Brockololly wrote...
Sure, but then if DA:O's goal was to be generic, did it not succeed? What was DA2's design goal for the art? To simply be different for the sake of different? I can't tell.Pseudocognition wrote...
That's what generic is; an aesthetic derived from nostalgia and the reduction of popular imagery into its most tiresome, recognizable form.
I admit I pretty much haven't got a clue about design and art styles and stuff. I mostly judge visual things by how they appeal to me and wether I think they are appropriate for whatever they are used for. DA:O looked like... well, "fantasy". Nothing spectacularly unique or artistically innovative, no doubt about it. But what I saw mostly made sense to me, and didn't take me out of the experience. Was it pretty? Not really, but I didn't deem it overly ugly either. Was it realistic? Not really, but to me it had a certain degree of believabilty. It was generic fantasy, and it was satisfying.
DA2 brought a lot of visual changes, and I honestly can't think of a single one that felt like a considerable improvement from DA:O. Instead a lot of things had me stop and think "this is Dragon Age, right?!". The new elves had me reconsider my Warden's interaction with the race in DA:O. The darkspawn just looked completely ridiculous, The new flashy combat looked like I accidentily stepped into a different world/game.
Anyways, while DA:O had little particular visual identity outside of "generic fantasy" I really didn't feel DA2 had more to offer in that department. The change wasn't from "generic fantasy" to "distinctly Dragon Age", but to "somehow different from DA:O". DA3 should be the game in which they decide what they actually want.





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