Biotic Sage wrote...
robtheguru wrote...
DA2 definitely had a more 'cartooney' / anime feel to it which I wasn't all that fussed on. I still enjoyed the game dont get me wrong, but i'd much prefer they edge towards something that looks a bit more realistic. Or if they do decide to carry on from DA2, make it a bit darker, it was just way too bright.
They needed to make it ridiculously bright, thanks to all those lovely browns! haha
In all seriousness though, I have grumbled about the DA2 artstyle since I first saw all the way up until the present day...during this post in fact: To me, cartoonish, stylized visuals do not mesh with the world of Thedas, which is one that is grounded in very real-world-mirroring socio-political issues such as racism, religion, and government. In my opinion the art style should reflect the themes of the content, and DA2 is a complete failure in that regard. I'm not campaigning for photorealism, but if it the visuals were to be placed on a sliding scale with full-cartoon at one end and photorealism at the other, it should definitely lean more toward photorealism.
DA:O was definitely lackluster and unimaginitave in terms of the visual aesthetics, but at least it didn't forcibly clash with the narrative content.
I agree with you Biotic Sage, about the art style clashing with the narritive theme. The art redesign of DA 2 was very jarring for me from a narritive point of view, and while certain aspects of the art style looked good (Qunari looking Minitaur-esque was a good change IMO) and some were tolerable (Elf redesign only because I had elf party members for the majority of the game so I was accustomed to seeing it; still would like a less caractchure appearance) but the biggest and worst redesign (IMO) was the Darkspawn. People have said that the DA:O Darkspawn were generic orcs and goblins (I liked the look personally) but they FIT THE NARRATIVE.
Look up the lore behind how Darkspawn are created (born): They find and capture a female, force her to eat the flesh of her comrades, as well as Darkspawn and they rape her continuiously. Canabalizim, and rape are the two defining characteristics of not only Broodmothers but of how the Darkspawn enter into this world; a corrupting and twisting of beauty into something horrible.
Not only that, but you have numerous lore pointing to the Darkspawn taint corrupting weapons, armor, and even the very ground they walk upon. Their blood is highly toxic and spells cretins death to all but a select few individuals that come in contact with it.
DA:O / DA:A: The Darkspawn astetic fit the narrative, themes, and lore surrounding them.
DA 2: The Darspawn astetic clashes with the narratives, themes, and lore surrounding them.
Even the Darkspawn in Legacy are jarring (Corpheus is the closest to matching the theme but just barely). Darkspawn no longer resemble the corrupted races they spawn from; DA:O Genlocks looked vaguely Dwarven, Hurlocks were twisted humans who's evil grin and laugh added to their ruthless cunning. DA 2 Genlocks (especially the Genlock Alpha) look more like baby ogres or gorillas then Dwarves, Hurlocks are undead skeletons not twisted reflections of humanity, and while the Qunari do resemble the DA:O's ogre, the redesign is not even close.
All the DA 2 Darkspawn are cleaner then the PC and his/her party, the pristine armor of the Hurlocks, the 'baby face' of the ogres, the Donkey Kong vibe of the Genlocks; none of it matches. And it is this that creates a narritive disconect in the game.
I really hope that the Devs are looking into the 'narrative consistency' of the astetics for DA:I (especially the Darkspawn). I would prefer the DA:O's Darkspawn, but I am not against a (new) redesign, as long as it took the lore and backstory into account.