Influence points?
#1
Posté 08 janvier 2013 - 07:00
Is there a minimum/maximum amount of shift like for alignment?
I have yet to find an explanation of what this does.... anywhere, even in the 3.5 SRD. Perhaps it was explained on the legacy boards. Dunno. Any hints?
#2
Posté 08 janvier 2013 - 07:09
#3
Posté 08 janvier 2013 - 07:11
Influence Guide
#4
Posté 08 janvier 2013 - 08:41
#5
Posté 09 janvier 2013 - 05:36
Lemme see if I am grasping this at all, then...
* Influence point shifts are custom-scripted for a specific module (like the OC) and does not represent a general feature of CC.
* Influence points are established and maintained as discrete variables during convos and not according to actions (like accidentally killing neutrals, for instance).
* Influence points relate ONLY to members in the party.
- - -> So what happens if they are temporarily dispatched from the party?
* Influence points have no effect on any skill checks.
* Influence point levels can determine how a party member "behaves".
- - -> Does this mean they can refuse to follow orders (i.e. change in AI)? (In BG, they can actually leave the party permently without recourse, but it was related to good/evil actions and their own alignment).
* There is no direct consequence of the difference between the party leader's alignment and each of the party members (ala BG) on the influence level.
* There is no way to examine any specific influence level. (like a console command, for instance)
* The shift of influence points is finite. Only so many shift points are possible and repeating the same convo over again will not "reallocate" those points.
I vaguely remember playing another DnD RPG gamein the past that amassed so-called "Influence Points" but they were used at the game ending to change the profile of the PC, similar to granting more abilities or feats for future adventures. The use of Influence Points here in NWN2 content seems MUCH different.
Modifié par HipMaestro, 09 janvier 2013 - 05:41 .
#6
Posté 09 janvier 2013 - 06:00
It's a OC-specific feature (ok, and MotB), scripted to certain conversations mainly. It only affects the relationship between you and each of your party members. High influence= friends. Low influence = you don't get on well with each other.
Temporarily dispatching a companion has no effect on influence. You won't decrease your influence with anyone by killing commoners or anything like that (unless otherwise scripted; some companions might not like you killing a specific NPC in a quest or whatever). A companion won't leave the party or change his/her behaviour just because influence is low (again, unless it's part of the plot or something; having a low influence on a companion can make that companion more prone to betray you, etc.).
Alignment has no effect, though obviously, a paladin shouldn't have a good influence over a blackguard companion unless you totally ignore RP, but if you do, they'll be BFF and happily eat children together.
IIRC, the current influence level is displayed whenever there's a change in influence (example: "Gained influence on Khelgar. Current influence on Khelgar: 55"). Influence points are scripted and are given after selecting specific conversation branches and such. If you can get influence by repeating the same convo over and over, it's a bug.
Note that I'm specifically talking about the OC. Most community modules don't have this system, and some have a custom, different one. You should get the hang of it after checking the link in my previous post and playing the game for a bit.
Modifié par Arkalezth, 09 janvier 2013 - 06:05 .
#7
Posté 09 janvier 2013 - 09:32
HipMaestro wrote...
I vaguely remember playing another DnD RPG gamein the past that amassed so-called "Influence Points" but they were used at the game ending to change the profile of the PC, similar to granting more abilities or feats for future adventures. The use of Influence Points here in NWN2 content seems MUCH different.
Influence points in the OC also affect the ending of the game, for some (but not all) companions.
#8
Posté 09 janvier 2013 - 09:45
HipMaestro wrote...
* Influence points relate ONLY to members in the party.
No, not exactly. There is (at least) one encounter where your influence with someone not in the party makes a big difference.
HipMaestro wrote...
*There is no wayto examine any specific influence level. (like a console command, for instance)
In OC: rs kr_influence
In MOTB and SOZ it's unnecessary - npcs show your influence on their character sheet in the former, and influence isn't used in the latter.
Modifié par I_Raps, 09 janvier 2013 - 09:52 .
#9
Posté 10 janvier 2013 - 03:01
Yes, I have examined the compilation of instances of the possible
influence point shifts in the link to dexter's guide, but it doesn't
clarify the dynamics, just lists the occurences. Fortunately, you folks have explained this well enough now.
I'm not trying to make a mountain out of a molehill... just attempting to identify any/all the differences between NWN2's version of 3.5 and the PnP one we use (I have been elected to quantify these as best I can for the staunch NWN1/3.0 gamers in our LAN/PnP group prior to setting up NWN2 gaming sessions. In some ways, it's like pulling teeth to get them to try something new.) Apologies if my inquiry bordered near spoiler revelation, but I think the responses are general enough to avoid that much.
Onward and upward...
#10
Posté 10 janvier 2013 - 03:10
http://nwn2.wikia.com/wiki/Main_PageHipMaestro wrote...
just attempting to identify any/all the differences between NWN2's version of 3.5 and the PnP one we use
though it doesn't seem to directly cover influence, it should answer just about every other question about nwn2's rules.





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