo, you land 2 headshots with an Harrier X and the target survives and fall to the ground on Platinum, maybe also Gold. So how is it better? Enemies shouldn't fall to the ground at all as long as they are in Stasis. It's a major downside and that's why I use duration over damage, because at least I get something out of it.
TheThirdRace wrote...
My manifest is only to show you I play Adepts often and thus I have a good hang of other Adepts. After all those games as an Adept I don't think the AA is bad, only that the cons of Stasis are big enough to warrant taking any other Adept over her.
Modifié par Moxy_Pirate, 08 janvier 2013 - 06:28 .
Maria Caliban wrote...
Serker31 wrote...
Time machine. Because BEs now are not the same as before.
Other that - they could make Stasis slow armored targets down.
Having some effect on armored opponents would be nice.
Because I still see people casting stasis bubbles on Atlases, Pyros, and Dragoons.
lightswitch wrote...
HolyAvenger wrote...
scoopapa1 wrote...
Have you tried her with a harpoon gun?
http://narida.pytalh...niperRifleAmp5/
I feel like each of her powers has a definite place in the build, with Stasis for elite infantry, throw for lower enemies, and Warp + Throw for armor. Stasis is all about utility, Throw about detonations and ragdolling, and Warp about debuff and explosions, so she doesn't really mind going for gun damage instead of power damage. Stasis>Kishock is actually a pretty nice way to deal with phantoms even with the acolyte existing, as you are just offing them in one fell swoop and can do it from range, although if you get so overrun that the cooldown is an issue you might wish you had the acolyte still. Phasic rounds are my favorite to use on it, as you can turn many body shots into one shot kills in this way, and also deplete bosses' shields faster so you can use biotics on their armor. If you are on with your Kishocking then you will do tons of damage, and if you are in a slump you can just stasis things and still do pretty well.
For me, this build was the zen of Asari Adept, so hopefully you will find it similarly enlightening.
Interesting take on her, but yet another Stasis Sniper build. If I want to snipe, I pack my BW SI of Jav GI, and do it properly. PS- Phasic ammo is wasted on a Kishock as that ignores shieldgate.
Lightswitch- Honestly, I've played around with different weapon loadouts but at mid-range or closer there really is nothing that tops the Hurricane/Acolyte combo. Playing her at longer range means those issues you've identified regarding travel time of powers as well as dodging become more frustrating. Also I don't like playing my casters with heavy weapons because at that point I'd rather just play my soldier or infiltrator kits. I also agree with Daihannya that lift grenades would make her too similar to the AV. I like the Warp/Throw combo on her, and its still a good boss killer (AA is one of the best banshee killers in the business), so I'm definitely thinking more along the lines of a stasis or passive buff.
I just played a few gold matches with the AA. The cooldown on Stasis isn't nearly as bad as I thought, if it were to be shortened at all it couldn't be by much. I was using a Harrier and still had a cooldown under five seconds.
As for buffing Stasis - I don't know. I found myself using it pretty much the same way I would use Reave on a Drell Adept and it's not bad in that role. None of her powers do much damage on their own, but two of them are very good debuffs, so as a weapons user she's not bad. Now I'm not entirely convinced she needs a buff at all.
Once I get a respec card I'm going to take the 50% damage increase for evolution 6 on Stasis and see how that feels. I would think that in combo with warp ammo it should make her the best Adept in the game at shooting mooks. She's already not bad as a boss killer, so...I mean she's not a Drell Adept, but not everyone can be, can they?
Modifié par Daihannya, 08 janvier 2013 - 07:18 .
JustAnotherVanguard wrote...
Happy Shepard wrote...
She's the worst Adept.
I disagree. She is IMHO still far better than the Phoenix Adept. But she cannot compete with an N7 Fury or an Asari Huntress.
Daihannya wrote...
lightswitch wrote...
HolyAvenger wrote...
scoopapa1 wrote...
Have you tried her with a harpoon gun?
http://narida.pytalh...niperRifleAmp5/
I feel like each of her powers has a definite place in the build, with Stasis for elite infantry, throw for lower enemies, and Warp + Throw for armor. Stasis is all about utility, Throw about detonations and ragdolling, and Warp about debuff and explosions, so she doesn't really mind going for gun damage instead of power damage. Stasis>Kishock is actually a pretty nice way to deal with phantoms even with the acolyte existing, as you are just offing them in one fell swoop and can do it from range, although if you get so overrun that the cooldown is an issue you might wish you had the acolyte still. Phasic rounds are my favorite to use on it, as you can turn many body shots into one shot kills in this way, and also deplete bosses' shields faster so you can use biotics on their armor. If you are on with your Kishocking then you will do tons of damage, and if you are in a slump you can just stasis things and still do pretty well.
For me, this build was the zen of Asari Adept, so hopefully you will find it similarly enlightening.
Interesting take on her, but yet another Stasis Sniper build. If I want to snipe, I pack my BW SI of Jav GI, and do it properly. PS- Phasic ammo is wasted on a Kishock as that ignores shieldgate.
Lightswitch- Honestly, I've played around with different weapon loadouts but at mid-range or closer there really is nothing that tops the Hurricane/Acolyte combo. Playing her at longer range means those issues you've identified regarding travel time of powers as well as dodging become more frustrating. Also I don't like playing my casters with heavy weapons because at that point I'd rather just play my soldier or infiltrator kits. I also agree with Daihannya that lift grenades would make her too similar to the AV. I like the Warp/Throw combo on her, and its still a good boss killer (AA is one of the best banshee killers in the business), so I'm definitely thinking more along the lines of a stasis or passive buff.
I just played a few gold matches with the AA. The cooldown on Stasis isn't nearly as bad as I thought, if it were to be shortened at all it couldn't be by much. I was using a Harrier and still had a cooldown under five seconds.
As for buffing Stasis - I don't know. I found myself using it pretty much the same way I would use Reave on a Drell Adept and it's not bad in that role. None of her powers do much damage on their own, but two of them are very good debuffs, so as a weapons user she's not bad. Now I'm not entirely convinced she needs a buff at all.
Once I get a respec card I'm going to take the 50% damage increase for evolution 6 on Stasis and see how that feels. I would think that in combo with warp ammo it should make her the best Adept in the game at shooting mooks. She's already not bad as a boss killer, so...I mean she's not a Drell Adept, but not everyone can be, can they?
Don't waste a respec card. The bubble evolution is so much better. You kill multiple mooks with one clip with a harrier anyways as long as you aim for the head. Without the bubble its only one enemy, and its a mook which doesn't need the extra debuff.
Power travel has never been an issue for me, as I only use warp followed by throw on armored things that can't really dodge it. Dragoons are pretty stupid when charging at you they come at you straight. Bombers I noticed is if you shoot at them first or waste a throw they will dodge, after the dodge use a warp. If you are continuing to shoot them they normally die. If they close on you throw for a boom. Pyro's are basically a throw and warp and shoot or throw again. Basically everything else can't dodge and always connects.
I only run the hurricane/acolyte combo when I play with friends and we are doing a biotic explosion squad. So all I am doing is spamming throw so cool down really matters. At mid range combat I really prefer the wraith. Stasis does its thing, and you basically one shot enemies trapped in it. Warp/shot/throw combo really wreaks havoc on armored targets when using the wraith. More so than using the hurricane.
The talon works really work on her too, but the paladin sucks. With shield gate even with all that damage from the paladin it breaks stasis and your target falls to the floor. Sucks when they are behind cover. With the talon the head just pops since its multi pellet.
HolyAvenger wrote...
Beerfish wrote...
The big thing is the level one above the low level mook. Marauders, geth rocker troopers, higher level collectors and of course phamtoms are all controlled with Stasis bubble. The diffenernce in trouble that phantoms have given me when I play a stasis user vs a none statis user is tremendous, and this is with decent competant groups. It's just tough to control several phantoms at a time especially if there is other critters on the field.
Apart from the Phantoms, all of these are easily killed without stasis bubble by all your teammates. Or should be.
RoundedPlanet88 wrote...
I think she honstly needs something, everything she can do the vanilla human adepts can honestly do better, including locking down phantoms.This really makes me sad, I LOVE asasri
You forgot the volusHolyAvenger wrote...
RoundedPlanet88 wrote...
I think she honstly needs something, everything she can do the vanilla human adepts can honestly do better, including locking down phantoms.This really makes me sad, I LOVE asasri
Yeah, in fact it makes no sense to me the worst adept kit in the game is from the race noted for its biotic abilities:sick:
RoundedPlanet88 wrote...
You forgot the volusHolyAvenger wrote...
RoundedPlanet88 wrote...
I think she honstly needs something, everything she can do the vanilla human adepts can honestly do better, including locking down phantoms.This really makes me sad, I LOVE asasri
Yeah, in fact it makes no sense to me the worst adept kit in the game is from the race noted for its biotic abilities:sick:
We already did the agree-to-disagree thing, it's just a trend I've noticed. I see it in this thread and I saw it in a lot of '[new retaliation character] is exactly like [old character], but worse!' threads, where people basically try to push one playstyle on a character when it doesn't quite fit, and then they end up surprised that the Batarian Slasher isn't as good at being a Drell Adept than a Drell Adept is, or that if you play the Valkyrie like a Fury, she's just slightly tankier with worse cooldowns.HolyAvenger wrote...
For the nth time, I don't think she's outright bad or unplayable on plat or ineffective or any of that. Heck I feel confident enough with her I'll take her into Plat PUGs, ready to clutch if necessary. The crux of my argument is that her effectiveness has decreased over time as the game has changed and evolved and that now she is underpowered both compared to where she used to be, and where a lot of the other adept kits are now.Zero132132 wrote...
I tried her for the first time on Platinum last night, and I kept up just fine. It was actually one of the smoother Collector runs I've been a part of on Platinum. I had thought that maybe the difference was because the OP seems to play Platinum more than Gold, but she remained effective.
I really do think the issue is that too many people try using a playstyle with her that just isn't that effective, and instead of thinking that they should rethink how they spec and play her, they just assume she's generally a bad character.
Most of the arguments about her being worse than other adepts seem to take a form analogous to the following: "Well, she's worse at being an Asari Justicar than the Asari Justicar, she's worse at being a Drell Adept than the Drell Adept, she's worse at being a Fury than the Fury, and she's DEFINITELY worse at being a Human Adept than the Human Adept. What could she POSSIBLY be good for!?"
But like I said, I haven't re-tested the effectiveness of the bubble build yet so I'm unwilling to argue further till I have had a chance to test that out.
TheThirdRace wrote...
Any biotic explosion will kill regular mooks just as fast, if not even faster.
TheThirdRace wrote...
Kudos to you if you can make the AA work without it, but you're playing her with guns in mind, why don't you use the 5 other classes instead since they are much better with guns than Adepts are?
*and a whole bunch of other stuff*
Modifié par lightswitch, 08 janvier 2013 - 09:22 .
Moxy_Pirate wrote...
The only adept that could possibly keep up with headshots dps the AA puts out is the Fury.
Moxy_Pirate wrote...
Stasis isnt the AA's only biotic power. Load out on the AA for me is Shotgun Amp (15%), Targeting, Warp Ammo, Power Damage. On bosses you Warp, Throw, and aim for the head. On everything else you pick the most effective ability for dealing with the situation.
Moxy_Pirate wrote...
First you tell me about how I must shoot if I uses stasis, and then go on to say the acolyte negates the drawbacks of singularity. Stasis is just flat out more reliable. I have a much less likely chance to miss with it. I can also more reliably hit and capture multiple units. You have to babysit singularity with the acolyte. You are also much more likely to miss.Charging and shooting easily makes up for CD. You also keep mentioning BEs. Stasis is a primer and the CD reset means that 33% of the time I will be getting an instant B.E. I dont have to worry about hitting an enemy with shields up that walks into it late with an acolyte. I can just B.E. them. I also can take cover and be more effective. I also can wield a gun that is always effective on bosses.
Moxy_Pirate wrote...
Your whole diatribe on how stasis works when you damage an enemy just tells me you don't use it much. I have no problem killing anything in Stasis. The damage evo is MUCH better than the duration evo and makes Stasis amazing.
Moxy_Pirate wrote...
No, just no. Typically your platinum players are much better than gold players and much better at focus fire, but everything has more HP. Your argument just doesnt hold up. If I am catching units and head shotting them and B.E.ing them how am I a DPS liabity. How do I become more of a liablity with instant CD resets? You are free to choose CD reduction, but your argument that somehow cd resets don't pay off over the course of a game doesnt make sense. Sure sometimes my CDs reset and I can't use them, but sometimes your cds reset and you haven't used them too. You are being pretty arbitrary.
Moxy_Pirate wrote...
Haha what???? The guns I use with the AA at most have her bonus CD at 170% and at least 198%. You seem to strongly believe that Adept and Acolyte are synonymous. Yes the Acolyte does a lot of damage to shields, but then its not that powerful you have to use your biotics. I can play an AA with a ton of guns that do more damage and still keep my CDs low allowing me to output plenty of damage with the control stasis gives me.
Moxy_Pirate wrote...
Platinum has a glut of shielded enemies. What are you talking about? And then you are gonna say that other CC is better? WHAT? because some of them have a tiny damage component? You make no sense. I will be using warp and throw, and head shotting bosses. All the classes who would use the abilities you mentioned on a boss would be taking a DPS dip for that character because they have better abilities to use against boss/armored units.
Moxy_Pirate wrote...
This is flat wrong. Lying doesn't help your argument.
Moxy_Pirate wrote...
Well it's completely possible that you've played a lot of games with her poorly.
lightswitch wrote...
TheThirdRace wrote...
Any biotic explosion will kill regular mooks just as fast, if not even faster.
No, wrong, incredibly completely wrong.TheThirdRace wrote...
Kudos to you if you can make the AA work without it, but you're playing her with guns in mind, why don't you use the 5 other classes instead since they are much better with guns than Adepts are?
*and a whole bunch of other stuff*
Also just flat wrong. Stasis (with the Vulnerability evo) in combination with Warp IV ammo means the Asari Adept is getting something like a 200%+ damage bonus plus a guaranteed headshot every time, no Hoxtatronics required. Just try to charge your Acolyte, shoot, and then prime and detonate a biotic combo in the amount of time an AA could stasis/shoot anything with shields. Not possible. Warp ammo damage boost, great debuffs, and guaranteed headshots makes the Asari Commando one of the top tier weapon users in the game. Deal with it.
It's actually really confusing to me that people (and I'm not just talking about the OP, other people have mentioned they also use one) are carrying an Acolyte on a kit that has a power which renders shielded enemies helpless. Honestly, I kind of suspect that the AA is fine, she just isn't what everyone wants her to be.
lightswitch wrote...
It's actually really confusing to me that people (and I'm not just talking about the OP, other people have mentioned they also use one) are carrying an Acolyte on a kit that has a power which renders shielded enemies helpless. Honestly, I kind of suspect that the AA is fine, she just isn't what everyone wants her to be.