Wulfram wrote...
Neither of these issues existed in DA:O. Or at least not in the same way. The faces didn't look doughy, by and large. The lighting could look goofy by and large, but it was at least more interesting
Wulfram wrote...
1. Brighter. Which is part of the lighting which you've just assured me isn't deliberate.
2. Colourful. Which isn't reflected in my impression of the game.
If faces were doughy in DA2, they was plastic-y in DAO.
As far as the brightness comment goes, that's not exactly what I meant.
I guess if purple lighting coming from unknown locations in the Deep Roads is interesting, then sure, DAO had more "interesting" lighting. They tried to do more with it in DA2 but were still limited a lot by the engine.
With regards to color, I interpreted Goldman's statements differently. He speaks of deciding on color pallettes and applying it throughout the game. Which is an improvement upon the Skittles-in-mud colors of Origins.
In terms of recognizability, look no further than Kirkwall. How often does one see brutalist architecture in fantasy games? How often do you see towns that look exactly like Lothering, Redcliff, and Denerim?
But then I'm getting too close to being out of my depth art terms wise, so for any futher follow ups I'll defer to others.
Modifié par Upsettingshorts, 10 janvier 2013 - 02:14 .





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