Upsettingshorts wrote...
No. This is complete nonsense. You are either completely lost or trolling.
By my definition everything that was designed for Skyrim by Bethesda is representative of its art style. What modders add is completely damn irrelevant.
Yet according to your earlier comments: artstyle is DEFINED by the aesthetic design of weapons and armor. Stop contradicting yourself and admit you're wrong.
Upsettingshorts wrote...
"Aesthetic design" is exactly what an art style is.
LOL you even modifed the post to try and save face but the quote still remains in my earlier post.
Upsettingshorts wrote...
Leaning towards completely lost.
I know you are. Let me illuminate the way for you son.
Upsettingshorts wrote...
Actual artist and BioWare art director completely disagrees with your summary:
"According to Matt Goldman, art director for BioWare's Dragon Age II, being generic was an actual design principle for the Dragon Age: Origins art team. While Goldman didn't direct the art department that worked on Origins, he's familiar with the instructions the former team was given: "Actually, the design creative was 'it's generic,' which isn't the most inspirational direction that you could give a team."
"And, you know, to be honest you're going up against Lord of the Rings and Conan and other established [intellectual properties] that have nailed that 'generic' fantasy way harder than we're ever gonna nail it. "I totally think that the art style needed to change."
You misunderstand what he's saying. It's generic in design but it's still realism and surrealism.
Upsettingshorts wrote...
Art style is aesthetic design.
Okay then. That means modded Skyrim with Dragon Age 2 armors shares the same artstyle as DA2.
Upsettingshorts wrote...
If you'd like to paste the work of fourth graders into this thread to help you, it'd certainly be an improvement on your own argument so far.
Yes because it seems you're on the level of fourth graders. I would have posted a more advanced art site attempting to explain what artstyle is but you can't understand the fundemental basic and confuse "aesthetic design" with the style of the art.
In any case sites for adults still agree with me:
http://painting.abou.../art-styles.htmKeep trying. You're lost in both ways.
"Realism is the art style most people regard as "real art", where the subject of the painting looks very much like it appears in real life."
I know this is speaking of paintings but it can be applied to games too. No one can call cartoons an example of realism whereas some games can be compared as the designers have attempted to make things look realistic. Dragon Age 2 shows little traits of realism whereas Origins did in both shading and coloring.

Just for comparison:

DA2 is too bright with no contrast, no shading, no shadows and no detail. Actually perhaps it is safe to say Bioware
DID indeed invent their own unique artstyle with DA2. It just wasn't good.
Modifié par Elton John is dead, 08 janvier 2013 - 03:09 .