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Why Harbinger didn't fire on the Normandy in the extended cut DLC.


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#201
ZLurps

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Outsider edge wrote...

ZLurps wrote...

Outsider edge wrote...

Asfor all the rest of the posts (not quoting due too pyramid forming). The turian cruisers at Palavan were the same type as the ones guarding the Citadel in ME1. At Palaven those cruisers were perfectly capable of damaging and potentially destroying a reaper in ME1 they were simply pushed aside by Sovereign. The type of ships wouldn't have mattered Harby and co would have simply rammed them.


masseffect.wikia.com/wiki/Thanix
By the time of the Reaper invasion of the galaxy in 2186, the Thanix and its variations have seen widespread use among Alliance fleets and beyond. An up-scaled version has also been made for use on dreadnoughts.


No reason why Turians wouldn't have upgraded their fleet weapons to Thanix, they reverse engineered Thanix technology to begin with.

Outsider edge wrote...
But as others pointed out the writers for the EC had too find a way too explain the teleporting squadmembers and opted for the evecuation scene. Does that scene make any sense? Not really. Where there acceptable alternatives? Can't really see any myself. Apart from maybe leaving the squadmembers behind either dead (low ems) or wounded (high ems) and the evac takes place out of sight. The latter however would have resulted into discussions aswell as being out of character or comparable stuff.



Normandy had two shuttles.

EDIT: Messup


Alright so they all upgraded. Then how come the cinematic where all the allied fleets open fire on the charging reapers have very little effect? The first time u see a reaper dreadnought being properly damaged is when he opens his arms and exposes his main gun.

Asfor shuttle use. Guess that could have been a proper explanation. While Shepard presses on you see a cutscene of the retreating squadmates taking shuttles in Hammerbase. Would still create discussions about the timeline i reckon though.


My guess regarding fleet battle is that they simply didn't wanted to create cinematics for all the possible variations. Could be other reasons, hell, we don't even know if battle scenes even made by BW in house or was it outsourced.

#202
Arisugawa

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I have never had this conversation with EDI, and I speak to the entire crew after every mission and every side mission. Does anyone know how to trigger it?

#203
Outsider edge

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ZLurps wrote...

Outsider edge wrote...

ZLurps wrote...

Outsider edge wrote...

Asfor all the rest of the posts (not quoting due too pyramid forming). The turian cruisers at Palavan were the same type as the ones guarding the Citadel in ME1. At Palaven those cruisers were perfectly capable of damaging and potentially destroying a reaper in ME1 they were simply pushed aside by Sovereign. The type of ships wouldn't have mattered Harby and co would have simply rammed them.


masseffect.wikia.com/wiki/Thanix
By the time of the Reaper invasion of the galaxy in 2186, the Thanix and its variations have seen widespread use among Alliance fleets and beyond. An up-scaled version has also been made for use on dreadnoughts.


No reason why Turians wouldn't have upgraded their fleet weapons to Thanix, they reverse engineered Thanix technology to begin with.

Outsider edge wrote...
But as others pointed out the writers for the EC had too find a way too explain the teleporting squadmembers and opted for the evecuation scene. Does that scene make any sense? Not really. Where there acceptable alternatives? Can't really see any myself. Apart from maybe leaving the squadmembers behind either dead (low ems) or wounded (high ems) and the evac takes place out of sight. The latter however would have resulted into discussions aswell as being out of character or comparable stuff.



Normandy had two shuttles.

EDIT: Messup


Alright so they all upgraded. Then how come the cinematic where all the allied fleets open fire on the charging reapers have very little effect? The first time u see a reaper dreadnought being properly damaged is when he opens his arms and exposes his main gun.

Asfor shuttle use. Guess that could have been a proper explanation. While Shepard presses on you see a cutscene of the retreating squadmates taking shuttles in Hammerbase. Would still create discussions about the timeline i reckon though.


My guess regarding fleet battle is that they simply didn't wanted to create cinematics for all the possible variations. Could be other reasons, hell, we don't even know if battle scenes even made by BW in house or was it outsourced.


Well i'm talking about the scenes right after all the fleets come through the Sol-relay. On the order of Shepard they all open fire with their main weapons and one reaper dreadnought is clearly seen taking multiple hits and just keeps charging.

From that and other evidence i make out that there was no reason why Harby and partners didn't all three show up at the beam. If they wanted too be there they would have. Only Harby shows up so the other two simply dissappear.

But then again this is just one aspect of the beam charge that makes little sense. The fact Shepard can get hit by Harby's main weapon and only burns his/her armor off while staying alive is pretty dumb aswell. Especially considering people sitting in mako's are presumed death when being hit with that same beam.

#204
JasonShepard

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Arisugawa wrote...

I have never had this conversation with EDI, and I speak to the entire crew after every mission and every side mission. Does anyone know how to trigger it?


I'd quite like to know this too, since likewise, I speak to everyone after anything. I wonder if it's glitched somehow, by one of the DLCs or something (or maybe has an odd requirement like "Gabby and Ken must not be alive").

#205
ZLurps

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Outsider edge wrote...

ZLurps wrote...

Outsider edge wrote...

ZLurps wrote...

Outsider edge wrote...

Asfor all the rest of the posts (not quoting due too pyramid forming). The turian cruisers at Palavan were the same type as the ones guarding the Citadel in ME1. At Palaven those cruisers were perfectly capable of damaging and potentially destroying a reaper in ME1 they were simply pushed aside by Sovereign. The type of ships wouldn't have mattered Harby and co would have simply rammed them.


masseffect.wikia.com/wiki/Thanix
By the time of the Reaper invasion of the galaxy in 2186, the Thanix and its variations have seen widespread use among Alliance fleets and beyond. An up-scaled version has also been made for use on dreadnoughts.


No reason why Turians wouldn't have upgraded their fleet weapons to Thanix, they reverse engineered Thanix technology to begin with.

Outsider edge wrote...
But as others pointed out the writers for the EC had too find a way too explain the teleporting squadmembers and opted for the evecuation scene. Does that scene make any sense? Not really. Where there acceptable alternatives? Can't really see any myself. Apart from maybe leaving the squadmembers behind either dead (low ems) or wounded (high ems) and the evac takes place out of sight. The latter however would have resulted into discussions aswell as being out of character or comparable stuff.



Normandy had two shuttles.

EDIT: Messup


Alright so they all upgraded. Then how come the cinematic where all the allied fleets open fire on the charging reapers have very little effect? The first time u see a reaper dreadnought being properly damaged is when he opens his arms and exposes his main gun.

Asfor shuttle use. Guess that could have been a proper explanation. While Shepard presses on you see a cutscene of the retreating squadmates taking shuttles in Hammerbase. Would still create discussions about the timeline i reckon though.


My guess regarding fleet battle is that they simply didn't wanted to create cinematics for all the possible variations. Could be other reasons, hell, we don't even know if battle scenes even made by BW in house or was it outsourced.


Well i'm talking about the scenes right after all the fleets come through the Sol-relay. On the order of Shepard they all open fire with their main weapons and one reaper dreadnought is clearly seen taking multiple hits and just keeps charging.


That's exactly the sequence I meant. There is enermous amount of objects there, so it probably was most expensive  sequence to render, that's why I would make sense for BW to make only one version of it. Geth and Quarian sequences are implented by loading smaller video clip(s) in sequence according to player choises earlier in game.

It's off-topic really, but I just wanted to point out, that there are so many inconsistencies that it's no wonder there are lot of people trying to head canon things for one direction or other.

Modifié par ZLurps, 09 janvier 2013 - 03:30 .


#206
l7986

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Because Harbinger is a really nice guy, just a bit misunderstood.

#207
Veloric Wu

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l7986 wrote...

Because Harbinger is a really nice guy, just a bit misunderstood.


Synthesizer detected
:wizard::wizard::wizard::wizard:

#208
l7986

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FeriktheCerberus wrote...

l7986 wrote...

Because Harbinger is a really nice guy, just a bit misunderstood.


Synthesizer detected
:wizard::wizard::wizard::wizard:

oddly synthesis is the only ending I havent selected in the game. Dont mind watching it on youtube but of the 3 endings it seems just to far out there.

Modifié par l7986, 09 janvier 2013 - 03:47 .


#209
WhiteKnyght

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Postman778 wrote...

The Grey Nayr wrote...

vware wrote...

Youtube video:
www.youtube.com/watch

I missed this conversation between EDI and engineer Adams on my 3 playthroughs. I'm glad there is some reasoning behind this.

HUMANS ARE DUST IN THE STELLAR WIND.


There are quite a few reasonable explainations. I can think of a dozen.

1. Stealth systems. Reapers don't exactly have optics arrays, so they probably see through sensors. Which the Normandy's stealth drive would make them invisible to. Organic beings give off heat, making them visible, but the Normandy's emissions sinks keep heat from getting out.

2. Updated Reaper IFF. EDI keeps the IFF's programs updated and unpredictable, that way they appear as a Reaper to scanners.

3. Cyberwarfare suites. EDI's firewalls and programs are based off of Reaper viruses extracted by Sovereign, and have evolved in what she described as "ways that would be computationally impossible to predict" meaning she might be able to hack Harbinger when close by.

4. It's not in his orders. Harbinger was guarding the beam. Shooting down the ship would distract him from blasting people who were trying to get to the beam. He cant risk someone getting through just because he has a grudge with Shepard's ship.

5. Shepard wasn't on the Normandy. Harbinger has always been fascinated by Shepard and wanted to study him. But he always gave orders to kill him if they couldn't bring him in alive.

6. No point in shooting down a retreating ship when his goal is to kill anyone who approaches the beam.

7. Harbinger's gun may not have been angled appropriately. If you notice, the Reapers generally only fire straight forward and don't have a lot of movement. Harbinger's had a little more, but every shot he fired was tecnically below him. The Normandy, at the point when he would have fired was above his range.

8. His gun may not have been able to pierce the Normandy's shields. Harbinger's gun fires smaller versions of the conventional Reaper laser as a trade off to being able to fire at multiple targets simultaneously. And the Normandy SR-2 has upgraded armor and shields from ME2. Cyclonic Barriers are more resistent than normal shields, and if they fail, the normal shields kick in. And if he gets through those, the Normandy has diamond coated silaris armor. Meaning Joker could have taken a few hits and still gotten away. Making firing at it a waste of time.

9. If the Normandy fell into the beam itself, it could destroy it, something that's just as detrimental for the Reapers as the organics. The Reapers set up the beam as a way to transport their harvested materials to the citadel for processing. The fact that Harbinger didn't just destroy the beam to keep Shepard's forces from going through means it's important to them to keep it running.

10. If the Normandy crashed on the beam, there's also a chance that it could be sent up into the Citadel(remember the Conduit on Ilos when Shepard drove the Mako into it.) And if it didn't explode, surviving crew members would be able to get the arms open. If it did explode, the ships mass effect core's explosion would be devestating and could damage the Catalyst's core, which is in the chamber right above the entry point as the ending shows.

11. Mass Effect core explosions also cause powerful shock waves. If the Normandy blew up in range of the beam, it could very well propel objects and people nearby into the beam. Like the people in the Makos who wouldn't be killed by the blast. Thus sending them up to the Citadel.

12. If the Normandy did get shot down, Shepard could call for more ships to come down. Which would begin firing on him to keep him busy while evacuating more people and allowing Shepard to get through to the beam. Harbinger was far away enough from the beam that it wouldn't interfere with shots fired on him.


AHHH, yes, explanations and excuses for bad writing, we have dismissed that claim.


And like the Council, you're incapable of seeing the truth. So determined to justify your hate that reasoning goes out the window.

Haters gonna hate. And hypocrite's gonna be hypocritical. I see people hating on ME3 here all the damn time, but they're still here, still playing, still throwing their money at Bioware. Hypocrisy, thy name is ME3 Haters.

That's why Bioware doesn't pay you people any mind. The whole "Retake ME3" movement is a joke. A fat ****ing joke.  You may be whining, but Bioware hasn't lost any customers. People still buy ME3, still play. Only their forum is a bit more spammy.

Hell, ME3 was chosen as RPG of the Year for 2102 at the Spike VGA. And was chosen by Game Informer, PC Gamer, and MSNBC as their respective Game of the Year. Not to mention the ratings on GameRankings, Metacritic, G4, Game Spot, etc are all pretty damn high. 9 out of 10 is the average.

So yeah, your words are about as good as piece of used toilet paper.

inb4 failed attempts at rude-indignant comback.

#210
CronoDragoon

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Outsider edge wrote...

Nah it was nonsense. In fact if the Normandy was able too evacuate people close too the beam why didn't it not attack Harbinger itself? Normandy has Thannix cannons and could have seriously damaged Harbinger. Instead they evecuate two squadmates of Shepard while the rest of Hammer get's mauled by Harbinger. Logic.....there is none.


There are more problems with this scene, such as Shepard surviving the laser or Shepard calling in an evac at all when it's all or nothing getting to the beam.

However, I am not claiming the scene is perfect, only that this particular complaint is nitpicking and really not all that farfetched.

#211
fiendishchicken

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Everyone, the only explanation is because BW thought it looked cool.

It's bad writing written all over it. Plot holes galore. Don't try to find a reason for it.

#212
vware

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I don't really care about anything that happens on earth.

Just thought it was a nice find. :)

#213
WhiteKnyght

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fiendishchicken wrote...

Everyone, the only explanation is because BW thought it looked cool.

It's bad writing written all over it. Plot holes galore. Don't try to find a reason for it.


Subjective. Just because you cant make sense of it, doesn't mean others can't. And just because the possible reasons aren't good enough for you, doesn't make them invalid. Reapers are synthetics, computers. They run every conceivable scenario and act accordingly.

The simplest explaination for why he didn't shoot at the Normandy was because it wasn't his job. He was there to stop people from getting to the beam, not stop them getting away from it.

#214
thehomeworld

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Wow she can sound like a reaper now!...that's more of a reason to hit the destroy button.

That does go a long way to explaining why Harbi doesn't shoot but I always thought it was because the reapers can't " see" the ship. On Earth it seems like the reapers version of sight is much different from our own heat signatures, heat signatures, radar, close vibrations from crowds, in coming fire, they don't seem to see things based on sight so when the Normandy lands at the beam Harbi is already in infa red seeing the humans, feels the shots from the makos and gunships, but the Normandy's stealth drive isn't coming up on his radar literally it's not there. The marines jumping out of the ship and shooting to him would be two humans just came out of thin air likewise everyone going into the ship disappears so this would give him a clue something is there but it may not've been enough of a movement for him to care. The ship got lucky.

#215
BigTuna82

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I think because you'll kill him in the final DLC. So if you only have the main game he at least makes an appearance. If you get the final DLC he's replaced with another reaper.

#216
Maxster_

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The Grey Nayr wrote...

fiendishchicken wrote...

Everyone, the only explanation is because BW thought it looked cool.

It's bad writing written all over it. Plot holes galore. Don't try to find a reason for it.


Subjective. Just because you cant make sense of it, doesn't mean others can't. And just because the possible reasons aren't good enough for you, doesn't make them invalid. Reapers are synthetics, computers. They run every conceivable scenario and act accordingly.

The simplest explaination for why he didn't shoot at the Normandy was because it wasn't his job. He was there to stop people from getting to the beam, not stop them getting away from it.

Which is pure nonsense, given he not used his main gun, and deliberately lowered power of his other guns. To shoot down individual soldiers for no reason.

EAWare defenders are so pathetic. You should avoid priority:earth discussion, this "mission" is one big plothole, filled with slightly smaller plotholes. No amount of "defense"(in this case = nonsensical gibberish) will help.
It was never needed, given ME tactics, it dumbs down everyone involved. Entire premise of this mission - that the reapers, for some retarded reason, decide to do not turn off the beam. And then there are cutscenes, in which beam got turned on and off. :lol:

Pure crap, as it is :wizard:

#217
vware

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BigTuna82 wrote...

I think because you'll kill him in the final DLC. So if you only have the main game he at least makes an appearance. If you get the final DLC he's replaced with another reaper.

That would be insanely cool.

AWESOMESAUCING IN MY PANTS just thinking about it.

Modifié par vware, 15 janvier 2013 - 08:07 .


#218
Alex_Dur4and

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Reaper IFF

#219
greatcrusader44

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Lol srsly, people haven't figured it out yet? LOL, its obvious. Harbinger obviously is very shy and wanted to ask the Normandy out on a date but she was too busy with Shep, Harby didn't want to seem rude in front of her and ruin his chances so he let them finish, sadly she left immediately after interacting with Shep, p*ssing Harby off and having him shoot Shepard for being a c*ckblock. Shep then awakes with Harby chasing after the Normandy cuz he wants dem digitz.