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#1
PotentPotions

PotentPotions
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Hey there --

I have not been using the toolset for all that long, but I have been going great guns with it since I did start.  I -am- having one problem that's making me go BSC.  I simply cannot get my cutscene to trigger in the mod I am working on.  The cutscene previews okay in the toolset, so I'm pretty sure that's not the issue.  I have poured over the WIKI and CANNOT figure out the scripting sample that is supposed to fire a cutscene from a trigger, and evidently I am not doing something right in trying to trigger it from a dialogue choice.  

Can anyone offer this poor, obsessed noob some helpful suggestions, pleeeeeeze??

Thank you all so much!!  

Lispeth

#2
Yara C.

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What is it exactly you would like to do?

Do you want to run a cutscene which is associated with a conversation line?
Basically you need no additional script. Simply check it by right-click on the NPC to start the dialogue and the cutscene should  run dependent on the dialogue choices.
If you want to trigger the conversation (with the associated cutscene) by a physical trigger placed in the area you have to assign a generic script to the trigger: gen00tr_talk  (->_global\\trigger scripts)

Or do you want to trigger a cutscene which is not associated to a conversation? In that case the wiki script for a  walk-in-area-trigger should do the job. (Always worth to ask and exclude: Really every resource (trigger, script...)  exported?)

Obsession sounds ...good ;)

#3
MerAnne

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Thanks Yara, I know I'll be using this information - currently stuck in a Nightmare and can't get the trigger to work. This should be very useful. Or at least narrow down what the problem is :-)

#4
DahliaLynn

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In addition to Yara's info, here's a group thread which discusses the various ways to trigger and the steps necessary to make them work.
http://social.biowar...sion/18465/&p=1

Modifié par DahliaLynn, 11 janvier 2013 - 02:22 .