Anyway, I recently started playing BGT, but I'm unsatisfied with certain aspects of the game, and was wondering if someone knows of some mods that could change the following:
Found the tables here. And it seems "lvl1 NPCs"-mod corrects this.
2. Is there a way to get party divine casters to only have access to BG1 spells without using Shadowkeeper? I'm trying for the genuine BG1 experience, so have set enemy casters to only use BG1 spells (SCS), but my party Clerics will be able to use BG2 spells which is quite unfair. Otherwise i have to delete the BG2 spells for each cleric, for each spell level, in Shadowkeeper then restore them again in BG2 which is tedious to say the least...
3. What are the random encounters in BGT like? I'm unsure wether to use the "Tutu levelled spawns"-component in BGTTweaks or simply leave it as-is. I noticed I had not had a single random encounter travelling between Candlekeep/Freindly Arm/Beregost (with the former component installed) back and forth which is quite strange. In the vanilla game I got ambushed right off the bat during my first travel and that was fun!
4. BGT seems to be using the BG2 rep donation costs tables instead of the BG1 tables. This is fairly limiting as an evil character, especially as I have modified the costs of items (150%) and how much they sell for (50%) with Aurora. Is there any way to get the original tables back?
5. For some reason, some weapons (The Nome Stikka Kobold daggers, the Dagger of Venom, idk if there are more) uses the old Bg1-classification system, i.e. counting them as "Small sword" rather than dagger, etc. I specifically told my SCS (or w/e mod it was) that I wanted to use bg2 weapon proficiency-system for consistency and more challenge, so it bothers me why some weapons show up like that despite this.
6. I want Edwin in my Bg1 and bg2 party. This creates a problem as I also want Minsc in my party in early BG2, to get his dialogue in Irenicus' dungeon, etc. Would it be possible to save Dynaheir with Minsc, then dump them and continue on with Edwin?
7. I still can't seem to figure out where the 1pp mods should be installed. The information I've seen is conflicting. Should I install them near the end or near the beginning?
Thanks for reading. Any advice is appreciated! /NN
Modifié par NocturneNight, 07 janvier 2013 - 06:50 .





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