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Why Harbinger didn't fire on the Normandy in the extended cut DLC.


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#126
JBPBRC

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VirginBlack wrote...

JBPBRC wrote...

Talking about Harbinger even attempting a shot at the Normandy at any point during the evac scene.


Why would he bother? The Normandy was not opening fire and was actually taking people away from the beam.


Why wouldn't he? He has more than one lazor to use, the Normandy is no match for him, and he clearly isn't firing AT ALL (either at the Normandy, or at the ground) when he's engaged in his staring contest with the Normandy. Silly Reaper is silly.

#127
majinstrings

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Destroy a ship that isn't firing on you and is instead picking up a couple of badly wounded soldiers with the intent of immediately fleeing the battlefield
or
Continue firing on the soldiers running towards the beam and keep them from reaching the Citadel

...Harbinger is a machine...he made the 'logical' choice to keep the enemy out of the Citadel...the Normandy wasn't posing a threat, Hammer was...

#128
2112.rush

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majinstrings wrote...

Destroy a ship that isn't firing on you and is instead picking up a couple of badly wounded soldiers with the intent of immediately fleeing the battlefield
or
Continue firing on the soldiers running towards the beam and keep them from reaching the Citadel

...Harbinger is a machine...he made the 'logical' choice to keep the enemy out of the Citadel...the Normandy wasn't posing a threat, Hammer was...


I wouldn't have a problem with this idea, except HARBINGER ISN'T SHOOTING during the evac scene. You can actually see Harbinger sitting in the background and doing nothing while the scene is going on.

And no sound of his weapons fire is to be heard at all. The only weapon sounds you here are the Cutscene Avengers the troopers are using to fend of...what exactly? Marauder Shields?

#129
CronoDragoon

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2112.rush wrote...

I wouldn't have a problem with this idea, except HARBINGER ISN'T SHOOTING during the evac scene. You can actually see Harbinger sitting in the background and doing nothing while the scene is going on.

And no sound of his weapons fire is to be heard at all. The only weapon sounds you here are the Cutscene Avengers the troopers are using to fend of...what exactly? Marauder Shields?


I think that was more of a stylistic choice for the like 10 seconds where Shepard is saying goodbye. Everything gets turned waaaay low, and they show Harbinger for like a second not shooting. I think if you were to ask BioWare if Harby was shooting while he was saying goodbye they'd say yes.

#130
Sousabird

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Cause better to ignore a stationary vehicle than let a tank inside the citadel imo

#131
LucasShark

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CronoDragoon wrote...

2112.rush wrote...

I wouldn't have a problem with this idea, except HARBINGER ISN'T SHOOTING during the evac scene. You can actually see Harbinger sitting in the background and doing nothing while the scene is going on.

And no sound of his weapons fire is to be heard at all. The only weapon sounds you here are the Cutscene Avengers the troopers are using to fend of...what exactly? Marauder Shields?


I think that was more of a stylistic choice for the like 10 seconds where Shepard is saying goodbye. Everything gets turned waaaay low, and they show Harbinger for like a second not shooting. I think if you were to ask BioWare if Harby was shooting while he was saying goodbye they'd say yes.


You can have a stylistic choice that gravity doesn't work for a minute, but that doesn't make it any less plausable.

#132
majinstrings

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2112.rush wrote...

majinstrings wrote...

Destroy a ship that isn't firing on you and is instead picking up a couple of badly wounded soldiers with the intent of immediately fleeing the battlefield
or
Continue firing on the soldiers running towards the beam and keep them from reaching the Citadel

...Harbinger is a machine...he made the 'logical' choice to keep the enemy out of the Citadel...the Normandy wasn't posing a threat, Hammer was...


I wouldn't have a problem with this idea, except HARBINGER ISN'T SHOOTING during the evac scene. You can actually see Harbinger sitting in the background and doing nothing while the scene is going on.

And no sound of his weapons fire is to be heard at all. The only weapon sounds you here are the Cutscene Avengers the troopers are using to fend of...what exactly? Marauder Shields?

Well, remember, it's a video game...

The sound of his lasers may have been removed so you can hear the conversation with your squad clearly...

Are we really supposed to believe Harbinger stopped firing and that the rest of Hammer didn't take that opportunity to make it onto the Citadel?

The action was just kind of put on pause so you could have one final goodbye with your squad without hearing BZZZZT WHOOOOOM WRAAAAAAAAGH!!! in the background...the Avengers are crickets compared to a freakin' Reaper attack Image IPB

#133
LucasShark

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Sousabird wrote...

Cause better to ignore a stationary vehicle than let a tank inside the citadel imo


The stationary vehicle in question being:
A) a bloody frigate-cruiser scale ship
B) the thing which contains the big coordination center for whole war asset system
C) the flag ship of your nemesis from the past game
D) will return to combat when it leaves
E) is sitting right bloody there defenseless and big as a house

#134
2112.rush

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CronoDragoon wrote...

2112.rush wrote...

I wouldn't have a problem with this idea, except HARBINGER ISN'T SHOOTING during the evac scene. You can actually see Harbinger sitting in the background and doing nothing while the scene is going on.

And no sound of his weapons fire is to be heard at all. The only weapon sounds you here are the Cutscene Avengers the troopers are using to fend of...what exactly? Marauder Shields?


I think that was more of a stylistic choice for the like 10 seconds where Shepard is saying goodbye. Everything gets turned waaaay low, and they show Harbinger for like a second not shooting. I think if you were to ask BioWare if Harby was shooting while he was saying goodbye they'd say yes.


I would, to be perfectly honest, have absolutly no issues with that explanation if you couldn't SEE him sitting and doing nothing during the scene, when seconds before he was laying down a furious and effective wall of fire.

Is it possilbe the creators just forgot and failed to put it in? Possibly, but it's a fairly major mistake that would have solved many of the issues people are bringing up in this thread.

#135
VirginBlack

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2112.rush wrote...

HARBINGER ISN'T SHOOTING during the evac scene. You can actually see Harbinger sitting in the background and doing nothing while the scene is going on.


They are evacuating, so why bother shooting them if they are running away from the beam? Note how as soon as Shepard returns Harbinger starts shoting anyone getting near the beam again.

Modifié par VirginBlack, 08 janvier 2013 - 09:29 .


#136
CronoDragoon

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LucasShark wrote...

You can have a stylistic choice that gravity doesn't work for a minute, but that doesn't make it any less plausable.


You mean more plausible, right?

And you misunderstand. The stylistic choice was to not show Harbinger shooting in that one moment you see him during the goodbye. Canonically I am sure he is still shooting as the goodbye scene is going on in general.

Modifié par CronoDragoon, 08 janvier 2013 - 09:31 .


#137
archangel1996

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Good God, come on, he kills in 1-2 seconds 3-4 marines and he is too busy for dealing with Normandy and Shepard?
To me there are two explanations:
Bad writing
He...she...whatever wanted Shepard alive(in fact he doesn't even attempt to kill Shep when he kills the squaddies in low EMS)
www.youtube.com/watch
Harbi shoots behind the squddies insted of shotting infront of them and eventually killing Shep too
The difference with the evac is that Shep runs to his squad mates and Harbinger doesn't shoot....i'm sorry, why? Everything is the same as before, again the only difference, Shep is there....

Modifié par archangel1996, 08 janvier 2013 - 09:35 .


#138
LucasShark

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majinstrings wrote...

2112.rush wrote...

majinstrings wrote...

Destroy a ship that isn't firing on you and is instead picking up a couple of badly wounded soldiers with the intent of immediately fleeing the battlefield
or
Continue firing on the soldiers running towards the beam and keep them from reaching the Citadel

...Harbinger is a machine...he made the 'logical' choice to keep the enemy out of the Citadel...the Normandy wasn't posing a threat, Hammer was...


I wouldn't have a problem with this idea, except HARBINGER ISN'T SHOOTING during the evac scene. You can actually see Harbinger sitting in the background and doing nothing while the scene is going on.

And no sound of his weapons fire is to be heard at all. The only weapon sounds you here are the Cutscene Avengers the troopers are using to fend of...what exactly? Marauder Shields?

Well, remember, it's a video game...

The sound of his lasers may have been removed so you can hear the conversation with your squad clearly...

Are we really supposed to believe Harbinger stopped firing and that the rest of Hammer didn't take that opportunity to make it onto the Citadel?

The action was just kind of put on pause so you could have one final goodbye with your squad without hearing BZZZZT WHOOOOOM WRAAAAAAAAGH!!! in the background...the Avengers are crickets compared to a freakin' Reaper attack Image IPB


That is what this utterly broken and contrived piece of garbage story litterally showed us! 

You do know they can manipulate audio levels indipendantly right?  You do know they could have used shuttles as opposed to a giant floating target right?  This was bioware's doing!

#139
LucasShark

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VirginBlack wrote...

2112.rush wrote...

HARBINGER ISN'T SHOOTING during the evac scene. You can actually see Harbinger sitting in the background and doing nothing while the scene is going on.


They are evacuating, so why bother shooting them if they are running away from the beam? Note how as soon as Shepard returns Harbinger starts shoting anyone getting near the beam again.


Oh because the Reapers have been oh so sporting before now, sparing civillians and allowing them to leave battlefield positions before attacking...

#140
VirginBlack

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LucasShark wrote...

That is what this utterly broken and contrived piece of garbage story litterally showed us! 


My somone sure feels strongly about this.:ph34r:

#141
Argolas

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And once again: The only way I can make sense out of all that is that Harby's objective was not to let anyone pass EXCEPT SHEPARD because Shepard is somehow unique and the only one who can trigger shiny Synthesis. This would explain why

-the Normandy is spared: It's explosion would kill Shepard
-Harbinger aims BEHIND squaddies when it kills them in low EMS: That way Harbinger makes sure not to accidently hit Shepard
-Shepard survives a blast that could take a dreadnought: It was a deliberately weaker blast that only meant to slow Shepard down
-Harbinger leaves: Only a free path may motivate Shepard to stand up again. The risk of the others who are still alive, including Anderson, may have been left to TIM

If you are interested in the long version of my theory, click here. It does not involve any IT, just in case you wonder. If I'm wrong, I'm with JBPBRC on this one: Silly reaper is silly.

#142
archangel1996

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Good God, come on, he kills in 1-2 seconds 3-4 marines and he is too busy for dealing with Normandy and Shepard?
To me there are two explanations:
Bad writing
He...she...whatever wanted Shepard alive(in fact he doesn't even attempt to kill Shep when he kills the squaddies in low EMS)
www.youtube.com/watch
Harbi shoots behind the squddies insted of shotting infront of them and eventually killing Shep too
The only difference between  the evac and the death of the team is that Shep runs to his squad and Harbinger doesn't shoot....i'm sorry, why? Everything is the same as before, again the only difference, Shep is there....

double

Modifié par archangel1996, 08 janvier 2013 - 09:38 .


#143
10K

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Harbinger clearly has two lasers, I see no reason why he couldn't have took down the Normandy along with protecting the beam. That scene was just garbage.

Modifié par mosesarose, 08 janvier 2013 - 09:37 .


#144
LucasShark

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VirginBlack wrote...

LucasShark wrote...

That is what this utterly broken and contrived piece of garbage story litterally showed us! 


My somone sure feels strongly about this.:ph34r:


It's a piece of narrative fiction!  He asks "how do we know that happened?"  BECAUSE IT SHOWED US!  Everything we see in a piece of fiction unless otherwise stated has to be assumed to have happened, otherwise the entire process of telling a story goes down the plug hole.

#145
2112.rush

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archangel1996 wrote...

Good God, come on, he kills in 1-2 seconds 3-4 marines and he is too busy for dealing with Normandy and Shepard?
To me there are two explanations:
Bad writing
He...she...whatever wanted Shepard alive(in fact he doesn't even attempt to kill Shep when he kills the squaddies in low EMS)
www.youtube.com/watch
Harbi shoots behind the squddies insted of shotting infront of them and eventually killing Shep too
The
difference with the evac is that Shep runs to his squad mates and
Harbinger doesn't shoot....i'm sorry, why? Everything is the same as
before, again the only difference, Shep is there....

double


Let's face it, it really comes down to the Normandy having better Plot Armor that Kai Leng.

#146
Gewehr_fr

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Personally I liked this scene, just the fact that it could be currently aiming at all the alliance soldiers and makos is enough of a justification, in my opinion. Its primary goal is to prevent us from reaching the beam and taking time to shoot the Normandy could lead to soldiers getting access to the citadel control system which is far more important.

If this is not enough for you... the reapers don't have "eyes", with the Normandy stealth systems perhaps it doesn't appear on Harbinger's sensors.

#147
archangel1996

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Gewehr_fr wrote...

Personally I liked this scene, just the fact that it could be currently aiming at all the alliance soldiers and makos is enough of a justification, in my opinion. Its primary goal is to prevent us from reaching the beam and taking time to shoot the Normandy could lead to soldiers getting access to the citadel control system which is far more important.

If this is not enough for you... the reapers don't have "eyes", with the Normandy stealth systems perhaps it doesn't appear on Harbinger's sensors.


:mellow:.......:mellow:

#148
majinstrings

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LucasShark wrote...

majinstrings wrote...

2112.rush wrote...

majinstrings wrote...

Destroy a ship that isn't firing on you and is instead picking up a couple of badly wounded soldiers with the intent of immediately fleeing the battlefield
or
Continue firing on the soldiers running towards the beam and keep them from reaching the Citadel

...Harbinger is a machine...he made the 'logical' choice to keep the enemy out of the Citadel...the Normandy wasn't posing a threat, Hammer was...


I wouldn't have a problem with this idea, except HARBINGER ISN'T SHOOTING during the evac scene. You can actually see Harbinger sitting in the background and doing nothing while the scene is going on.

And no sound of his weapons fire is to be heard at all. The only weapon sounds you here are the Cutscene Avengers the troopers are using to fend of...what exactly? Marauder Shields?

Well, remember, it's a video game...

The sound of his lasers may have been removed so you can hear the conversation with your squad clearly...

Are we really supposed to believe Harbinger stopped firing and that the rest of Hammer didn't take that opportunity to make it onto the Citadel?

The action was just kind of put on pause so you could have one final goodbye with your squad without hearing BZZZZT WHOOOOOM WRAAAAAAAAGH!!! in the background...the Avengers are crickets compared to a freakin' Reaper attack Image IPB


That is what this utterly broken and contrived piece of garbage story litterally showed us! 

You do know they can manipulate audio levels indipendantly right?  You do know they could have used shuttles as opposed to a giant floating target right?  This was bioware's doing!


Remember, it's a game...it's not like Bioware is trying to get us to believe that Harbinger is allowing Shepard this final farewell out of the kindness of his heart...er...Reaper equivalent to heart...
Why bother animating and using sound effects when the scene is mostly focusing on Shepard and his squad...

Plus, the DLC was 2GB, wasn't it? I think that's the limit for Xbox Live...they may have had to cut out a few things just to keep it under the 2GB limit...

#149
LucasShark

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archangel1996 wrote...

Gewehr_fr wrote...

Personally I liked this scene, just the fact that it could be currently aiming at all the alliance soldiers and makos is enough of a justification, in my opinion. Its primary goal is to prevent us from reaching the beam and taking time to shoot the Normandy could lead to soldiers getting access to the citadel control system which is far more important.

If this is not enough for you... the reapers don't have "eyes", with the Normandy stealth systems perhaps it doesn't appear on Harbinger's sensors.


:mellow:.......:mellow:


And I used to wonder how there were people out there who liked the ending or thought extended cut fixed it significantly... now I know: people can turn their brains off.

#150
LucasShark

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majinstrings wrote...

LucasShark wrote...

majinstrings wrote...

2112.rush wrote...

majinstrings wrote...

Destroy a ship that isn't firing on you and is instead picking up a couple of badly wounded soldiers with the intent of immediately fleeing the battlefield
or
Continue firing on the soldiers running towards the beam and keep them from reaching the Citadel

...Harbinger is a machine...he made the 'logical' choice to keep the enemy out of the Citadel...the Normandy wasn't posing a threat, Hammer was...


I wouldn't have a problem with this idea, except HARBINGER ISN'T SHOOTING during the evac scene. You can actually see Harbinger sitting in the background and doing nothing while the scene is going on.

And no sound of his weapons fire is to be heard at all. The only weapon sounds you here are the Cutscene Avengers the troopers are using to fend of...what exactly? Marauder Shields?

Well, remember, it's a video game...

The sound of his lasers may have been removed so you can hear the conversation with your squad clearly...

Are we really supposed to believe Harbinger stopped firing and that the rest of Hammer didn't take that opportunity to make it onto the Citadel?

The action was just kind of put on pause so you could have one final goodbye with your squad without hearing BZZZZT WHOOOOOM WRAAAAAAAAGH!!! in the background...the Avengers are crickets compared to a freakin' Reaper attack Image IPB


That is what this utterly broken and contrived piece of garbage story litterally showed us! 

You do know they can manipulate audio levels indipendantly right?  You do know they could have used shuttles as opposed to a giant floating target right?  This was bioware's doing!


Remember, it's a game...it's not like Bioware is trying to get us to believe that Harbinger is allowing Shepard this final farewell out of the kindness of his heart...er...Reaper equivalent to heart...
Why bother animating and using sound effects when the scene is mostly focusing on Shepard and his squad...

Plus, the DLC was 2GB, wasn't it? I think that's the limit for Xbox Live...they may have had to cut out a few things just to keep it under the 2GB limit...


And a movie is just a movie: that doesn't mean you want your audience to notice the wall isn't stone but painted cardboard!