Pseudocognition wrote...
Cel shading is a staple of western cartoons too. Western cartoons also exaggerate and/or simplify facial expressions and use symbols to convey emotion.
I don't understand the point you are trying to make. The fact that all live action films star people and props and real things does not preclude them from having unique styles.
Yes that is true of western cartoons but the style used to draw them is different from that of an eastern cartoon. Not all eastern cartoons are anime either. Anime is its own sub genre as we've spoken about before and while it originated in the east there are now western animes.
The design of eastern cartoons are different too. That is true. That's what this whole argument comes down to. I say it's style (realism, photo-realism, surrealism, cartoon, anime), color use and lighting use that define the artstyle with design being part of it (just like contrast and other additional effects) but not defining it. You say it is the design that defines an artstyle.
I base my understanding of artstyle on the definition it has been given from paintings. That's my interpretation of it. You and others clearly have your own. So if you disagree with mine then that's fine. As I said to Upsettingshorts before; none of us are going to change our stance so I see little point in continuing this debate about the definition of artstyle.
In the end my true original point still stands. Origins is leagues above Dragon Age 2 both in terms of the artstyle and the atmosphere brought on by that artstyle. The colors used in Origins never produced a look which said "bright" but were varied enough to give each location an individual feel. Outdoor areas looked terrible in Origins but indoor areas looked good and better than anything Dragon Age 2 had at least.
Origins never produced scenery which was awe-inspiring but at least it had realistic varied color. Dragon Age 2 had a limited color palette which gave a dull look to things. Orlais is meant to be rather varied in color and quite extravagant according to what we know so I hope Bioware go back to a style more reminiscent of Origins and make things look more suiting to a series calling itself a dark fantasy.
With that being said I'm hoping Bioware are able to give DA:I a unique look that will remain consistent throughout the series but has some hints of the "dark fantasy" feel that Origins provided. However I'm sure I heard that there are no major plans to update the current artstyle much. However this doesn't bother me much anymore due to the fact that I'm sure character faces at least will look better with the new engine and Bioware are bound to produce some environmental effects to bring areas to life. I'm sure things will look much better on the engine regardless of the artstyle they choose to use.
calypsnex wrote...
I see a guy acting obtuse when it serves his argument, and getting very specific in pointless ways to further obfuscate any real discussion (art style versus art design leading to pages of pointless semantic nonsense).
That said, I didn't miss the art style of DAO at all and welcomed the more dynamic approach to costume design and animation in DA2. And all the examples given of how DA2 landscapes and environments are somehow worse than DAO are fails in my opinion and the comparisons chosen were constant choices of apples and oranges except for one comp of the deep roads in which DA2 looked better anyway.
Meanwhile, this guy seems totally unaware that he's arguing with actual industry veteran artists, and trying to school them by pulling half baked nonsense out of his...pocket...instead of listening and processing anything anyone else says beyond looking for ways to mischaracterize or derail any real discussion.
This thread is the worst example of stubborn ignorance I've seen in a long time.
And how do you know I'm not an veteran artist in video games? Because my definition of artstyle is different from theirs? Or because I'm not blindly accepting another's opinion like you who appears to be unable to comprehend anything bad regarding DA2. Your use of fancy vocabulary doesn't help you either but I'm glad you took the time to browse your dictionary to provide your rather pointless narration on the subject which you too misunderstand just like smallwhippet.
I'm still waiting for someone to explain how I'm wrong in saying that "a game with gothic architecture but anime style in terms of color and characters equals anime".
Or perhaps you, not understanding art and critique fail to realize that art spans a wide history and that everyone has a different interpretation of it. At the end of the day it matters not if it's the style or design which determine artstyle because DA2's artstyle was absolute garbage.
LiquidGrape wrote...
I'm not really sure what authority you have to browbeat others about style if you are self-admittedly unable to distinguish between the infinitely diverse aesthetics of cinema. The implication that Apitchatpong Weerasethakul's Uncle Boonmee Who Can Recall His Past Lives is in the same style as David Cronenberg's A History of Violence purely because they both employ human beings in real, physical locations is bizarre.
Also, while I am not personally acquainted with pseudocognition, I can vouch for her, hoorayforicecream and axl99 working with games professionally. I could even name titles, some of which you'd no doubt recognise, but I prefer to respect their right to privacy.
Where did I mention that it's human beings which make films look similar? You're referring to aesthetic design. By the use of lighting and color, Pan's Labyrinth is able to create a different style used in fantasy films such as The Hobbit but everything else comes down to aesthetic design and then we enter a debate about "are films art" and that's a lengthy subject that I'm not even going to consider going down.


Regardless of whether or not those individuals are video game artists or not doesn't change the fact that their experience of designing art, 3D modelling or animation is rather irrelevant to what the definition of artsyle is. In theory anyone who has study art and animation can give their interpretation so kindly stay out of it until you answer my question about anime style but gothic architecture.
In any case as I've explained to two others now:
I base my understanding of artstyle on the definition it has been given from paintings and no other definition exists. That's my interpretation of it. You and others clearly have your own. So if you disagree with mine then that's fine. As I said to Upsettingshorts before; none of us are going to change our stance so I see little point in continuing this debate about the definition of artstyle.
Furthermore I think this thread can tell us that most people hated the DA2 artstyle. Some liked it but some liked the artsyle of Origins to. My original point still stands though and that's that the artstyle was abysmal.
Modifié par Elton John is dead, 11 janvier 2013 - 07:12 .