Pseudocognition wrote...
One_Sunny_Place wrote...
I never DAO was photorealistic or even totally realistic, in fact I admitted it wasn't, I said it was more realistic.
More/Better does not mean it's good, just superior to something else.
I disagree that DA:O was more realistic than DA2. It was unrealistic, stylized and exaggerated in different ways than DA2.
I think possibly what some people might mean when they say "realistic" is maybe better stated as "plausible" or "authentic." In that, they'd prefer a visual style that had some degree of plausibility in terms of realism or authenticity in terms of within the game's established universe.
For instance this armor that Wulfram posted:

To me that seems plausible and reasonably authentic. It looks functional and it looks like something somebody could walk around in and someone in a pseudo-medieval world like Dragon Age would likely make as a functional and practical armor. Great!
Now, the designs in Origins weren't necessarily plausible (gigantic pauldrons), but with the universe they were establishing, as "generic" as they might be, I though they felt authentic. That is, the dwarves had a distinct look in their armor, arms and architecture that felt distinct from the elves which felt distinct from the humans and so on. Those aspects felt unique within the world, even if they were under the overarching umbrella of "generic" pseudo-medieval european fantasy.
Its like what Todd Howard from Bethesda mentioned a bunch in the
pre-release interviews for Skyrim regarding "authenticity" in their visuals:
Every fantasy world has its uniqueness and similarities to those that
have come before. What we try to do, is treat it like a real place. Like
a place that happened in some alternate history. That despite it being
fantastical, when you play the games it feels completely authentic for
what it is, almost historical.
That came through in Skyrim- it has a great sense of place and for what its trying to do, feels authentic. In Dragon Age, I felt like Origins conveyed a better sense of place and a greater feeling of authenticity, if not always plausibility, with their designs. Not perfect by any means, but not terrible either.
With Dragon Age 2, I felt it was much more of a consistently inconsistent design that while occasionally being more plausible (see armor above) often felt less authentic. This gets back to that Matt Goldman quote on the minimalistic art design, for one. How does that philosophy help flesh out the world? But then you have things like the Champion's armor in the OP- thats the sort of ridiculous looking armor that doesn't seem terribly plausible or functional to simply wear without impaling oneself and doesn't seem to even fit in with any established cultural look in the universe.
And thats part of my problem with DA2- the game might be more visually distinct from other fantasy games, but its less distinct and has less authenticity within the game world. Its like they did a pass over the designs from Origins and made rounded edges into all blocky, angular features, tossed in random spikes and horns and feathers and called it a day. It maybe has a more uniform look as a game, but that means the within universe cultural aesthetics are less unique.