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#1
NocturneNight

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Greetings. I'm new to these forums, normally I post in GameBanshee's BG sections, but those forums are more or less dead nowadays, so I figured I'd try my luck here. :) I apologize if this thread is in the wrong section.

Anyway, I recently started playing BGT, but I'm unsatisfied with certain aspects of the game, and was wondering if someone knows of some mods that could change the following:

1. Not necessarily related to BGT, but: Is there any mod out there that makes NPCs always spawn at their lowest level incarnations, regardless of player xp? I find it fairly stressful that I must dash to Nashkel ASAP before Edwin has become too highlevelled with crappy HP rolls. If there isn't, are there tables listed somewhere that show what level/xp causes a certain instance of an NPC to spawn? I.e. how much xp is required to make a higherlevel version spawn.

Found the tables here. And it seems "lvl1 NPCs"-mod corrects this.

2. Is there a way to get party divine casters to only have access to BG1 spells without using Shadowkeeper? I'm trying for the genuine BG1 experience, so have set enemy casters to only use BG1 spells (SCS), but my party Clerics will be able to use BG2 spells which is quite unfair. Otherwise i have to delete the BG2 spells for each cleric, for each spell level, in Shadowkeeper then restore them again in BG2 which is tedious to say the least...

3. What are the random encounters in BGT like? I'm unsure wether to use the "Tutu levelled spawns"-component in BGTTweaks or simply leave it as-is. I noticed I had not had a single random encounter travelling between Candlekeep/Freindly Arm/Beregost (with the former component installed) back and forth which is quite strange. In the vanilla game I got ambushed right off the bat during my first travel and that was fun!

4. BGT seems to be using the BG2 rep donation costs tables instead of the BG1 tables. This is fairly limiting as an evil character, especially as I have modified the costs of items (150%) and how much they sell for (50%) with Aurora. Is there any way to get the original tables back?

5. For some reason, some weapons (The Nome Stikka Kobold daggers, the Dagger of Venom, idk if there are more) uses the old Bg1-classification system, i.e. counting them as "Small sword" rather than dagger, etc. I specifically told my SCS (or w/e mod it was) that I wanted to use bg2 weapon proficiency-system for consistency and more challenge, so it bothers me why some weapons show up like that despite this. :(

6. I want Edwin in my Bg1 and bg2 party. This creates a problem as I also want Minsc in my party in early BG2, to get his dialogue in Irenicus' dungeon, etc. Would it be possible to save Dynaheir with Minsc, then dump them and continue on with Edwin? 

7. I still can't seem to figure out where the 1pp mods should be installed. The information I've seen is conflicting. Should I install them near the end or near the beginning?

Thanks for reading. Any advice is appreciated! /NN

Modifié par NocturneNight, 07 janvier 2013 - 06:50 .


#2
Gate70

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2. You might be able to rename a 2DA file to achive this and have a copy for BG1 and another for BG2. I'd have thought a modder would be best placed to answer this but wouldn't be surprised if it also affected arcane spells, wasn't available as a 2da or could cause issues if changed. You can probably use something like Near Infinity (download) to browse/edit the files.

3. Default ambushes are OK, spawn rates can sometimes feel a little aggressive as a circuit around can often lead to a second spawn.

4. Again I think this would be a 2DA file. Similar issue where learning spells and thief disabling/unlocking is managed by switching something like xpbonus.2da.

5. Possibly due to your install order, or might be that the mod introducing it isn't designed for BGT/Tutu.

6. There is a happy party patch, think it is part of the BG2 Tweaks mod.

7. I can't remember. You could try using Big World Project (no need to actually complete an install, but if you start it and choose a custom install it has a huge list of mods in recommended order). I used to keep it installed just for that reason, decided not to use it after finding I couldn't select sub-components of the mods. 
www.shsforums.net/files/category/72-big-world-project/

Modifié par Gate70, 08 janvier 2013 - 08:01 .


#3
NocturneNight

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2. Thanks, that sounds risky. I think I'll just do my best to not cast Bg2 spells... Really strange how there is a component for this for Tutu, but not BGT. :S

3. I see. Suppose I'll try the original spawns the first time to see what it's like.

4. Same as 2. :)

5. Upon investigation, it appears the BG2 tweaks-mod causes the switch to bg1 proficencies. I have tried uninstalling the "Rebalanced Weapon Proficencies"-component, to no avail. I'm currently discussing this in the SHS-forums, but it seems I must skip the BG2 tweaks-mod in order to retain the BG2 proficiency-system... Or perhaps I have misunderstood, we shall see.

6. Ah, yes, I know, and I will not be using that component. See, normally I love the inter-parter hostilities, it adds alot more spice to the game, it's just this, one, case were I want to avoid it as to not risk killing anyone that follows into BG2. :)

7. Aye, I see. I definately want to be able to select my own components, but I'll give it a look.

Thanks alot Gate70 for the detailed reply! :)

#4
Gate70

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Re point 6 hard to say more in the non-spoilers thread. I tried to say more but there was no easy way without adding a series of spoilers for anybody else who reads the response.

If there is a divine spell component for Tutu but not BGT this is probably because you'd have to uninstall it before transitioning to BG2 and re-install when back in BG1.

#5
NocturneNight

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Gate70 wrote...

Re point 6 hard to say more in the non-spoilers thread. I tried to say more but there was no easy way without adding a series of spoilers for anybody else who reads the response.


Hmm, I had not thought of that, sorry! If you want to, feel free to PM me the message, or is it allowed to add [SPOILER] tags and darken the text perhaps? I am unfamiliar with these forums. I'd rather not post in the Spoiler-sections as eventhough I've beaten the entire saga before, it was well over 10 years since I played BG1 proper, and would like to save as many surprices as possible. ;)

Gate70 wrote...

If there is a divine spell component for Tutu but not BGT this is probably because you'd have to uninstall it before transitioning to BG2 and re-install when back in BG1.


Aye, that makes sense indeed! I had not thought of that, either. Good find.

Thank you again. :)