3DandBeyond wrote...
The Grey Nayr wrote...
crimzontearz wrote...
http://www.ign.com/b...erly-end-a-game
I am speechless
really, I was not expecting this from IGN.....and I did not think I would ever say this but thank god other people are opening their eyes
It's from one person at IGN, not the whole company.
It's also a load of crap. Mass Effect 3's endings were thematically widely different. That people cant get over the fact that the Crucible can only fire off in one way is petty and childish. It was going to be used no matter what, and it's firing is not the ending itself, the future Shepard chooses is.
Mass Effect 3 has seven endings before Extended Cut, and only a metagamer would be able to even notice the Crucible scene's similarity, and Bioware has stated numerous times as well that they don't make their games to suit metagamers' tastes. They make them for the experience, starting at the beginning and working your way to the end, not for someone who's gonna watch a youtube video of all the variants playing side-by-side and then ****** and moan about it..
Yet you have to metagame the endings that exist in order to even think Shepard made a halfway decent decision since Shepard has no reason be make one of these choices. It's a crap shoot, random pick if anything, just to get it all over.
ME3's endings are not thematically related to the actual themes of the game, except in that they are thematically the opposite of what many people know their Shepard would do or consider doing.
Okay I'm going to cut a lot of that out because it is simply too long to quote and would make my post really huge.
The
theme of the game is survival. You've learned of an impending invasion and have to do two things. 1) get everyone prepared. And 2) find a way to stop the threat.
The subplots of the game resolve within Mass Effect 3, so Shepard can have the forces necessary
to stop the threat. You either cure the genophage or deceive the Krogan, which have various results depending on who is leading the Krogan and what you did with Maelon's data(your choices
do matter.) And side between the Quarians and the Geth, and if you did the right things in the past, you can make peace between them.
"except that they are thematically the opposite of what many people know their Shepard would do or consider doing."So destroying the Reapers is something many peoples' Shepards would never do? Or is it just that the Geth and EDI are collateral damage that you don't like? You talk about themes being betrayed, but every choice in the game all the way back to ME1 has potential consequences that you have to deal with. Even Control and Synthesis have their tolls
And Bioware is supposed to mind-read millions of players and end a single mission a million different ways to suit every one of them? Be realistic. Shepard is a player shaped character, that's true, but you have more options with the ending's choices than you do
any other choice in the game. In the past, it's been two choices with one result each. In ME3, it's three choices with seven possible results.
The similarity, the crucible's activation, is the same as stabbing the Archdemon in the head in DAO or Meredith getting petrified in DAII. A plot event that's going to have to happen to bring about the ending.
The endings are the paths you choose, and the consequences that follow. And that
is a part of one of Mass Effect's main themes. You make the choice you want, but you're not always going to get the result you want. There are potential consequences and collateral damage to
every decision.
As for Refuse, complaining that you die if you choose it is ridiculous. Bioware sold the point in ME1 when it took the combined fleets of every Citadel race just to bring down Sovereign, a single Reaper, that there is no conventional way to defeat thousands of identical Reapers. Even Shepard's ending line in ME1 is that he was going to
find a way to stop the Reapers. If you're going to give up that way, you're asking to be harvested.
Losing the Mass Relays in the vanilla ending I frankly am not surprised about. You beat the Reapers by turning their own greatest achievement against them. And considering Sovereign gloated in ME1 about how the Reapers have been guiding the development of organic races, it made a lot of sense that ending the games would require giving up that technology and looking for alternatives. Otherwise history repeats itself and the next time might be worse.
Whining over the lack of some super-streamlined Disney fairy tale ending when the entire game has been about choices and consequences is plain stupid. Each choice is thematically catered to a different taste of player. Destroy for traditionalists who like to smite their enemies; Control's Paragon/Renegade for those who like the idea of their character being a guardian/ruler; and Synthesis for pacifists who want to make peace with the enemy and/or create a "perfect world." And refusal because people demanded it. But each choice has a risk or a price, such is true of all choices in Mass Effect.
Modifié par The Grey Nayr, 10 janvier 2013 - 01:15 .