A plea for a return to DA:O art style
#1
Posté 08 janvier 2013 - 09:44
#2
Posté 08 janvier 2013 - 09:50
#3
Posté 08 janvier 2013 - 09:52
why do something that already was done beforeA plea for a return to DA:O art style
every new game must be new
BTW
Modifié par don-mika, 08 janvier 2013 - 09:56 .
#4
Posté 08 janvier 2013 - 09:54
#5
Posté 08 janvier 2013 - 10:00
don-mika wrote...
why do something that already was done beforeA plea for a return to DA:O art style
every new game must be new![]()
Mass Effect kept a consistent art style throughout all three game and I don't think I've heard anyone complain about how it's not new. I'm not saying everything in Orlais should smell like dog and looks like they've ben dragged through the mud like it's in Feralden, however, I'd like to see a more consistent and tradtional look for the serie.
#6
Posté 08 janvier 2013 - 10:02
Naitaka wrote...
Mass Effect kept a consistent art style throughout all three game
Not really, the change from ME1 -> ME2 is pretty noticable, especially in the armors. It's not as big as the difference between DAO (literally intentionally generic) and DA2, though.
ME3 is pretty much the same as ME2.
But Mass Effect 1 is very derivative of Syd Mead, the others less so.
Modifié par Upsettingshorts, 08 janvier 2013 - 10:11 .
#7
Posté 08 janvier 2013 - 10:03
My biggest gripe is how darkspawn would explode into pieces when you killed them in II which was just silly. Seeing blood soaking everyone in DA:O during dialogues after combat was pretty funny in-of-itself, but I much prefer it to the exploding bodies everywhere in DA:II which just seemed really cartoony.
Modifié par EpicTragedy, 08 janvier 2013 - 10:05 .
#8
Posté 08 janvier 2013 - 10:06
I did however enjoy some of the refined armour styles in DAII such as the new Templar and Grey Warden gear.
Modifié par NUM13ER, 08 janvier 2013 - 10:10 .
#9
Posté 08 janvier 2013 - 10:08
It did have one. You can say it was generic, and not DA-specific, but it had one.Upsettingshorts wrote...
DA:O didn't have an art style.
#10
Posté 08 janvier 2013 - 10:09
#11
Posté 08 janvier 2013 - 10:09
Xewaka wrote...
It did have one. You can say it was generic, and not DA-specific, but it had one.Upsettingshorts wrote...
DA:O didn't have an art style.
#12
Posté 08 janvier 2013 - 10:14
Fitting, considering it matches the level of amusement.Upsettingshorts wrote...
Xewaka wrote...
It did have one. You can say it was generic, and not DA-specific, but it had one.Upsettingshorts wrote...
DA:O didn't have an art style.
#13
Posté 08 janvier 2013 - 10:14
Upsettingshorts wrote...
Naitaka wrote...
Mass Effect kept a consistent art style throughout all three game
Not really, the change from ME1 -> ME2 is pretty noticable, especially in the armors. It's not as big as the difference between DAO (literally intentionally generic) and DA2, though.
ME3 is pretty much the same as ME2.
But Mass Effect 1 is very derivative of Syd Mead, the others less so.
I thought the change from 1 to 2 was a significant improvement but not a completely different style. Take the silhouette of the armor or weapons from ME1 and ME2 and you'll see that they stay relatively the same. ME2 simply has more attention to detail and more variety, but not something that looks as if they're from a different franchise, which I felt was the case with DA:O and DA2.
Modifié par Naitaka, 08 janvier 2013 - 10:15 .
#14
Posté 08 janvier 2013 - 10:17
I just don't think they wanted to be stuck with "intentionally generic" for the whole franchise and decided to make the change as early as possible. There are pre-visualizations of a proposed DA2 that were made before DAO was even released that look a lot more like DA2 than DAO, so I think it's something they decided to do long before we even saw it. I mean, that doesn't rule out improvements, but I really don't see them going backwards.
The example don-mika posted is a good one.
Modifié par Upsettingshorts, 08 janvier 2013 - 10:22 .
#15
Posté 08 janvier 2013 - 10:19
Hm? I'd think that the likes of Jack, Miranda, Jacob, Thane, and Samara would count as a tad more than the difference between DAO and DA2.Upsettingshorts wrote...
Naitaka wrote...
Mass Effect kept a consistent art style throughout all three game
Not really, the change from ME1 -> ME2 is pretty noticable, especially in the armors. It's not as big as the difference between DAO (literally intentionally generic) and DA2, though.
ME3 is pretty much the same as ME2.
#16
Posté 08 janvier 2013 - 10:20
#17
Posté 08 janvier 2013 - 10:23
I hope they improve on it. There were several instances where DA 2 style was more of a miss than a hit (the most clear example I can think of: Hurlock teeth.)Dhiro wrote...
I hope they keep DA II's art style.
Modifié par Xewaka, 08 janvier 2013 - 10:23 .
#18
Posté 08 janvier 2013 - 10:28
Xewaka wrote...
I hope they improve on it. There were several instances where DA 2 style was more of a miss than a hit (the most clear example I can think of: Hurlock teeth.)Dhiro wrote...
I hope they keep DA II's art style.
A long as they don't go back to DA: O's style, DA: I Hurlocks can have teeth made out of My Little Ponies.
#19
Posté 08 janvier 2013 - 10:40
Dhiro wrote...
I hope they keep DA II's art style.
Jupp, I agree. Really curious to see how the new system for companion outfits will turn out.
#20
Posté 08 janvier 2013 - 10:40
Modifié par whykikyouwhy, 08 janvier 2013 - 10:43 .
#21
Posté 08 janvier 2013 - 10:53
robtheguru wrote...
DA2 definitely had a more 'cartooney' / anime feel to it which I wasn't all that fussed on. I still enjoyed the game dont get me wrong, but i'd much prefer they edge towards something that looks a bit more realistic. Or if they do decide to carry on from DA2, make it a bit darker, it was just way too bright.
They needed to make it ridiculously bright, thanks to all those lovely browns! haha
In all seriousness though, I have grumbled about the DA2 artstyle since I first saw all the way up until the present day...during this post in fact: To me, cartoonish, stylized visuals do not mesh with the world of Thedas, which is one that is grounded in very real-world-mirroring socio-political issues such as racism, religion, and government. In my opinion the art style should reflect the themes of the content, and DA2 is a complete failure in that regard. I'm not campaigning for photorealism, but if it the visuals were to be placed on a sliding scale with full-cartoon at one end and photorealism at the other, it should definitely lean more toward photorealism.
DA:O was definitely lackluster and unimaginitave in terms of the visual aesthetics, but at least it didn't forcibly clash with the narrative content.
Modifié par Biotic Sage, 08 janvier 2013 - 10:57 .
#22
Posté 08 janvier 2013 - 10:55
So that's nine out of ten that would play as Hawke then.
Maybe FancyCoat can't be played and only summoned? Confusing.
#23
Posté 08 janvier 2013 - 11:20
Which is one reason why I don't really consider DA2 to have had a coherent art style, unlike DA:O. DA2 seems like just a mess of things people must presumably have thought was cool, and a lot of stuff that just got reused from DA:O because they didn't have time to change. The only consistent themes are really boring floors, rubbish lighting and fat, doughy looking faces. And only the first is something I believe was deliberate.
Modifié par Wulfram, 08 janvier 2013 - 11:20 .
#24
Posté 08 janvier 2013 - 11:42
#25
Posté 08 janvier 2013 - 11:56
My personal choice? A completely new art style. JRPGs like the aforementioned Dark Souls and Dragon's Dogma are finding a perfect balance between realism and surrealist, flamboyant art styles. Let's take a hint or two from them insteand of going full-Soul Calibur with gauntlets that will "tear apart my itchy buttocks".
Modifié par Jonata, 08 janvier 2013 - 11:58 .





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