Why is the Shock Wave useless in ME3?
#1
Posté 07 janvier 2013 - 11:45
#2
Posté 08 janvier 2013 - 12:04
The main problem with it is that the default radius is small, the radius bonus has a tendency to not work or break the power on PC, and since it is a wave it can miss targets in between the "peaks."
I played a game using a Shockwave Adept, and it is workable. On a Vanguard I wouldn't bother. You have Pull for a good CC power, and if you want something more fun, I would take Slam as a bonus.
#3
Posté 08 janvier 2013 - 12:09
capn233 wrote...
....and if you want something more fun, I would take Slam as a bonus.
Huh, Slam is actually my main bonus haha. I never bothered to level shockwave up in ME3 but once I get to that one again I guess I'll try leveling it up more. I just didn't understand why it didn't even push back un-shielded Cerberus troops when it directly hit. And I don't want to have a wasted power I never use.
Modifié par Michael_M88, 08 janvier 2013 - 12:10 .
#4
Posté 08 janvier 2013 - 01:19
It didn't count as a direct hit. Shockwave will knock an unprotected trooper off his feet if it is hitting him. But like I said, sometimes it doesn't hit.Michael_M88 wrote...
capn233 wrote...
....and if you want something more fun, I would take Slam as a bonus.
Huh, Slam is actually my main bonus haha. I never bothered to level shockwave up in ME3 but once I get to that one again I guess I'll try leveling it up more. I just didn't understand why it didn't even push back un-shielded Cerberus troops when it directly hit. And I don't want to have a wasted power I never use.
#5
Guest_Ashep123_*
Posté 08 janvier 2013 - 01:42
Guest_Ashep123_*
#6
Posté 08 janvier 2013 - 02:58
#7
Posté 08 janvier 2013 - 03:19
I find it to be decent in ME3. I use it a fair bit in MP when playing the Human Adept or Krogan Adept. The bugged radius evo hurts it though. In SP, it's biggest problem is that there's too many better options.
#8
Posté 08 janvier 2013 - 05:33
Yup, Shockwave is head and shoulders better in ME3, if anything because combos affect protected enemies now. The only issue is that it's susceptible to more bugs and oddities.capn233 wrote...
I like Shockwave more in ME3 than in ME2 personally.
The main problem with it is that the default radius is small, the radius bonus has a tendency to not work or break the power on PC, and since it is a wave it can miss targets in between the "peaks."
#9
Posté 08 janvier 2013 - 11:08
In ME3 shockwave sucks for adept just because throw outclasses it in every situation. If it had a 25% base biotic combo boost along with the 50% increase rank it would have been a really cool power. On vanguard you can have fun with shockwave. Lifting Shockwave -> Nova is amusing.
#10
Posté 09 janvier 2013 - 06:43
So in MP? Its amazing honestly, in SP as you ask? I'm not sure. I don't use biotic squadmates. But perhaps that would be of use to you.
#11
Posté 10 janvier 2013 - 12:17
Modifié par StarcloudSWG, 10 janvier 2013 - 01:10 .
#12
Posté 10 janvier 2013 - 01:14
#13
Posté 11 janvier 2013 - 04:41
#14
Posté 12 janvier 2013 - 01:28
#15
Posté 12 janvier 2013 - 02:12
I disagree. It is certainly less useful than say Throw, but it was by no means useless on Hardcore or Insanity. Heck, I even ran an entire ME2 playthrough with a Shockwave-focused Adept.archiev1976 wrote...
Shockwave in ME2 became pretty useless in hardcore and insanity when mobs started having shields and barriers
Shockwave in Mass Effect 2 only started getting good at rank 3, but was pretty beastly when evolved to Improved Shockwave. 3.5 meter radius for massive area-wide staggers.
I think Mass Effect 3 improved Shockwave somewhat, especially now that it travels whereever you aim (no longer restricted to the ground). but it also comes with some new drawbacks, namely:
- Default distance is too short.
- Possible to miss enemies who happen to be between "waves".
- Lifting shockwave is questionable (I think it can only lift one enemy at a time.
- Apparently rank 4 radius is bugged or something, at least in multiplayer.
#16
Posté 12 janvier 2013 - 02:27
RedCaesar97 wrote...
- Apparently rank 4 radius is bugged or something, at least in multiplayer.
Yeah, I specced for radius on a character as I wanted to try the Shockwave lift + Nova to detonate it. I went for radius to stagger more enemies and basically it seems to hardly hit anything. It never hits through walls even though it goes through it, and even when mobs are in front of you it rarely seems to affect them.
Shame, but luckily you can pick the other evo and it's not one of the first 3.
#17
Posté 12 janvier 2013 - 02:53
#18
Guest_Rubios_*
Posté 12 janvier 2013 - 03:58
Guest_Rubios_*
#19
Posté 12 janvier 2013 - 03:59
#20
Posté 12 janvier 2013 - 05:56
#21
Posté 12 janvier 2013 - 09:58
RedCaesar97 wrote...
I disagree. It is certainly less useful than say Throw, but it was by no means useless on Hardcore or Insanity. Heck, I even ran an entire ME2 playthrough with a Shockwave-focused Adept.archiev1976 wrote...
Shockwave in ME2 became pretty useless in hardcore and insanity when mobs started having shields and barriers
Shockwave in Mass Effect 2 only started getting good at rank 3, but was pretty beastly when evolved to Improved Shockwave. 3.5 meter radius for massive area-wide staggers.
I think Mass Effect 3 improved Shockwave somewhat, especially now that it travels whereever you aim (no longer restricted to the ground). but it also comes with some new drawbacks, namely:
- Default distance is too short.
- Possible to miss enemies who happen to be between "waves".
- Lifting shockwave is questionable (I think it can only lift one enemy at a time.
- Apparently rank 4 radius is bugged or something, at least in multiplayer.
I remember those videos, that was an awesome playthrough. I personally never liked Shockwave in ME2 though, and prefer ME3's.
I agree with the points you bring up about ME3 Shockwave. Personally, I would increase the number of waves within a given distance, so it is more likely to hit enemies between waves. I would also make the time between each wave shorter, and the overall distance travelled longer, which means that Shockwave can cover a large distance in a shorter period of time. The radius also needs a slight buff, to match ME2's final Shockwave radius. What I don't get is why Bioware nerfed the amount of enemies that could be affected, both with vanilla Shockwave and lifting Shockwave.
These changes can be done in ME3 by editing Coalesced.bin, which I do for my ME3 playthroughs. Makes Shockwave so much more fun to use.
Modifié par Soja57, 12 janvier 2013 - 10:00 .
#22
Posté 13 janvier 2013 - 03:26
One fun class I've been using is a vanguard with charge, flare, and shockwave as my LB, Y, and RB buttons and not using nova. This was Shepard can close in fast on opponents and throw them away with shockwave or launch a flare at multiple enemies from a distance annihilating them all. Lots of fun and fits my head canon Shep perfectly.
#23
Posté 16 janvier 2013 - 10:12
#24
Posté 16 janvier 2013 - 12:39
Human Adept build
Singularity 3 points
Warp: detonate expose pierce
shockwave: radius/detonate
U can use the shochwave to detonate Warped targets without singularity
#25
Posté 16 janvier 2013 - 07:55





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