Starting by the low definition textures, specially noticeable on the backgrounds, which used to be stunning in ME2. The reused materials everywhere (this already happened in ME2, I'll admit), the low quality models and terrain, like in Mars or Gellix, the lack of detail to the environments, and if there's any, its made with reused materials. The particle effects couldn't look faker. And lastly the shadows look pretty bad, compared to ME2, where they looked darker and combined better with the scenary, in ME3 they look pale and lacking, and sometimes they overlap with the fake texture shadows of the ground, that looks completely pixelated due to the aforementioned low definition. Couldn't they just make objects project real time shadows? its not like its never been done before, even on games with a lot more stuff happening on the screen at a time.
Of all the complains I've heard about this game almost nobody has brought up the graphics, and the few that do are told to **** off, that they're crazy, that the graphics in ME3 are much better than in the last game. Are those people on drugs or something? its completely deluded. Maybe on the consoles the previous games looked like ****, and that's why people think ME3 looks better.
As I said before it might not be that big of an issue, what really bugs me is that people that really are disappointed with this game because of the plot and whatnot see the graphics as one of the redeeming qualities of this game, which is not right. ME3 was rushed in more ways than just the script.
Modifié par Cuttlebone, 08 janvier 2013 - 10:33 .




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