calypsnex wrote...
What was up with the 11 month dev cylce? Were they trying to make DA the Modern Warfare of RPGs?
Because ME3 and TOR I think.
calypsnex wrote...
What was up with the 11 month dev cylce? Were they trying to make DA the Modern Warfare of RPGs?
Modifié par Pseudocognition, 10 janvier 2013 - 09:31 .
Modifié par Upsettingshorts, 10 janvier 2013 - 09:38 .
We hope.Upsettingshorts wrote...
Dragon Age: Inquisition will be the first game in the series to actually have a proper, focused development cycle from the start.
Addai67 wrote...
Fallout New Vegas had about the same development cycle but they made a game that was superior in many ways to its predecessor and actually expanded features. They didn't try to re-invent the wheel, though.
Agreed, I hope for a better direction or style as well. Maybe the new engine will give them more freedom they didn't have before for performance reasons. (I hope)Maria Caliban wrote...
I hope for a new art style in DA:I.
Honestly, I've rarely found BioWare games visually pleasing. When it comes to aesthetics, I'd say games like Deus Ex: HR, Dishonored, the Witcher 2, or Diablo III are more interesting to me than DA:O or DA II.
I understand though that a big part of that is the type of game that BioWare creates.
Addai67 wrote...
Fallout New Vegas had about the same development cycle but they made a game that was superior in many ways to its predecessor and actually expanded features. They didn't try to re-invent the wheel, though.
Maria Caliban wrote...
I thought FO:NV had two years of development.
Modifié par Pseudocognition, 10 janvier 2013 - 09:55 .
Addai67 wrote...
Again with Morrigan- how could she be so distinctive and a positive example of character modeling if the character modeling in DAO was so terrible? She didn't have a unique body model. Her clothing didn't have to be glued on to her for it to be recognizable.
Pseudocognition wrote...
Addai67 wrote...
Fallout New Vegas had about the same development cycle but they made a game that was superior in many ways to its predecessor and actually expanded features. They didn't try to re-invent the wheel, though.
I work with several people who worked on that and not only did they already have a lot of art assets, animation and programming from FO3 to work with but the priorities in a Fallout game are vastly different from a Bioware game. There are no cinematics, for example. Oh, and they all still worked their butts off.
I understand your position is that it was not strictly necessary for them to redo all of the art and animation in DA2, but since it's been started by Bioware that doing so was something they found absolutely crucial, comparing DA2 and FNV is not particularly useful.
Modifié par calypsnex, 10 janvier 2013 - 10:00 .
So was its predecessor. That's kind of the nature of big open-world games.Herr Uhl wrote...
Addai67 wrote...
Fallout New Vegas had about the same development cycle but they made a game that was superior in many ways to its predecessor and actually expanded features. They didn't try to re-invent the wheel, though.
And it was still a buggy mess for a long time.
Modifié par Addai67, 10 janvier 2013 - 10:05 .
Addai67 wrote...
@ Maria: Development on FNV started in February 2009 and the game came out October 2010, so they did have 18 months though they also had to coordinate between two developers. Bioware devs have said that DA2 (March 2011) was in the works before DAO even came out (Nov 2009) so they also had more than 11 months total.
You probably just cursed the game.Upsettingshorts wrote...
Dragon Age: Inquisition will be the first game in the series to actually have a proper, focused development cycle from the start.
Pseudocognition wrote... I work with several people who worked on that and not only did they already have a lot of art assets, animation and programming from FO3 to work with but the priorities in a Fallout game are vastly different from a Bioware game. There are no cinematics, for example. Oh, and they all still worked their butts off.
I understand your position is that it was not strictly necessary for them to redo all of the art and animation in DA2, but since it's been started by Bioware that doing so was something they found absolutely crucial, comparing DA2 and FNV is not particularly useful.
Modifié par Brockololly, 10 janvier 2013 - 10:05 .
Modifié par Upsettingshorts, 10 janvier 2013 - 10:13 .
Brockololly wrote...
It would be a valid question to consider on a higher level whether it was wise to attempt to make sweeping changes to things like the art style and other core systems if the higher ups in charge of the overall design of the game knew they were working with a very limited timeframe. If the people making the big decisions on the direction of DA2 and the franchise knew that they only had a very limited time to develop the game, then perhaps they would have been better served not trying to radically change art assets, animation and programming for DA2.
Even if BioWare thought it something crucial to do, was it the best idea to try and do so when they had to do it in a very limited time, possibly meaning it wasn't as good as it could be? Would they have been better served trying to make smaller changes that could have been executed more completely as opposed to what they did and the mixed reception they received?
Twisted Path wrote...
For what it was Origins was a pretty perfect game; a serviceable if somewhat generic character and story-driven high fantasy RPG.
Twisted Path wrote...
It still puzzles me why Dragon Age had to go in a radical new direction to begin with and why the developers on the Dragon Age team seem to hate Origins and act like it was a terrible-horrible-no-good game. For what it was Origins was a pretty perfect game; a serviceable if somewhat generic character and story-driven high fantasy RPG.
Make a similar game with touched up graphics, color-palette and skill trees, find a way to make the combat flow a little faster and you'd have a perfect sequel. I'll never understand why they had to hotrod-samurai everything up.
Herr Uhl wrote...
Twisted Path wrote...
For what it was Origins was a pretty perfect game; a serviceable if somewhat generic character and story-driven high fantasy RPG.
Odd usage of "perfect".
And they kind of failed in the high fantasy department, as their goal was low fantasy.
Modifié par calypsnex, 10 janvier 2013 - 10:42 .
Guest_Puddi III_*
"Worth paying for."calypsnex wrote...
And the way I dealt with it was waiting until it was $5 on amazon. There you go. That's what I think of your changes.
Twisted Path wrote...
I'll never understand why they had to hotrod-samurai everything up.
Modifié par Pseudocognition, 10 janvier 2013 - 10:47 .
calypsnex wrote...
I'm very much with you on the gameplay. I was so disappointed with the gameplay changes.
Modifié par Upsettingshorts, 10 janvier 2013 - 10:46 .
calypsnex wrote...
Uhm...high fantasy just means in a different world and setting than reality. Low fantasy just means fantasy set in the real world. I'm pretty sure Thedas is a different world and if it's not then everything about the game fooled me.
Modifié par Pseudocognition, 10 janvier 2013 - 10:52 .
Upsettingshorts wrote...
Danger: Off Topiccalypsnex wrote...
I'm very much with you on the gameplay. I was so disappointed with the gameplay changes.
Which one?
DAO
++ Encounter design
++ Free camera
+ Mobs in general had less HP
+ Difficulty level curve is shallower including friendly fire at normal
+/- Enemies can sometimes behave more predictably?
+/- Different injury mechanic
+/- Backloaded damage results in "shuffle" but you can interrupt actions
+/- No cross-class combos, but has spell combos
- Highest difficulty level easier than DA2
- Potion spam trivializes health and mana
- Lacks fortitude
- Lacks melee-based friendly fire
DA2
+ Highest difficulty level harder than DAO
+ Fortitude mechanic
+ Melee-based friendly fire
+ Potion spam is not an option
+/- Enemies can sometimes behave more unpredictably?
+/- Different injury mechanic
+/- Frontloaded damage cuts down on "shuffle" but can't interrupt actions
+/- No spell combos, but has cross-class combos
- Lower difficulties are very easy
- Many fights, especially boss battles, end up being about wearing down huge HP levels
-- No free camera
-- Encounter design
Modifié par calypsnex, 10 janvier 2013 - 10:55 .