calypsnex wrote...
Aw, don't pick on me US. I'm just a stupid player. But what bothered me was, I spent a huge amount of my combat time in DAO in the overhead tactical view, combat felt like chess, encouters felt very satisfying, and winning felt like a win. In DA2, my perception is that enemies are generally weaker, no FF in normal difficulties, no tactical view feels like a cheap way to make FF harder to manage, enemies come in weak waves that feel more actiony but don't feel very satisfying to deal with, and winning just feels perfunctory and not like a real win at all.
So, encounter design and camera?





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