Personally, I liked some things about DA2's art style. I liked that the designs for clothing and armour were more varied and colourful than in DA:O, and I liked that the body models for humans looked more lifelike (although the latter, strictly speaking, probably has more to do with the graphics capabilities of the engine than with the art style per se).
But I don't personally care for the environment design in DA2. Granted, the art style in DA:O, while fine, is nothing spectacular. But I find that, compared with the environments in DA:O, the environments in DA2 feel more like backdrops, rather than environments that the characters actually exist within. Some of them are quite pretty backdrops, but they still feel like backdrops.
I think it's partly because many of the environments in DA2 have too much empty space to feel lived-in. For example, the Dalish Camp in DA2 is conveyed by little more than a few elves standing around a campfire, and a few aravels that don't really look large enough to serve as mobile homes.
I recognize that my criticisms of the environments in DA2 probably have more to do with the time constraints the designers had to work under than with conscious choices about art style, but I find it a bit hard to see past them. It would be much less of a problem in a less cinematic game, but in a cinematic game like DA2, it takes away from the atmosphere - at least for me.
So, I'd have to say that while I admit that many of the conscious choices about art style in DA2 (like the brighter colours and lighting) were for the better, I wasn't sold on the overall visual look of DA2. But I'm confident that, since the developers will have more time and resources to work with, my problems with the environments in DA2 won't repeat themselves in DA3.
Modifié par jillabender, 13 janvier 2013 - 10:18 .