I think Mass Effect 3 graphics are garbage
#26
Posté 09 janvier 2013 - 12:11
#27
Posté 09 janvier 2013 - 12:16
Why not?Rotacioskapa wrote...
Yes, ME3 textures are garbage, they are fugly, lowres. The funny thing is that they lied in a twitter post that the pc version will get a high resolution texture pack. Of course they never released one.
#28
Posté 09 janvier 2013 - 12:36
besides mass effect had much more significant issues with its main appealing factors anyway
#29
Posté 09 janvier 2013 - 01:29
#30
Posté 09 janvier 2013 - 01:37
* disc swapping being the reason ME2 recruitment missions had to be split into two phases. Genius!
[qoute]Why not?[/quote]
Frankly, because no one cares about PC gamers. PCs are a nightmare because, unlike consoles, they are not designed from ground-up to restrict what you can do with them.
Of course this inevitably fails because developers don't grasp that what they'e trying to do is physically impossible; security engineering is not something you can get your interns to do - just ask Prof. Ross Anderson at our Computer Laboratory.
Modifié par AlexMBrennan, 09 janvier 2013 - 01:50 .
#31
Posté 09 janvier 2013 - 01:42
#32
Posté 09 janvier 2013 - 01:44
Personally I didn't have any problems with the graphics.
#33
Posté 09 janvier 2013 - 01:48
However ME3 is still a visually stunning game when compared to the previous installments.
#34
Posté 09 janvier 2013 - 01:53
Halo 4 looks beautiful only because it had cash thrown at it and was specifically tailored to Xbox so Microsoft knows how to exploit there own machine for the best - and downloads patches every other day.
My issue was the music, it went from the huge orchestral feel of ME2 to a more subdued smaller less epic style. I found it a bit jarring - even though I like the music I still wanted something akin to Suicide mission form 2 during the huge space battle scenes.
And for what it's worth ME3 does a greater job than most games, looking at the previews of Bioshock Infinite I am really underwhelmed be the graphics.
Modifié par kobayashi-maru, 09 janvier 2013 - 02:01 .
#35
Posté 09 janvier 2013 - 01:54
#36
Posté 09 janvier 2013 - 02:29
#37
Posté 09 janvier 2013 - 02:34
fchopin wrote...
The game looks fine on my PC so don't understand what the problem is.
there is no real issue. The clothing and armor textures are very low res. you can use Texmod to improve them. Just an annoyance.
#38
Posté 09 janvier 2013 - 02:39
#39
Posté 09 janvier 2013 - 02:43
Now that i think of it, it was the best looking game ive played on the 360.
Modifié par Evo_9, 09 janvier 2013 - 02:43 .
#40
Posté 09 janvier 2013 - 02:54
#41
Posté 09 janvier 2013 - 03:02
#42
Posté 09 janvier 2013 - 03:27
Ghost1017 wrote...
stonbw1 wrote...
N7 Shadow 90 wrote...
I thought that ME3 looked fantastic (The eyes!!!) on Xbox 360. I also thought that ME2 looked great, but nowhere near ME3.
I agree. Of all things to complain about in ME3, graphics aren't one of them (though, I'm also on Xbox 360). But then again, this is the BSN...
Agreed as well. I couldn't help but stare at the reapers destroying the scenery, admire my devilishly handsome Shepard, examine the huskified species (after I killed them), examine the view of the Geth dreadnought while in that funnel... I could certainly go on.
#43
Posté 09 janvier 2013 - 03:28
#44
Posté 09 janvier 2013 - 04:09
Zakuspec089 wrote...
It's not about graphics. It's about Story and character building. If you want graphics play on PC or another game.
Good said.
Graphics was always on last place of my list of condition for good RPG. That's probably reason why I'm now playing Inquisitor with graphics of 10 years old game and have no problem with it.
#45
Posté 09 janvier 2013 - 04:11
ME3 had barely 2 years of development, your argument backfired.animedreamer wrote...
It's nott he year a game is relased that should set the standard on what hardware was used to create it but when it actually went into development. I'm not saying this as a excuse, but don't know what Bioware had access to at the time ME3 went into development, what we got might have been the best they had to offer at the time. The programmers might have only had knowledge on that paticular engine at the time, combined with the limitations of the home consoles its probably the best they could do with what they had and what was expected of them.
However ME3 is still a visually stunning game when compared to the previous installments.
How did you disable DoF? and more important, there is DoF in ME3? I never really noticed.Endurium wrote...
While I think any company making a game for both console and PC should release a hi-res texture pack for PC owners (who typically have superior video systems), my ME3 looks great. Of course, I disable all motion blur/depth of field effects so everything on my screen is sharp and detailed.
Also, I would use Texmode, but no matter what I do the game just crashes on start when I try to use it.
Modifié par Cuttlebone, 09 janvier 2013 - 04:16 .
#46
Posté 09 janvier 2013 - 04:14
#47
Posté 09 janvier 2013 - 04:24
Through walkthrough I felt lack of animation. You can see it in dialogues: very often this is just to 3D-models that just standing and opening their mouthes. No facial expressions, no changing of poses, no gestures. I think this is because the don't have much time for polishing the game.
Also lightning system is worse. You can remember this beatufil illumination that change the atmosphere of the game on different planets at ME1 and you must remember this «dark side» feeling because of this cold and faint lights and lots of shadows in ME2. ME3 has quite «indifferent» illumination that doesn't reflect anything, it's just illumination. I think it should emphasize depression of the ME universe, but there is only traces of it on some locations.
To summarize:
- Low-res textures
- Lack of animation and camera work
- Simple illumination without artistic conception
#48
Guest_simfamUP_*
Posté 09 janvier 2013 - 05:11
Guest_simfamUP_*
None of them hold a candle to the Witcher 2 though xD but ME's 'face graphics' (or whatever you want to call it) are really great. I remember how awesome the detail in Zaeed's face was.
#49
Posté 09 janvier 2013 - 05:26
#50
Posté 09 janvier 2013 - 05:36
Splinter Cell 108 wrote...
One thing that bothers me a lot are the textures. Why are they so crappy for PC? Why doesn't BioWare spend more time refining that for PC, we already have to get a ported version, is it too hard to fix the textures?
Because they don't have to. Most of the sales for the game will be on consoles, so they focus the most on that. PC is more of an afterthought with most triple A titles.




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