I had been a huge fan of ME series ever since ME1 came out until I played the Extended Cut of ME3. The game was sensational in so many levels and its narative quality was a culmination of years of Bioware's RPG development experience.
However, when I played EC and saw the infamous Normandy landing scene where Harbinger completely ignores it, I couldn't believe what my eyes were seeing. While I understand the DLC is free gift to fans from devs, they could have easily made the sceen to make sense only by making Normandy appear after Harbinger has left and evacuate survivors from a distance to the beam.
During the beam run, Shepard could have exchanged a last good bye and left his squadmates to evacuate to a safe place where Normandy picks them up afterwards. Why did they have to insert Normandy in a cut-scene it does not belong to and make everything so absurd?
To me it seems as if writers and devs don't even care about ME universe and its plot integrity, as long as they can appease fans asking for a chance to say good bye to their LI. If they had given it a second of thought they would know how idiotic it is for Normandy to make a pick up at that moment, yet they went with it without a secnod thought.
Why should fans care and love ME universe when its very creators don't hesitate to defile its plot intergrity and a sense of realism? I'm not even discussing whether the scene was relevant or not because it's so freaking obvious the whole thing was a plot hole mess.
My interest only shortly came back with the launch of Omega DLC, in which writers have gone even lower and made Aria a wimp whose personlity changes depending on couple choices you make during dialogues. How very mature design of storytelling.
I don't know about you, but I really can't bring myself to love ME lore since none of them seem believable after EC mess and overly childish Omega DLC <_<
Modifié par IntoTheDarkness, 07 janvier 2013 - 06:36 .





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