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Why Harbinger didn't fire on the Normandy in the extended cut DLC.


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#176
Han Shot First

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I'm a afraid you are reaching sport. Collector Ships are not Reapers.

Apples and oranges.

From the codex:

"The kinetic barriers on a Reaper capital ship can shrug off the firepower of a small fleet."


and..

In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction."



#177
MuhidinSaid

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Han Shot First wrote...

I'm a afraid you are reaching sport. Collector Ships are not Reapers.

Apples and oranges.

From the codex:

"The kinetic barriers on a Reaper capital ship can shrug off the firepower of a small fleet."


and..

In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction."


All true, but the collector ship is obviously based on reaper technology, it's essentially a reaper destroyer with a weaker gun and weaker kinetic barriers/armor. Toned down, if you will.

#178
Han Shot First

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MuhidinSaid wrote...

Han Shot First wrote...

I'm a afraid you are reaching sport. Collector Ships are not Reapers.

Apples and oranges.

From the codex:




"The kinetic barriers on a Reaper capital ship can shrug off the firepower of a small fleet."


and..




In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction."


All true, but the collector ship is obviously based on reaper technology, it's essentially a reaper destroyer with a weaker gun and weaker kinetic barriers/armor. Toned down, if you will.




From the codex:




"The Thanix can fire reliably every five seconds, rivaling a cruiser's firepower but mountable on a fighter or frigate."


The Normandy SR2 packs the firepower of a crusier, when it takes the equivalent of four dreadnoughts to destroy a Reaper capital ship.

The Normandy alone was absolutely no threat to Harbinger.

Modifié par Han Shot First, 09 janvier 2013 - 10:54 .


#179
wright1978

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Outsider edge wrote...

Sure. And the Normandy disabled the collector ship with one blast of those Thannix cannons. Turian cruisers not equiped with them took out capital ships on their own at Palaven. And you are saying the Normandy wouldn't be able too scratch Harby?

Also from a military point of view what's more beneficial attacking an enemy trying too damage or distract it while a groundforce can push through or extract two people while the groundforce get's annihilated in the background?

You really are reaching here the whole scene is just nonsense.


Yep its utter insanity that ships aren't engaging harbinger to distract him and that the Normandy actually come down and rather than engage Harbinger, picks up one wounded soldier is double utter insanity.

#180
Vestua

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jstme wrote...

You do realize in this case there is no reason for Hammer force. No reason at all. Just land Normandy near the beam.


Also thinking about it...the beam extends into space...why not deploy the ground troops in space instead of going all the way to Earth

#181
MuhidinSaid

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Han Shot First wrote...

MuhidinSaid wrote...

Han Shot First wrote...

I'm a afraid you are reaching sport. Collector Ships are not Reapers.

Apples and oranges.

From the codex:




"The kinetic barriers on a Reaper capital ship can shrug off the firepower of a small fleet."


and..




In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction."


All true, but the collector ship is obviously based on reaper technology, it's essentially a reaper destroyer with a weaker gun and weaker kinetic barriers/armor. Toned down, if you will.




From the codex:




"The Thanix can fire reliably every five seconds, rivaling a cruiser's firepower but mountable on a fighter or frigate."


The Normandy SR2 packs the firepower of a crusier, when it takes the equivalent of four dreadnoughts to destroy a Reaper capital ship.

The Normandy alone was absolutely no threat to Harbinger.


I don't recall saying it was, but how does this disprove the fact that the collector ship is basically a pseudo reaper?

#182
MuhidinSaid

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Vestua wrote...

jstme wrote...

You do realize in this case there is no reason for Hammer force. No reason at all. Just land Normandy near the beam.


Also thinking about it...the beam extends into space...why not deploy the ground troops in space instead of going all the way to Earth


Harby has like 10 eyes, his sensors may not detect the normandy, but he can easily see them, they're not very far from him.

#183
Outsider edge

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Han Shot First wrote...

I'm a afraid you are reaching sport. Collector Ships are not Reapers.

Apples and oranges.

From the codex:


"The kinetic barriers on a Reaper capital ship can shrug off the firepower of a small fleet."


and..


In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction."


Even if by some mysterious reason Harby can't be damaged. Which is kinda funny since apparently only him and Sovereign had that plotarmor the rest of the reapers drop like flies when focussed. It still doesn't excuse the Normandy only picking up two squadmembers while not trying too damage or distract Harbinger from stopping Hammer's groundforce. It also doesn't explain the other two reaper ships vanishing into thin air since they're apparently so difficult too stop.

Not too mention Harby is on the ground and therefor an even easier target for an airborne unit.

The truth is the writers wrote themselves into a corner they couldn't possible get out off leaving only two options too explain the teleporting squadmates. Either they let those squadmates abandon Shepard and so go against the characters themselves or they opted for some eleborate evacuation scene. The opted for the latter eventhough it makes very little sense. Nonsense replaced with more nonsense.

#184
Someone With Mass

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The scene's problem could have been solved with such ease. Have those ships Hackett specifically redirected from the main battle try to stop Harbinger by firing on him to cover the Normandy's escape.

Would make more sense why he flies off after he blasts Shepard too.

#185
Han Shot First

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Outsider edge wrote...

Han Shot First wrote...

I'm a afraid you are reaching sport. Collector Ships are not Reapers.

Apples and oranges.

From the codex:



"The kinetic barriers on a Reaper capital ship can shrug off the firepower of a small fleet."


and..



In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction."

Outsider edge wrote...


Even if by some mysterious reason Harby can't be damaged. Which is kinda funny since apparently only him and Sovereign had that plotarmor the rest of the reapers drop like flies when focussed.

 
Not a single Reaper every 'drops like a fly' in the series, including the weaker Reaper destroyers. On Rannoch it took the combined firepower of the entire Migrant Fleet to bring one down.


Outsider edge wrote...

 It still doesn't excuse the Normandy only picking up two squadmembers while not trying too damage or distract Harbinger from stopping Hammer's groundforce. It also doesn't explain the other two reaper ships vanishing into thin air since they're apparently so difficult too stop.

Not too mention Harby is on the ground and therefor an even easier target for an airborne unit.


The Normany actually picks up at least one random wounded Alliance Marine. You can see him limping up the ramp in the background while your two wounded squadmates are ushered aboard.

It is possible as well that more could have been picked up outside the frame.

As for Harbinger being the only Reaper to arrive on Earth despite having been accompanied by other Reapers when initially diverting to Earth, Hackett's fleet likely delayed the others. In that shot you can hear Hackett giving orders to the fleet for them to delay the Reapers heading towards Earth.

Harbinger is no more vulnerable groundside than he is in space. In either case it still takes the equivalent of four dreadnoughts to bring him down, and if you are going to fire at him with dreadnoughts while he is groundside, you run a great risk of collateral damage.

#186
Outsider edge

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Just as with Sovereign in Mass Effect 1 if those reapers wanted too go somewhere they would have gotten there by simply pushing through and ramming whatever was in their path. So Hackett's ship able too delay those reapers so long they don't even join the ground battle is again utter nonsense.

And yes in many of the cinematics reapers do in fact drop like flies cause they all have a structural weakness. Which is their big maingun. The moment they open up their arms too fire they expose a major weakness. Which is also a main reason i take the whole "they can't be beaten conventionally because they are so powerful" stuff with a big spoonfull of salt.

And again i state that from a military standpoint it's much more beneficial trying too damage or distract an opposing force like Harby so any groundtroups can sneak through then it is too evecuate a handfull of wounded. It was a do or die mission not a do and get evecuated when u have an ouchie mission.

Modifié par Outsider edge, 09 janvier 2013 - 11:28 .


#187
ZLurps

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Outsider edge wrote...

Just as with Sovereign in Mass Effect 1 if those reapers wanted too go somewhere they would have gotten there by simply pushing through and ramming whatever was in their path. So Hackett's ship able too delay those reapers so long they don't even join the ground battle is again utter nonsense.


Depends of the size and strenght of Reaper force sent guarding the beam. Even Reapers don't have cannons behind them so Destroyers would very vulnerable for consentrated cruiser fire and even Dreadnoughts to concentrated combined fleet Dread and cruiser fire. This is in fact about the only scenario where Reapers are in disadvante in space. Reapers need to turn their aft to enemy but can't jump in FTL and there may be no other Reapers to cover them.

Outsider edge wrote...
And yes in many of the cinematics reapers do in fact drop like flies cause they all have a structural weakness. Which is their big maingun. The moment they open up their arms too fire they expose a major weakness. Which is also a main reason i take the whole "they can't be beaten conventionally because they are so powerful" stuff with a big spoonfull of salt.


Damn, it appears my copy of the game doesn't have the same cutscenes.

Outsider edge wrote...
And again i state that from a military standpoint it's much more beneficial trying too damage or distract an opposing force like Harby so any groundtroups can sneak through then it is too evecuate a handfull of wounded. It was a do or die mission not a do and get evecuated when u have an ouchie mission.


Even Normandy didn't what would have been sensible thing to do, pick up those folks and then fly them to beam, why was Harby counting them to so stupid?

#188
JasonShepard

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Outsider edge wrote...

Just as with Sovereign in Mass Effect 1 if those reapers wanted too go somewhere they would have gotten there by simply pushing through and ramming whatever was in their path. So Hackett's ship able too delay those reapers so long they don't even join the ground battle is again utter nonsense.


In Mass Effect 1 there was one fleet, taken by surprise, that also had Geth to deal with. On top of that: back then no-one had ever fought a Reaper, and would almost certainly have underestimated its power. Furthermore, Sovvy was the Vanguard, had an important roll to fill, and therefore probably had more armour and defenses that most Reaper Capital Ships.

In Mass Effect 3's final battle, there are united battle fleets consisting of numerous dreadnoughts, well-armed cruisers and some nasty fighter bombers (I really like the sound of the Void Devils), all of which have had experience in fighting Reapers over the course of this war. You cannot compare the two battles.
It is entirely possible that the other two Reapers were, on high EMS, delayed or destroyed by Sword. On low EMS, Harbinger presumably made the decision that Hammer wasn't worth more than one Reaper, and the Normandy doesn't even show up. Also note that on low EMS, Harbinger is not so hard pressed that he can't afford to spare your crewmates a second shot.

Modifié par JasonShepard, 09 janvier 2013 - 12:28 .


#189
Outsider edge

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ZLurps wrote...

Outsider edge wrote...

Just as with Sovereign in Mass Effect 1 if those reapers wanted too go somewhere they would have gotten there by simply pushing through and ramming whatever was in their path. So Hackett's ship able too delay those reapers so long they don't even join the ground battle is again utter nonsense.


Depends of the size and strenght of Reaper force sent guarding the beam. Even Reapers don't have cannons behind them so Destroyers would very vulnerable for consentrated cruiser fire and even Dreadnoughts to concentrated combined fleet Dread and cruiser fire. This is in fact about the only scenario where Reapers are in disadvante in space. Reapers need to turn their aft to enemy but can't jump in FTL and there may be no other Reapers to cover them.

Outsider edge wrote...
And yes in many of the cinematics reapers do in fact drop like flies cause they all have a structural weakness. Which is their big maingun. The moment they open up their arms too fire they expose a major weakness. Which is also a main reason i take the whole "they can't be beaten conventionally because they are so powerful" stuff with a big spoonfull of salt.


Damn, it appears my copy of the game doesn't have the same cutscenes.

Outsider edge wrote...
And again i state that from a military standpoint it's much more beneficial trying too damage or distract an opposing force like Harby so any groundtroups can sneak through then it is too evecuate a handfull of wounded. It was a do or die mission not a do and get evecuated when u have an ouchie mission.


Even Normandy didn't what would have been sensible thing to do, pick up those folks and then fly them to beam, why was Harby counting them to so stupid?


Sovereign didn't have that problem. When he was docked at the Citadel he had his back too the alliance fleet for the full duration of the battle. So why should all those other reapers be at a disadvantage?

Also in Mass Effect 1 the turian fleets where guarding the Citadel and therefor were infront of the attacking Sovereign. In Mass Effect 3 the cinematic clearly shows a free path towards earth so any cruisers had too actually go chase them aswell. There is simply no valid reason why only Harby shows up at the beam and not the other ships.

And you really are advocating a scenario where it's more sensible too pick up some wounded and transport them too the beam instead of attacking Harby from the get go too give Hammer's groundforce a chance too push through?

Just face it that whole scene is just an illogical mess. But i'm not faulting the writers for that tbh because they were put into a corner. There's simply no way too explain the teleporting squadmembers without introducing some very contrived writing.

#190
Outsider edge

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JasonShepard wrote...

Outsider edge wrote...

Just as with Sovereign in Mass Effect 1 if those reapers wanted too go somewhere they would have gotten there by simply pushing through and ramming whatever was in their path. So Hackett's ship able too delay those reapers so long they don't even join the ground battle is again utter nonsense.


In Mass Effect 1 there was one fleet, taken by surprise, that also had Geth to deal with. On top of that: back then no-one had ever fought a Reaper, and would almost certainly have underestimated its power. Furthermore, Sovvy was the Vanguard, had an important roll to fill, and therefore probably had more armour and defenses that most Reaper Capital Ships.

In Mass Effect 3's final battle, there are united battle fleets consisting of numerous dreadnoughts, well-armed cruisers and some nasty fighter bombers (I really like the sound of the Void Devils), all of which have had experience in fighting Reapers over the course of this war. You cannot compare the two battles.
It is entirely possible that the other two Reapers were, on high EMS, delayed or destroyed by Sword. On low EMS, Harbinger presumably made the decision that Hammer wasn't worth more than one Reaper, and the Normandy doesn't even show up. Also note that on low EMS, Harbinger is not so hard pressed that he can't afford to spare your crewmates a second shot.


The cinematic shows a pretty clear path towards Earth. Those capital ships including Harbinger break off from the main fighting and go full throttle towards the beam. The reapers have one structural weakness and are very hard too kill with closed armes as numerous battle cinematics showed. Any loose cruiser that would have happened too be in their way would have simply be rammed by the reapers. Any collateral damage would have been taken for granted.

Modifié par Outsider edge, 09 janvier 2013 - 12:54 .


#191
archangel1996

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It's amazing how people try to justify something stupid like that
I hope that at least BW/EA pay you......

Modifié par archangel1996, 09 janvier 2013 - 12:54 .


#192
Maxster_

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Han Shot First wrote...

Harbinger not firing on the Normandy actually makes sense in that scene.

The real threat to Harbinger isn't the Normandy, which couldn't even put a dent in his hull, but rather the dismounted infantry and the armored vehicles and aircraft that were supporting them. If any Alliance Marines managed to get the beam, they could potentially destroy the Reapers. As such it makes a lot more sense for Harbinger to be concentrating his fire entirely on the ground force that was rapidly closing on the beam, and not on the tiny frigate that was only engaged in evacuating wounded.

The ground force was the priority target, not the Normandy. And Harbinger had his priorities entirely in order.

Nonsense, of course.

Harbringer deliberately lowers power of his guns and not using his main gun, for absolutely no reason.
And EAWare defenders trying to justify that nonsense, by some nonsensical tales about "priority", "threat" and other bull****.
Harbringer could just oneshot entire offensive with his spinal-mounted main gun. This is main weapon of reaper dreadnoughts, 150-400 kt tnt equivalent kinetic impact, also used in orbital bombardment.
Reapers could also just turn off the beam. They actually did that in cutscenes.

That retarded scene makes absolutely no sense. Horrible writing as it is. :wizard:

#193
JasonShepard

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Outsider edge wrote...

JasonShepard wrote...
SNIP


The cinematic shows a pretty clear path towards Earth. Those capital ships including Harbinger break off from the main fighting and go full throttle towards the beam. The reapers have one structural weakness and are very hard too kill with closed armes as numerous battle cinematics showed. Any loose cruiser that would have happened too be in their way would have simply be rammed by the reapers. Any collateral damage would have been taken for granted.


Yeah, but that cinematic is from SPACE. You can see the entire British Isles for goodness sake! And it's a narrow shot. Any spaceships off to either side would be out of shot, but able to intercept. And any ships between Harbinger and London would almost certainly be too small to see.

AND those two extra Capital ships could have had other destinations within London, which is why we don't see them. (Wiping out the FOB shouldn't be too hard, for example.)

#194
ZajoE38

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Because people couldn't figure out by them self that hammer team survivors (along with squad) just make it out of there by foot to FOB - then shuttle to Normandy from there. It looks very stupid. Also Normandy isn't attacked in Vancouver.

#195
Ridwan

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He was admiring the paint job.

#196
ZLurps

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[quote]Outsider edge wrote...

[quote]ZLurps wrote...

[quote]Outsider edge wrote...

Just as with Sovereign in Mass Effect 1 if those reapers wanted too go somewhere they would have gotten there by simply pushing through and ramming whatever was in their path. So Hackett's ship able too delay those reapers so long they don't even join the ground battle is again utter nonsense.
[/quote]

Depends of the size and strenght of Reaper force sent guarding the beam. Even Reapers don't have cannons behind them so Destroyers would very vulnerable for consentrated cruiser fire and even Dreadnoughts to concentrated combined fleet Dread and cruiser fire. This is in fact about the only scenario where Reapers are in disadvante in space. Reapers need to turn their aft to enemy but can't jump in FTL and there may be no other Reapers to cover them.

[quote]Outsider edge wrote...
And yes in many of the cinematics reapers do in fact drop like flies cause they all have a structural weakness. Which is their big maingun. The moment they open up their arms too fire they expose a major weakness. Which is also a main reason i take the whole "they can't be beaten conventionally because they are so powerful" stuff with a big spoonfull of salt.
[/quote]

Damn, it appears my copy of the game doesn't have the same cutscenes.

[quote]Outsider edge wrote...
And again i state that from a military standpoint it's much more beneficial trying too damage or distract an opposing force like Harby so any groundtroups can sneak through then it is too evecuate a handfull of wounded. It was a do or die mission not a do and get evecuated when u have an ouchie mission.[/quote]

Even Normandy didn't what would have been sensible thing to do, pick up those folks and then fly them to beam, why was Harby counting them to so stupid?
[/quote]

[quote]Outsider edge wrote...
Sovereign didn't have that problem. When he was docked at the Citadel he had his back too the alliance fleet for the full duration of the battle. So why should all those other reapers be at a disadvantage?[/quote]

Not the same situation. Sovereign was a dreadnought, it takes four
dreads concentrated fire to take one Reaper dread down without Thanix and only
dreadnought in Citadel fleet was Destiny Ascension which was trying to
evac the council. Then when Sovereign was in Citadel and attached to it,
Citadel arms were closed.

[quote]Outsider edge wrote...
Also in Mass Effect 1 the turian fleets where guarding the Citadel and therefor were infront of the attacking Sovereign. In Mass Effect 3 the cinematic clearly shows a free path towards earth so any cruisers had too actually go chase them aswell. There is simply no valid reason why only Harby shows up at the beam and not the other ships.
[/quote]

Didn't found that ME3 cuscene from youtube, it depends about if Harby was accompanied with other dreadnoughts or destroyers.


[quote]Outsider edge wrote...
And you really are advocating a scenario where it's more sensible too pick up some wounded and transport them too the beam instead of attacking Harby from the get go too give Hammer's groundforce a chance too push through?
[/quote]

What the hell are our reading? I'm trying to point out that Harbinger had no means to know what Normandy was going to do after was picked up the wounded. That's why it was stupid from Harby to not shoot it to hell.

What comes to Normandy attacking Harby, that were been as useful as
shooting it with a water pistol. Better option would be trying to do a fly by and
drop soldiers from the gargo bay. We see Joker dropping Nihlus like
that in the beginning of ME1.


[quote]Outsider edge wrote...
Just face it that whole scene is just an illogical mess. But i'm not faulting the writers for that tbh because they were put into a corner. There's simply no way too explain the teleporting squadmembers without introducing some very contrived writing.[/quote]

Well, if you read the thead, you were noticed what I wrote regarding this earlier:
[quote]ZLurps wrote...

Before EC Lot's of fans were complaining about following things:

1. How squad mates from beam run made it to Normandy?
2. Why Joker is a coward.
3. There wasn't enough closure with characters.

BW
was listening and they responded. What comes to how they decided to
answer to the outcry of fans, well, some you win, some you lose.[/quote]

Take that as you will.

#197
Outsider edge

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JasonShepard wrote...

Outsider edge wrote...

JasonShepard wrote...
SNIP


The cinematic shows a pretty clear path towards Earth. Those capital ships including Harbinger break off from the main fighting and go full throttle towards the beam. The reapers have one structural weakness and are very hard too kill with closed armes as numerous battle cinematics showed. Any loose cruiser that would have happened too be in their way would have simply be rammed by the reapers. Any collateral damage would have been taken for granted.


Yeah, but that cinematic is from SPACE. You can see the entire British Isles for goodness sake! And it's a narrow shot. Any spaceships off to either side would be out of shot, but able to intercept. And any ships between Harbinger and London would almost certainly be too small to see.

AND those two extra Capital ships could have had other destinations within London, which is why we don't see them. (Wiping out the FOB shouldn't be too hard, for example.)


And they would simply have rammed any ship in their way because of their haste too defend the beam. Asfor other targets it's obvious the beam was their main priority. They only divert from the main battle after the reaper destroyer is gone and the beam is actually vulnerabe. Also Hammerbase was already identified by the reapers earlier and they didn't even bother sending in a capital ship or destroyer too wipe it out.

#198
Outsider edge

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Asfor all the rest of the posts (not quoting due too pyramid forming). The turian cruisers at Palavan were the same type as the ones guarding the Citadel in ME1. At Palaven those cruisers were perfectly capable of damaging and potentially destroying a reaper in ME1 they were simply pushed aside by Sovereign. The type of ships wouldn't have mattered Harby and co would have simply rammed them.

But as others pointed out the writers for the EC had too find a way too explain the teleporting squadmembers and opted for the evecuation scene. Does that scene make any sense? Not really. Where there acceptable alternatives? Can't really see any myself. Apart from maybe leaving the squadmembers behind either dead (low ems) or wounded (high ems) and the evac takes place out of sight. The latter however would have resulted into discussions aswell as being out of character or comparable stuff.

Modifié par Outsider edge, 09 janvier 2013 - 01:54 .


#199
ZLurps

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Outsider edge wrote...

Asfor all the rest of the posts (not quoting due too pyramid forming). The turian cruisers at Palavan were the same type as the ones guarding the Citadel in ME1. At Palaven those cruisers were perfectly capable of damaging and potentially destroying a reaper in ME1 they were simply pushed aside by Sovereign. The type of ships wouldn't have mattered Harby and co would have simply rammed them.


masseffect.wikia.com/wiki/Thanix
By the time of the Reaper invasion of the galaxy in 2186, the Thanix and its variations have seen widespread use among Alliance fleets and beyond. An up-scaled version has also been made for use on dreadnoughts.


No reason why Turians wouldn't have upgraded their fleet weapons to Thanix, they reverse engineered Thanix technology to begin with.

Outsider edge wrote...
But as others pointed out the writers for the EC had too find a way too explain the teleporting squadmembers and opted for the evecuation scene. Does that scene make any sense? Not really. Where there acceptable alternatives? Can't really see any myself. Apart from maybe leaving the squadmembers behind either dead (low ems) or wounded (high ems) and the evac takes place out of sight. The latter however would have resulted into discussions aswell as being out of character or comparable stuff.



Normandy had two shuttles.

EDIT: Messup

Modifié par ZLurps, 09 janvier 2013 - 02:09 .


#200
Outsider edge

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ZLurps wrote...

Outsider edge wrote...

Asfor all the rest of the posts (not quoting due too pyramid forming). The turian cruisers at Palavan were the same type as the ones guarding the Citadel in ME1. At Palaven those cruisers were perfectly capable of damaging and potentially destroying a reaper in ME1 they were simply pushed aside by Sovereign. The type of ships wouldn't have mattered Harby and co would have simply rammed them.


masseffect.wikia.com/wiki/Thanix
By the time of the Reaper invasion of the galaxy in 2186, the Thanix and its variations have seen widespread use among Alliance fleets and beyond. An up-scaled version has also been made for use on dreadnoughts.


No reason why Turians wouldn't have upgraded their fleet weapons to Thanix, they reverse engineered Thanix technology to begin with.

Outsider edge wrote...
But as others pointed out the writers for the EC had too find a way too explain the teleporting squadmembers and opted for the evecuation scene. Does that scene make any sense? Not really. Where there acceptable alternatives? Can't really see any myself. Apart from maybe leaving the squadmembers behind either dead (low ems) or wounded (high ems) and the evac takes place out of sight. The latter however would have resulted into discussions aswell as being out of character or comparable stuff.



Normandy had two shuttles.

EDIT: Messup


Alright so they all upgraded. Then how come the cinematic where all the allied fleets open fire on the charging reapers have very little effect? The first time u see a reaper dreadnought being properly damaged is when he opens his arms and exposes his main gun.

Asfor shuttle use. Guess that could have been a proper explanation. While Shepard presses on you see a cutscene of the retreating squadmates taking shuttles in Hammerbase. Would still create discussions about the timeline i reckon though aswell as actions not in character.

Modifié par Outsider edge, 09 janvier 2013 - 02:19 .