Our_Last_Scene wrote...
Arguably it should've been in fan creations in the first place.
It kinda goes against the spirit of interpretation to say " Interpret, but only the way we want".
Our_Last_Scene wrote...
Arguably it should've been in fan creations in the first place.
Chris Priestly wrote...
Me1mN0t wrote...
Do you understand the concept of "lurkers" Chris? Just look at the number of page views. The IT following is not anywhere near as small as you are making it out to be. I really hope BW is not as out of touch with their fanbase as you seem to be.
Your post is a classic example of what I was saying before. At some point IT will need clarified for ME to continue.
"Yep, I know exactly how many unique accounts post AND/OR just read the IT thread.
As to whether IT is ever confirmed, I may be, but it does not have to be."
chemiclord wrote...
Holy hell, folks. It was a topic that went over 3000 pages, by the end meandering chatter that had little to do with the topic. That's pretty much the only reason it was locked, and why (astonishingly) nothing else. The only thing that amazes me is that it was allowed to get THAT long.
No one has been banned or had topics locked for bringing up IT in other discussions. IT, as a topic in and of itself, has played itself out with little to add to the theory itself. Christ, relax.
chemiclord wrote...
Holy hell, folks. It was a topic that went over 3000 pages, by the end meandering chatter that had little to do with the topic. That's pretty much the only reason it was locked, and why (astonishingly) nothing else. The only thing that amazes me is that it was allowed to get THAT long.
No one has been banned or had topics locked for bringing up IT in other discussions. IT, as a topic in and of itself, has played itself out with little to add to the theory itself. Christ, relax.
Modifié par iakus, 08 janvier 2013 - 03:09 .
iakus wrote...
It does have a rather chilling effect on what else might get locked and moved to groups though. I mean it wasn't just locked, it was locked and told "you can't start this topic up again"
dreaming_raithe wrote...
I think IT was completely ridiculous. But I think closing the thread was the wrong thing to do. It's not directly being censored, but it's kind of like saying that the only people that should be exposed to the idea of IT are people that already know about it.
I even read the thread a few times (usually after new DLC) to check out new interpretations. Hiding it away in groups like that is just...I don't know. It bothers me on an ethical level (in a minor way, of course, but it still does).
Modifié par 3DandBeyond, 08 janvier 2013 - 03:56 .
Chris Priestly wrote...
I was in 3 other meetings, so have been away from BSN (lots to catch up on post 8 week vacation).
Answering questions:
1 - My PMs were shut off during my vacation. It is now reactivated by the web team .
2 - Discussion of the Indoctrination theory is moved to Groups. We did with the the character/romance forum as well and it has worked well for those people who want to discuss their preferred topics. This is how discussion on the Indoctrination theory will work.
3 - Some people were banned a few hours ago for deliberately spamming the forums and deliberately disregarding the instruction to use groups to discuss the IT. We do not enjoy temporarily banning people, but if they break the rules, they are met with the same results that any person who breaks the rules.
4 - Discussing topics that involve indoctrination is fine. HOWEVER simply calling the thread a different title and turning into an IT thread is not ok. If that happens, the thread will be closed and directed to use Groups.
5 - This thread would have been closed earlier, but I was on vacation for the past 8 weeks. It has nothing to do with any upcoming DLC or timing.
6 - Closing this thread does not validate or invalidate the Indoctrination Theory. As both Jessica and I have said many times, we will never (as far as I know) ever confirm or deny wether the IT is real or not as that is up to the individual playing the game to determine for themself. I personally have some playthroughs where the IT theory is impossible. I also have playthroughs where it could very well be valid.
Any more questions?
Modifié par 3DandBeyond, 08 janvier 2013 - 03:58 .
Modifié par Renmiri1, 08 janvier 2013 - 04:05 .
Guest_Paulomedi_*
lex0r11 wrote...
IC-07 wrote...
Restrider wrote...
Does anybody think that CP is on lunchbreak right now?
Yeah, maybe celebrating the end of nonsense. I would personally buy him a drink for it.
It's kind of sad to see you revelling in the ban of a mass effect related topic from an open board.
Modifié par 3DandBeyond, 08 janvier 2013 - 04:34 .
Paulomedi wrote...
Construcive criticism?
Here you go:
Paulomedi wrote...
drayfish wrote...
Ninja Stan wrote...
This kinda leads to another question that I'm reticent to ask, but it's related:
This kind of sentiment is brought up quite a bit, and more power to you for doing so. But for people who claim to be huge fans who had faith in the company and trusted them to release product that you wouldn't be disappointed in, sometimes all it takes is one bad product to make you change your mind.
I know I won't get a complete answer right now, but if the next Mass Effect game does what the marketing claims, is as good as the hype says it is, receives many top marks, and is said by fans to be pretty darn good, would that be enough to change your mind and restore that trust you once had? Would ME3 (and maybe DA2, if you lean that way) then be seen as statistical anomalies in BioWare's gameography, or has the trust been well and truly severed and each good, worthy game becomes but a stepping stone to restoring that faith?
@Ninja Stan's several questions:
Considering the substantial, and rather worrying cognitive dissonance many fans (myself included) perceived between the numerous pre-release promises and what was actually delivered; considering the disparity between the near-universally gushing review scores and what actually appeared in the game (the bugs, the narrative railroading, the utterly required multiplayer despite repeated assurances to the contrary, and the muddled, obscure ending – almost none of which was addressed in reviewer analysis); and taking into account the near industry-wide condemnation of any fans who dared voice their displeasure at the game; I would argue that the confidence you place in any future alignment between the press and customer satisfaction is a little fantastical.
I have many issues with Bioware and Mass Effect 3 (which I will get to in a moment), but a good deal of other worrying issues extend into the 'games journalism' field itself, and the uncomfortable relationship that developers such as Bioware have with those people who should be holding publishers to greater account. The fact that your equation for future player satisfaction still relies upon some alignment between review scores and player experience, without anyone actually bothering to examine and correct what created such a glaring discrepancy this time around, suggests that very little – if indeed nothing – has been learned from this experience.
As for Bioware itself, although I am not sure I would categorise the sensation as the 'destruction' of some blind 'trust' I had in the company (they are, after all, a business, and I a consumer), what I did have faith in was a certain standard of product – both mechanically and narratively. Previous to ME3, every Bioware game I had played impressed me as a work of depth and expanse. Characters were well-rounded, plots (for the limitations of an RPG structure) were branching and surprising, design and programming were impeccable, all of which created an immersive world that the player could invest in. From the freedom to explore of ME1, to the multiplicity of choice and backstory and endgame in Dragon Age: Origins, to the depth of character and emotional resonance of ME2. There seemed to be a ratio of developer care to player investment that always suggested this was a team that would not cynically rush a product to market.
And so, what rather shocked me at first about ME3 was the lack of polish.
As I said, one of the traits of Bioware games I had put faith in was a level of presentational and structural finesse. It probably goes without saying at this point that I had (and have) not played Dragon Age 2 – so when I started ME3, the animation glitches, face import failure, and frequent dismissals of major choices from the previous games rather took me by surprise. It struck me as the kind of rushed work I attributed to other developers – not Bioware.
That the game was suddenly dismissing major decisions from the previous games (who was councillor; the death of the Racchni; the Collector Base; Shepard's entire character backstory, etc), a central component of the RPG elements continuously touted by Bioware to be at the centre of this experience for half a decade; that the game was suddenly dictating who the character of Shepard was to me, contrary to my personal input (she cares so much about 'random kid in the universe' that she will be haunted by him in naff dreams; she loved Kaiden and lamented his death, apparently); that the game severely truncated the speech options and had whole swaths of uninterrupted auto-dialogue; that it stripped away legitimate side-missions in favour of obscure, unfulfilling fetch-quests and a wholly linear narrative with little to no variation in level progression – all indicated that this game operated very differently from those that had come before it. Indeed, this was so evident that despite the frequent narrative call-backs presented, it was difficult to align this with the two games that had preceded it; with the exceptions of the Genophage arc and a good portion of the Rannoch missions, this entry seemed streamlined and narrowed to the point of losing all of the qualities that define a reactive, immersive Mass Effect experience entirely. (That there was an 'Action mode' only cemented this feeling further.)
But all of this only disappointed me. What horrified me was the ending.
And I am not talking about the cut corners, the deus ex machina, the illogical narrative leaps that needed to be spackled over in the EC, or the ham-fistedly on the nose religious metaphor of Shepard's sacrifice. I am talking about the moment in which it was made clear that Bioware – I presume in some misguided attempt to load an artless gravitas into the final decision tree – advocated the application of either an act of genocide, eugenic purgation, or becoming a totalitarian god.
And it is not enough to argue, as some people have, that 'the player did not have to do any of those things – they were choices', because the game was engineered so that it could only be completed if one of those choices was made. The conflict of the entire Mass Effect sage has been about racial conflict – metaphorically presented in the violence between synthetic and organic – and the only way to end it is to employ one of three war crimes. There is no way to work together, no way to have faith in your fellow allies, no way to talk the enemy of the game down from their intolerant hate-screed. You just have to do what they ask: exterminate a race of beings because their lives are worth less than yours; ascend to the arrogant position of an unstoppably dictatorial monster; or mutate every life in the universe to have the same DNA - because that's the only way to 'peace'.
Bioware decided to use their trilogy to send a nihilistic message about to futility of struggle and hope: you can't win by believing in stupid things like diversity and inclusivity. War can only be overcome by being the one to employ the war crime for your agenda (whatever that might be). Bigotry can only be overcome by forcing your will upon others: wiping them out, forcing them to get along, or violating them to become all genetically the same.
I have literally never seen a more horrifying message offered by a piece of popular entertainment in my life. And the fact that Bioware not only published such a hateful world-view in their fiction (perverting an otherwise hopeful and wondrous narrative in the process), but then after the fact became so aggressively protective of it – announcing themselves bewildered that fans could not appreciate their cynical vision and conceding only to expand the point they had made without explanation or compromise, has led me to believe that either Bioware is so blinded by hubris that they are incapable of actually taking responsibility for the implications of their fiction, or truly do have a vision of the world that stands fundamentally and profoundly opposed to my own.
Either way though, it is near impossible to see that gaping fissure being overcome by a few good reviews from fans and press next time (they were hardly indicative this time around anyway). To me the company Bioware is either narcissistically blind or so filled with a need to spout angsty, intolerant drivel, that their future texts will ultimately have little I want to engage with to say anyway.
Quoting one of the most important posts in this thread. A must read for newcomers.
Guest_Paulomedi_*
Dlive wrote...
I may not completely agree but i do understand Priestly position.He is just doing his job but who knows it my have been an upstairs decision to close the thread as well,see the responds in a more closed organized setting of groups of different voices.I do not believe the next dlc a likely January release is the last and perhaps it may tease the theory.
Most important statement to take from that is they neither confirm nor deny the Theory,its not good for business to answer the biggest cliffhanger questions of all,especially if its true only in the end rather it be in March or later because they later said there was no end date set in stone. This Should be a interesting few days or months of news updates.
Guest_Paulomedi_*
IC-07 wrote...
Restrider wrote...
Does anybody think that CP is on lunchbreak right now?
Yeah, maybe celebrating the end of nonsense. I would personally buy him a drink for it.
Modifié par Makai81, 08 janvier 2013 - 05:10 .
Paulomedi wrote...
I'd like to see the devs or the mods rebuttal for drayfish comment posted above.
Modifié par DoomsdayDevice, 08 janvier 2013 - 05:38 .
<3Paulomedi wrote...
Construcive criticism?
Here you go:
Paulomedi wrote...
drayfish wrote...
Ninja Stan wrote...
This kinda leads to another question that I'm reticent to ask, but it's related:
This kind of sentiment is brought up quite a bit, and more power to you for doing so. But for people who claim to be huge fans who had faith in the company and trusted them to release product that you wouldn't be disappointed in, sometimes all it takes is one bad product to make you change your mind.
I know I won't get a complete answer right now, but if the next Mass Effect game does what the marketing claims, is as good as the hype says it is, receives many top marks, and is said by fans to be pretty darn good, would that be enough to change your mind and restore that trust you once had? Would ME3 (and maybe DA2, if you lean that way) then be seen as statistical anomalies in BioWare's gameography, or has the trust been well and truly severed and each good, worthy game becomes but a stepping stone to restoring that faith?
@Ninja Stan's several questions:
Considering the substantial, and rather worrying cognitive dissonance many fans (myself included) perceived between the numerous pre-release promises and what was actually delivered; considering the disparity between the near-universally gushing review scores and what actually appeared in the game (the bugs, the narrative railroading, the utterly required multiplayer despite repeated assurances to the contrary, and the muddled, obscure ending – almost none of which was addressed in reviewer analysis); and taking into account the near industry-wide condemnation of any fans who dared voice their displeasure at the game; I would argue that the confidence you place in any future alignment between the press and customer satisfaction is a little fantastical.
I have many issues with Bioware and Mass Effect 3 (which I will get to in a moment), but a good deal of other worrying issues extend into the 'games journalism' field itself, and the uncomfortable relationship that developers such as Bioware have with those people who should be holding publishers to greater account. The fact that your equation for future player satisfaction still relies upon some alignment between review scores and player experience, without anyone actually bothering to examine and correct what created such a glaring discrepancy this time around, suggests that very little – if indeed nothing – has been learned from this experience.
As for Bioware itself, although I am not sure I would categorise the sensation as the 'destruction' of some blind 'trust' I had in the company (they are, after all, a business, and I a consumer), what I did have faith in was a certain standard of product – both mechanically and narratively. Previous to ME3, every Bioware game I had played impressed me as a work of depth and expanse. Characters were well-rounded, plots (for the limitations of an RPG structure) were branching and surprising, design and programming were impeccable, all of which created an immersive world that the player could invest in. From the freedom to explore of ME1, to the multiplicity of choice and backstory and endgame in Dragon Age: Origins, to the depth of character and emotional resonance of ME2. There seemed to be a ratio of developer care to player investment that always suggested this was a team that would not cynically rush a product to market.
And so, what rather shocked me at first about ME3 was the lack of polish.
As I said, one of the traits of Bioware games I had put faith in was a level of presentational and structural finesse. It probably goes without saying at this point that I had (and have) not played Dragon Age 2 – so when I started ME3, the animation glitches, face import failure, and frequent dismissals of major choices from the previous games rather took me by surprise. It struck me as the kind of rushed work I attributed to other developers – not Bioware.
That the game was suddenly dismissing major decisions from the previous games (who was councillor; the death of the Racchni; the Collector Base; Shepard's entire character backstory, etc), a central component of the RPG elements continuously touted by Bioware to be at the centre of this experience for half a decade; that the game was suddenly dictating who the character of Shepard was to me, contrary to my personal input (she cares so much about 'random kid in the universe' that she will be haunted by him in naff dreams; she loved Kaiden and lamented his death, apparently); that the game severely truncated the speech options and had whole swaths of uninterrupted auto-dialogue; that it stripped away legitimate side-missions in favour of obscure, unfulfilling fetch-quests and a wholly linear narrative with little to no variation in level progression – all indicated that this game operated very differently from those that had come before it. Indeed, this was so evident that despite the frequent narrative call-backs presented, it was difficult to align this with the two games that had preceded it; with the exceptions of the Genophage arc and a good portion of the Rannoch missions, this entry seemed streamlined and narrowed to the point of losing all of the qualities that define a reactive, immersive Mass Effect experience entirely. (That there was an 'Action mode' only cemented this feeling further.)
But all of this only disappointed me. What horrified me was the ending.
And I am not talking about the cut corners, the deus ex machina, the illogical narrative leaps that needed to be spackled over in the EC, or the ham-fistedly on the nose religious metaphor of Shepard's sacrifice. I am talking about the moment in which it was made clear that Bioware – I presume in some misguided attempt to load an artless gravitas into the final decision tree – advocated the application of either an act of genocide, eugenic purgation, or becoming a totalitarian god.
And it is not enough to argue, as some people have, that 'the player did not have to do any of those things – they were choices', because the game was engineered so that it could only be completed if one of those choices was made. The conflict of the entire Mass Effect sage has been about racial conflict – metaphorically presented in the violence between synthetic and organic – and the only way to end it is to employ one of three war crimes. There is no way to work together, no way to have faith in your fellow allies, no way to talk the enemy of the game down from their intolerant hate-screed. You just have to do what they ask: exterminate a race of beings because their lives are worth less than yours; ascend to the arrogant position of an unstoppably dictatorial monster; or mutate every life in the universe to have the same DNA - because that's the only way to 'peace'.
Bioware decided to use their trilogy to send a nihilistic message about to futility of struggle and hope: you can't win by believing in stupid things like diversity and inclusivity. War can only be overcome by being the one to employ the war crime for your agenda (whatever that might be). Bigotry can only be overcome by forcing your will upon others: wiping them out, forcing them to get along, or violating them to become all genetically the same.
I have literally never seen a more horrifying message offered by a piece of popular entertainment in my life. And the fact that Bioware not only published such a hateful world-view in their fiction (perverting an otherwise hopeful and wondrous narrative in the process), but then after the fact became so aggressively protective of it – announcing themselves bewildered that fans could not appreciate their cynical vision and conceding only to expand the point they had made without explanation or compromise, has led me to believe that either Bioware is so blinded by hubris that they are incapable of actually taking responsibility for the implications of their fiction, or truly do have a vision of the world that stands fundamentally and profoundly opposed to my own.
Either way though, it is near impossible to see that gaping fissure being overcome by a few good reviews from fans and press next time (they were hardly indicative this time around anyway). To me the company Bioware is either narcissistically blind or so filled with a need to spout angsty, intolerant drivel, that their future texts will ultimately have little I want to engage with to say anyway.
Quoting one of the most important posts in this thread. A must read for newcomers.
byne wrote...
Chris Priestly wrote...
Any more questions?
Will it be possible at any time to ever start a new IT thread? We took it to group discussions, but it doesnt work well for such an active topic. It kind of stifles discussion.
I'm sorry, Mr. Priestly but out of all the things you've said, this one has stood out the most for me and not in a good way.Chris Priestly wrote...
The IT thread was closed specifically (as opposed to the other theory threads) because it was a huge discussion by a small number of people who were very passionate about that specific topic.
Modifié par CrutchCricket, 08 janvier 2013 - 05:52 .
DoomsdayDevice wrote...
Listen, this makes no damn sense.
I mean seriously, you have ONE topic that houses any and all discussion of THE most popular theory about the ending of the game, which is despite all its off-topicness still the single most productive thread on all of BSN, and its contributors are mostly people who genuinely think Bioware may be geniuses for implementing indoctrination in the ending.
And you're going to close that, because that's somehow a bad thing?
SEEMS. LEGIT.
Epic trolling. Seriously.