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I'm Sorry, But the Geth Infiltrator Needs a Nerf


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#26
Deitar

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AkuIaTubShark wrote...

You can't nerf it.
You nerf HM - You hit ALL geth.
You hit TC - You hit ALL but 2 Infi's.
You hit PM- (I think it affects others?)
And TC doesn't need a nerf, stop crying about it and don't play the class if you don't like it.


GI PM could be nerfed I think, in the challenges, geth and turian PM are separated from each other. Just sayin'

#27
heybigmoney

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Proxy mine's dmg taken evo is probably the only way to reasonably take him down a peg. In any case he would just be replaced by tgi.

Not gonna happen. Bsn loves infiltrators.

#28
IoeShepard

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Geek Fest wrote...

Grenade gear or armored compartments. Every class can pretty much speedrun like the GI, give or take a few seconds.


This.

#29
Happy Shepard

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And...you've been trolled.

It happens to the best, don't be sad now.

#30
ThatGuyThatPlaysThisGame

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Last time they nerfed this now under powered class they nerfed the already under powered geth engineer who is now 10 feet under ...... So yea no more nerfs to this class bad kid!

#31
JG The Gamer

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Geth Infiltrator done right: Big hit.

Geth Infiltrator done wrong: Big miss. Rage may be involved. Keyboards/controllers may be damaged in the process.

#32
ThatGuyThatPlaysThisGame

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Deitar wrote...

AkuIaTubShark wrote...

You can't nerf it.
You nerf HM - You hit ALL geth.
You hit TC - You hit ALL but 2 Infi's.
You hit PM- (I think it affects others?)
And TC doesn't need a nerf, stop crying about it and don't play the class if you don't like it.


GI PM could be nerfed I think, in the challenges, geth and turian PM are separated from each other. Just sayin'

They have nerfed one characters Arc Grenade without affecting a different ones Arc grenade before :whistle:

#33
Zero132132

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It can't be done. Almost everyone agrees that it's REALLY OP, but there's just no reasonable way to nerf the damned thing.

#34
Derp88

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If players choose to use the GI for speed runs, thats their choice.

If you think the GI is unbalanced, and feel so strongly about it that it ruins your gaming experience, then don't use that particular kit, or play in games with a GI present.

But still, having that DPS in your team can only be a good thing in a Co-op game

#35
COLZ7R

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Holidays are over!!!! This place was so much better when the crybabies knew bioware were on holibags.
Did you sit in your basement ticking the days off till the hols were over so the nerf calls could start again?

#36
Zero132132

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ThatGuyThatPlaysThisGame wrote...

Deitar wrote...

AkuIaTubShark wrote...

You can't nerf it.
You nerf HM - You hit ALL geth.
You hit TC - You hit ALL but 2 Infi's.
You hit PM- (I think it affects others?)
And TC doesn't need a nerf, stop crying about it and don't play the class if you don't like it.


GI PM could be nerfed I think, in the challenges, geth and turian PM are separated from each other. Just sayin'

They have nerfed one characters Arc Grenade without affecting a different ones Arc grenade before :whistle:

Arc Grenade was a DLC power. Since it was on kits from different DLC, that power had to have its own version so that you could delete prior DLC and still have a functional power. Proximity mine was in the original release. I know they're listed in different challenges, but is there even a Salarian PM in there? I'm 99% sure that the PM is the same power for the TS, SI, GI, and Volus Engineer and that it just shows up different in the challenges because they track damage done separately if it's done with a GI vs. a TS.

Basically, Arc Grenades were a special case. I don't think they can change PM without changing it for everyone that has it.

#37
AjaxDuo

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Nerf threads are such a laugh, people really need to lighten up. The GI has weak shields, especially glass canon GI's with Hunter Mode. I personally don't like the class because of that (not a Geth fan anyway). Anyway it's mostly player skill if they can manage it, Geths drop in seconds.

#38
jaydubs67

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tictactucrac wrote...

jaydubs67 wrote...

chipsandwich wrote...

if it were OP, it would be unnerfable due to cross class power set


Not true.  Here are some ways you could hit the GI and not do a lot of harm to the other hunter mode and proxy mine classes:  

-Decrease the weapon buffs on hunter mode, and increase the power damage/recharge capabilities.  
-Decrease the damage debuff and base damage of proxy mine.  Decrease the cooldown (helps turians soldiers and volus engineers) and increase the rank 3 damage bonus significantly.  


This is a buff. :?


Explain.  This would lead to:  
a) Less weapon damage/accuracy for the GI.  
B) Less proxy mine damage for the GI.  

So how is that a buff?  

#39
mrcanada

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You can't simply nerf the GI as nerfing it does more to hurt the Engineer. It's simply the nature of tactical cloak and how it gels with Hunter mode/Proximity Mine. There really is no way to only nerf the Geth Infiltrator. 

#40
BjornDaDwarf

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Someone's email inbox was feeling lonely, and needed some friends.

#41
No Snakes Alive

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tictactucrac wrote...

Geth don't need nerf, TC does.


Agreed. And the issue with cloak is that canceling it results in a 3 second cooldown regardless of weapon weight, which in turn renders the Bonus Power evolution worthless 9 out of 10 times. Nobody's going to want to waste points to spec into an evolution that allows you to remain cloaked after you cast a power only to have cloak's duration run out and hit you with a nasty cooldown when you can just cast a power while cloaked regardless and have a mere 3 second cooldown.

They either should have never allowed us to cast powers while cloaked without the Bonus Power evolution at all, or made Cloak's cooldown weight-dependent regardless of the it being cancelled early or not, especially when the main point of the power IS to cancel out of it with gunfire or power casting (or both) to gain massive bonus damage.

As it stands, it can be fun to fire off proxies and remote mines and honing grenades and shoot enemies in the face with the most powerful guns in the game every three seconds with massive damage boosts to all of the above but it's pretty broken.

And no it's not balanced out by their squishiness when they're mobile as hell and invisible half the time. They have more survivability than any class this side of the Kroguard.

#42
DullahansXMark

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Most people really can't stay on their feet too long with it.

Imagine if the Vorcha Sentinel was the most OP kit in the game if you skipped Bloodlust. Great. You're still gonna have a hard time staying up to do that damage.

#43
BACON4BREAKFAST

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Here is a child with a nerf gun.
Image IPB
It's relevant somehow.

#44
Blarg

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Wait...your sig says the GI is your favourite character.

I've been trolled, haven't I?

#45
cowwy

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10/10 Would read again.

I love how no one realized this was a troll thread. Bravo sir.

#46
Esrever

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Mendelevosa wrote...

 If anyone has seen platinum speedruns with Geth Infiltrators, they should know that Geth can easily clean up all enemies in all 11 waves under 10 minutes. As a matter of fact, the GI has been the cause of effectiveness reductions to powers and weapons such as Hunter Mode, N7 Piranha, Tactical Cloak, ect. It makes me sick that other characters, powers, and weapons have to suffer because the GI wants to outshine all the rest. Maybe if the GI was not overpowered to begin with, TC would probably be a decent power that would not force you to choose between utility and power.

I would propose nerfs to only the GI's powers. When you think about it, a character that can harness the power of all weapons and give further bonuses to Geth weapons make it too effective with such Geth weaponry (especially the Javelin). If only yhe GI's effectiveness is reduced, then the changes won't hurt the other Geth characters.

Biower pls consider making changes to the GI so you all won't have to perform anymore unnecessary nerfs. And do not let other people tell you not to touch the character, because all the BSN users want is to have overpowered characters that allow them to blow through gold difficulty and earn easy credits.


Okay, honest question. Say that really IS what the BSN users want (OP characters to get credits as fast as possible).

How does that affect you, personally, and how you play the game? Why do want it nerfed so badly? The only thing that Bioware needs to fix is all the bugs in the game. THEN, maybe we can talk about balancing.

I'd rather we get threads (if I had to choose I mean) that would ask them to focus their efforts to get the game to a good state, no disconnecting or losing credits/ xp bugs, un-cheapen the Geth, and all the other problems, before they attempt to go back to balancing.

I personally do not use the GI, because Hunter Mode makes my eyes hurt. I can play it from time to time, but it's not my thing. But I also don't think anything needs to be nerfed. It has to be in skilled hands to use well.

Seriously though, let's say the GI IS indeed OP, which I don't believe it is. If people want to cheese the **** out of the GI, they will. I don't understand why you are so affected by how other people play that you would go out of your way to try and get Bioware to nerf them. If you're in a PUG full of GI's, then move on to the next.

#47
78stonewobble

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I have absolutely no idea whether the class should or shouldn't be nerfed.

When I want to snipe I play geth infiltrator because I'm looking for... well maximum damage.

It would be nice though with another class that was a snipers favorite where I didn't have to use hunter mode (which I still find straining on the eyes).

Point being that when I want to snipe I want to do just that. Not overload, mine, grenade, hack, freeze, burn and what not instead of sniping. :)

#48
Esrever

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cowwy wrote...

10/10 Would read again.

I love how no one realized this was a troll thread. Bravo sir.


Oh FML, why do people waste time like this.

Touche.

#49
ISHYGDDT

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I know this is a troll thread, but I will answer seriously anyway.

Basically the GI is unnerfable thanks to the perfect synergy between his 3 powers, none of which is unique.  Any nerf will crap on  another class undeservedly.  Creating duplicate versions of each power in a patch might be possible, but is not likely to happen, given the minimal nature of BioWare's support at this stage, and also the fact that we've had several patches since the introduction of the GI and this has never happened.

Frankly though, there are several classes which are at least as powerful and significantly easier to use besides: Flamer Geth Trooper, Quarian Male Infiltrator, Kroguard, Krogan Soldier, Demolisher and Turian Ghost to name a few.  IMO the GI is a medium-risk/high-reward character which might be OP, but we have a dozen low-risk/high-reward characters waiting in the wings, so clearly BioWare's standards for what constitutes high-risk are different than mine or that of the anti-GI folks.

Modifié par ISHYGDDT, 07 janvier 2013 - 08:48 .


#50
Kittstalkur

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jaydubs67 wrote...

tictactucrac wrote...

jaydubs67 wrote...

chipsandwich wrote...

if it were OP, it would be unnerfable due to cross class power set


Not true.  Here are some ways you could hit the GI and not do a lot of harm to the other hunter mode and proxy mine classes:  

-Decrease the weapon buffs on hunter mode, and increase the power damage/recharge capabilities.  
-Decrease the damage debuff and base damage of proxy mine.  Decrease the cooldown (helps turians soldiers and volus engineers) and increase the rank 3 damage bonus significantly.  


This is a buff. :?


Explain.  This would lead to:  
a) Less weapon damage/accuracy for the GI.  
B) Less proxy mine damage for the GI.  

So how is that a buff?  


You're increasing the power damage on Hunter Mode, and increasing the damage of the proxy mine itself.

Tactical Cloak gives a 40(80)% damage bonus to powers and weapons.

The GI would be the class least affected by this change, and if you make the damage bonus from the proxy mine less worthwhile than the speed reduction, everyone will just flip their points. The GI would still have the best proxy mine in town. Also, the main thing I do with my Volus Engineer is put that 20% damage bonus on everything I possibly can, so you're nerfing one of my favorite classes in the process.