One-Shot Kills - Not Having Fun
#1
Posté 07 janvier 2013 - 05:49
The reload times are slow after each death, so my progress is painfully slow, I've really only just left the citadel and I went first to that detoriating orbit meteor. You seem to get no warning that so many things will kill you with one hit, so the whole game is feeling like a torturous trial by many deaths. Plus with no dodge I'm shocked at how sluggish my Shep feels.
Although I am enjoying the story and starting from the beginning, if I'm honet, I'm not having much fun, the gameplay sucks. Is there some hidden thing I've missed?
'Gosh that Krogan hit very hard & fast, he killed my whole squad before I had time to work out this dodgy aiming'
'Red-beam - oh that kills me in one hit, I'll have to avoid that next time'
'I'm pinned, I'll just poke my head out of cover to shoot, oh there's one of those red beams again, not much delay on that, I'm dead'
'wow those Varren, they hit very hard, when I get back through this critical mission failure loading screen I must try and take them out faster'
'ah they were right, my wheelie car will get destroyed in one-hit from those mines'
'I'll walk this time, ah foot proximity mines, they one-hit kill you too!'
'thse little floaty drone things fire missiles, or are they grenades, whatever they kill me in one hit'
'I'll not let that floaty drones rocket thing hit me this time, oh it can still get me if it hits the cover I'm hiding behind if I'm close to the edge'.....
#2
Posté 07 janvier 2013 - 06:30
#3
Posté 07 janvier 2013 - 07:56
I would VERY much recommend you start the game on casual difficulty and then up the difficulty on subsequent playthroughs.
Modifié par merrick97, 07 janvier 2013 - 07:56 .
#4
Posté 07 janvier 2013 - 09:38
You started on the Bring down the sky DLC very early, maybe postpone it to a higher level?
Never personally had any problems with that DLC on any difficulty, but i usually don't bother with it before close to the end of the game, so there might be some balance issue if you're very low level.
#5
Posté 07 janvier 2013 - 10:37
merrick97 wrote...
Its called using cover. It works. Running and gunning will get you killed easily, even at the lowest difficulties.
I would VERY much recommend you start the game on casual difficulty and then up the difficulty on subsequent playthroughs.
Cover!? What is this crazy thing thee speaketh of, you fool this isn't a bedtime fairy tale, I needs no cover just my trusty gun and swift feet.....
Thanks, but I use it, always, as I said I was getting one shotted whilst in cover, one of the attacks sort of hit me from round the corner and often I get one-shotted as I poke my head out to shoot. Cover is great, but you do need to be able to pop out a tiny bit otherwise I won't be progressing very much.
You may be right on the difficulty though, I set it higher because I thought having spent almost the entire year of 2012 playing ME2 & 3, I would be more experienced and able to cope, but the game feels so different the only gain I feel I've given myself is recognising species...
#6
Posté 08 janvier 2013 - 01:28
For the Asteroid mission, I would probably recommend holding off until you've levelled up a bit more. That mission was originally DLC for the Xbox and PC versions, and I think the devs made it a bit more difficult than the rest of the game.
These are the best tips I can offer for dealing with the combat system:
When you level up, make sure to put some points into things that boost your health and shields. You also need to make sure that you've got the best armour and mods you can get, because enemies scale to your level and you have to keep upgrading to keep up.
You need to always have someone in your squad with good decryption and electronics skills, because the loot is really important for acquiring better gear. The stores are pointless.
For armour, I'd focus on whatever gives you the most damage protection and shields, as tech and biotic attacks aren't that dangerous.
I'd recommend using the Medical Interface/Exoskeleton mod for your armour, and that of your squadmates, as it regenerates your health. Wrex doesn't need it as he regenerates anyway.
Use Shredder Ammo for organics and Tungsten for synthetics, they do the most damage of any of the ammo mods.
Pistols are the best guns for most situations, they do more damage per second than assault rifles. Sniper rifles can be useful, but Shotguns are a complete waste of time.
Remember to use your powers. Powers recharge individually in this game, so you can bombard a target with your whole selection of powers all at once if you need to.
In general, just be really careful. Try to take out targets from a distance so you can pick them off one by one with less chance of being rushed.
Set yourself up places where you can't be flanked, and retreat if you need to. Corridors and doorways are good places to take cover as enemies can only come at you from one direction and you're usually safe from snipers.
Even with the medical interface, your health and shields take a lot longer to regenerate than they do in the sequels, so that means a lot of waiting.
Turn the sound off during combat, because all the guns make the same noise and it's really ****ing annoying.
Modifié par a pepper, 08 janvier 2013 - 01:37 .
#7
Posté 08 janvier 2013 - 08:38
I did finally finish the mission, that I have now learnt was the 'Bring Down the Sky' DLC, some things I learnt from it:
Garrus goes down very fast.
Enemies can see, shoot and target me, before I can see them on my radar and I can't target or even see them.
Bizarrely the AI in this game seems smarter than the later games. I was often pinned in cover, with enemies hidden and shooting from several angles. I'd get a couple of attacks in hitting the enemy with DOT ammo or DOT skills and then they'd just take cover and wait to regenerate, I still couldn't rush because I was pinned by their buddies. So battles were much slower more protracted battles of whittling them down very cautiously.
Loot seems to be very slow coming.
The huge lack of Shep mobility compared to ME2/3, will just mean when I finally finish ME1 I will feel joy.
#8
Posté 08 janvier 2013 - 12:59
While Mass Effect 1 is an awesome game, you really notice how much they improved the shooting part and the AI after playing 2 and 3.
While i did play Mass Effect in the correct order, i did have a simular experience playing Max Payne 3, and then 2 and 1.
Modifié par twirpdk, 08 janvier 2013 - 01:00 .
#9
Posté 08 janvier 2013 - 01:37
But, lack of mobility? I feel Shep is MUCH more mobile in ME1 than in ME2 (can't comment on ME3.. yet); just the ability to crouch at will makes a huge difference for me, because you could crouch behind things that you couldn't use "cover" with, and so still be protected.
Anyway, my tip is to always bring a biotic with you. Singularity/Lift/Throw are pretty much essential whenever you face krogans or heavy geth. And disable the option to let squaddies use their powers by themselves; they'll generally waste them. As for snipers... use sabotage if they're close enough, otherwise carefully pick them off with a sniper rifle or pistol + marksman. I disagree with turning off the sound for battles, because you can clearly hear when an enemy sniper has used assassination, and use the recharge time to kill them.
#10
Posté 08 janvier 2013 - 03:23
While i do somewhat agree with you on the mobility part, shooting from cover worked alot better in ME2&3 and was often a source of frustration for me in ME1.
#11
Posté 08 janvier 2013 - 10:03
I disagree with turning off the sound for battles, because you can clearly hear when an enemy sniper has used assassination, and use the recharge time to kill them.
That was a joke. But seriously, watch a clip of ME1 combat on Youtube and and you'll really appreciate how bad the sound is. "ENEMIES EVERYWHERE!!!" piowwwwn...piowwwn" "I WILL DESTROY YOU!!" pioowwn "I WILL DESTROY YOU!!!" piowwwn.
#12
Posté 08 janvier 2013 - 11:27
You have to put up with certain elements, it's not a flashy gun-and-run and anybody who attempts to play it like they are playing Call of Duty or Halo deserve to find it frustrating. It is not meant to be played that way. If you actually are having this much trouble, drop the difficulty level and enjoy the cinematic experience. Also, remember you have to outfit yourself and your team smart, the ammo upgrades are there for a reason, if you are playing a level that focuses on Geth as the primary enemy, you should be adjusting your load out accordingly (e.g. equipping weapons with anti-synthetic rounds etc), including coordinating your teams powers. If you're a soldier-class, you shouldn't be using the likes of Ashley and Garrus in your team, you should be offsetting your weaknesses, and unlike Mass Effect 2 or Mass Effect 3, this is the game that will punish you the most for not preparing adequately. You also need to get a feel for the strengths of your squadmates, for exampe, Wrex will very rarely ever go down once his immunity, shield and health stats are maxed.
This is an RPG, you have to do the brain work yourself.
Yes, this game is a port, and was one of the first to be released on the Xbox 360, so yes the controls are going to feel a bit clunky and Mass Effect does show its age a bit, but after some practice (you are a gamer after all, getting used to new controls and the feel for a game shouldn't be anything you've never experienced before unless you religiously just play one genre), the inventory screen will even start to become less hostile.
Stick with it, it still remains my favourite Mass Effect game to date, and I admit that it is probably the hardest one of the series to get into, but the pay-off is well and truly worth it.
Modifié par Rosstoration, 08 janvier 2013 - 11:32 .
#13
Posté 08 janvier 2013 - 11:29
#14
Posté 09 janvier 2013 - 06:33
Patience is key: use the power wheel and your squad mates' powers often, take cover when you can or be on the move when you cannot (Shepard moves pretty fast sideways, so you can be able to get away from that beam thingy, even if he has no dodging moves as in ME3). Also, as some people have noted above, the more you play and the further you get in the game, the better stats you have, giving you more protection and better armor, and more firepower (more effective at using guns and powers, as well as better guns to play with).
#15
Posté 15 janvier 2013 - 03:13
ME1's combat is really messed up and clunky. I'm constantly getting hit but have no line of sight to shoot the enemy who's shooting at me. Cover doesn't really work either. Either I'm in full cover and can't actually shoot anything, or I have to scoot over to where cover barely matters anyway. And squadmates? They just stand in the open and get shot at.
I keep recommending that people play ME1 on the PC instead if they have the option. I've played a lot of FPSes and pride myself on my marksmanship so I was loathe to do it at first, but MAN, using the console to give yourself the super armour makes combats so much less of a kick in the face and makes them actually enjoyable.
#16
Guest_npc86_*
Posté 15 janvier 2013 - 11:21
Guest_npc86_*
#17
Posté 16 janvier 2013 - 08:47
Also, cover doesn't always save you *like when you are on the citedal and have to go up against the big rocket turrets at the end.. ugh*.
It takes time and practice to get good at this game. My suggestion is to do a few missions first to level up and then take on the main missions and the BDTS DLC. Also, you will be getting a LOT better gear (armor, upgrades, weapons, etc) after a certain level.
#18
Posté 05 février 2013 - 11:33
That being said, you probably have either a poor specc, or poor gear, or underleveled or got any combination of those.
As someone already said, use cover a lot, if there is too few or they are flanking move and fall back all the while tryin to get that flanker down asap. Useyour Powers. Abuse them as much as possible. Get an 1 of Adept/Infiltrator/Vanguard at all times in your team, either as Shepard or as team mate. CC rules this game a well placed Lift/Singularity/Throw can easily urn the tide of the game. Same goes for Neural Shock, AI Hack, Dampening and Overload. Try to have a Tech character around as well especially in later stages when you get loads of Geths as enemies.
Think early about which skills you want to maximize and build your team strategy about it.
If you got a character with access to Immunity abuse it. Immunity reigns supreme in the game especially at Master Level and with good armor you can facetank anything which one shots other characters 80% damage reduction is that good.
Assasinate and Marksmanship are the two top weapon talents closely followed by Carnage and Shotguns which but you in bigger danger though thanks to low range. ARs are fine too but are a bit lackluster imho.
Always have Warp, there are quite some enemies like Krogans for example which have high Health regeneration and Immunity, without Warp you will shoot them for ages with them not going down.
Oh and since it was brought up, despite some aspects of ME1 being pretty raw it did set standards for the time it being released. Combat was imho more interessting and at least involving than lets say Dragons Age:Origins.
#19
Posté 06 février 2013 - 12:03
#20
Posté 07 février 2013 - 11:42
Kogia wrote...
I'm finally doing my first ME1 playthrough (Ps3 gamer, so started with ME2) and I'm finding far too many things one-shot kill me.
The reload times are slow after each death, so my progress is painfully slow, I've really only just left the citadel and I went first to that detoriating orbit meteor. You seem to get no warning that so many things will kill you with one hit, so the whole game is feeling like a torturous trial by many deaths. Plus with no dodge I'm shocked at how sluggish my Shep feels.
Although I am enjoying the story and starting from the beginning, if I'm honet, I'm not having much fun, the gameplay sucks. Is there some hidden thing I've missed?
'Gosh that Krogan hit very hard & fast, he killed my whole squad before I had time to work out this dodgy aiming'
'Red-beam - oh that kills me in one hit, I'll have to avoid that next time'
'I'm pinned, I'll just poke my head out of cover to shoot, oh there's one of those red beams again, not much delay on that, I'm dead'
'wow those Varren, they hit very hard, when I get back through this critical mission failure loading screen I must try and take them out faster'
'ah they were right, my wheelie car will get destroyed in one-hit from those mines'
'I'll walk this time, ah foot proximity mines, they one-hit kill you too!'
'thse little floaty drone things fire missiles, or are they grenades, whatever they kill me in one hit'
'I'll not let that floaty drones rocket thing hit me this time, oh it can still get me if it hits the cover I'm hiding behind if I'm close to the edge'.....
Ok first thing you did wrong there was obviously start on a difficutly you can not handle.
ME1 unlike ME2 has level progression. That being said , You started BDTS DLC mission WAY TOO EARLY!
That mission is for when u get lvl 15-20+ so from lvl 20 to lvl 50 you can go make it , not on lvl 5 ..
Another thing is , i don't know what exactly you are doing wrong but i find it hard to believe eveything kills you in 1 shot. Or that you haven't learned how to use Medigels. Yes Medigels heal you.
Another thing is , cover , take advantage of cover everytime you can. Activate autotargetting if you need more help.
Mass Effect 1 is not a petty Shooter like ME3 and in some cases ME2 IS!
ME1 is more RPG based so YES , Level , weapons , armors , gears MATTER!
You can not go with a lvl 1 armor vs a LVL VIII sniper rifle , you will be 1 shot KO!.
Use your squad , make use of the positioning system , of their skills.
And no matter what you do , remember this is not a shooter. It's a RPG like shooter and therefore you should treat it accordingly.





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