Mahrac wrote...
Deucetipher wrote...
Mahrac wrote...
Slam is one of the powers with no 'travel time' which is why I chose it for an example, though no powers had to travel in ME1. They were created where the user wanted while things like shields have to stay within a certain range of the projector
Perhaps a better phrase would have been originating from, rather than centered on, but the point stands that projectors seem to have a far shorter range than something created by an organic.
That article also reignforces my point that geth can't use biotic powers when it states that biotics are 'biologically controled'
I do think you raise an interesting point, but the question is how it can be generated by a biological adept. However it is, it should be easily mimicked. Since biotics are generated purely mechanically (sequentially fired nerves to trigger eezo nodules), any particular sequence of fired nerves triggering nodules is theoretically mechanically reproducible in a machine, even if it requires laying down an exact copy of a nervous system in wires with little balls of eezo to mimic the nodules.
We know that they have to project in some way from the biotic, even if we don't exactly know how.
Worst case scenario, there are a handfule of powers that geth "adepts" cannot use, such as reave or slam, as they have no travel time.
Which means that they wouldn't be biotics (by deffinition), unless they were new models with a fully functioning replication of a nervous system. That in and of itself would bring in new problems (laying down two sets of circuits possibly, repairs would be more complicated, dealing with overloads, ect).
The more I think on it, it seems possible to have geth biotics (with some limits) but it would be horrible inefficient so the geth would probably never make any.
There is no evidence that mass effect field generation requires any aspect of the nervous system beyond the electrical current generated. If we look at the definition of a biotic, we can see that it is simply an organic being capable of creating and manipulating mass effect fields.
Components for a Biotic:
1. Early exposure to Element Zero - Early exposure to element zero is hypothesized to generate nodules of eezo located within the biotic's body. Element zero can create mass effect fields when subjected to differing electrical currents. Element Zero is a necessary part of mass effect field generation..
2. Impulses from the CNS - Electrical impulses from the CNS are used to manipulate the element zero found within the body. The ELECTRICAL CURRENT is the necessary part for mass effect field generation as we can see since other technology can create mass effect fields with ELECTRICITY ONLY.
3. Implant - The implant modulates and amplifies the signals from the CNS, and produces the biotic effects. A necessary piece of technology for ORGANICS to create and utilize mass effect fields on a significant level. The technology that is used to control engines/reactors is probably similar in design and theory to these implants.
Components for Mass Effect Field Generation and Manipulation:
1. Element Zero
2. Electrical Current
3. Some form of technology that allows you to direct and manipulate the mass effect fields
There is nothing to suggest that there is something endemic to the CNS or the organic body that makes biotic powers possible solely in organics. We can see that technology in the universe can also produce the same effects without any of the organic components.
All that is required for mass effect field generation is element zero, electrical current, and some sort of device that allows you to direct and manipulate the fields. The Geth can easily have access to the first two, and if technology exists to allow humans and synthetics with human like intelligence to manipulate mass effect fields in the context of engines/reactors, then it stands to reason that same technology could be used to produce effects that are identical to the effects created by biotic powers.
Modifié par jlee375, 07 janvier 2013 - 06:44 .