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Why is the Shock Wave useless in ME3?


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24 réponses à ce sujet

#1
Michael_M88

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I play as Vanguard (I bet you would have never guessed), and shock wave was pretty helpful in ME2 for getting people out of cover and pushing over weaker hordes, but in ME3, it's just completely useless. I'm not trying to complain, I'm just checking if I'm wrong. Because when I use it in ME3, it never does any thing to any one (and yes I know their shields/armor/barriers have to be down). Even when the tiny little rachni bugs would come at me the shock wave would only kill one each time I throw it. Am I doing something wrong? Did they happen to switch the use of it to something else?

#2
capn233

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I like Shockwave more in ME3 than in ME2 personally.

The main problem with it is that the default radius is small, the radius bonus has a tendency to not work or break the power on PC, and since it is a wave it can miss targets in between the "peaks."

I played a game using a Shockwave Adept, and it is workable. On a Vanguard I wouldn't bother. You have Pull for a good CC power, and if you want something more fun, I would take Slam as a bonus.

#3
Michael_M88

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capn233 wrote...

....and if you want something more fun, I would take Slam as a bonus.


Huh, Slam is actually my main bonus haha. I never bothered to level shockwave up in ME3 but once I get to that one again I guess I'll try leveling it up more. I just didn't understand why it didn't even push back un-shielded Cerberus troops when it directly hit. And I don't want to have a wasted power I never use.

Modifié par Michael_M88, 08 janvier 2013 - 12:10 .


#4
capn233

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Michael_M88 wrote...

capn233 wrote...

....and if you want something more fun, I would take Slam as a bonus.


Huh, Slam is actually my main bonus haha. I never bothered to level shockwave up in ME3 but once I get to that one again I guess I'll try leveling it up more. I just didn't understand why it didn't even push back un-shielded Cerberus troops when it directly hit. And I don't want to have a wasted power I never use.

It didn't count as a direct hit.  Shockwave will knock an unprotected trooper off his feet if it is hitting him.  But like I said, sometimes it doesn't hit. :)

#5
Guest_Ashep123_*

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Shockwave was a lot better in ME2. Especially when you had Jack on your sqaud.

#6
Comm1Sheppard

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Agreed shockwave was way better in me2 then in me3.

#7
brad2240

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I never liked Shockwave in ME2 at all. It was only really good on Veteran and below, and even then it's cooldown was a bit on the long side. I skipped it whenever possible.

I find it to be decent in ME3. I use it a fair bit in MP when playing the Human Adept or Krogan Adept. The bugged radius evo hurts it though. In SP, it's biggest problem is that there's too many better options.

#8
Locutus_of_BORG

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capn233 wrote...

I like Shockwave more in ME3 than in ME2 personally.

The main problem with it is that the default radius is small, the radius bonus has a tendency to not work or break the power on PC, and since it is a wave it can miss targets in between the "peaks."

Yup, Shockwave is head and shoulders better in ME3, if anything because combos affect protected enemies now. The only issue is that it's susceptible to more bugs and oddities.

#9
Drayce333

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Shockwave was absolute garbage in ME2. I tried to like it, I really did but the cooldown was too slow and it did nothing but a small stagger on protected targets. Every unprotected target you would want to singularity or pull then warp combo for a explosion. There isn't a single situation where shockwave wouldn't be worse. Jacks shockwave sucked too. Way better off giving her pull field since her warp ammo will have her destroy pulled targets with that sweet eviscerator.

In ME3 shockwave sucks for adept just because throw outclasses it in every situation. If it had a 25% base biotic combo boost along with the 50% increase rank it would have been a really cool power. On vanguard you can have fun with shockwave. Lifting Shockwave -> Nova is amusing.

#10
Doommarine23

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I'm not sure how different MP Shockwave is to SP. But if it functions same, I would suggest using it as a detonator. I am pretty sure it is the most power detonator and not only that, un-upgraded can detonate 2 combos (Tech/Cryo/Fire/Biotic), and upgraded can do 3. So basically, 2-3 guys grouped together or in the path of this? It will hit them all. It has no cool-down for this. So go ahead and be spam happy.

So in MP? Its amazing honestly, in SP as you ask? I'm not sure. I don't use biotic squadmates. But perhaps that would be of use to you.

#11
StarcloudSWG

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ME 2 shockwave was fairly useless, except against husks. Husks, in ME 2, died instantly if they were lifted off their feet. And shockwave did exactly that. I used Shockwave in the derelict reaper mission, and during the slow crawl in the seeker swarm room, I had Jack along too. Twin shockwaves basically took care of everything that wasn't a scion.

Modifié par StarcloudSWG, 10 janvier 2013 - 01:10 .


#12
GHNR

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I like Shockwave in both games. While in ME2 it was better at hitting multiple enemies, ME3 made it feel more powerful. As well it's a great combo if you pair it with Pull or Incendiary Ammo.

#13
Locutus_of_BORG

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^Shockwave was only useful on the Vanguard in ME2. On the Adept it's always out classed by Throw Field.

#14
archiev1976

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Shockwave in ME2 became pretty useless in hardcore and insanity when mobs started having shields and barriers

#15
RedCaesar97

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archiev1976 wrote...

Shockwave in ME2 became pretty useless in hardcore and insanity when mobs started having shields and barriers

I disagree. It is certainly less useful than say Throw, but it was by no means useless on Hardcore or Insanity. Heck, I even ran an entire ME2 playthrough with a Shockwave-focused Adept.

Shockwave in Mass Effect 2 only started getting good at rank 3, but was pretty beastly when evolved to Improved Shockwave. 3.5 meter radius for massive area-wide staggers.

I think Mass Effect 3 improved Shockwave somewhat, especially now that it travels whereever you aim (no longer restricted to the ground). but it also comes with some new drawbacks, namely:
 - Default distance is too short.
 - Possible to miss enemies who happen to be between "waves".
 - Lifting shockwave is questionable (I think it can only lift one enemy at a time.
 - Apparently rank 4 radius is bugged or something, at least in multiplayer.

#16
Xariann

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RedCaesar97 wrote...
 - Apparently rank 4 radius is bugged or something, at least in multiplayer.


Yeah, I specced for radius on a character as I wanted to try the Shockwave lift + Nova to detonate it. I went for radius to stagger more enemies and basically it seems to hardly hit anything. It never hits through walls even though it goes through it, and even when mobs are in front of you it rarely seems to affect them.

Shame, but luckily you can pick the other evo and it's not one of the first 3.

#17
BluRay

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because is bugged

#18
Guest_Rubios_*

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It is not.

#19
Locutus_of_BORG

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The last major patch fixed Shockwave's range issue. 24m is the farthest you'd want to throw such a slow proc'ing power anyway. The radius evo definitely exists on PC MP (therefore never take that evo, as it's crippling to the classes that have it) but I'm not sure about SP.

#20
Spirit Keeper

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It's radius is to small, the radius evo cause the power to break. Like other biotics it can only affect a max of 3 targets (I hate that, why would a shockwave work on 3 people, then do nothing to everything else).

#21
Soja57

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RedCaesar97 wrote...

archiev1976 wrote...

Shockwave in ME2 became pretty useless in hardcore and insanity when mobs started having shields and barriers

I disagree. It is certainly less useful than say Throw, but it was by no means useless on Hardcore or Insanity. Heck, I even ran an entire ME2 playthrough with a Shockwave-focused Adept.

Shockwave in Mass Effect 2 only started getting good at rank 3, but was pretty beastly when evolved to Improved Shockwave. 3.5 meter radius for massive area-wide staggers.

I think Mass Effect 3 improved Shockwave somewhat, especially now that it travels whereever you aim (no longer restricted to the ground). but it also comes with some new drawbacks, namely:
 - Default distance is too short.
 - Possible to miss enemies who happen to be between "waves".
 - Lifting shockwave is questionable (I think it can only lift one enemy at a time.
 - Apparently rank 4 radius is bugged or something, at least in multiplayer.


I remember those videos, that was an awesome playthrough. I personally never liked Shockwave in ME2 though, and prefer ME3's.

I agree with the points you bring up about ME3 Shockwave. Personally, I would increase the number of waves within a given distance, so it is more likely to hit enemies between waves. I would also make the time between each wave shorter, and the overall distance travelled longer, which means that Shockwave can cover a large distance in a shorter period of time. The radius also needs a slight buff, to match ME2's final Shockwave radius. What I don't get is why Bioware nerfed the amount of enemies that could be affected, both with vanilla Shockwave and lifting Shockwave.

These changes can be done in ME3 by editing Coalesced.bin, which I do for my ME3 playthroughs. Makes Shockwave so much more fun to use.

Modifié par Soja57, 12 janvier 2013 - 10:00 .


#22
FifthBeatle

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One thing I haven't seen mentioned is how excellent shockwave is at close range against multiple enemies. It reminds me of throw back in ME1. Not to mention that shockwave is one of only a few powers that ignores cover. A vanguard with shockwave can be pretty nasty. Of course, with a (relatively) long cool down and the fact that it does not lock on to targets is a major drawback.

One fun class I've been using is a vanguard with charge, flare, and shockwave as my LB, Y, and RB buttons and not using nova. This was Shepard can close in fast on opponents and throw them away with shockwave or launch a flare at multiple enemies from a distance annihilating them all. Lots of fun and fits my head canon Shep perfectly.

#23
ZajoE38

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I on the other hand found shockwave more practical in ME3. In ME2 I didn't use it. In ME3 I used it often. Many times for close to medium range biotic combos, pull+shockwave.

#24
PnXMarcin1PL

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No it isnt useless. E.x
Human Adept build
Singularity 3 points
Warp: detonate expose pierce
shockwave: radius/detonate
U can use the shochwave to detonate Warped targets without singularity

#25
GwenShep71

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Shockwave was one of my favorite powers as an adept in ME2. When I first played ME3, I was really disappointed in it. I should have invested my points into throw instead of shockwave. It sucks in 3.