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Let's Talk: Vanilla Asari Adept


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#201
snarf001

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Bouble Stasis is an amazing power and a life saver. Anyone who think it sucks obviously haven't used it extensively to appreciate just how useful it is.

#202
Crocodiles

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I wish they gave her Double Throw back just like in the Demo. Double Throw would at least help lessen the frustration associated with Tech overriding Biotics.

#203
joker_jack

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snarf001 wrote...

Bouble Stasis is an amazing power and a life saver. Anyone who think it sucks obviously haven't used it extensively to appreciate just how useful it is.


Once they up'd the cool down, it's usefulness became much less needed, especially with the change in meta game. Also there are more armored units in game after retaliation that just ignore the bubble. You're better off with another adept that can b.e. faster. 

#204
lightswitch

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Fortack wrote...

Finally someone talking sense. The AA can easily compete with pretty much any other character on any difficulty setting. 


Well...thanks for the kind words, but I would like to qualify my statements somewhat. I do think the Fury and Drelldept have much more potential power damage output than the AA, and they also can prime targets for warp ammo at any range with powers that have lower cooldowns than Stasis.

And I can see how the Asari Commando would be somewhat lackluster on Platinum, where Stasis is completely useless on half the enemies. And a lot of those same enemies will bubble up and prevent priming with Warp, thus largely negating warp ammo damage bonuses a good portion of the time.

#205
Daihannya

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lightswitch wrote...

Fortack wrote...
Finally someone talking sense. The AA can easily compete with pretty much any other character on any difficulty setting. 

Well...thanks for the kind words, but I would like to qualify my statements somewhat. I do think the Fury and Drelldept have much more potential power damage output than the AA, and they also can prime targets for warp ammo at any range with powers that have lower cooldowns than Stasis.

And I can see how the Asari Commando would be somewhat lackluster on Platinum, where Stasis is completely useless on half the enemies. And a lot of those same enemies will bubble up and prevent priming with Warp, thus largely negating warp ammo damage bonuses a good portion of the time.


Yup,  drell adept rules all other adepts on grenade rich maps as long as clusters behave if you aren't hosting.  Fury on grenade poor maps.  But only platinum collectors prove to be troublesome when I play the AA were you have praetorian and banshees both bubbling up, not only that swarmers canceling your powers.  The other 3 factions are basically the same.  Actually Cerberus and reapers are easier as I hate primes playing squishy classes.

Modifié par Daihannya, 09 janvier 2013 - 03:14 .


#206
Trav-O

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(<--- stuck in a time machine from 5 months ago) Man I knew the stasis got debuffed, but her BE too? Oh well, I still play her. I did quite well today in a PUG game.

#207
tagamaynila

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All BE's got debuffed.

I can go with a stasis cooldown buff. It'll also help the Volus Adept since I primarily just use the guy to spam shield boost. (I apologize if this ends up locking your abilities. I know it's irritating but better than dead, right?)

Modifié par tagamaynila, 09 janvier 2013 - 04:34 .


#208
HolyAvenger

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OK, so I ran the bubble build on Plat last night with a Talon/CSMG combo. Honestly, I didn't see much of a change in playstyle from my 3-ranks-in-stasis build, as I was usually only stasis-ing one enemy at a time. Video incoming later (because I'm sick of all this OP-needs-to-l2p implications all over this thread).

Talon is very good on her though, I'm converted.

Still think she needs a buff somewhere.

#209
Dr. Tim Whatley

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HolyAvenger wrote...

OK, so I ran the bubble build on Plat last night with a Talon/CSMG combo. Honestly, I didn't see much of a change in playstyle from my 3-ranks-in-stasis build, as I was usually only stasis-ing one enemy at a time. Video incoming later (because I'm sick of all this OP-needs-to-l2p implications all over this thread).

Talon is very good on her though, I'm converted.

Still think she needs a buff somewhere.

That's my weapon of choice on her too. I left the bubble for a little while too, but I definitely prefer it. I'm still up for a buff. Make it happen.

#210
HolyAvenger

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AA on Plat 

Find catching multiple enemies in the bubble a super-rare occurrence. Also find her quite flimsy (especially because I like playing her at mid-to-short range).

I will play with the bubble build a bit more. Stasis could definitely be more useful/spammable etc.

#211
robarcool

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I would suggest a change of playstyle, if this hasn't been discussed before. Use warp for debuff and for BEs only on hard targets like Atlas, prime, scion, brute etc. Use stasis on soft units and headshot them. Currently, I run a 5, 6, 5, 5, 5 build with a pistol and a smg (pick one pistol and smg of your choice) and do fairly well with this setup.

#212
Fortack

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lightswitch wrote...

Fortack wrote...

Finally someone talking sense. The AA can easily compete with pretty much any other character on any difficulty setting. 


Well...thanks for the kind words, but I would like to qualify my statements somewhat. I do think the Fury and Drelldept have much more potential power damage output than the AA, and they also can prime targets for warp ammo at any range with powers that have lower cooldowns than Stasis.


Do Stasis and/or Warp have a longer cooldown than DC / Reave? If so the difference is close to negligible (at least in my experience). Besides, Stasis' cooldown is kinda irrelevant since it can hold enemies up to 10 seconds. It's kinda silly to recast it when someone is still trapped (and it's outright stupid to detonate).

Warp debuffs and detonates all possible combos. DC is primer only and Reave only works as a biotic detonater (I can't recall ever seeing it trigger a fireplosion or something).

The Fury and Drelldept (with enough nades) are among the best kits in the game. When you use them as the benchmark over 90% of all characters are a little lackluster in comparison. However, their superiority is quite small in my experience. When I play Gold+ with friends we always score very close to each other regardless the character(s) we're using.

And I can see how the Asari Commando would be somewhat lackluster on Platinum, where Stasis is completely useless on half the enemies. And a lot of those same enemies will bubble up and prevent priming with Warp, thus largely negating warp ammo damage bonuses a good portion of the time.


If you can immobilize a couple Phantoms, Marauders, Collector Captains, Abominations, Hunters etc for a long time it's pretty damn useful and you'll meet plenty of those on Platinum.

I also fail to understand your point about Warp. The Phantom bubble is irrelevant since you'll be using Stasis on her which cannot be dodged / blocked. The only other two enemies with a bubble only use it occasionally and predictably. Besides, a Praetorian bubble will block all powers including DC and Reave anyway.

#213
TheThirdRace

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Fortack wrote...

Do Stasis and/or Warp have a longer cooldown than DC / Reave? If so the difference is close to negligible (at least in my experience). Besides, Stasis' cooldown is kinda irrelevant since it can hold enemies up to 10 seconds.


Warp, DC and Reave each have a base cooldown of 8 seconds while Stasis have 12 seconds. When you have a 200% loadout, the effective cooldown of Stasis is about 3.69 seconds while the other powers have a cooldown of 2.46 seconds.

Stasis cooldown is relevant to an extent. Singularity, which is the power the most akin to Stasis, can hold enemies for 8 seconds, but has a lower base cooldown of 8 seconds, primes all enemy types, inflict damage and has the possibilities to detonate biotic explosions.

While Stasis is good, it lacks compared to Singularity in usefullness and have a bigger cooldown. That's why I think reducing the base cooldown to 8 seconds would make it much more viable for every difficulties.

Fortack wrote...

If you can immobilize a couple Phantoms, Marauders, Collector Captains, Abominations, Hunters etc for a long time it's pretty damn useful and you'll meet plenty of those on Platinum.


Yep, Stasis is pretty usefull, but yet again Singularity and even Pull will be just as effective while having a lower cooldown. The problem with Stasis isn't its usefullness, it's its cooldown. Reduce it to 8 seconds and you got yourself a very good power that will offer a different playstyle from Singularity and can be as usefull if used right.

#214
Grumpy Old Wizard

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robarcool wrote...

I would suggest a change of playstyle, if this hasn't been discussed before. Use warp for debuff and for BEs only on hard targets like Atlas, prime, scion, brute etc. Use stasis on soft units and headshot them. Currently, I run a 5, 6, 5, 5, 5 build with a pistol and a smg (pick one pistol and smg of your choice) and do fairly well with this setup.


Constantly shooting and occasionly using powers is not adept play, in my opinion.  But of course play each class as a shooty class if you so desire.  To me playing every class that way would be very boring.

The solution of course is for Bioware to make changes (many have been suggested here and elsewhere) that will make biotics actually competetive with shooty classes instead of making guns and grenades rule the day.

Modifié par Grumpy Old Wizard, 09 janvier 2013 - 03:34 .


#215
_sigge_

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Make it possible to equip 0 weapon and have that increase your powers X1.5. A biotic can dream, right?

#216
TheThirdRace

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[quote]Moxy_Pirate wrote...
[quote]TheThirdRace wrote...
No, the Justicar is pretty good with Reave and is geared toward guns instead of powers. The Drell Adept is very very good at taking entire spawns with its grenades, no headshot needed. The Human Adept can also dispatch entire spawns with a Singularity + Shockwave.[/quote]

Come on man are you being serious right now? Please stop.[/quote]

Yes, the Justicar is just as effective at lining up headshot with Reave (it stuns) as the AA. The Drell Adept is a powerhouse and so is the Human Adept. Both of them can kill entire spawn points in a few seconds. If you can land 4 or 5 headshots in less than 5 seconds with your AA, you can be just as effective.

[quote]Moxy_Pirate wrote...
[quote]TheThirdRace wrote...
And you could also use any Adept that has a stunning power like Warp, Reave and Throw, and still land headshots easily. The AA isn't that great, other Adepts are much better.[/quote]

You mean with your acolyte? And yes I'm sure you can warp a group of units and headshot them all no problem. I see other adepts doing that all the time, just staggering 3-4 hunters and just face melting them (sarcasm).[/quote]

No, I wasn't talking about the Acolyte. The Acolyte allows you to create combos that kill 1 or more unarmored enemies in 1 biotic explosion, it even works for Pyros in Platinum, but it's not good at headshots.

I played 2 games yesterday with the AA and a Warp was just as effective to stun the enemy and line up a headshot. More than 75% of the time I could only get 1 enemy in the Stasis bubble, 20% of the time I had 2 and the remaining 5% was 3 or 4. So 75% of the time I was better served by Warp because of its lower cooldown.

[quote]Moxy_Pirate wrote...
[quote]TheThirdRace wrote...
Exactly, proving me that you use Stasis only in some situation. If you check the wave compositions on Platinum, you'll realise you won't use Stasis that much and when you could, there's a good chance a teammate will kill your target before you do.[/quote]

What??? Rofl I could say the same thing about warp, reave, dark channel, singularity, etc. etc. etc.[/quote]

Warp, Reave, Dark Channel, Singularity all works on all enemies. In fact, except Pull and Stasis, I don't think there's 1 power out there that doesn't work on all enemies. Granted, Singularity doesn't apply the floating effect, but it does primes and does damage nonetheless.

[quote]Moxy_Pirate wrote...
[quote]TheThirdRace wrote...
Acolyte + Singularity = 0.5 second to pull off and you're done on Bronze, Silver, Gold.
Acolyte + Singularity + Shockwave = 2.60 seconds to pull off and you're done on any difficulties.

Stasis + Throw = 0 second if lucky with the 30% or 3.69 seconds if
you're not and you still haven't kill the shield/barrier enemy if you
don't shoot in-between the 2 powers on Platinum and Gold.
[/quote]

Really? Because it takes 1 second to even reach full charge. You have to aim it. You also then have to allot for travel time of Singularity (stasis appears instantly). By the time you are casting Singularity, I'm already headshotting units caught in stasis. If i get a CD reset proc then I can headshot + B.E. the target(s). [/quote]

You run around with an uncharged Acolyte? When the Acolyte is charged, which should be always, it doesn't take time to release the trigger when you see an enemy and cast Singularity just afterward. To cast Stasis you have to aim at the same target that I do, so while you cast Stasis, I just release the trigger on the Acolyte and cast Singularity in 0.2 more seconds than you do. The difference is 70% of the time you have a cooldown of 3.69 seconds while I have a 2.46 seconds cooldown. Another good point for that combo, after the Singularity connects the enemies are already "dead", the DOT will kill them and I can move on to the next target while you need to line up as many headshots as needed.

[quote]Moxy_Pirate wrote...
[quote]TheThirdRace wrote...
Biotic explosions are effective on bosses, the gun is not an absolute necessity.
[/quote]

The AA very effectively sets up biotic explosions on bosses. Her weapon damage out put is very nice as well. I'm not really seeing where the issue is? I'd love to see you out DPS a AA using BEs and an Acolyte. If you weapon swap you just lost dps doing so. Acolyte damage is garbage against anything but shields.[/quote]

I never said the AA isn't effective at setting up biotic explosions on bosses, all my argument is about Stasis and how it makes the AA lesser than she should. Warp + Throw is amazing, Stasis is good but can't compare to Singularity.  Reduce the base cooldown of Stasis to 8 seconds like Singularity and now you have a top tier Adept.

[quote]Moxy_Pirate wrote...
[quote]TheThirdRace wrote...
And for the record, I am very very very bad at aiming and I don't have any problem doing it with the Acolyte because it explodes in a big radius. If you have problem with aiming it, you are even less skilled than I am and I never thought I'd see the day that something like this happens...
[/quote]

Well this might explain your problem with Stasis (your aim)... The Acolyte only hits a large radius if it connects with an enemy, otherwise it bounces off walls/floor. I'm mostly pointing out that there are issues with depending on it. For example how easy is it to charge and use from cover? What happens when you are reloading? It requires a 1 second charge to get max damage/max sheild stripping what happens if you dont have time to fully charge it when you need to CC something????[/quote]

I think you should read again what I said about my aim. I have no problem using the Acolyte, you just have to aim close enough, you don't have to actually hit the enemy directly.

As for cover, you cannot charge it from hard cover, but if you don't use soft cover 95% of the time on Gold or Platinum, you really need to learn this ASAP. It will improve your game ten fold.

I do die sometimes because I miss my charge on the Acolyte. But my Acolyte is always charged while I'm running around and since I don't miss often with the aim, I don't run into this problem very often. But you're right, this happens.

[quote]Moxy_Pirate wrote...
[quote]TheThirdRace wrote...
You are not a liability because you rely on your weapons instead of your powers. If you rely on your powers to do the main damage, waiting 1 more second 70% of the time you use Stasis could be the end of you on Platinum.
[/quote]

You and your buddy just spent pages trying to convince me that damage was king and cc doesnt matter! So which is it? And by the way, in the situation you are describing, I could say the exact same thing for Charging the Acolyte. I mean if my time to live drops to 1 second at any given moment, I can think of only a few characters that could actually change the outcome (vanguards, salarians, the fury) with abilities.

The reality is that Stasis gives the AA more survivability along with a lot of damage potential.[/quote]

DPS is king, particularly the Speed part of it. CC is really effective too, but then it need more time and thus it's lower speed. Going power over guns will be a problem with Stasis, but going guns over powers won't be. It depends how you want to play her.

As for the damage potential, Stasis does no damage. Stop saying that. You can line up a headshot just as easily with Reave for a group or Warp/Throw/DC for a single enemy.

[quote]Moxy_Pirate wrote...
[quote]TheThirdRace wrote...
"Yes the Acolyte does a lot of damage to shields, but then its not that powerful you have to use your biotics." Am I reading this right? Are you saying you're playing an Adept with the goal of not using your biotics? Are you serious?
[/quote]

No you are not reading it right. My point is after the acolyte strips shields, its damage output is pretty awful. Against armored units for example you are using biotics + weapon swapping or just dealing with it if you only equipped an acolyte. AA doesn't need an acolyte at all and can dish out tons of weapon damage all the time in addition to tossing out lots of B.E.s[/quote]

The Acolyte will be sufficient to kill in 1 biotic explosion every non boss except the Ravager. It also allows you to dispatch Phantoms with 1 biotic explosion. So the only real problem is it does less damage on the other bosses. With Biotics, you can easily deal about 3300 damage for every bioitic explosion on armored target in Platinum. So with faster combo or the use of powers with bigger bonus to explosions you can pretty easily dispatch bosses. Sure, you will out DPS me with Warp+Throw, but on the other hand, teammates tend to focus fire on bosses so your contribution won't be as major as you make it sound.

[quote]Moxy_Pirate wrote...
[quote]TheThirdRace wrote...
The Acolyte is hand down the best gun for an Adept that use its powers as a primary weapon. Name me a weapon that can do 6200 damage to armored enemies in less than 5 seconds while keeping a 200% loadout? The Acolyte allows you to trivialize any shield/barrier enemies while stripping shield on armored enemies. When there's only armor left, your biotics are good enough to kill the enemies without the need of your gun.
[/quote]

The Hurricane.

DPS food for thought:

1
PIRANHA
1163.77


2
HARRIER
908.19


3
HURRICANE
905.3
Thats before damage bonuses from powers, gear, or equipment.[/quote]

All those will net either less than 6200 damage in less than 5 seconds or will push your loadout below 200%, which was the point of that post...

[quote]Moxy_Pirate wrote...
[quote]TheThirdRace wrote...
Well, yes there is a lot of shielded enemies on Platinum. But since the introduction of Dragoons and Bombers, Bioware had to cut somewhere and they didn't cut on Pyros or Ravagers, they cut on Centurions, Marauders, Phantoms, units that have shield/barrier, not armor. So the total number of enemies affected by Stasis is now less than it was for all difficulties. And the more you have bosses, the less Stasis is usefull meaning that the higher the difficulty, the lesser Stasis is usefull.

I never said you couldn't use other powers to deal with armored units, just that the usefullness of Stasis is less than it should because of all the changes that happened since the launch of the game.[/quote]

Again, Stasis isnt the only power that AAs have YOU are the one focused on Stasis. And when we discuss Pyros, Ravagers, Bombers, etc. you aren't going to be using Singularity on them, for example, either. You'd be using warp and shockwave on your Human Adept. Your entire point is moot to me because on other adepts you have to deal with armored targets in the same way. Infact, your acolyte suddenly becomes much less effective while I am using warp + weapon damage along with biotic explosions from throw.[/quote]

I am the one who focus on Stasis because that's the only point I argue with you where the AA is not a top tier Adept because of it. If Stasis would have an 8 second cooldown, I wouldn't even have wrote all those posts. You defend your ideas agains so many people that you forget what each of those people were arguing with you about... focus please.

As for using Singularity on armored targets, are you crazy? Sure I do! It primes all of them in a 2 meter radius, I'd be a moron not to use it. Acolyte + Singularity + Shockwave make short work of Pyros in Platinum in less than 3 seconds. Rush with the Fury and it's like half a second. Only bosses are slower to take on with the Acolyte, but then since Stasis doesn't apply to bosses, the point is moot.

[quote]Moxy_Pirate wrote...
[quote]TheThirdRace wrote...
Harrier X does 405 damage per headshot if the ME3 Manifest Detailer is right. So 2 headshots is 810 damage which means that it's not sufficient to kill a lot of enemies with only health remaining on Platinum. So I haven't lied there. So am I lying by saying I'm not alone thinking the damage evo is kinda crappy? Why would I lie? I've read it on some post of some good players, don't remember which ones sorry, but that doesn't make me a liar. 150% on something like 200 damage is only 500 damage which is well under the threshold of 810 from 2 Harrier X headshots. It's usefull if you have a weapon that does a great deal of damage in 1 shot, but otherwise, I still think it's a bit crappy and that enemies should never fall to the ground except when Stasis expires.[/quote]

Wow. dude you have to look at DPS. You basically are ignoring rate of fire. Also the Headshot multiplier is 2.5 not 2. [/quote]

Well, I did say if the numbers are right... Also, it doesn't change the conlusion I made, unless you use a weapon that will 1 shot an enemy, you have the chance of it falling to the ground. Great weapons like the Indra or the Valiant will have the problem on Gold/Patinum. In fact, any weapon that put emphasis on speed instead of damage in DPS will have the problem.

[quote]Moxy_Pirate wrote...
[quote]TheThirdRace wrote...
Yes it is possible, I don't claim to be a great player with all Adepts, only that I can play them good enough to pull my weight on Platinum. I could rock the AA with a Wraith or a Claymore and be very good with it, but Stasis would still have its drawbacks and I would minimize its use as much as possible.
[/quote]

Again my point. You guys are basically saying Stasis sucks and you barely have used it.  If I have not used a particular load out, character, or ability much, I don't think it makes much since to hop on the forums and ask for it to be buffed arbitrarily cos I feel like it. [/quote]

I did use Stasis quite a lot at when the game launched. The power haven't changed since except that new enemies have been introduced and those are armored ones, meaning the usefullness is lessen. You don't need to play with it 50 waves to come to that conclusion, more armored units = less usefull Stasis.

Stasis doesn't suck, but it's sub par to Singularity in the old and the new version. I only ask to buff the cooldown to make it 8 seconds to match Singularity, the rest is perfect as is. Stasis has a niche and it's fine. The problem is the game bases it's difficulty on units that are outside that niche, thus Stasis is less usefull on Gold and Platinum. What we ask is to alleviate that problem one way or the other. Either give something to Stasis like a better cooldown or simply provide more enemies with shield/barrier/health.

#217
Moxy_Pirate

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Third I'm done with this thread after this post. Just want to point out things you miss.

1. You are constantly comparing apples to oranges in several of your arguments. Your point is that supposedly Stasis is weak compared to other cc with a damage component like Singularity. But do so by describing situations that you wouldn't use Singularity in either.

2. You fail to even recognize that HAVING to equip an Acolyte to even approach the CC capability of Stasis is a con. And no its not as effective. Yes everyone who has half a brain runs around with a charged acolyte, but after you fire it you have to charge it again.

3. You fail to realize how powerful CD reset truly is. You also seem to be completely oblivious to how much damage you can output in a headshot. It is like scoring a BE with some guns, surpasses BE with others.

4. You completely neglect that Stasis bubble can do things that NO other ability in the game can do. Instantly capture multiple shielded units BE them and completely own them.

5. You keep bringing up Stasis's CD. With cd reset evo, its effective cd in a game is actually shorter than singularity's

6. You talk about new armored units, but stasis is around about as useful as other cc is for armored units. Yes I get a small dps boost if an armored unit walks through singularity, but I'm not going to hardcast singularity into an Armored unit UNLESS its in a choke point and units that can be cc'd by it will walk into it. But guess what, I will use Stasis in the same way and BE those units.

7. You completely missed that the DPS for the weapons I posted was unbuffed. For example on the Piranha I could use Warp IV ammo +60% damage, Shotgun Amp III 30% damage, and Shotgun Gear V 15%, and I haven't even considered Expose from Warp or Headshot damage. And by the way, you can only do 6200 damage w/ an acolyte if you factor in bonuses. I mean maybe I should have done all the math for you but I just didnt feel like it. I though you'd see that clearly some guns do output some nasty damage.

Just have fun using your other adepts. I don't think bioware will be buffing Stasis anytime soon.

#218
Fortack

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TheThirdRace wrote...

Warp, DC and Reave each have a base cooldown of 8 seconds while Stasis have 12 seconds. When you have a 200% loadout, the effective cooldown of Stasis is about 3.69 seconds while the other powers have a cooldown of 2.46 seconds.


True, but you forget that Stasis forces you to either take the 35% CD reduction or a chance to not trigger a CD. I never choose Warp's CD reduction at rank 6 b/c the alternative is much better. I recall the difference in cooldown (between Stasis and Warp) for my Claymore wielding AA is something like 0.5 seconds (that's pretty much irrelevant in my book).

Stasis cooldown is relevant to an extent. Singularity, which is the power the most akin to Stasis, can hold enemies for 8 seconds, but has a lower base cooldown of 8 seconds, primes all enemy types, inflict damage and has the possibilities to detonate biotic explosions.

While Stasis is good, it lacks compared to Singularity in usefullness and have a bigger cooldown. That's why I think reducing the base cooldown to 8 seconds would make it much more viable for every difficulties.


Singularity has to travel towards its target. It can and will be dodged frequently and it doesn't completely immobilize enemies with shields / barriers. I take Stasis any time simply b/c it's the best CC power in the game. Singularity's only advantage lies in its ability to prime all targets. The AA has Warp which does the same, has the same CD (as Singularity) and also gives a nice debuff (plus it also detonates all possible combos, Singularity is a primer only).

#219
Zero132132

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HolyAvenger wrote...

AA on Plat 

Find catching multiple enemies in the bubble a super-rare occurrence. Also find her quite flimsy (especially because I like playing her at mid-to-short range).

I will play with the bubble build a bit more. Stasis could definitely be more useful/spammable etc.


One thing I will suggest; try using Throw sometimes against small enemies without priming or anything. They might dodge it, which leaves them exposed, and you don't incur the cooldown that stasis can bring. If a Phantom is down to shields, I always use throw over anything else, because it'll knock them to the ground and they'll take a while to get back up. You can also usually stun Dragoons with one throw.

Also, since you're using warp rounds, and their big damage increase will apply primarily to primed targets, consider not detonating sometimes, especially when it's one boss as opposed to a group.

Or don't. I've used her literally once in Platinum. It was against Collectors, though, and it she was still pretty effective.

#220
TheThirdRace

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Fortack wrote...

TheThirdRace wrote...

Warp, DC and Reave each have a base cooldown of 8 seconds while Stasis have 12 seconds. When you have a 200% loadout, the effective cooldown of Stasis is about 3.69 seconds while the other powers have a cooldown of 2.46 seconds.


True, but you forget that Stasis forces you to either take the 35% CD reduction or a chance to not trigger a CD. I never choose Warp's CD reduction at rank 6 b/c the alternative is much better. I recall the difference in cooldown (between Stasis and Warp) for my Claymore wielding AA is something like 0.5 seconds (that's pretty much irrelevant in my book).


I wasn't making any point, I was just answering your question about if the cooldown of Stasis was the same as the other powers. The answer was simply no.

Fortack wrote...

TheThirdRace wrote...
Stasis cooldown is relevant to an extent. Singularity, which is the power the most akin to Stasis, can hold enemies for 8 seconds, but has a lower base cooldown of 8 seconds, primes all enemy types, inflict damage and has the possibilities to detonate biotic explosions.

While Stasis is good, it lacks compared to Singularity in usefullness and have a bigger cooldown. That's why I think reducing the base cooldown to 8 seconds would make it much more viable for every difficulties.


Singularity has to travel towards its target. It can and will be dodged frequently and it doesn't completely immobilize enemies with shields / barriers. I take Stasis any time simply b/c it's the best CC power in the game. Singularity's only advantage lies in its ability to prime all targets. The AA has Warp which does the same, has the same CD (as Singularity) and also gives a nice debuff (plus it also detonates all possible combos, Singularity is a primer only).


On that I agree and disagree.

While it's true that projectile powers can be dodged, it will always connect if you shoot first.

An Adept NOT using the Acolyte is an Adept that use guns over powers. Singularity is ok at best without the Acolyte and Pull is completely useless without it. So take that my opinion regards when you use your powers over guns, thus using the Acolyte.

While Singularity won't CC any shield/barrier enemy, the fact that you have to shoot them first with the Acolyte to avoid any miss negate that since anything you cast Singularity at will have been stripped of shield/barrier by the Acolyte shot.

Using the Acolyte, Singularity is much better than Stasis because it can be used in more situations and is as effective. Using another gun, Stasis is much better than Singularity at CC and up par for usefullness, each power trading blows with their strengths. It really depends of your playstyle.

I'm not saying the AA isn't good, only that because Stasis has some limits, especially the cooldown, it's not a top tier Adept like the Drell, the Fury, the Justicar (weapon based) and the Human Adept.

#221
TheThirdRace

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Moxy_Pirate wrote...

Third I'm done with this thread after this post. Just want to point out things you miss.

1. You are constantly comparing apples to oranges in several of your arguments. Your point is that supposedly Stasis is weak compared to other cc with a damage component like Singularity. But do so by describing situations that you wouldn't use Singularity in either.

2. You fail to even recognize that HAVING to equip an Acolyte to even approach the CC capability of Stasis is a con. And no its not as effective. Yes everyone who has half a brain runs around with a charged acolyte, but after you fire it you have to charge it again.

3. You fail to realize how powerful CD reset truly is. You also seem to be completely oblivious to how much damage you can output in a headshot. It is like scoring a BE with some guns, surpasses BE with others.

4. You completely neglect that Stasis bubble can do things that NO other ability in the game can do. Instantly capture multiple shielded units BE them and completely own them.

5. You keep bringing up Stasis's CD. With cd reset evo, its effective cd in a game is actually shorter than singularity's

6. You talk about new armored units, but stasis is around about as useful as other cc is for armored units. Yes I get a small dps boost if an armored unit walks through singularity, but I'm not going to hardcast singularity into an Armored unit UNLESS its in a choke point and units that can be cc'd by it will walk into it. But guess what, I will use Stasis in the same way and BE those units.

7. You completely missed that the DPS for the weapons I posted was unbuffed. For example on the Piranha I could use Warp IV ammo +60% damage, Shotgun Amp III 30% damage, and Shotgun Gear V 15%, and I haven't even considered Expose from Warp or Headshot damage. And by the way, you can only do 6200 damage w/ an acolyte if you factor in bonuses. I mean maybe I should have done all the math for you but I just didnt feel like it. I though you'd see that clearly some guns do output some nasty damage.

Just have fun using your other adepts. I don't think bioware will be buffing Stasis anytime soon.


Look, we both have different playstyle and it's fine. You seem the type of guy that prefer to use the AA primarily with guns and use powers as backup. I use powers first and guns as backup. Obviously, we won't have the same experience and thus the same opinion on Stasis.

All I say is that reducing Stasis cooldown to the same as Singularity would help a lot alleviate the power first approach. You say, don't buff anything it's fine with a gun first approach. Let's just agree to disagree.

Modifié par TheThirdRace, 09 janvier 2013 - 09:16 .


#222
doozerdude

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Don't bother with that many points in Stasis, all you need is rank 4 "strength"

#223
LemurFromTheId

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DISCLAIMER: The following applies to Gold difficulty. I find Platinum somewhat tedious and don't play it nearly as much.

The asari being my favourite MP race I've experimented a lot with different AA builds, going through pretty much every sensible combination of powers and their evolutions. I've also gone through a pretty big assortment of weapons, including all the conventional choices and a number of unconventional loadouts.

After all this, I feel I've finally reached the build that works best for me. Nothing really special about it, but here it is: http://narida.pytalh...e3/ShotgunAmp5/

Stasis: Duration, Recharge Speed, Bubble

Why duration? Because when I'm using Wraith, Stasis Strenght is almost completely useless. AFAIK, Stasis Strength means that the target drops to the floor after taking 375 health damage instead of 150 health damage. In other words: anything my Wraith doesn't kill outright (which is always a mistake from my part) will drop to the floor regardless. Duration, on the other hand, is actually useful when used properly. With good placement Phantoms and Hunters will walk right into it, one after another; it really maximizes the benefit of the Bubble evolution. Anyone who says Duration is useless is not using Stasis to its maximum potential. I don't choose Bonus Power because I don't want to gamble, I want to know exactly what will happen before I uses Stasis - even if Bonus Power would give a better cooldown on average. Vulnerability is an extremely bad choice: I can one-shot anything caught in Stasis anyway and losing Bubble would be a huge detriment.

Warp: Detonate, Expose, Pierce
Throw: Radius, Detonate, Force & Damage


The standard evolutions. Few builds would ever necessitate anything else.

Asari Justicar: Weapon Damage, Headshots, Weapon Damage

Wraith is light enough that capacity is unnecessary, but weapon damage will make a difference. Power damage? Also unnecessary. Warp and Throw are not major contributors to my damage output, and throw has enough force to stagger most things. Headshot damage bonus is great.

Fitness: N/A

Let's face it: this is a glass cannon build, a couple hundred health and shields isn't going to change that. I have shieldgate, healthgate, adrenaline module and the best dodge in the game - these are the things that keep me alive should my situational awaraness fail me.

Weapon: Wraith with Smart Choke and High-Velocity Barrel

Light as a feather but hits like a truck. Anything you can stasis will die from one shot. Low ROF so I don't have to keep myself exposed to be effective with it. Wraith with Smart Choke, HVB, Shotgun Amp, Shotgun Rail Amp and passive weapon damage and headshot bonuses is an amazing headshot machine.

Gear and consumables: Shotgun Amp, Shotgun Rail Amp, Adrenaline Module, Warp Ammo

Nothing exciting here. I often use Targeting VI instead of Rail Amp simply because the store doesn't really seem to like me. I prefer Adrenaline Module but Cyclonic Modulator and Shield Power Cells are good alternatives. Power Amplifier IV would allow me to stagger Atlases, Brutes, Scions, Banshees etc. with throw, but why would I want to?

-----

Too much noise has been made from Stasis not affecting bosses and other armored targets. The truth is that Stasis will disable - completely and instantly - a number of enemies that, in my humble opinion, are actually some of the most dangerous in the game: marauders, phantoms, hunters, collector captains (I'm very rarely killed by scions, atlases or brutes). No need to strip shields with Acolyte, no need to wait for a projectile to travel to its target, no need to prepare for a dodging enemy, no need to wait to be able to detonate the Singularity. If facing multiple mooks, you can Stasis one or two, headshot a couple more, reload and then finish the target in stasis.

Don't get me wrong: I think Stasis should have the same 8 second base cooldown as Warp, but with 12 seconds it still hits instantly and does its jobs extremely well. Many people call it situational; maybe it is, but in my opinion, those situations come all the time.

-----

I've been using this build both with friends and PUGs, and it performs perfectly well against all factions. Asari Adept is still a little underwhelming and not nearly as powerful as N7 Fury or Drell Adept, which I find a little sad, considering that asari are supposed to be the most powerful biotics in the galaxy. Here's how I'd level the playfield to a degree:

1) Lower Stasis cooldown, as suggested before.
2) Make biotic detonators prioritize biotic explosions over tech explosions. This wouldn't affect Drell Adept or Fury virtually at all, but it would be a significat boon to other biotics, especially to Asari Adept.

#224
Miniditka77

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TheThirdRace wrote...

Warp, Reave, Dark Channel, Singularity all works on all enemies. In fact, except Pull and Stasis, I don't think there's 1 power out there that doesn't work on all enemies. Granted, Singularity doesn't apply the floating effect, but it does primes and does damage nonetheless.

Lash.

#225
Miniditka77

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Fortack wrote...

Singularity has to travel towards its target. It can and will be dodged frequently and it doesn't completely immobilize enemies with shields / barriers. I take Stasis any time simply b/c it's the best CC power in the game. Singularity's only advantage lies in its ability to prime all targets. The AA has Warp which does the same, has the same CD (as Singularity) and also gives a nice debuff (plus it also detonates all possible combos, Singularity is a primer only).

False.  Singularity also has the advantage of priming multiple targets at the same time, which can then be multiple-detonated by Shockwave or Smash, two powers that conveniently affect multiple targets.  Also, the majority of Singularity dodges are ineffective.  If you take the radius evolution of Singularity, most enemies won't dodge far enough to escape being primed, and you can still explode them.

EDIT:  I do think Stasis needs a buff.  A cooldown reduction to be the same as Warp would be very helpful, but I think the best idea would be to allow it to prime all targets for a biotic explosion.  Stasis Bubble could be set to prime everything that walks through it, but would be limited to priming each target once, similar to the way Warp Bubble does.  The only problem with this would be that nobody would ever not pick Stasis Bubble at R6, and Bioware likes all choices to be meaningful.  So maybe offer a 50% or better BE damage bonus at R6?

Modifié par Miniditka77, 09 janvier 2013 - 09:44 .