What could this next DLC possibly be about if it is not The IT??? Could it finally be a Conventional Victory? or will Shepard's crew find him?
#101
Posté 09 janvier 2013 - 05:14
#102
Posté 09 janvier 2013 - 05:37
What could this next DLC possibly be about
Unless BioWare's going to eat their words and do what they've stated about a million times they're definately not going to do, does it matter?
So as long as the game continues to end the way it does, any additional content is automatically rendered irrelevant. It might be interesting, fun or even bring you tears - but as the game still ends as a smoking ruin, it will be irrelevant.
Do not trust to hope.
#103
Posté 09 janvier 2013 - 05:44
They certinly seem to give you the impression of exactally the opposate, given they say the chances of sucess are dead even for breaking the Reaper fleet over Earth.Seival wrote...
Conventional victory is impossible. The ending will not be changed. That was told hundreds of times already.
Seriously, all those War Assets should break even with the strength of the fleet over Earth.
#104
Posté 09 janvier 2013 - 05:47
If this is true, I wouldn't be surprised if it has something to do with the Keepers. Or with the Collectors suddenly returning in MP. Hell, if it turns out that the Keepers were the race that invented the Crucible, I wouldn't bat an eyelash.
Also, they seem to be over-hyping this, as it's the first DLC in which Joker will have major lines in.
They got the voices of Kaiden and Ashley as well, so this may be another DLC with squad-mates again. (thank god)
All they have said for sure is that the DLC will have the potential to be a tear-jerker.
#105
Posté 09 janvier 2013 - 05:48
They did that exact thing with Legion, telling us "no geth squadmate."Femlob wrote...
What could this next DLC possibly be about
Unless BioWare's going to eat their words and do what they've stated about a million times they're definately not going to do, does it matter?
So as long as the game continues to end the way it does, any additional content is automatically rendered irrelevant. It might be interesting, fun or even bring you tears - but as the game still ends as a smoking ruin, it will be irrelevant.
Do not trust to hope.
And then we get a geth squadmate.
Casey Hudson doesn't seem to tell the fans the truth alot. He seems to like his surprises.
#106
Posté 09 janvier 2013 - 05:57
chidingewe8036 wrote...
What do u guys think???
As far as I can see, judging by the title of your thread, you assume that the dlc will be ending related or will take place post-ending.
While it is not totally impossible (although very, very, very unprobable), I wouldn get my hopes up, if I were you.
Most probably, it will be pre-ending material and won't change the ending (maybe modify a little bit, but not radically and definitely won't touch it's concept).
So if you stick to the idea of an ending related dlc, then brace yourself for disappointment.
#107
Posté 09 janvier 2013 - 06:22
silverexile17s wrote...
They did that exact thing with Legion, telling us "no geth squadmate."Femlob wrote...
What could this next DLC possibly be about
Unless BioWare's going to eat their words and do what they've stated about a million times they're definately not going to do, does it matter?
So as long as the game continues to end the way it does, any additional content is automatically rendered irrelevant. It might be interesting, fun or even bring you tears - but as the game still ends as a smoking ruin, it will be irrelevant.
Do not trust to hope.
And then we get a geth squadmate.
Casey Hudson doesn't seem to tell the fans the truth alot. He seems to like his surprises.
Yeah, but that was the "secret" of a complete game they were about to release. They didn't wat to spoil it for people. Now it's different: we are way post-release. The game does not have as big a media attention any more (it has become old news by now) and Bioware does not care about the ending-related complaints anymore. Which is understandable since they spent months to address that by creating the EC (for free) and an (imo) awesome dlc which was inspired by the EC and the concept of the ending: Leviathan.
Did it fix the ending? Yes, as far as "the ending" goes, even if many fans still want another (completely different edning or a lot happier) ending. Yeah, yeah there's still some "derp" there (in the EC, I mean): Normandy lingering and being untouched by Harbinger during the evac scene for exapmple... but it was for the drama, and you tend to forgive it, if you enjoy the game for being a great story rather than an all time logical, calculated piece of precision work: the whole trilogy has such "derp" moments and unexplained moments (people call these plotholes for some reason). Yeah there are a few strange contradictions or unexplained stuff in the trilogy: like the whole Ilos protheans finding the Citadel accidentally when it was shut down as a relay at the time and building another mini-relay in the Citadel for...what reason?... and why didn't they manage to leave the Citadel again then and why they did they dieout of hunger etc. - it's a bit odd and off - or how comes that the reason why the protheans could not deliver the Crucible wasa cerberus-like, indoctrinated faction's betrayal while - according to Vendetta - while they couldn't even leave their own systems since the relays were shut down at the time, otherwise the whole Ilos thing would be completely sensless... or were they shot down permanently (again: Ilos)?... unexplained again. See,people just tend to forget about them because they did not viscerally despise and resent the things they got at the time... and they all blame it on the ending.
So I don't think that they would release any ending material again. The game is what it is. We either accept it as it is with all its flaws, derps, inconsistencies or move on.
#108
Posté 09 janvier 2013 - 06:41
Still, it's argueable among them that ME3's endings mirrior those of Deus Ex, (and the refuse in Human Revolution) almost to a tee, regarding meaning, reason, and even color.GimmeDaGun wrote...
silverexile17s wrote...
They did that exact thing with Legion, telling us "no geth squadmate."Femlob wrote...
What could this next DLC possibly be about
Unless BioWare's going to eat their words and do what they've stated about a million times they're definately not going to do, does it matter?
So as long as the game continues to end the way it does, any additional content is automatically rendered irrelevant. It might be interesting, fun or even bring you tears - but as the game still ends as a smoking ruin, it will be irrelevant.
Do not trust to hope.
And then we get a geth squadmate.
Casey Hudson doesn't seem to tell the fans the truth alot. He seems to like his surprises.
Yeah, but that was the "secret" of a complete game they were about to release. They didn't wat to spoil it for people. Now it's different: we are way post-release. The game does not have as big a media attention any more (it has become old news by now) and Bioware does not care about the ending-related complaints anymore. Which is understandable since they spent months to address that by creating the EC (for free) and an (imo) awesome dlc which was inspired by the EC and the concept of the ending: Leviathan.
Did it fix the ending? Yes, as far as "the ending" goes, even if many fans still want another (completely different edning or a lot happier) ending. Yeah, yeah there's still some "derp" there (in the EC, I mean): Normandy lingering and being untouched by Harbinger during the evac scene for exapmple... but it was for the drama, and you tend to forgive it, if you enjoy the game for being a great story rather than an all time logical, calculated piece of precision work: the whole trilogy has such "derp" moments and unexplained moments (people call these plotholes for some reason). Yeah there are a few strange contradictions or unexplained stuff in the trilogy: like the whole Ilos protheans finding the Citadel accidentally when it was shut down as a relay at the time and building another mini-relay in the Citadel for...what reason?... and why didn't they manage to leave the Citadel again then and why they did they dieout of hunger etc. - it's a bit odd and off - or how comes that the reason why the protheans could not deliver the Crucible wasa cerberus-like, indoctrinated faction's betrayal while - according to Vendetta - while they couldn't even leave their own systems since the relays were shut down at the time, otherwise the whole Ilos thing would be completely sensless... or were they shot down permanently (again: Ilos)?... unexplained again. See,people just tend to forget about them because they did not viscerally despise and resent the things they got at the time... and they all blame it on the ending.
So I don't think that they would release any ending material again. The game is what it is. We either accept it as it is with all its flaws, derps, inconsistencies or move on.
The game's endings for the story of ME3 alone.... sure. Underwhelming, but a great ride.
But treating that as the ending to the entire trilogy is what gets people. It seems not just underwhelming to them, but is widely considered and voiced by them as downright insulting to end it off like that with little to no resolution to Shepard's character outside of killing it off. Compare that to all the possible endings for the Warden Character in Dragon Age: Origins, and the shock at "what just happened?" is evident.
By placing the two together side by side, it's easy to feel like ME got the short end of the stick, compaired to the work put into the intricies of the end of DA:O.
The Warden had satisfying conclusion to their story. It seems hard to believe that it couldn't have been done for Shepard.
That's at least the general opinion of it.
Also, I think the post-DA:O ending DLC "WItch Hunt" is what's keeping them hopefull.
Modifié par silverexile17s, 09 janvier 2013 - 06:43 .
#109
Posté 09 janvier 2013 - 06:58
You need to play ME1 again. So far as I can tell, Vigil explained every single one of your issues with Ilos. Sure it had its problems, but none of them were the ones you listed.GimmeDaGun wrote...
Yeah, but that was the "secret" of a complete game they were about to release. They didn't wat to spoil it for people. Now it's different: we are way post-release. The game does not have as big a media attention any more (it has become old news by now) and Bioware does not care about the ending-related complaints anymore. Which is understandable since they spent months to address that by creating the EC (for free) and an (imo) awesome dlc which was inspired by the EC and the concept of the ending: Leviathan.
Did it fix the ending? Yes, as far as "the ending" goes, even if many fans still want another (completely different edning or a lot happier) ending. Yeah, yeah there's still some "derp" there (in the EC, I mean): Normandy lingering and being untouched by Harbinger during the evac scene for exapmple... but it was for the drama, and you tend to forgive it, if you enjoy the game for being a great story rather than an all time logical, calculated piece of precision work: the whole trilogy has such "derp" moments and unexplained moments (people call these plotholes for some reason). Yeah there are a few strange contradictions or unexplained stuff in the trilogy: like the whole Ilos protheans finding the Citadel accidentally when it was shut down as a relay at the time and building another mini-relay in the Citadel for...what reason?... and why didn't they manage to leave the Citadel again then and why they did they dieout of hunger etc. - it's a bit odd and off - or how comes that the reason why the protheans could not deliver the Crucible wasa cerberus-like, indoctrinated faction's betrayal while - according to Vendetta - while they couldn't even leave their own systems since the relays were shut down at the time, otherwise the whole Ilos thing would be completely sensless... or were they shot down permanently (again: Ilos)?... unexplained again. See,people just tend to forget about them because they did not viscerally despise and resent the things they got at the time... and they all blame it on the ending.
So I don't think that they would release any ending material again. The game is what it is. We either accept it as it is with all its flaws, derps, inconsistencies or move on.
As to the rest, the EC left my biggest issue with the ending completely untouched. drayfish summed it up far better than I can, so I'll let him/her speak for me.
But since you claim to have tapped a deep mystery that others have not, let me ask: what deep philosophical debate was inspired by this insipid endpoint for you? What did you learn about yourself, or humanity at large? That you can excuse genocide on peaceful allies if you really, really have to? That it's okay to stop everyone else from becoming an unstoppable galactic overlord if you can just become one yourself? That in the name of peace you are willing to violate every living creature's most basic freedom and autonomy because you know better how they should live their life, or what the definition of 'life' actually is?
For some players, everything that those final ten minutes espouse as 'sacrifice' are atrocities, literal war crimes (that Shepard has repeatedly sought to prevent), now being inflicted upon the universe, against everyone's will, in the name of intolerance.
For some, the Catalyst represents everything that is hateful and racist in the universe, everything that fears the other because it is different and scary and bad, everything that tries to force life to live in the way it prescribes because it has no capacity for hope. And in the final moments of the game, after spending those hundreds of hours of gameplay you mentioned trying to undo such horrors - learning that life can in fact be measured beyond restrictive delineations like 'human' and 'machine'; that different races can work together to overcome great obstacles and except each other as equals - the game explicitly tells you to throw all that nonsense out, because such juvenile crap is not worth fighting for in the end.
Nope - in the final moments Shepard is compelled to embrace the Catalyst's intolerant ignorance ('Synthetics with always kill organics'), to tremble with a gun to his/her head, and agree to inflict the greatest atrocity of all time upon his/her own allies. In order to defeat the Reaper, you must become one yourself: you must decide how the universe should be, what kind of life is worth saving, and judge all of existence to fit your definition. It is a hopeless, empty, cowardly end to a narrative that had previously been about inclusivity and belief in others.
...And strangely, all of this was completely unnecessary anyway. The ending that you are praising is a giant fantastical space-magic 'I win' button. But presumably because this premise was so naff Bioware could have written literally any scenario that they wanted - instead, what they chose was a love note to eugenics, and an affirmation of absolute moral relativism.
None of that was the story, nor the underlying message, that some players (myself very much included) had embraced for the preceding two and a half games. To them, the ending was an arbitrary poisoned chalice designed to ape pathos while actually being cheap manipulative gush - a mishandled stab at gravitas that actually hollowed out and undermined the entire journey the narrative had been propagating the entire time.
That you found substance within its 'philosophy' is a great boon for you. It concerns me what life-lessons you could have taken from such hopelessness, but I'm glad that you could enjoy it. But to claim that others are somehow deficient in their readings because they did not love what you claim to, that Bioware needs to be protected from the 'temper-tantrum' their fans threw because they did not want to follow them down their dreary nihilistic dirge, is grotesquely inappropriate.
#110
Posté 09 janvier 2013 - 07:05
Come on, give ashley a break, Liara completely steals the show in me3.
#111
Posté 10 janvier 2013 - 09:33
It's a pity as a fan mod of the ending has demonstrated what fan's told BW month's ago. The Catalyst is not needed to progress the story.
It is a shame however. Because though I love the MEHEM ending, it's not a bioware endng of multiple choice's, interactive content or desperation to reach your final goal. It is, for all intent's and purposes, an extended cutscene.
And given that this cutscene demonstrate's how playing a straight narrative, with no last minute character's or curveball plot development introduced, can work out brilliantly!
And more's the pity that BW did not look at this mod and feel inspired to think, "we could do all that and more"!
Still, perhap's it's best to write off this ME as the one that tripped at the last hurdle, and that the imagination and inspiration of the developer's is simply being saved up for ME3's successor. It'll have alot riding on it after all............ Unless the next DLC bring's further closure to the end game by providing us with an extended citadel end game where we find out if all those citizen's we organised gun's and milita's for really did help them resist the Reaper invasion. I'm sure they BW mentioned ejectable emergency ward's and that not all the citizen's had been Reaped/
#112
Posté 10 janvier 2013 - 10:23
Why they think pre ending DLC is any good at this point is just mind boggling... most people want nothing to do with pointless quests that actually add nothing of worth to the game since extra EMS is just pointless and it has no bearing on what happens to the galaxy. Whoopdie frakking do... why waste the money?
#113
Posté 10 janvier 2013 - 10:26
#114
Posté 10 janvier 2013 - 10:35
Hope springs eternal.
Fruitlessly, but eternally.
If the next DLC isn't some pointless war asset quest, it'll be a stupid cliffhanger shill for ME4. You don't need Shepard to do that.
The "potential for tears" will be the fan's tears of frustration of one more nail in this franchise's coffin.
#115
Posté 10 janvier 2013 - 10:39
chidingewe8036 wrote...
What do u guys think???
I would love for it to be any of them shep crew finding them or even the IT I don't buy it but it's better than we have and it make sense. a DLC like this would be the only DLC I will buy the others are likley very good but with the ending the way it is whats the point?
#116
Posté 10 janvier 2013 - 10:55





Retour en haut






