AlanC9 wrote...
Reth Shepherd wrote...
I'll grant that you removed the whole "galactic dark age" thing, but it was done in such a manner that it came across as petulant. Garrus and Tali were going to starve? Fine, we'll toss a crate of food on board instead of dealing with the bigger issue. The Mass Relays are going to blow up most inhabited solar systems in the galaxy? Fine, they now break apart instead of blowing up. The players want a choice besides RGB? Ok, we put a new ending in. You lose if you pick it. (And let me just say here that I feel it's telling that many people pick Refuse ANYWAY.) Catalyst is the most hated character we've ever made? You automatically trigger the You Lose ending if you shoot him. Everywhere were little tiny changes that technically met the requests people were making, without making any actual changes.
I'm not sure I'd classify these things as being changes at all; they're more like clearing up some things that fans weren't interpreting as intended. For instance, relays blowing up systems didn't happen in the cases of Earth and the jungle planet. Bio seems to have been caught flat-footed by people assuming that this was happening to planets that they don't see when they saw it not happening to the planets they did see. Refuse is just a glorified Game Over screen, which the original game had in case of player Refusal (unless you figure the timer was there to punish slow players?). And I'm honestly not sure what crate of food you're talking about.
I suppose my interpretation would make things even worse from your standpoint, since the way I see it Bio didn't even make token changes.
The Arrival DLC, which introduced the idea that exploding Mass Relay = system dead, was created during the time frame that ME3 was being made. The DLC hammered that point home, as did several ingame mentions and a codex entry. To say that they had no idea people would reach that conclusion is to be disingenuous. Not to mention: the original endings didn't have anything that could be for-sure interpreted as an all-clear. The last time we see Earth, it's
after the Crucible goes off, but
before the Charon Relay goes up. As for Gilligan's Planet, I don't know how well you remember that early time period, but no one knew for sure whether Joker was in FTL or a Mass Relay corridor, and that point was hotly debated. If Joker was in FTL, then it was entirely possible that that planet wasn't in a system with a relay. One final point; if you watch the Arrival cinematic side-by-side with the original ME3 ending cinematic, we see an explosion from both relays, the explosion spreading, and then ME3 cuts away a split second before the Arrival cinematic goes KABOOOM!. It was this final explosion which was the deadly one.
Refuse is indeed currently a glorified game over screen, which I believe I stated in my post.

The point I was trying to make was that there was no reason why it HAD to be a game over screen, when it could have just as easily been an alternate ending in its own right. Bioware chose to make it as it was.
Somewhere in the EC, a crate of dextro food is now shipped to the Normandy prior to it crashing. I don't remember where you get it, since I only saw the EC over my bf's shoulder and some short clips on Youtube. To be honest, the only reason I remember it at all was because of the disbelieving eyeroll it evoked. If you like, I'll withdraw that comment since I can't remember enough details about it, and I'm sure as frell not interested in Youtubing the EC just to find the spot.
EDIT: And no, it doesn't actually make it worse in my opinion. I could almost have admired the nerve it would have taken to give a brassy FU rather than the passive-aggressive FU we actually got. And either one, I'm not currently (and likely never again) a paying customer, so it makes little difference in that regard.
Modifié par Reth Shepherd, 08 janvier 2013 - 08:59 .